ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo

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ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
Version 1.0

ARE WE THERE YET?        July 2014
                         Produced by ustwo

THOUGHTS ON IN-CAR HMI   @ustwo
                         @autoustwo
ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
FIVE PART BLOG

With the ongoing integration of advanced computer systems into                 We touched upon interaction patterns (covering issues with muscle
vehicles, the interfaces within are becoming ever-more complex.                memory and regulations), took a qualitative look at current on-screen
                                                                               interaction and visual design, briefly gazed into what the near future
As the prime points of interaction between driver and car, these               might look like (we see haptic and aural feedback), and finally said a
‘human–machine interfaces’ (HMI) demand great care and attention               few words about our own approach to in-car HMI design here at ustwo
from manufacturers, designers and engineers alike.                             studio.

ustwo wrote a blog series focussing on this subject, posting one part          This eBook consolidates the series into once designed, considered
each day for five days. In this five part thought series we looked into this   document which is optimised for both desktop and iPad viewing.
phenomenon of growing in-car HMI complexity. We explored our belief
that an interface should match the evocative nature and elegance of            From all of us at ustwo, we hope you enjoy it.
an automobile’s exterior and interior design. We also outlined our key
thoughts on how, in partnership with manufacturers, we can bring an
extra layer of care into the design of compelling experiences, in order
to tame the beast that is in-car HMI.

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ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
THE AUTHORS

                         Tim Smith          Tim is a design specialist at ustwo
                                            with ten years of visual design
                                                                                  His client experience includes
                                                                                  Sony PlayStation, Amex and Evian.
                                            experience and 14 awards and          Tim’s current area channelling his
                         Visual Design      honours to his name (although         OCD is fitness and diet, where he
                         & UI perspective   13 of those awards were made          is undergoing a regime so strict,
                                            up by himself).                       that he forbids himself to be within
                         @mypoorbrain                                             50 metres of any unhealthy food.
                                            Tim is known for his illustration
                                            work and ability to expertly
                                            translate brand into interactive
                                            digital experience designs.

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ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
Harsha Vardhan
                                           Interaction &
                                           UX perspective

                                           @wabisabifiction

                                           Harsha is an interaction and            Between 2012-13, Harsha
                                           service designer with a background      worked at Service Innovation
                                           in industrial design and engineering.   Labs in Berlin, solving urban
                                           He is a graduate from the               mobility issues (which included
                                           Copenhagen Institute of Interaction     parking and car-sharing) for
                                           design (CIID) and the Indian            two of Germany’s largest car
                                           Institute of Technology (IIT), Delhi.   manufacturers. Since joining
                                                                                   ustwo in late 2013, he has been
                                           During his time at the CIID             saving up for a BMW F800 on
                                           consultancy he worked with              ustwo’s save and match scheme.
                                           Toyota’s Kansei division.

Are we there yet? Thoughts on in-car HMI                                                                         04
ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
Barnaby Malet
                                           Developer
                                           perspective

                                           @barnabymalet

                                                           Barnaby started building for         After 12 months he realised that
                                                           the web in 2006 and hasn’t           it wasn’t for him and headed to
                                                           stopped since. He graduated from     startup land. He now spends his
                                                           Imperial College with a masters in   time writing JavaScript, Ruby and
                                                           computer science before pursuing     Objective C. He has a passion
                                                           a PhD in distributed systems.        for cutting edge technology and
                                                                                                product development driven by
                                                                                                solid user feedback and analytics.
                                                                                                At social events he avoids bottled
                                                                                                lager and instead prefers to go
                                                                                                home to get an early night.

Are we there yet? Thoughts on in-car HMI                                                                                        05
ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
David Mingay                                   David has over 15 years
                                               experience in digital design,
                                                                                  Before long, the interweb
                                                                                  appeared and David became
                                               spanning a wealth of industry      involved in all things web
Process & petrol head                          verticals, engagement types        related, including branding and
perspective                                    and user touch-points. After       user experience design, Flash
                                               graduating from Northumbria        programming and animation. Now
@dmingay                                       University with a design for       at ustwo, he prides himself in
                                               industry degree, he immediately    being the 3rd oldest person in the
                                               jumped into the digital world of   company, with the greyest beard.
                                               set-top boxes, CD-ROMS and
                                               kiosk design.

    Are we there yet? Thoughts on in-car HMI                                                                      06
ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
CONTENTS

08                                          39
                  INTRODUCTION:                  LOOKING AHEAD:
                  THE NEAR FUTURE                DESIGNING FOR THE
                  OF IN-CAR HMI                  IN-CAR HMI

12                                          64
                  LOOKING BACK:                  OUR EXPERIENCE:
                  WHERE WE ARE NOW               A NEW APPROACH
                  & WHERE WE WERE

25                                          86
                  LOOKING AT THE NOW:            CONCLUSION:
                  CHANGING PATTERNS              WHAT LIES AHEAD?
                  IN HMI

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ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
INTRODUCTION
THE NEAR FUTURE
OF IN-CAR HMI

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ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
INTRODUCTION

Which consumer technology market has changed and advanced
most in the past decade? It has to be the mobile phone sector.             “  Cars are the biggest
                                                                           and oldest mobile
Thanks to game-changing user experiences delivered through                 devices... the face of
touchscreens the market has rapidly evolved, giving rise to tablets,       mobility. We’ve [Ford]
phablets and the like. Along with advances in chip, display and web-       been around for over a
based technologies, mobile devices have become more and more               century. But we welcome
affordable, achieving unprecedented mass adoption. It seems only
natural that they have found their way into the cars we drive today,
                                                                           the competition from
replacing physical buttons and knobs with pixels.                          newcomers like Apple
                                                                           and Samsung.
There is much potential for in-car HMI, but we have yet to see a similar
revolution in the UX and UI of the automotive industry.                    Paraphrasing John Ellis (Head of Ford’s
                                                                           developer program) at CES 2013

A recent survey by software supplier Cisco Systems suggests that the
automotive industry is not meeting consumer demand in respect of
technology. In order to bring in-car HMI up to speed, the industry needs
to gear up.

     Are we there yet? Thoughts on in-car HMI                                                                   09
ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
HTC car stereo clip

Pervasive and distributed computing, affordable and accurate sensors
for measuring physiological and mechanical systems, and the notion
of networked objects (the Internet of Things) all play a part — and all
are available through smartphones.

And therein lies the challenge: as people become ever more dependent
on their smart devices, they begin to expect more of embedded technology
elsewhere in their lives. Sadly, these expectations are not being met by
the current generation of in-car HMI.

Furthermore, patterns of ownership have changed. The young urban
populace is moving away from car ownership and towards ‘pay as you go’
or car-sharing schemes, throwing up all kinds of new design considerations.

However, in the haste to get on-trend, car manufacturers have simply
used screens to replicate what has been before, rather than taking
an empathetic, intelligent approach. Skeuomorphism abounds,
where physical buttons are replaced with lookalikes on a screen —

     Are we there yet? Thoughts on in-car HMI                                                 10
familiarity is retained, but at the expense of tactile feedback. Current         Tesla vs the Boeing 757-300:
touchscreen HMIs are often simply ill-considered re-appropriated solutions       a comparison where screens abound,
developed for completely different contexts (which we will discuss later).       but in the aircraft cockpit, physicality
                                                                                 remains. This says a lot about the
                                                                                 ‘learnability of purely screen-based
We believe that there is a need to approach this topic anew, in light            controls such as those seen in the
of these challenges and others we will highlight later on in this series.        Tesla’s centre console.

ustwo is a design studio specialising in the creation of digital products
and services across multiple technological platforms. When it comes to
in-car HMI, we’ve been learning and adapting as we go — finding our feet
and getting stuck in. Our experience in meaningfully connecting people
and technology, through the rapid prototyping and testing of conceptual
ideas gives us a solid base from which to challenge the status quo.

In this series we focus on recognising the issues, exploring the opportunities
and offering solutions for in-car HMI. We also describe the approach
we took in developing our own concepts for the in-car experience when
working with one of the world’s leading automotive manufacturers.

     Are we there yet? Thoughts on in-car HMI                                                                               11
LOOKING BACK:
WHERE WE ARE NOW
& WHERE WE WERE

 Are we there yet? Thoughts on in-car HMI   12
ORGANISATIONAL
                                                               & LEGACY ISSUES

                                                                                                      Photo credit :
                                                                                         thecarscoop.blogspot.com

The velocity of growth in digital                large scale manufacturing and
technology and its adoption has                  materials sciences).
not been matched by automotive
manufacturers.                                   Another roadblock is the siloed
                                                 team structure within manufacturing
Although expert in the design                    industries, where engineering is
and build of highly functional and               often isolated from interior UI and
emotional hardware, automotive                   interaction design teams.
manufacturers often ignore the
critical interactions and opportunities          When working with organisations
between car hardware and HMI.                    that have this structure, we’ve
                                                 experienced a narrowing approach
This is generally due to home-                   to problem solving and opportunities.
grown complexities — long cycles                 As a result, cutting-edge technology
of engineering and manufacture                   is not used to its best advantage
continually put them behind the                  and the basic theories underlying
curve of computational evolution                 cognition and human–machine
(Moore’s Law does not apply to                   interaction are not fully applied.

      Are we there yet? Thoughts on in-car HMI                                                                   13
Samsung “smart fridge”
                                           with embedded touchscreen
                                                                                      “   And today we are
                                                                                      adding the digital user
                                                                                      interface. The two large
                                                                                      monitors in the new
                                                                                      S-Class, each measuring
                                                                                      12.3 inches, currently
                                                                                      represent a benchmark.
                                                                                      Designer interview on the Mercedes
                                                                                      Benz website

                                           Even when teams do work together,          This approach, although effective,
                                           it is often too late to share disruptive   does not suit concepts that
                                           product and experience ideas.              require a high degree of user
                                           This is evidenced by the ‘stick a          interaction with new technology.
                                           touchscreen on it’ phenomenon,             This is because in order to get
                                           seen on many appliances and                these experiences right, you need
                                           in-car interfaces.                         to develop the user experience
                                                                                      with real users, in near-real
                                           The motor industry also tends to           situations. We believe that a
                                           rely on a ‘couture’ methodology            methodology is needed that
                                           for car design, whereby very high          allows concept, user experience
                                           level concepts are brought to life,        and user interface ideas to be
                                           with the aim of wowing motor               developed in a collaborative and
                                           show attendees. In order to get            effective manner. We will cover
                                           some semblance of the concept              this in detail later in this series.
                                           into an actual production vehicle,
                                           designers have to ‘over-egg’ the
                                           idea in anticipation of its dilution.

Are we there yet? Thoughts on in-car HMI                                                                                   14
COGNITION & MUSCLE
                                                  MEMORY ISSUES

1922 Austin Seven

                                                         The nature of driving a car has         What has been changing significantly
                                                         not changed since the Austin 7          is the integration of electronics
                                                         of the early 1920’s.                    and, more recently computers,
                                                                                                 into the HMI (e.g. GPS, telematics,
                                                         The archetypical automobile,            ADAS, and infotainment systems).
                                                         with its specific driving position,     These elements have introduced
                                                         steering and control scheme,            new layers of complexity to
                                                         gauges and even its reliance on         interactivity, completely changing
                                                         the internal combustion engine          cognitive models and expectations.
                                                         has not really taken any major
                                                         evolutionary steps in the last
                                                         80 years.

                                                         This dogged consistency has
                                                         helped the automotive industry
                                                         over the years — a user needs only
                                                         to learn to drive one car in order to
                                                         drive any car.

     Are we there yet? Thoughts on in-car HMI                                                                                     15
Consider the interior of a Mercedes SL           Controls: tools or devices which    Mapping: developing a ‘feel’           Left: Mercedes SL 1970s
from the 1970s compared with a                   offer control of in-car functions   for controls — the ability to          Right: Mercedes SL 2013
present day Mercedes SL.                         (e.g. a knob on a music player).    understand what a control does
                                                 Affordance: the nature of           and where it is located
In a typical interaction design                  manipulation a control offers,      (an accomplished pianist can play
fashion, we can break down the                   while performing an action          the instrument blind, by ‘feel’ or
analysis of the past and present                 (e.g. a knob can be turned about    muscle memory).
HMI by looking at:                               on an axis).
                                                                                     Learnability: the ability to
                                                 Feedback: the change or reaction    understand the way a control
                                                 brought about by the controller     behaves over time (e.g. turn the
                                                 (e.g. the change in volume when     knob clockwise to increase volume).
                                                 the knob is turned).
                                                                                     Modes: the number of ways a
                                                                                     tool or device can be used and
                                                                                     repurposed by switching to a new
                                                                                     function (e.g. the same knob can
                                                                                     also be used to control brightness).

      Are we there yet? Thoughts on in-car HMI                                                                                                  16
1970                                                                         2013
           Knobs, switches, sliders offer                                                   Multi-modal screen with GUI
           direct control / manipulation                                               Indirect control via knobs & switches

In the car interiors of yesteryear,             Learnability was always a factor,
the spatial arrangement of the dials            but a sparse set of controls meant
and knobs allowed for a mental                  an inherent simplicity.
map of the HMI to be developed
over time and in turn built into                With modern HMI it’s a completely
muscle memory.                                  different story. There are many more
                                                controllable elements within cars,
Since there were fewer electrical               numbering in the hundreds —
complexities, mechanical elements               navigation systems, telematics,
such as knobs, switches and                     ride control and infotainment
sliders provided both control                   systems to name but a few.
and direct mechanical feedback
— a tangible user interface. There
were far fewer modes, because
there was direct communication                  The spatial arrangement
between the elements on the car                 provides for a mental map
and the controls.                               of the controls over time                 Knob           Button                Slider

     Are we there yet? Thoughts on in-car HMI                                                                                           17
Single function controls                                   Control knob turns through, selects                                 Touchscreen
          Calls, seat / drive position                                   modes and operates the GUI                                Direct manipulation of GUI

Nowadays, there is a mix of both                 This adds a fivefold complexity in      3. Affordances: how does moving        5. Consistency and muscle
tangible and graphical user interfaces           cognition:                              a circular knob relate to movement     memory: if a person changes car
(GUI), with the GUI behaving as the                                                      between modes on the screen?           models or even manufacturers,
primary source of feedback with                  1. Shifting between modes:              Can we bring back the direct control   they have to relearn some of the
multiple modes for different in-car              (and learning where they are) does      seen in the cars of yesteryear?        basic controls from scratch.
functions and systems. Elements                  not allow for a single mental map
within the GUI can be controlled                 to be built up over time. By way of     4. Feedback: at present there is a     With the advent of these multi-
either indirectly via mouse-like                 an example, see the video for how       reliance on visual feedback in the     modal HMIs, people are now faced
devices or more recently, by                     to move between sat-nav and seat        GUI which can be very distracting.     with an unprecedented level of
manipulating elements via touch.                 position control.                       Complimenting visual feedback          complexity, as well as the added
                                                                                         with aural and/or haptic feedback      pressures of congested driving.
This short clip shows how the                    2. Ease of Mapping or Learnability      might be the answer. (Haptic           This plays a huge role in decision
control knob indirectly controls                 of the GUI: Where are the controls      technologies are tactile feedback      making due to the limited nature
modes and elements within the                    and what are their functions?           systems that take advantage of         of data storage and access in the
GUI of the Mercedes SL 2013.                     Can they be learnt easily?              the sensation of touch).               human mind.

      Are we there yet? Thoughts on in-car HMI                                                                                                                  18
LIMITATIONS OF COGNITION &
                                         ‘THE WORKING MEMORY MODEL’

                                                                                                                        The ‘Working Memory Model’ put forward
                                                                                                                       by Baddeley & Hitch in 2000 (first in 1974)

To understand the limitations of                and forms, and muscle memory,
cognition, we first need to look                whereas fluid memory tends more
into how people consciously                     to the visual and auditory.                                         CENTRAL
engage with the world through                                                                                      EXECUTIVE
the construction of long-term                   For further information, see these
and short-term memories and                     related papers and talks.
their retrieval over time.                                                             Visuospacial                 EPSIODIC             Phonological
                                                                                        Sketchpad                    BUFFER                 Loop
The ‘Working Memory Model’ put
forward by Baddeley & Hitch in
2000 (first in 1974) describes the
interplay between a ‘crystallized’                                                   Visual Semantics               Language             Episodic LTM
                                                                                     (shapes - forms)                                  (Muscle Memory)
long-term memory system, a
‘fluid’ short-term memory system
and a limited capacity ‘episodic
buffer’. The crystallised long-                                                             Crystallized systems                       Fluid systems for short
                                                                                            for long term memory                       term & conscious tasks
term memory system comprises
language, knowledge of shapes

     Are we there yet? Thoughts on in-car HMI                                                                                                                    19
frustration on the part of the driver     The Gestalt principle of ‘Proximity’-
                                                                                               due to cognitive overload.                notice the grouping of elements in a,
                                                a.
                                                                                                                                         b & c, based on how close they are in
                                                                                                                                         relation to each other
                                                                                               Over the years human–computer
                                                                                               interaction studies have postulated
                                                                                               several key methods for tackling
                                                b.
                                                                                               the problem of cognitive overload.
                                                                                               One such method is the concept of
                                                                                               ‘Chunking’ as proposed by George
                                                                                               Miller in 1956, whereby an individual
                                                c.                                             can remember or process only seven
                                                                                               chunks of information, in their correct
                                                                                               serial-order, in his working memory.
                                                                                               This essentially means that grouped

“   The Episodic buffer is
assumed to be a limited
                                                     One can consider the act of driving
                                                     to be crystallised, since it uses long-
                                                     term muscle memory, whereas the
                                                                                               items are easier to recall, because
                                                                                               grouping assists phonological and
                                                                                               visuospatial memory.
capacity temporary                                   information consumed around that
storage system capable                               task of driving — Who’s walking
of integrating information                           in front of the car? Where am I             +445232367456
                                                     driving to? What am I listening to?                      Linear
from a variety of sources.
                                                     — can be considered to be part of
Allen Baddely (2000) from                            a conscious experience and in the         +44 (523) 2367 456
‘The Episodic buffer: A new                          episodic buffer at any particular time.                 Chunked
component of working memory’
                                                     The episodic buffer has a limited         The concept of chunking also seems
                                                     capacity for taking in visual, auditory   to apply to visual forms , similarly
                                                     and motor cues, so a HMI which does       grouped shapes or patterns are also
                                                     not allow for the easy construction       easier to remember. This is known as
                                                     of skill or muscle memory can             the Gestalt principle of proximity.
                                                     easily overtax it. This in turn leads     Further evidence for this concept
                                                     to bad decision-making and                is suggested in studies here.

     Are we there yet? Thoughts on in-car HMI                                                                                                                                20
FRUSTRATION, CONFUSION
                                                      & SAFETY ISSUES

The complexities of in-car HMI,
combined with the limitations
of human memory may result in
                                                “   The system should
                                                be designed to support      “   The system should be
                                                                            designed in such a way          “   The system should
                                                                                                            be designed so as not
cognitive overload for drivers.                 the driver and should not   that the allocation of driver   to distract or visually
                                                give rise to potentially    attention to the system         entertain the driver.
As a result, minimising distraction             hazardous behaviour         displays or controls
                                                                                                            European statement of Principles on
and reducing driver error has been              by the driver or other      remain compatible with          in-vehicle HMI, Commission of the
the focus of law and policy makers
worldwide. Efforts are being made
                                                road users.                 the attentional demand          European Communities

to curb the use of distracting                                              of the driving situation.
devices (eg mobile interfaces)
which in turn also influences the
design of HMI.

For instance, the European statement
of principles on in-vehicle HMI
issued by the Commission of the
European Communities states:

     Are we there yet? Thoughts on in-car HMI                                                                                                     21
“  The driver should be
                                                                            “   The distraction
                                                                                                        “   Any task performed
Or the NHSTA guidelines (USA),
a summary of which is present
                                                able to keep at least one   induced by any secondary    by a driver should be
here. The guidelines are based
upon a number of fundamental                    hand on the steering        task performed while        interruptible at any time.
principles:                                     wheel while performing      driving should not exceed
                                                a secondary task            that associated with a
                                                (both driving-related       baseline reference task
                                                and non-driving related).   (manual radio tuning).

     Are we there yet? Thoughts on in-car HMI                                                                                        22
“   The driver, not the
system / device, should                        “  Displays should be
                                               easy for the driver to see
                                                                            So, it is fair to say that many of the
                                                                            issues we currently face in HMI
                                                                            design are borne of the legacy
                                                                                                                     This leads on to learnability issues,
                                                                                                                     not to mention frustration and the
                                                                                                                     obvious safety concerns as put
control the pace of task                       and content presented        of the space and the automotive          forward by regulatory agencies.
interactions.                                  should be easily             industry infrastructure. The siloed      Though manufacturers are definitely
                                               discernible.                 nature of design teams means             aware of these issues, it is our
                                                                            that while new functions may be          view that many of them could
                                               NHTSA Guidelines             introduced, organisational structure     be mitigated early and rapidly,
                                                                            might not allow for the sensitive        if a “one-team” collaborative
                                                                            incorporation of these features.         approach was adopted, where
                                                                                                                     they can design, build and test
                                                                                                                     ideas with real users to learn and
                                                                                                                     iterate accordingly.

    Are we there yet? Thoughts on in-car HMI                                                                                                            23
1969 Bertone BMW
Spicup Concept
LOOKING AT THE NOW:
CHANGING PATTERNS
IN HMI

 Are we there yet? Thoughts on in-car HMI   25
CONNECTED CARS:
                                                    A LONG TERM SOLUTION?

                                                                      Tim Smith          Harsha Vardhan
                                                                   Design Specialist   Interaction Designer

                                                                                                                Smartcar provides climate control
                                                                                                              both within the Tesla S and the home

In the past year we’ve seen Apple,              As we see it, there are three
Microsoft and Google enter the                  models at present:
in-car space with their own
custom HMI concepts.                            Model 1 : The radically
                                                connected car
The media has focused on the                    Such as the Tesla S, where the
potential for new user experiences              hardware, software and HMI is
within the connected car and the                all custom-built; integrated from
likely emergence of a strong in-car             the ground up. This model allows
app market.                                     the deep integration of not only
                                                the multimedia systems, but also
Take a look at Apple’s ‘Carplay‘                diagnostics and control systems
and ‘Android Auto’.                             inside the car with the driver.
                                                Connectivity (see these tie-ups
The notion of a connected car                   with network service providers)
has a significant impact on                     and an API also allow interesting
the way HMI is conceived and                    custom apps and services to be
implemented.                                    built by independent developers.

     Are we there yet? Thoughts on in-car HMI                                                                                                  26
Model 3: Integration of same-
Top: Apple CarPlay                                                              platform devices to onboard HMI
Middle: Google Open Automotive Alliance
                                                                                as done by Apple and Microsoft.
Bottom: Microsoft Window in-car
                                                                                While this might mean less
                                                                                fragmentation of operating
                                                                                systems, the user is wedded to
                                                                                one platform both in-car and
                                                                                in everyday life if they want
                                                                                everything to integrate.

                                                                                So which model of connected car
                                                                                is best?

                                                                                Model 3, while exciting, is borne
Model 2: Custom HMI modules
that use software platforms like
‘Microsoft Embedded Automotive 7‘
                                                 “   Apple, Ford, Android
                                                 and others — are targeting
                                                                                of different motives to Models 1
                                                                                and 2. Apple, Google, Microsoft et
                                                                                al are all looking for a gap in the
or Blackberry’s QNX to manage and                the car as the next frontier   market or, more precisely, an extra
integrate different devices and                  for mobile development.        touch point in which to sell more
sensors in a car into one platform.                                             devices. The design community
For example, Ford used Microsoft’s               Adario Strange, Mashable       may well be all fired up designing
platform for their relatively long                                              apps for cars, but what are the
running ‘Ford Sync’ HMI systems.                                                potential pitfalls of an app-based
In this model custom interfaces                                                 approach?
for drivers are created, which means
that the status quo, fragmentation                                              First and foremost, drivers are
of interfaces and experiences, still                                            beholden to a hardware/software
remains. However, the inherent                                                  manufacturer. To make Apple CarPlay
independence allows for the                                                     work on the Mercedes Benz C-class,
creation of custom experiences for                                              the driver has to plug in their iPhone.
users while being agnostic to the                                               Similarly, to use ‘Auto’ you’ll need
driver’s mobile device.                                                         an Android phone.

      Are we there yet? Thoughts on in-car HMI                                                                            27
Will people start to choose cars                platforms into existing cars, than
                                                                                       “    If you have (HMI) ideas       Being beholden to a hardware/soft-
based on their handset of choice?               to create tailored solutions in a                                        ware manufacturer – Plugging in the
                                                                                       now and you want to bring         iPhone to make Apple ‘CarPlay’ work
                                                fragmented market.
Compounding this phenomenon,
                                                                                       it to the vehicle soon,              on the Mercedes Benz C-class as
                                                                                                                         seen in the demo video previously or
car manufacturers seem all too                  Car manufacturers benefit too —        we try to accomplish it
                                                                                                                              your Android phone with ‘Auto’.
keen to jump into bed with these                not only do they save on HMI costs,    with this team by taking
initiatives — Honda, Audi, General              they also benefit from the fast pace   advantage of mobile
Motors and Hyundai, to name but a               of technological advancement in
                                                                                       devices and connecting
few, are already members of Google’s            the mobile and software space.
Open Automotive Alliance (OAA).                 Lengthy automotive design process      them to the car to bridge
                                                cycles would otherwise hold back       that gap.
There’s a “me too” sense of                     the integration of a contemporary
urgency too; it’s quicker and more              HMI, as pointed out by Vera Schmidt,   Vera Schmidt, Senior Manager of
                                                                                       Advanced UX Design at Mercedes
scalable for Apple, Google and                  Senior Manager of Advanced UX
                                                                                       [source]
Microsoft to get their existing                 Design at Mercedes.

     Are we there yet? Thoughts on in-car HMI                                                                                                             28
And speed is of the essence —                    A 2 dollar smartphone mount
these companies, software giants                 via niftycurly @ Intructables.com
and automotive stalwarts alike,
need to establish their presence
in this field as quickly as possible
if they’re to get ahead of the trend.

In the short term at least, Model 3
may be the quickest and most viable
way of getting a contemporary
UI into a car by providing better
usability and consistency across
car types. It also plays into people’s
behaviour and the ways smartphones
are already being used — for                     1. Given the lengthy production
instance using Google Maps                       cycles and that purchase cycles
instead of traditional Sat-Nav                   are less than one vehicle per two
via a cunning dash-mount hack                    years, it will take many years for the
                                                 model to become truly pervasive.
But there are obvious drawbacks                  According to estimates from GSMA
to Model 3, which might hold                     and others, by 2018 there will
it back:                                         be over 60 million connected cars
                                                 on the road globally, driving some
                                                 £30 billion ($51 billion) in annual
                                                 revenue. That’s just 6% of the
                                                 cars on the road, which surpassed
                                                 1 billion in 2010 (according to a
                                                 study by Ward’s Auto).

      Are we there yet? Thoughts on in-car HMI                                            29
1 BILLION CARS ON THE ROAD
6% (60 MILLION) CONNECTED
£30 BILLION ANNUAL REVENUE

2. Being beholden to a certain                  The best ‘iPhone’ experience          and mobile devices/software            to be truly viable and attain
hardware/software provider,                     might not translate well for          reach obsolescence far sooner.         any level of meaningfulness.
might be detrimental to user                    everyone who does not use it.         Would this mean a new paradigm
experience. For instance, demos                                                       in replaceable and modular HMI?        This leads us on to the radically
of Apple’s CarPlay system speak                 3. Updates to mobile devices                                                 connected car and custom module
about the use of the iPhone                     should happen at an equal pace        4. Access to deep telemetric data      HMI car, outlined in Model 1 and 2
in a car. It predetermines the                  to that of the in-car HMI (hardware   and control systems of the vehicle     respectively, which use a bespoke,
use of a certain kind of device                 and software). Update patterns in     (eg seat positions, remote ignition    integrated HMI approach.
and an understanding of the                     consumer mobile devices cannot        control) in an app-based model         This could be a better more
idiosyncrasies of that operating                carry over into cars, since that      could prove difficult with regards     meaningful long-term option,
system, which would make sense                  could present safety issues. Rules    to driver and passenger safety and     but like Model 3, also has some
only for Apple users. What we                   need to be communicated to            security. Regulations will need to     existing issues.
actually need is synchronisation                independent app makers who wish       change quickly to suit this reality.
across multiple platforms to                    to develop software for cars.         (See Hacking into the Tesla S).
be more inclusive across world                  Similarly, we need to consider the
markets. (Car makers are looking                rapid change in mobile hardware       We feel that these are just some
into this issue — Press release                 in comparison to the car in itself.   of the challenges that need to be
from Audi).                                     Cars are meant to last for years      overcome in order for this model

     Are we there yet? Thoughts on in-car HMI                                                                                                                30
BLACK & BLUE

                                                                          Tim Smith
                                                                       Design Specialist

In the first and second model,
car manufacturers’ internal
design teams create their own
                                                 “   For those (automotive)
                                                 manufacturers looking
                                                                                 some potential (discussed later),
                                                                                 but currently is poorly executed.
                                                                                                                         and unintuitive—the exact opposite
                                                                                                                         feelings that they should evoke.
                                                                                                                         And then there’s the fact that
“tailored” HMI (though often the                 to go it alone, I don’t         The problem with current internally     they all end up looking the same.
GUI and even physical buttons                    expect much.                    designed in-car HMIs is that they
are repurposed from vehicle to                                                   either look hard to use or they are     HMI UIs have their fair share
                                                 Geoff Teehan
vehicle).                                                                        hard to use (probably the same          of practical, legal and safety
                                                                                 thing) — and let’s not even get         constraints, of course, which can
The screen and, more recently, the                                               started on Pixel Perfect Precision.     make a designer’s job very difficult.
multi-touch screen seem to be the                                                                                        However, it is fair to say that current
default thought on HMI problem                                                   They are often very moody and           HMIs have no aesthetic beauty,
solving today.                                                                   dark, with neon blue highlights         no identity of their own, no character.
                                                                                 and metallic textures. This creates     They are an emotionless,
In his article The State on In-Car UX,                                           another problem: they have an           ugly, utilitarian, afterthought;
Geoff Teehan does not exude                                                      overtly masculine or sci-fi aesthetic   a seemingly out of character
confidence in this approach.                                                     which can alienate both women           approach for automotive companies
Contrary to Geoff Teehan’s opinion,                                              and men. The UI’s approachability       that expend so much effort on
we believe the model itself does have                                            is thus often daunting, intimidating    exteriors and interiors.

      Are we there yet? Thoughts on in-car HMI                                                                                                               31
The current in-car UI
landscape

      Are we there yet? Thoughts on in-car HMI   32
BRANDING:
                                                     A MISSED OPPORTUNITY

                                                                                Tim Smith
                                                                             Design Specialist

                                                                                                 Ferrari California 2008 HMI

This “black and blue” aesthetic                 HMI from the Ferrari California
seems to be born out of a separate              2008 feature no red, but instead
design stream to that of the                    lots of blue (admittedly, the
rest of the car and indeed the                  selected hardware is restrictive)?
larger brand.
                                                We are not suggesting that HMI
As with almost all companies in                 should necessarily follow brand
the world, automotive companies                 books religiously, but we do feel
have strict brand guidelines                    that there is a wasted opportunity
on which they base all of their                 here. HMI should take inspiration
communications, from logo                       from the entirety of the car, not
treatment and typography to                     just in the choice of colour, but
specific brand colour values.                   in other aspects of both form
You can imagine that a Ferrari                  and function – this is the point
brochure would feature lots                     in which we interact with their
of red, as would a Ferrari website,             product after all.
a Ferrari app and so on. Why then,
does the centre console of the

     Are we there yet? Thoughts on in-car HMI                                                                            33
Photo credit:
Otis Blank for Petrolicious

There’s real potential in blurring
the lines between the exterior,
interior and HMI design of a
                                                 The use of skeuomorphism in
                                                 many car HMIs is primarily based
                                                 on a need to solve the lack of
                                                                                       “   They (automotive
                                                                                       manufacturers) should
car, creating a coherent user                    affordance and feedback offered       see it (in-car UI) as a
and brand experience, from the                   by the screens that have replaced     major opportunity to
colours to the look and feel, to                 buttons (as discussed earlier).       bring moments of joy
interactions. With that in mind,                 However, this skeuomorphism           and delight to customers.
neither the blue of the HMI in the               seems to bleed into the entirety of
example above, nor the square                    the interface, which again pushes
                                                                                       These are systems that
shape nor the cold, dry look and                 any branding into the back seat.      allow us to physically
feel, fit in with the warm, sporty                                                     interact with their brand.
and exciting interior and exterior
of the car.                                                                            Geoff Teehan

      Are we there yet? Thoughts on in-car HMI                                                                  34
SKEUOMORPHISM:
                                                 IT’S NOT ALL BAD

                                                         Tim Smith
                                                      Design Specialist

                                                                          Skeuomorphism
                                                                           applied to a UI

An aesthetic common in current                                                               To explain, let’s take a random
automotive HMI UI’s, and indeed                                                              button from a UI. Using stylistic
with many UI’s of the past                                                                   skeuomorphism you might give
decade, is skeuomorphism.                                                                    it a glass texture, perhaps some
                                                                                             bevels around the edges, maybe
However, unlike contemporary UIs,                                                            even some light reflections and
the in-car HMI has failed to move                                                            glare. While this may help it look
with the times and shed the                                                                  more like a physical object, it’s not
skeuomorphism — perhaps an                                                                   necessary for the understanding
artefact of the lengthy car production                                                       of the function.
cycles we discussed earlier.
                                                                                             However by applying semantic
We’ve always thought                                                                         skeuomorphism to that same
skeuomorphism was too generic                                                                button, you can imply that the
a term though, preferring instead                                                            button has depth, which helps
to split this term into two types;                                                           communicate that it is pressable.
stylistic skeuomorphism and
semantic skeuomorphism.

      Are we there yet? Thoughts on in-car HMI                                                                                  35
“   Affordance is an object’s ability to convey
its function through sensory means, for example
a button suggests that you press it by being
slightly raised; This technique can also be used
in digital design to lead users into interacting
with objects.
Pixel Perfect Precision, ustwo

                                                                                      Attachment ‘paperclip’ icon
                                                                                              from email clients

This simple shadow or edge adds                  Semantic skeuomorphism                                             Within today’s car dashboard,
an ‘affordance’ to the graphical                 works with visual metaphors                                        skeuomorphism also manifests
user interface, which is pivotal                 to communicate a meaning,                                          itself in these two distinct ways.
in helping users find operational                much like many icon designs.                                       Just as skeuomorphic UI buttons
cues. (We cover this in more detail              For example, the attachment                                        look like analogue buttons of
in our ustwo PPP document for                    ‘paperclip’ icon in email clients:                                 old, car HMIs are derived from a
best practices in GUI.)                          it’s not an aesthetic style, nor                                   legacy of analogue or mechanical
                                                 is it literally demonstrating the                                  interpretations of pre-digital car
                                                 function. It is a metaphor that                                    dashboards.
                                                 effectively communicates the
                                                 function — which is now so well-                                   The first, stylistic skeuomorphism,
                                                 known that is has been adopted                                     presents itself in the form of
                                                 as a standard.                                                     metallic sheens and bezelled
                                                                                                                    graphics. This only acts to
                                                                                                                    compound the masculine or
                                                                                                                    sci-fi look we discussed earlier.

      Are we there yet? Thoughts on in-car HMI                                                                                                       36
Toyota GT 86 speedometer

                                                                                        So, it is, in a way, a legacy; the   So, the current state of in-car
                                                                                        familiar representation carried      HMIs suffers largely from the
                                                                                        over from a time when that           emergence of the screen and the
                                                                                        method was the best approach         multi-touch screen in the in-car
                                                                                        within technological and             environment, or more precisely,
                                                                                        mechanical constraints.              the poor appropriation of the
                                                                                                                             technology. Car manufacturers’
                                                                                        The familiar is a powerful           eagerness to use the screen
                                                                                        signifier of meaning. Just           as a solution to mapping and
                                                                                        look at the paperclip example        learnability problems has meant
                                                                                        discussed earlier. However,          that new problems have emerged
                                                                                        learned behaviours and new           in the infancy of its adoption.
                                                                                        signifiers are being adopted
                                                                                        all the time, especially in this     As this technology continues
You could argue that this aesthetic             pin left or right depending on          era of the rapidly evolving          to advance and the experiences
is informed by the materials used               the exertion put upon the engine.       smart device, and especially if      mature, we may start seeing some
within the car’s interior, or that in           Though these mechanics are              they’re efficient, a pleasure to     changing patterns in in-car HMI
fact the faux leather and wood                  no longer used, the same method         use and easily understandable.       that finally make sense.
effects are a form of skeuomorphism             to communicate velocity is              The transformation from the
themselves. Regardless, the styling,            still adopted in nearly all cars.       skeuomorphism of iOS6 to the flat,
the blurring of the line between                Is a dial pointing at a number          motion oriented design of iOS7 is
the design of the car itself and                really the most effective way of        an obvious example.
that of the UI is something we                  communicating a driving speed?
find interesting.
                                                There is an argument that it
The second, semantic                            signifies a relative position — akin
skeuomorphism, is apparent                      to ‘How many minutes to 2 o’clock?’
in the familiar speedometer.                    as seen with traditional watch-faces.
                                                But there are new and more relevant
The early speedometers worked                   measures for speedometers now,
directly from the engine: a cable               such as ‘How close you are to the
connecting the two pulled the                   speed limit?’

     Are we there yet? Thoughts on in-car HMI                                                                                                             37
Photo credit:
Otis Blank for Petrolicious
LOOKING AHEAD:
DESIGNING FOR THE
IN-CAR HMI

 Are we there yet? Thoughts on in-car HMI   39
HARD & SOFT
                                                                  INTERACTIONS

                                                                             Harsha Vardhan
                                                                           Interaction Designer

Before we discuss our thoughts
on the best approach for in-car
interactions, we will touch upon
                                                Soft interactions can be defined
                                                as the actions performed by the
                                                machine as non-deliberate inputs
                                                                                                  “   A machine is beautiful
                                                                                                  when it’s legible, when
the types of interactions that                  provided by the user.                             its form describes how
exist in the in-car environment.                                                                  it works. It isn’t simply
                                                Self-cancelling turn signals                      a matter of covering the
In-car interactions can be split into           are an example of a soft                          technical components
two distinct types: hard and soft.              interaction — where the machine
                                                autocompletes a sequence of
                                                                                                  with an outer skin.
Hard interactions can be defined                actions without any user input.                   Konstantin Grcic (2007) via
as deliberate manipulative                                                                        elasticspace.com
actions performed by the driver.                The latter type of interaction
Examples are: changing the drive                especially is coming to
position using a button, using an               prominence with the advent of
infotainment system via a GUI or                embedded interior sensors and
inputting location data into the                the notion of the connected car.
sat-nav.

     Are we there yet? Thoughts on in-car HMI                                                                                   40
Hard and soft
interactions

                                                                                        A. Haptic controls with           B. Touchscreens with
                                                                                       embedded touch controls          possible Haptic feedback

Some of the possibilities have                   We believe that combination
been exploited with contextual                   of meaningful hard and soft
information displayed in HUDs                    interactions is the key to getting
(Heads-Up Displays), auto                        the best out of HMI in a car.
                                                                                         C. Gesture control with             D. Voice control
dimming of interior lighting,                                                         visual & aural feedback loops            & feedback
and even experimental tracking                   In the sketch (right) we have
of closed eyelids. As an aside,                  laid out what could be the set
we feel soft interactions require                of possible interaction paradigms.
the greatest amount of care and                  This outlines some of our
appropriateness in execution                     own research into near-future
since there is a thin line between               interaction possibilities using                                       Curved road
being assistive and in being a                   current technology.                                                   ahead
distraction.
                                                                                                                       100m
                                                 We will now delve into each of
                                                 the above interaction paradigms.
                                                                                       E. Soft interactions aided      F. Contextual information on
                                                                                           by computer vision         secondary displays (e.g. HUD’s)

      Are we there yet? Thoughts on in-car HMI                                                                                                          41
The Hype Cycle for emerging                                                                                                                                            Less than 2 years
technologies Source: Gartner
(July 2013)                                                                                                                                                            2 to 5 years
                                                                                                                                                                       5 to 10 years
                                                                                                                                                                       10+ years
                                                                    Gamification
                                                Consumer 3D Printing
                                                                               Wearable User Interfaces
                                                           Big Data             Complex-Event Processing
                             Natural Language Question Answering
                                                                                 Content Analytics
                                              Internet of Things
                                  Speech-to-Speech Translation                    In-Memory Database
                                                                                  Management Systems
                                                 Mobile Robots
                                                                                   Virtual Assistants
                                                  3D Scanners
                                              Neurobusiness
                                                   Biochips
                                       Autonomous Vehicles
        EXPECTATIONS

                                                                                                                                                                Speech
                                                                                                                                                              Recognition
                                      Prescriptive Analytics                          Augmented Reality
                                                                                      Machine-to-Machine Communication Services                   Consumer                    Predictive
                                      Affective Computing                              Mobile Health Monitoring                                  Telematics    Location       Analytics
                                           Electrovibration                            NFC                                                                     Intelligence
                       Volumetric & Holographic Displays                                                                                   Biometric Authentication
                                  Human Augmentation                                     Mesh Network                                      Methods
                                                                                         Sensor
                            Brain-Computing Interface
                                        3D Bioprinting
                                                                                           Cloud Computing              Enterprise 3D Printing
                                     Quantified Self                                                                 Activity Streams
                                                                                                                   Gesture Control
                                        Quantum
                                       Computing                                                             In-Memory
                                                                                                   Virtual   Analytics
                                                                                                   Reality

                                 Smart Dust
                             Bioacoustic
                                Sensing

                                        INNOVATIONS               PEAK OF              TROUGH OF                                 SLOPE OF                              PLATEAU OF
                                          TRIGGER                INFLATED          DISILLUSIONMENTS                          ENLIGHTENMENTS                           PRODUCTIVITY
                                                                 EXPCT’NS

                                                                                                             TIME

      Are we there yet? Thoughts on in-car HMI                                                                                                                                             42
A. Haptic controllers with                      Early BMW i-Drive Touch, late 2000’s.   BMW went on to introduce the        Improved BMW i-Drive Touch in 2013
embedded touch surfaces:                        Control knob next to the shifter        improved i-Drive Touch in 2013 to
hybrid interfaces                               and screen                              alleviate some of these issues by
                                                                                        introducing a touch interface on
Let’s take a closer look at the                                                         the control knob itself (as shown
i-Drive controller that BMW                                                             in the video).
employed in the late 2000’s.
                                                                                        This form of hybrid interaction
In this video, note the issues with                                                     presents a significant
modes — affordance and mapping                                                          improvement because it allows
a circular motion into a linear                                                         more active and tangible control
output on the screen.                                                                   of on-screen GUI.

     Are we there yet? Thoughts on in-car HMI                                                                                                                    43
B. Touch Screens with                           An interesting set of experiments      Left: Porsche 918 HMI
Haptic feedback                                 being carried out at Disney Research
                                                points to the way forward, where       Middle: Tactile Rendering of 3D Features
                                                                                       on Touch Surfaces by Disney Reserach
Touch screens are being put forward             tactile rendering algorithms are
as the sole modes of control in                 used to simulate rich 3D geometric     Right: An array of 1D Gaussian bumps
automotive HMI, as demonstrated                 features (such as bumps, ridges,       are rendered to create DVDs, books and
in the large-screen iterations in the           edges, protrusions and texture)        other stack of things. Disney Research
Porsche 918 and the Tesla Model S.              on touchscreen surfaces.

Although they appear to offer a                 If applied meaningfully, this could
simple alternative, they are in                 allow a muscle memory or ‘feel’
fact problematic with respect to                for controls to develop over time.
learnability, as discussed earlier.
They can also be very distracting,              This technology can be seen
because the driver has to rely on               on the Disney Research website.
visual feedback all the time and
cannot form a muscle memory or
map of the controls over time.

     Are we there yet? Thoughts on in-car HMI                                                                               44
C. Gesture control with visual                  3D gesture control as a concept is     There are literally hundreds of 3D     A notion taking root in people’s minds,
and aural feedback loops                        also taking root in people’s minds,    gestures possible and it takes         thanks to these guys
                                                because of gadgets like the Leap       time to learn and understand a
Using gestures to control certain               Motion and Kinect controllers.         set pattern and thus in its present
aspects of HMIs is an exciting                                                         state cannot be relied on as a pure
concept. This is primarily because              We can detect not just macro           interaction — especially with
it presents an opportunity to                   changes in physical characteristics,   regards to safety.
bring back the direct control and               like nodding, facial position and
feedback which existed in early                 hand gestures, but also micro          This was indeed a key issue in our
cars, although it is not without                changes like eye movements.            initial experiments using both the
problems.                                       However, the new interaction           Leap Motion controller and the
                                                patterns emerging from low cost        Kinect as primary modes of in-car
The sensing of 3D gestural data is              computer vision have not been          control. We found, as with any new
getting progressively easier, not               fully cataloged and understood,        control, gestural interaction is not
only because of low cost sensors                which poses a challenge when           necessarily intuitive.
and processors, but also as better              mapping and learning a gestural
algorithms become available.                    interface.

     Are we there yet? Thoughts on in-car HMI                                                                                                                       45
The rich feedback of physical                   A concept using the Leap motion con-    This issue with fine grained control    The AIREAL device by Disney Reserach
interactions — clicking buttons,                troller as shown below from Denso and   has been the focus of research          emits a ring of air called a vortex to-
the movement of levers, gears                   Chaoticmoon                             institutions over the last few years    wards a user’s hand. The vortex can im-
                                                                                                                                part a force on the user’s hand, enabling
falling into place — has not                                                            and we find this exploration by
                                                                                                                                a range of dynamic free air sensations.
translated well into the fuzzy                                                          Disney research to be amongst the
digital space. ‘Minority Report’                                                        interesting ones—‘Aireal: Interactive
style interfaces remain a fallacy                                                       tactile experiences in free air’.
(The fallacy of a ‘Minority Report’
style interface).                                                                       Here they prototype a new low cost,
                                                                                        highly scalable haptic technology
Also watch a concept using the                                                          that delivers expressive tactile
Leap motion controller from Denso                                                       sensations in mid air as part of
and Chaoticmoon. There are no                                                           their long term vision for creating
buttons — only visual feedback is                                                       large-scale augmented environments
employed — which introduces the                                                         which can deliver compelling
problem of fine grained control                                                         interactive experiences
and learnability.                                                                       everywhere and at anytime.

     Are we there yet? Thoughts on in-car HMI                                                                                                                         46
D. Voice control and feedback                   Siri and Google Now in mobile OS’s     HAL 9000 from 2001: A Space Odyssey
                                                have also been playing a strong
Voice based interfaces have occupied            role with in-car interactivity with
imagination ever since the pop                  companies such as Nuance
culture exposure to the eponymous               supplying their software expertise
HAL 9000 and more recently in the               to manufacturers such as Ford —
movie ‘Her’. Though we are far from             seen in their Sync range of HMI.
achieving human-like conversations
with machines, due to continuous                The promise of voice control lies
advances in natural language                    with two factors, one in replacing
processing and recognition, the last            physical and digital controls moving
few years have seen a number of                 into the land of no UI, where one
high-fidelity consumer applications             can freely converse with HMI and
seeing the light of day (in essence             secondly minimising the distractions
this is a form of AI though some                which come from the manual
people might argue that it is not —             operation of HMI, targeting
a strong case of the ‘AI effect’).              increased safety.

     Are we there yet? Thoughts on in-car HMI                                                                            47
Vocal interaction design is a new                control while changing volume,         Voice input ‘Siri’ available in
challenge. It is easy to say that voice          which operates over a range e.g.       Apple CarPlay
could be a no-brainer in terms of                ‘Increase volume… make it higher…
next generation user interfaces,                 higher…’, as it operates as an
but we need to critically understand             abstract, analogue, inexact notion.
implications before designing for
the same. In our research we find                We then get into the fuzzy area of
the following factors (among many)               allowing a user to set presets so
to be quite important to consider;               that a computer understands what
                                                 he/she is trying to achieve or time
1. Discrete and continuous control:              based learning where the computer
This is the difference between the on            understands intention by gauging
and off states of a button and the               past interactions e.g. ‘higher’ can
continuous rotation of a knob. Voice             mean increase by 20%. This fuzziness
can play a large role in functioning             could lead to increased confusion
as an effective discrete control e.g.            and frustration if not dealt with
‘turn on radio’ or ‘radio’, but may not          carefully. A study into voice
be as effective as a continuous                  interaction and distraction.

      Are we there yet? Thoughts on in-car HMI                                                                            48
2. The problem with ‘Strings’                   operations and the subjects of the
                                                                                                                      “   The destination entry
                                                                                      Left: Driver frustration in
and ‘lists’:                                    study rated these parts of voice      research carried out at the
                                                                                      MIT AGELAB and the New          task was the most time
There is a challenge in dealing with            interfaces to be as demanding as
the input of strings of sentences               using knobs and buttons.
                                                                                      England Transportation Center   consuming, requiring an
(alphanumeric data entry e.g Sat-                                                                                     average of 111 seconds
                                                                                      Right: Voice input available
Nav) and cognitive load it poses                The complexities in the               in Android Auto                 to complete in the first two
on a driver.                                    interface design arise from many                                      studies. Task completion
                                                multimodal demands posed by
Though one would think this is                  the technology. Among them
                                                                                                                      time was not a matter
where voice input could be ideal,               are having to remember lists                                          of problematic speech
by eliminating the need to enter                of information as spelt out by                                        recognition... it was a
text via a keypad, studies point                the interface. One of them is a                                       matter of interface design.
to the contrary. Research carried               behavior called the ‘orienting
out at the MIT AGELAB and the New               response’ — which often took                                          Seeing Voices, MIT
England Transportation Center,                  the form of subtle, seemingly
point out that the distraction and              unconscious shifts in posture as
engagement levels of voice are                  the driver spoke to the HMI. A case
comparable to that of manual                    of personification of technology.

     Are we there yet? Thoughts on in-car HMI                                                                                                   49
A way to effectively deal with                  3. Recognising emotion in voice:
                                                                                                                        “  Designers must remain
                                                                                   Voice input available in Ford Sync
the above issues as found by the                This seems to be the next step     2015 Ford Mustang
                                                                                                                        aware that, although they
study is by offering appropriate                in Natural Language processing
confirmations — both visual and                 — where mood and emotion are                                            may be targetting the ear
aural. Treating a person as a whole             triggers for in-car reactions.                                          and the voice, what they
rather than just focussing on                   Approaches being taken by                                               are really dealing with is
targeting the ear and voice.                    Google and Nuance.                                                      the entire person.
The orienting response often relies                                                                                     Seeing Voices, MIT
on visual feedback to the verbal
input on the driver’s part. For
instance, Apple with it’s CarPlay
has tried to address the issue
by deactivating the UI whenever
possible. But the implications of
these modes of automatic behavior
on part of the interface have not
been studied in detail as yet.

     Are we there yet? Thoughts on in-car HMI                                                                                                   50
E. Soft interactions aided                      Infrequent movement can signify          The Kinect One and ‘Eulerian video   Left: Capabilities in the
by Computer Vision                              a tired driver and thus a car might      magnification’ have both been        new Kinect to detect micro-
                                                prompt the driver to take a break        used to non-invasively measure       fluctuations in physiological data
The ability of cameras to track                 or offer the driver directions to the    heart rate (BPM) in a research
                                                                                                                              Right: Enabling cameras to
micro-movements in pixel data                   nearest motorway services.               setting. Happily there is already    measure BPM - Eulerian Video
allows sensors in the car’s interior                                                     an element of consumer trust         magnification - MIT , Quanta
to detect a driver’s physiological              Asynchronous reactions are time-         when it comes to such personal       research center Cambridge
data. This can produce both                     based. For example, tracking a           metrics — a survey carried out
synchronous (real-time) and                     driver’s heart rate over a journey and   by Cisco Systems revealed that
asynchronous reactions                          presenting them with hot spots           60% of car owners would be
(with a deliberate time delay).                 where there are data spikes. Much        willing to share biometrics such
                                                like how a car’s fuel consumption        as fingerprints and even DNA
By synchronous reactions                        over a journey could be mapped           samples if it would improve car
we mean immediate and real-                     and studied, we can study and            security.
time reactions to changes in                    learn from physiological data.
physiology, like the movement
of a driver’s eyelids or reactions
to gaze detection.

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Curved road
                 ahead
                 100m

                                                                                                                Eye tracker

                                                                                                1.        2.
                                                                                                                                    3.

F. Contextual information on                    Temporal reactions.       This information can also be          Spatial reactions.
secondary displays (e.g. HUD’s)                 Turn-by-turn navigation   displayed where the driver is         An embedded eye tracker
                                                on a HUD only when GPS    looking, via gaze detection           on the dashboard activates
                                                is activated                                                    screens the driver is looking
We could break the visual emphasis                                        techniques.
                                                                                                                at only, minimising distraction
towards a central console and
provide displays for the driver                                           What technological implementations
based on when data is required                                            have we seen so far?
(temporal, left) and where it is
required (spatial, right).                                                The first main implementation
                                                                          is the use of secondary displays
For instance, information can                                             in cars, like HUDs, for providing
be broken down into a number of                                           information on or near the driver’s
displays, to provide turn-by-turn                                         line of sight have been in use
navigation data when a driver                                             since the late 1980s.
requires it, perhaps using HUDs.

     Are we there yet? Thoughts on in-car HMI                                                                                                     52
The Land Rover Discovery invisible              Land Rover Discover: Invisible   In a similar vein, the BMW ‘Vision     BMW Vision Future Luxury
bonnet concept is a more recent                 bonnet concept                   Future Luxury’ speaks about
idea, where a combination of                                                     the ‘contact-analogue’ HUD for
contextual on-road information                                                   the driver which augments the
and actual off-road imagery from                                                 real-world view by projecting
grille cameras is viewed through                                                 information directly within the line
a HUD. Digital immersion through                                                 of sight. Buildings, traffic signs
the use of cameras is something                                                  and hazards can be highlighted
we expect to see more and more                                                   directly in the real-world
in in-car HMI, used mainly by                                                    environment, selectively directing
augmented reality.                                                               the driver’s attention to specific
                                                                                 information.

     Are we there yet? Thoughts on in-car HMI                                                                                                      53
Then we have gaze detection or                  Eye tracking technology   It’s early days yet, but quite a few   Caterpillar and Seeing
eye-tracking displays, where specific           software                  companies are working to integrate     machines collaboration
portions of the GUI become active                                         trackers into driver assistance
depending on where the driver                                             systems, tackling issues like
or passenger is looking (spatial                                          driver fatigue, especially for
reactions). This has the potential                                        large commercial vehicles.
for minimising distractions and,
coupled with the temporal reactions,                                      For instance a Caterpillar and
can be quite powerful.                                                    Seeing Machines collaboration.
                                                                          These systems are built using a
                                                                          combination of software (face and
                                                                          gaze tracking algorithms) and
                                                                          hardware (cameras and processing
                                                                          units to integrate with on-board
                                                                          assistive systems).

     Are we there yet? Thoughts on in-car HMI                                                                                             54
In a similar vein, Tobii has eye
                                                “   The integration of eye         Tobii eye tracking
tracking systems which they                                                        enabled game
                                                tracking into the game
have experimented with in cars
and games.                                      experience is literally a
                                                game changer – not only
                                                for the gamers themselves
                                                but developers.
                                                Bruce Hawver, CEO of SteelSeries

     Are we there yet? Thoughts on in-car HMI                                                           55
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