Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique

 
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Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
Digital Pedagogies
for Building Peaceful
& Sustainable
Societies

Discovering how
Digital Technologies
can Transform Education
Systems and Shape
a Better World

Features
- Digital Pedagogies for a better world – Foreword by Chief Minister,
  State of Andhra Pradesh, India
-Learnification : Encouraging Learning Through Video Games
- The role of ‘creators’ in shaping a sustainable world –
  Foreword by Global Head of Eduation, Unity Technologies
- Education is a serious matter
Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
OPINION
                                                                                                                                              opinion

                                                                                                                                                                                                                                                                                                                          OPINION
                                                                                                                                              Education
                                                                                                                                              is a Serious
                                                                                                                                              Matter
                                                                                                                                              C atherine É mond, A lliance numérique ’ s e x ecutive director

                                                                                                                                                                                                             The power of play                                           The best games provide a fun experience
                                                                                                                                                                                                                                                                         throughout, and not simply when the

                                                                                                                                                                                                            T
                                                                                                                                                                                                                      he enrollment of the first                         player has achieved the goal. After all,
                                                                                                                                                                                                                      digital generation in our                          this is the true power of play: having fun
                                                                                                                                                                                                                      schools makes gamification                         while learning enhances your motivation
                                                                                                                                                                                                                      of education a necessity.                          to further develop your skills.
                                                                                                                                                                                                             How do we make it happen?
                                                                                                                                                                                                                                                                         Serious academic studies have
                                                                                                                                                                                                             Learning through play, especially video                     demonstrated that play stimulates
                                                                                                                                                                                                             games, is a very powerful tool that can                     learning and positively affects
                                                                                                                                                                                                             significantly improve our children’s                        motivation and tolerance.
                                                                                                                                                                                                             education.
                                                                                                                                                                                                                                                                         In the best-case scenario, a game can
                                                                                                                                                                                                             Although video games are primarily                          even raise awareness about social
                                                                                                                                              Catherine Émond has a political
                                                                                                                                              science degree from the University                             perceived by most people as                                 issues and boost empathy. The game
                                                                                                                                              of Montreal. Her career path led her                           entertainment, nowadays they are often                      PeaceMaker, for example, provides
                                                                                                                                              to occupy various positions within                             used as training tools in the marketing,                    players with the opportunity to take on
                                                                                                                                              cabinets of political representatives,                         health, financial services and education                    the role of either the Prime Minister of
Learning took on the task of localizing Feed the Monster to 25         and for the world when they do not become literate. Non-literate
                                                                                                                                              both at the municipal and provincial                           sectors. What typifies a serious game is                    Israel or the President of the Palestinian
languages so far with more to come over the course of the year.        adults are unable to take part in or inform themselves about
                                                                                                                                              levels. She has been active in public                                                                                      Authority. The goal of the game is to
The app is in use among Syrian refugees and across many African        local elections or political issues, not able to read warning labels                                                                  that it incorporates an educational aspect
                                                                                                                                              organisations within key sectors of                                                                                        find a viable solution to finally resolve the
and Southeast Asian countries. Early results show that after 3-4       on medicines, unable to respond to warnings in the press of                                                                           to its playful and entertaining scenario.
                                                                                                                                              Quebec’s development plan and can                                                                                          conflict between both states. In order to
hours of non-consecutive use, children became proficient in            dangerous weather, conflict or health disasters. The World Health      handle economic affairs and integrate
                                                                                                                                                                                                             Video games are effective at stimulating                    reach that goal, a player must consider
letter-sound correspondences and early reading knowledge. While        Organisation found that illiteracy was one of the chief barriers to    them into Quebec’s public policies.
                                                                                                                                                                                                             learning because they are particularly                      the opponent’s situation as well as the
these results are early and must be evaluated across languages and     preventing the spread of Ebola in West Africa in 2014-15. When         She distinguishes herself by her keen
                                                                                                                                                                                                             captivating.                                                needs of its own people .
educational settings, the implication is that millions of children     children do not learn how to read they lack the necessary skills to    sense of leadership and strategy,
could become proficient in early literacy skills in their mother       further their own education and get employment that will change        and by her ability to mobilise various
                                                                                                                                              people around a common project.                                We need to clarify the distinction between                  This type of game not only imparts
tongue within the first year of schooling. Such a result is striking   the lives of their family and future children. Becoming literate is
                                                                                                                                              Catherine’s mandate includes the                               “educational games” and “pedagogical                        knowledge about the region and its
in light of the fact that in many low income countries 50% of          only the first step towards developing a population that can be
                                                                                                                                              overall administration of Alliance                             games”. In the first instance, the learning                 history, but it also teaches lessons about
children leave primary school without being able to read a             active and healthy participants in their own personal social and
                                                                                                                                              Numérique. She aims to lead and                                objective is implicit and the pleasure of                   empathy and the power of negotiations.
single word.                                                           political environment. Learning to read is also the necessary
                                                                                                                                              carry out the various activities
                                                                       precursor to an active, engaged and peaceful populace.                                                                                learning is almost accidental. Pedagogical
                                                                                                                                              of the organisation, particularly
A crucial norm for education systems is that they are dogged in                                                                                                                                              games, on the other hand, address the
                                                                                                                                              by promoting its position and
their determination that every child acquires basic literacy and                                                                              development, while paying attention                            learning objective explicitly, and learning
numeracy skills. Such an assertion may seem trite, even naive.                                                                                to its influence on the community.                             becomes the fun part of the game .
But we should be reminded of what the future holds for children

                                                                                                                                              1
                                                                                                                                               Jeu Sérieux, Vicky Gagnon-Mountzouris, Marie-Michèle Lemieux, Jean-Philippe Pouliot, Groupe de travail de la promotion du développement
                                                                                                                                              des compétences informationnelles (GT-PDCI), Université du Québec, 2016, p. 4                                                                                       1   9
    ISSUE • 8                                                                                                                                 2
                                                                                                                                               Empathy, perspective and complicity: How digital games can support Peace Education and conflict resolution, Paul Darvasi, York University,
                                                                                                                                              Mahatma Gandhi Institute of Education for Peace and Sustainable Development, November 2016
Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
OPINION

                                                                                                                                                                                                                                                                                      OPINION
Why is serious                    and strong ethics to lead our   Political power and the use of digital
gaming so powerful                communities.                    resources in education
among youth?
                                  Ethics, creativity and          If serious gaming should play a stronger role in our children’s
And why is it so difficult for    innovation are skills where     education, how effective are governments and public
the digital generation to focus   human beings will always        institutions at integrating new technologies? In many instances,
in a traditional educational      keep the upper hand, as         they are clearly lagging behind since technology evolves at a much
environment?                      opposed to technical and data   faster pace than legislation.
                                  management skills, which will
The answer is simple: because     be delegated to technological   One of the issues we are facing has to do with the decision-
they are digital natives.         tools readily available.        making level. Typically, national or regional governments are in
The new generation’s                                              charge of public education. Success in the digital age, however,
brain development                 Learning by simulation,         will often require the input of international institutions on one
evolves according to new          however, can actually           side, and local actions on the other.
parameters. Most of the           enhance the development
social references are thus        of social skills. Immersive     International cooperation appears to be essential for addressing
shaped by the technological       experiences can improve our     macro issues about data transfer. For example, whether we are
tools and methods used on a       understanding of multiple       talking about intellectual property, the protection of personal data
daily basis.                      environmental, political and    or collecting taxes on digital services, individual countries cannot
                                  social dimensions in any        go at it alone. At the other end, new technology initiatives are
Gamification is therefore         given situation.                often best implemented at the local level, where schools are free to
effective with them because it                                    make decisions according to the specific needs of their community.
respects the pace and volume      Serious gaming, then,
of information that typical       becomes the perfect tool to     Resisting change is part of human nature, and it is particularly
members of this generation        develop key human skills        true when it comes to something as important as education.
are used to.                      such as empathy, judgement      On one hand, more conservative parents believe that having fun
                                  and fairness that will help     cannot possibly be part of studying because “studying is serious!”
A multimedia experience           us navigate through changes     Education was quite strict in their days, and they turned out quite
that includes spoken and/         in data management,             well. So why should it be so different with their children?
or written language, images,      information and security.
audio, animation or an
immersive virtual reality
simulation is becoming the
norm of communication,                                                                                                                   Teachers can also resist integrating these technological changes in   The video game industry and our children’s
and the standard for their                                                                                                               their teaching methods. We already ask them to constantly change      education
recipients.                                                                                                                              the content of what needs to be taught, so changing the tools
                                                                                                                                         they use as well can often seem a little much. Implementing new       Video game studios are willing and able to help implement new
                                                                                                                                         technological tools can also make them uncomfortable: not only        technological tools and methods at various levels. The digital
                                                                                                                                         do they sometimes have difficulty using these new tools properly,     industry is well aware that the next generation will heavily depend
What about the                                                                                                                           but children are usually better than them!                            on a mastery of technology to advance their career, and they take
human dimension?                                                                                                                                                                                               this responsibility seriously.
                                                                                                                                         What we need to explain to them, however, is that a successful
Perhaps somewhat                                                                                                                         digital shift may be the best thing for a teacher as it can lead to   Making captivating games is a complex art that requires
paradoxically, many jobs                                                                                                                 more attentive students, a better understanding of subject matters    technological innovation, technical ability, coming up with an
in the future will require                                                                                                               on their part and, ultimately, better academic results.               original plot and interesting characters. Adding an educational
purely human competence                                                                                                                                                                                        twist to it makes it even more challenging and often requires
that cannot be handled                                                                                                                                                                                         additional members to the development team and, therefore,
directly by a computer. More                                                                                                                                                                                   significant financial investments.
than ever, we will rely on
emotional intelligence skills

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    ISSUE • 8
Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
OPINION                                                                                                                                                                                                                   F R E N C H T R A N S L AT I O N O F O P I N I O N - E D U C AT I O N I S A S E R I O U S M AT T E R
                                                                                                                                                              opinion                                                                                                                           by catherine emond

                                                                                                                                                                                                                                                                                                                                      OPINION
                                                                        Conclusion
                                                                        The video game industry is becoming an increasingly powerful
                                                                        sector where many people now want to work. Games are already
                                                                        widespread in our society and they are here to stay. This new
                                                                                                                                                              L’éducation : un
                                                                                                                                                              véritable (en)jeu
                                                                        industrial revolution −a digital revolution − requires new
                                                                        norms and codes, much the same as when cars revolutionised
                                                                        transportation at the beginning of the 20 th century.

                                                                        The transition from horses to cars imposed a large number of
                                                                        changes. Nowadays, driving skills are evaluated in order to receive
                                                                        a driver’s license, cars are now equipped with brakes and signaling
                                                                        lights, and drinking and driving is criminalized in many countries.
                                                                                                                                                              de société
                                                                                                                                                              C atherine É mond, A lliance numérique ’ s e x ecutive director
                                                                        The city of Detroit, where the automotive industry took its roots,
                                                                        was the first city to use stop signs, lane markings, one-way streets
                                                                        and traffic lights. Who will play the role of Detroit in our current                                                                                Le pouvoir du jeu                                           pédagogique quant à lui, aborde l’objectif
                                                                        digital revolution?                                                                                                                                                                                             d’apprentissage de manière explicite et

                                                                                                                                                                                                                             L
                                                                                                                                                                                                                                        a présence de la première                       le fait de performer dans l’apprentissage
                                                                        We should all embrace this change and invest in our human,                                                                                                      génération numérique                            génère le plaisir inhérent au jeu .
                                                                        technological and financial resources to prepare for the future.                                                                                                dans nos écoles fait en
                                                                                                                                                                                                                                        sorte que la ludification                       Les jeux les plus performants demeurent
                                                                        After all, what is at stake here is the ability of our children to                                                                                  de l’éducation devient une nécessité.                       ceux qui sont amusants tout au long de
                                                                        fully play their role as citizens in the digital future. Much of the                                                                                Comment réussir cet important tournant                      l’activité et non pas seulement qu’au
                                                                        scientific, ethical, social and environmental future depends on it.                                                                                 dans nos sociétés?                                          moment de récolter le sentiment de
                                                                                                                                                                                                                                                                                        réussir l’objectif d’apprentissage. Car
                                                                                                                                                                                                                            L’apprentissage par le jeu, notamment                       voilà tout le pouvoir du jeu : s’amuser
                                                                                                                                                                                                                            le jeu vidéo, est un outil très puissant                    en apprenant nous pousse à aller plus
                                                                                                                                                                                                                            pour aborder cette pièce maîtresse de                       loin dans le développement de nos
                                                                                                                                                                                                                            l’éducation d’aujourd’hui et de demain.                     compétences.
                                                                                                                                                              Catherine Émond has a political
                                                                                                                                                              science degree from the University
                                                                                                                                                              of Montreal. Her career path led her                          Bien que le jeu vidéo soit d’abord perçu                    Plusieurs études bien documentées
In the context of getting involved in public education, one is struck
                                                                                                                                                              to occupy various positions within                            comme une activité de divertissement,                       en ont fait la démonstration : le jeu
by how few studios have developed relationships with government
                                                                                                                                                              cabinets of political representatives,                        il est de plus en plus utilisé comme un                     provoque des apprentissages et
and political leaders, apart from a few studios that truly specialise
                                                                                                                                                              both at the municipal and provincial                          outil de formation dans les secteurs                        affecte positivement la motivation et la
in “Edtech”.
                                                                                                                                                              levels. She has been active in public                                                                                     tolérance.
                                                                                                                                                                                                                            du marketing, de la santé, des services
                                                                                                                                                              organisations within key sectors of
The gaming industry needs to do more by involving its designers                                                                                                                                                             financiers et de l’éducation. Ce qui
                                                                                                                                                              Quebec’s development plan and can                                                                                         Dans le meilleur des scénarios, le jeu peut
and creators in more educational projects. The industry must                                                                                                  handle economic affairs and integrate                         caractérise le jeu sérieux c’est qu’il
                                                                                                                                                                                                                            comprend un aspect pédagogique                              même sensibiliser sur des enjeux sociaux
accept that its business model will be transformed from a strictly                                                                                            them into Quebec’s public policies.
                                                                                                                                                                                                                            qui s’ajoute au scénario ludique ou                         et stimuler l’empathie. À titre d’exemple,
B2C model to integrate a “B2G” component.                                                                                                                     She distinguishes herself by her keen
                                                                                                                                                                                                                            divertissant.                                               le jeu PeaceMaker propose aux joueurs
                                                                                                                                                              sense of leadership and strategy and
                                                                                                                                                              by her ability to mobilise various                                                                                        de se plonger soit dans le rôle du premier
On the other hand, public leaders, educational institutions, the
                                                                                                                                                              people around a common project.                               Le jeu vidéo est efficace pour stimuler                     ministre israélien ou alors, du président
media and teachers should better appreciate the involvement
                                                                                                                                                              Catherine’s mandate includes the                              l’apprentissage parce qu’il est                             Palestinien.
of studios and facilitate their participation in the education
                                                                                                                                                              overall administration of Alliance                            particulièrement captivant et stimulant.
ecosystem. Yes, this includes more funds to finance extra
                                                                                                                                                              Numérique. She aims to lead and                                                                                           L’objectif du jeu est de parvenir à une
employees that studios must hire for these types of projects.
                                                                                                                                                              carry out the various activities                                                                                          solution viable entre les deux États pour
                                                                                                                                                                                                                            Il existe une distinction entre « jeu
                                                                                                                                                              of the organisation, particularly                                                                                         résoudre le conflit. Atteindre l’objectif
                                                                                                                                                                                                                            éducatif » et « jeu pédagogique ». Dans
                                                                                                                                                              by promoting its position and                                                                                             implique non seulement de faire les
                                                                                                                                                              development, while paying attention                           le premier cas, l’objectif d’apprentissage
                                                                                                                                                                                                                            est implicite et le plaisir lié au fait                     meilleurs choix pour répondre aux
                                                                                                                                                              to its influence on the community.
                                                                                                                                                                                                                            d’avoir appris est donc accidentel. Le jeu                  besoins et du groupe qu’ils représentent,

                                                                                  The Detroit News, 1900-1930: The years of driving dangerously, April 2015   . Jeu Sérieux, Vicky Gagnon-Mountzouris, Marie-Michèle Lemieux, Jean-Philippe Pouliot, Groupe de travail de la promotion du développement
                                                                                                                                                              1

                                                                                                                                                              des compétences informationnelles (GT-PDCI), Université du Québec, 2016, p. 4                                                                                    2 3
    ISSUE • 8                                                                            https://www.google.ca/amp/s/amp.detroitnews.com/amp/26312107
Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
OPINION

mais également de tenir                                                              technologiques en matière de gestion du data, de l’information et

                                                                                                                                                                                                                                                                                                                          OPINION
                                    humaine dans tout
compte de la situation de son       cela?                                            de sécurité.
opposant .
                                    En parallèle, curieusement,
Le jeu peut donc générer des        on situe de plus en plus
apprentissages liés tant au         les métiers d’avenir
                                                                                     Le pouvoir politique et l’utilisation des
savoir-faire qu’au savoir-être.     autour des compétences
                                                                                     ressources numériques en éducation
                                    que l’informatique et le
                                                                                     S’il apparait évident que le serious gaming est appelé à
                                    numérique ne pourront pas
                                                                                     prendre plus de place dans l’éducation de nos enfants, qu’en
                                    couvrir. Plus que jamais,
Pourquoi le serious                 nous compterons sur des
                                                                                     est-il de la capacité de nos pouvoirs publics à intégrer ses
gaming est-il si                    aptitudes d’intelligence
                                                                                     changements dans nos institutions? Force est de constater que,
puissant auprès de                  émotionnelle et une
                                                                                     bien souvent, ils sont à la traine puisque l’évolution technologie est
la jeunesse?                        conscience citoyenne étoffée
                                                                                     beaucoup plus rapide que la législation.
                                    pour mener nos sociétés à
Et pourquoi est-ce si difficile                                                      L’un des enjeux se situe au niveau du palier décisionnel.
                                    bon port.
pour la génération numérique                                                         L’instruction publique relève habituellement des gouvernements
de se concentrer dans un                                                             nationaux ou encore régionaux. Or, pour réussir ce virage
                                    L’éthique, l’analyse sociale, la
environnement éducatif                                                               numérique, il faudra plutôt faire appel aux instances
                                    créativité et l’innovation sont
traditionnel et magistral?                                                           internationales d’un côté, puis locales de l’autre.
                                    des compétences qui resteront
                                    toujours à dimension
Parce qu’ils sont nés                                                                La coopération internationale apparait essentielle pour régler des
                                    humaine par opposition aux
avec le numérique, le                                                                questions macros qui ont trait au transfert des données. On parle
                                    compétences techniques et
développement du cerveau                                                             ici par exemple d’enjeux de propriété intellectuelle, de protection
                                    de gestion de données qui,
de la nouvelle génération                                                            des données personnelles ou encore de taxation des services. À
                                    elles, seront déléguées aux
évolue selon des nouveaux                                                            l’autre extrême, c’est à l’échelle de l’école qu’il faudra implanter
                                    supports technologiques déjà
paramètres. La plupart de                                                            ces nouvelles initiatives technologiques, en faisant les adaptations
                                    disponibles ou qui seront
leurs références sociales sont                                                       nécessaires pour chaque communauté.
                                    crées au fil du temps.
ainsi façonnées autour des
outils technologiques et des                                                         Les sources de résistance au changement sont multiples à ce
                                    Apprendre par simulation
méthodes d’utilisation qui                                                           niveau. D’une part, une frange plus conservatrice chez les parents
                                    permet de pousser plus                                                                                                                  croit que s’amuser ne peut pas être synonyme d’étudier puisque,
s’y rapportent.
                                    loin le développement                                                                                                                                                                                           L’industrie du jeu vidéo et l’éducation de
                                                                                                                                                                            “étudier c’est sérieux! “ L’approche éducative à leur époque était,     nos sociétés
                                    de compétences                                                                                                                          elle, très sérieuse et – voyez-vous? – ils s’en sont très bien tirés.
La ludification est donc
                                    “expérientielles” et                                                                                                                    Pourquoi en serait-il si différent pour leurs enfants?
efficace parce qu’elle respecte                                                                                                                                                                                                                     Les studios de jeu vidéo sont en mesure d’agir en catalyseur des
                                    transversales. Une
le rythme et le volume                                                                                                                                                                                                                              technologiques dans des pratiques éducatives de divers niveaux.
                                    expérience immersive                                                                                                                    Les enseignants peuvent aussi résister à implanter ces changements
d’information auxquels le                                                                                                                                                                                                                           Sachant à quel point la relève sera dépendante de son habileté
                                    nous aide à mieux capter                                                                                                                technologiques dans leurs méthodes pédagogiques. On leur
jeune de cette génération                                                                                                                                                                                                                           à maîtriser les avancées technologiques dans son cheminement
                                    les multiples dimensions                                                                                                                impose déjà plusieurs changements à intégrer au niveau de
numérique est habitué.                                                                                                                                                                                                                              professionnel, il s’agit d’une responsabilité importante pour
                                    environnementales,                                                                                                                      la matière à enseigner. Intégrer de nouveaux outils peut leur           l’industrie du numérique.
                                    politiques et sociales d’une                                                                                                            sembler un trop grand bouleversement. L’implantation d’outils
L’expérience multimédia qui
                                    situation donnée.                                                                                                                       technologiques de pointe peut également les rendre inconfortable :
inclue du langage parlé ou                                                                                                                                                                                                                          Mais faire des jeux captivants est un art complexe qui lie
écrit, des images, de l’audio,                                                                                                                                              non seulement ont-ils parfois des difficultés à utiliser ces nouveaux   innovation technologique, exactitude technique, originalité
                                    Le serious gaming                                                                                                                       outils correctement, mais les enfants sont habituellement meilleurs
de l’animation ou carrément                                                                                                                                                                                                                         de l’intrigue ainsi qu’une ambiance et des personnages
                                    devient donc un outil tout                                                                                                              qu’eux!
une simulation immersive en                                                                                                                                                                                                                         intéressants. Y ajouter un aspect pédagogique ou éducatif est
                                    indiqué pour travailler les
réalité virtuelle est en train de                                                                                                                                                                                                                   donc un coefficient de difficulté peu banal, qui demande une
                                    compétences-clé telles que                                                                                                              Pourtant, un virage réussi vers le numérique peut s’avérer la
devenir la norme du medium                                                                                                                                                                                                                          expertise marquée, en plus d’investissements financiers importants.
                                    l’empathie, le jugement                                                                                                                 meilleure chose pour l’enseignante puisqu’il peut engendrer
pour présenter du contenu
                                    et l’équité dont nous ne                                                                                                                des élèves plus attentifs, de la matière qui est mieux intégrée et,
et par conséquent, la norme                                                                                                                                                                                                                         Or à ce jour, en dehors des quelques studios spécialisés en Edtech,
                                    pourrons plus nous passer                                                                                                               ultimement, de meilleurs résultats scolaires.
aussi pour celui qui l’absorbe.                                                                                                                                                                                                                     les concepteurs de divertissement numérique ont trop peu de liens
                                    pour régulariser les avancées
Et la dimension                                                                                                                                                                                                                                     constants et stratégiques avec les leaders politiques.

                                    2
                                        . Empathy, perspective and complicity : How digital games can support Peace Education and conflict resolution, Paul Darvasi, York
                                                               University, Mahatma Gandhi Institute of Education for Peace and Sustainable Development, November 2016                                                                                                                                              2 5
     ISSUE • 8
Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique Digital Pedagogies for Building Peaceful & Sustainable Societies - Alliance Numérique
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