IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement

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IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
IF
YOU’RE
     NOT
REAL-
    TIME
YOU’RE
HISTORY
     W+KEMENT
     BAS E 01
     ISSU

      £8.00
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
W+K Basement
W+K
      Wieden+Kennedy London

      We were all ready to go to print with this first
      edition when the world changed. A few weeks
      ago Corona was just a light beer we enjoyed with
      a wedge of lime in the neck of the bottle, we’d
      never considered how much toilet paper might
      be needed in case of a ‘lockdown’, and we’d
      never even heard of a furlough.
          However you look at it, the start of 2020 has
      been one of the most scary, surreal, unsettling,
      and game-changing periods in our lifetime.
      Whole industries have been upturned and the
      already blistering pace of digital transformation
      just got turbo-charged.
          The creative industries are adjusting to a new
      normal. Quick to embrace a world of stock
      footage, archive material, animation, small shoots
      with remote crews, and other techniques that
      don’t need large crews and risky travel. But these
      are stop-gap techniques. These aren’t the future
      of storytelling.
          It’s become clear that the advantages of
      real-time production only get amplified during
      turbulent times. Brands who’ve invested in vir-
      tual world building have been able to continue
      to produce outstanding content and experiences
      with minimal disruption from the pandemic. When
      your talent, locations, props, lighting, cameras
      are all virtual, incredible things are still possible.
      Travis Scott’s event in Fortnite is perhaps the
      biggest and most iconic example we’ve seen so
      far (more on p.32).
          Real-time was already one of the most exciting
      developments in creativity, technology and sto-
      rytelling. But in an accelerated and uncertain
      world it may have just become essential.
          This publication aims to give you a solid grou-
      nding in real-time production; what it is, how
      it works, and why you should take it seriously
      (whatever business you’re in).
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
HOW DID WE GET HERE?

                                08
DON’T THINK GAMES,THINK
WORLDS!     LEVEL UP!

                                26
            16
MEET YOU BY THE SPEAKER
ON THE LEFT    WOW! I DI-

                      32
DN’T KNOW THAT WAS MA-
DE WITH A GAME ENGINE

                                36
GAME ENGINES DON’T MA-
KE GREAT WORK PEOPLE DO
  GREATEST HITS REIMA-
 44

GINED    W+K BASEMENT
       46

EXPERIMENTS FROM BUI-
                      52

LDINGS TO BRANDS Q&A
                           56

     4 BIG QUESTIONS
 60

                                71 64
RESOURCES SOURCES
                 70
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
https://wkbase
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IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
GLOSSARY   Avatar
           An icon or character
           used to represent a player
                                             Digital Twin
                                             A digital replica of
                                             a physical property
                                                                                Real-time Production
                                                                                Production technique that
                                                                                allows rendering and outputs
           in a video game.                  e.g. car, place, person.           to be instantaneous.

           Augmented Reality                 Emerging Technology                Render
           Interactive experiences where     Technology that is still in        Process of generating images
           computer—generated objects        the development phase or           to create the final output,
           appear in the real world. Think   whose application hasn’t           normally in a single file.
           Snapchat filters, Instagram       yet been defined.
           lenses and Pokémon GO.                                               Unreal Engine
                                             Fortnite                           Game engine developed by
           Building Information Modelling    Online game, developed             Epic Games, used to power
           3D digital representations        by Epic Games, and played          Fortnite and much more.
           of the spatial and functional     by over 350 million people
           qualities of buildings, most      worldwide.                         Unity
           often used in architecture                                           Game engine developed by
           and construction.                 Game Engine                        Unity technologies, primary
                                             Software used in the               competitor to Unreal Engine.
           CGI                               production of video games
           Short for computer-generated-     to create 2D and 3D graphics.      Virtual Reality
           images — any and all imagery                                         A simulation, normally of
           created by a computer,            Immersive Experiences              360 environment, with which
           normally in a game engine.        An environment, often              you can interact. Generated
                                             created in virtual reality, that   by a game engine.
           Character Skin                    gives the illusion that you
           Customisable outfits or           are part of and/or inside the      Virtual Production
           appearances for your own          experience allowing the user       Production technique for
           character inside a game.          to feel part of a brand.           planning, visualising and
                                                                                completing scenes. Most
           Connected Device                  Motion Capture Suit (MoCap)        often used when blending
           Physical objects that can         A wearable device that             digital and physical worlds.
           connect with each other.          captures body movements.
           Your phone connecting with
           your watch is one of the
           simplest forms.
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
HOW
  DID
 WE
          GET
        HERE
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
The evolution of the internet, social platforms, and                                  2007 saw the release of the first ever iPhone,
the dissemination of information has fuelled our                                  but it wasn’t till the iPhone 4 was released, and
collective desire for instant gratification, instant                              Apple ended its exclusivity contracts, that things
results, and instant content. We’ve been condi-                                   really started to change 3. For the first time 3.2
tioned to need micro-installments throughout the                                  million people in the UK had a 5-megapixel
day. With eyeballs glued to screens, we search                                    camera and video recorder in their pocket.4
out personalised, iterated, and reactive content.                                     And at about the same time, Instagram launched.
The current climate has ensured that the explo-                                        Suddenly, not only did we all have a camera
sion in virtual content will not slow down, or                                    in our pocket, but also a place for our content to
give in. We are now working virtually, socializing                                live, and the buzz of a community reacting to our
virtually, and consuming virtually with unpre-                                    photos instantly.
cedented demand (Amazon is now making                                                   Today it is possible to make and publish
$11,000-a-second 1). This demand for versions, ite-                               content faster, and at greater volumes, than
rations, speed and scale, strains creative and                                    ever before. People are reacting to the news, to
production teams both operationally and fina-                                     tweets, to each other, faster and faster and faster.
ncially. Yet, even during societal shifts, creative                               TikTok, for example, was downloaded 2 million
industries still hold on tightly to their ways.                                   times in the US during the first week of their
     For example, it can take on average 12 days                                  isolation in March, and a small family from North
to get a single piece of content 2 to market, and in                              Carolina who coined “The Quarantine Olympics”
some instances over a year for TV. They follow                                    on the platform at the start of April are, at time
the same release formats of two to four big                                       of publishing, responsible for 63.6 million views.
activity bursts a year, create rigid digital editorial                            Far surpassing even the best Covid-19 TV advert.
calendars signed off months in advance; under                                         Culture was once formed by brands, controlled
normal circumstances a director search takes                                      by those with big budgets, and distributed on TV-
place, there’s a shoot, maybe a digital shoot,                                    screens. Not any more. Culture is now contributed
a separate out-of-home shoot, there’s pre-and-post                                to and developed by those who break formats,
production, edits, grading and sound. Versioning                                  react within moments, and have a video camera
for platforms. And multiple translations for different                            in their pocket.
audiences. And, all the while, people are looking                                     We’re now competing against makers and
to deliver all this, for less money. The answer is not                            content that isn’t trying to build a long-term brand,
bigger whips, or removing the bagels from the on-                                 that doesn’t have multiple stakeholders requiring
set catering.                                                                     sign-off, that doesn’t care about licensing, or
    While we’re scratching our heads, and analys-                                 business affairs. All they have to care about is
ing spreadsheets, our audience has moved on:                                      making it good, and making it fast.
they’re all glued to their phones chuckling at
memes about that ungodly thing a politician did
three minutes ago.

                                                         1. 	Neate, R (2020) Amazon reaps
                                                              $11,000-a-second coronavirus lockdown
                                                              bonanza, The Guardian
                                                         2. 	Adobe (2019) Branded Content Survey
                                                         3.	Molla, R (2017) How Apple’s iPhone changed
                                                              the world: 10 years in 10 charts, VOX
                                                         4. 	Ipsos. (October 1, 2018) Penetration rate
                                                              of Apple iPhone in Great Britain from 1st
                                                              quarter 2011 to 3rd quarter 2018, Statista,
                                                              Statista Inc
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
TO COMPETE
                                                                          While mass culture was being flipped on its head,
                                                                          a quiet revolution was taking place in the back-
                                                                          ground. Game engines were gaining in power and

WE NEED A
                                                                          becoming the primary way of creating digitally
                                                                          animated 2D, 3D, and immersive content. These
                                                                          tools and the gaming industry grew hand-in-

TOTALLY NEW
                                                                          hand: an industry that is now bigger than music
                                                                          and movies combined. But for some strange and
                                                                          perplexing reason, many people in business still

WEAPON
                                                                          dismiss anything connected to ‘gaming’ as niche.
                                          20                              It’s anything but.
                                                               18               One particular game engine that has been
                                                    19
                                                                          getting a lot of attention recently is Epic Games’
                                                                    17    Unreal Engine. Now in its fourth iteration, it has
                                                                          been free for anyone to use since 2015 — from
                                                                    16    students and enthusiastic amateurs to massive
                                                                          corporations. But there’s another reason Epic have
                                                                          been in the news a lot, they’re behind the largest
                                                                          grossing online game of the past two years, with
                                                                    15    over 350 million players worldwide, Fortnite.

                                                                                                14

                                                                         13                              11
                                                                                   12
01
                                                                                                             10

                                                                                                        09

                                                                                                08
 02                                                      05   06
                                               04                                  07
      03

           Production Upgrades

           01   Faster Output
           02   Multi-User
           03   Multi-Output
           04   Spatial Animatic
           05   Platform Agnostic
           06   Instant Feedback
           07   Infinite Camera Lens
           08   Crowd Simulation
           09   Impossible Architecture
           10   Virtual Casting
           11   Playable Scripts
           12   Otherworldly Physics
           13   Dynamic 3D Type
           14   God Mode Lighting
           15   Slow Motion
           16   Hyperspeed
           17   Weather Control
           18   Livestream Ready
           19   Malleable Set Builds
           20   Real-time Content
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
But the game is not all running around and offing
your friends in novel ways. Fortnite has several
ways for people to build on the game. There are
basic variations in your character’s skin. There’s
the ability to buy emotes, (dance moves used
to celebrate throughout the game), which are
even mimicked in the real world by goal-scoring
Premier League footballers. And importantly there
is the Creative Mode, where whole new islands
can be built by players and collaborators.
    In much the same way that the iPhone and
Instagram made us all photographers, Unreal
Engine and Fortnite are turning people into high-
end CGI artists.
    Whether they know it or not, 350 million Fortnite
players are being trained in Unreal Engine. And,
because Unreal Engine is completely free, and
with training and support readily available, the
journey from player to professional creator
couldn’t be easier.
     This emerging phase of game engine techn-
ology will signal the start of a new age of content
creation and storytelling as photorealistic anim-
ation, design, and graphics are created instantly,
by anyone, anywhere. If the success stories of the
past decade were defined by social media, and
the iPhone, game engines and the content they
power will define the businesses of the future.
IF YOU'RE NOT REAL- TIME YOU'RE HISTORY - W+K Basement
DON’T
  THINK
GAMES     THINK
          WORLDS
As game engines become more advanced,                                              Here, your entire project is live as soon as
growing in power and output, they are being used                               you start, and any change is as simple as a few
to create simulated, living, breathing worlds.                                 clicks of a mouse. There is set up to do and,
Leaps and bounds are being made in creative                                    depending on your needs, varying degrees of
industries that are not usually associated with                                crafting, however the world you create is there
this kind of technology, from advertising, to local                            for everyone to see (and sign-off) at the start of
weather channels and Hollywood blockbusters.                                   the process, not the end.
                                                                                    With a real-time production, changes made
                                                                               to anything and everything adjust in the moment.
       “Architecture, aeronautics, real estate                                 Things that were once significant set-backs to
        construction, media film, marketing, auto                              timelines, such as character swaps or creative
        engineering — all of these industries are                              amends, sending teams and project plans spir-
        being revolutionized. There’s so much                                  aling, can all be reset in the moment. The outputs
        more than just being a video game                                      aren’t rendered over the course of days or weeks,
        maker that you can do with an engine.”                                 you’re rendering around 60 times every second.6

        Ricky Bennett, Director of Innovation
        and Partnerships, iD Tech Camp 5                                                   “There is something very important
                                                                                            going on with Unity and Hollywood that
                                                                                            is going to impact media production
    A game engine is used to create everything                                              dramatically in the coming years as
needed for your story or experience - character,                                            game production techniques begin
environment, props, motion, cameras, effects,                                               to supplant hundred-year-old narrative
lighting, interactions, and data integrations. And                                          entertainment production techniques.”
other tools such as motion capture suits can be
used to track movement of actors and attribute                                              Charlie Fink, Consumer Tech
them to characters (or anything else in the world)                                          Contributor, Forbes 7
in real-time.
     ‘Real-time’ is a concept that may be hard to
imagine for those more attuned to traditional
production methods. In its simplest form, real-
time moves everything from a physical set to a
virtual world.

                                                      5. 	Plante, C (2018) Using ‘Fortnite’ to train
                                                           the next generation of video game
                                                           developers, Inverse
                                                      6. 	Wilson, M (2017) This Crazy New Technology
                                                           Transforms Movies Into Video Games,
                                                           Fast Company
                                                      7.	Fink, C (2017) Unity To Disrupt Film And
                                                           TV Production, Forbes
TRADITIONAL PIPELINE           REAL-TIME PIPELINE

Physical sets                  Virtual sets
Time-intensive, slow renders   Instant, always live renders
Static                         Interactive
Single use                     Multi use
Fixed                          Iterative
One-way                        Collaborative
Artefacts                      Worlds
Complete                       Ever-evolving
Because of this speed of rendering, game engines         How much do you agree with the following statement?
allow creators and producers to interact in real-        (real-time rendering technology...) 9
time with the environment created, controlling
look, feel, sound, and even narrative nuances.           Speeds up processes
This centralised approach, where the production-
                                                                                                                               82%
factory-assembly-line turns into round table
collaboration, ensures that every moment, and
every decision made moves teams forward more
quickly, pulling decision making out of post-
production and into the day-to-day creative process.
                                                         Drives faster iterations and revisions
                                                                                                                               82%
        “Usually, in post production you’re just
         giving notes. By the time that note gets
         from your supervisor, to the person in
         the department, to the person on the
         box, they’re just going off a checklist.
         With The Lion King, we would get the            Drives better quality and outcomes
         shots back and instead of giving it a
                                                                                                                               81%
         layout note, we would pull it back up
         and then we just said, ‘Here, this is it,’
         and then let them confirm it and do the
         render on top of it… it maximises the
         efficiencies, and also creates a sharper,                                 Creatives, directors, and clients can work collab-
         more focused, collective of artists that                                  oratively to bring a vision to life with no more
         are working on the vision.”                                               need for extensive time lags between treatment
                                                                                   and story reviews, long feedback cycles, pre-
        Jon Favreau, Director, The Lion King 8                                     production, post-production, or editing. Work
                                                                                   doesn’t get locked in too early in the process and
                                                                                   has the opportunity to grow and be shaped by
    Imagine the possibilities for advertising. Instead                             the team organically.
of labouring over storyboards and animatics, we                                        For other outputs, say social storytelling or
can just grab the objects and characters we                                        eCommerce, gaming engines allow us to reuse
need from a 3D library and do a ‘rough shoot’. The                                 core assets, in different environments, sizes, and
process is then very simple, and iterations are                                    formats, without the labour intensive design slog.
typically focused on adding craft and quality, and                                 As soon as everyone is happy, all the versions
responding to feedback. There are fewer surprises.                                 are available pretty much instantaneously. And if
And there’s never a shot that didn’t get captured.                                 you’ve got an eye on the future - VR/AR versions
                                                                                   of your content can be output by default - which
                                                                                   is pretty mind-blowing, no?

                                                         8.	Failes, I (2019) ‘The Lion King’ and ‘The
                                                             Mandalorian’s’ Jon Favreau is all-in on virtual
                                                             production, real-time and LED
                                                             walls, Befores and Afters
                                                         9.	Forrester Consulting Thought Leadership
                                                             Spotlight Commissioned By Epic Games
                                                             (2018) Real-Time Rendering Solutions:
                                                             Unlocking The Power Of Now
How much do you agree or disagree with                                               While the shift toward game engines and real-
 the following statements? (Showing                                                   time production is perhaps perfect for current
“Strongly agree” and “Agree” only)10                                                  times: fewer meetings, more collaboration — with
                                                                                      the best talent from anywhere in the world —
Driving productivity through real-time rendering                                      remote management, less scripts and a sea
will improve our bottom line                                                          change in the post-production landscape, for
                                                                                      many businesses it will mean an even more
                                                                                      radical shift from being creators of brand
                                                       90%
                                                                                      artefacts to curators of branded worlds.

                                                                                                 “We’re changing the landscape of what
Visualisation is important to deduce design                                                       can be done with broadcast...providing
errors before structures are built                                                                the ability to tell new stories, and it
                                                                                                  can be used by any business that wants
                                                                                                  to engage their audience with more
                                                       84%
                                                                                                  emotional stories.”

                                                                                                  Rob DeFranco, VP Sales and Development,
                                                                                                  The Future Group11
Visualisation is important when designing
new structure and sites
                                                                                          Whereas traditional models meant agencies
                                                                                      were used for scripts, out-of-home ideas, and
                                                       77%
                                                                                      activations, game engines mean there are opp-
                                                                                      ortunities to create and become custodians of
                                                                                      long-term immersive brand experiences. These
                                                                                      universes will go beyond the scale we are used to
It is important that we can produce highly realistic                                  creating. There will still be characters, narratives,
imagery with our visualisation technology                                             and tone, but the scope will stretch to include
                                                                                      if, when, or how the brand world responds
                                                                                      to the audience’s every whim, how it interacts
                                                       78%
                                                                                      with the environment it’s placed in or even
                                                                                      how it responds to data and feedback loops —
                                                                                      the possibilities in terms of placements and
                                                                                      extensions will be quite literally limitless.
The time it takes to render with offline solutions
is a barrier to exploring creative choice

                                                       76%

                          Key:                               10.	Forrester Consulting Thought Leadership
                          Legs = Strongly Agree                   Spotlight Commissioned By Epic Games
                                                                  (2018) Real-Time Rendering Solutions:
                                                                  Unlocking The Power Of Now
                                                             11.	Epic Games and Forrester Consulting (2018)
                                                                  Pushing the boundaries of possibility in
                                                                  media and entertainment
                          Trousers = Agree
“If you’re watching an animated TV show,
          why shouldn’t you be able to change the
          costume on the Princess, or change the
          location, have a personalized experience
         – and share your version with friends?”

         Kim Libreri, CTO, Epic Games12

LEVEL
   UP!
 hether you’re in the princess business or not,
W
here are four key opportunities available today.
                                                                               CREATIVE
PERSONALISATION                                                                VARIATIONS
Imagine a world where every piece of content                                   Gone are the days when you’re stuck with the final
can be adaptive and reactive to any form of data                               shot or the final edit. With a game engine you can
or variable.                                                                   shoot something once and then repurpose it for
    At a basic level this would mean your favourite                            multiple platforms, formats and campaigns.
restaurant on Deliveroo can update ingredients                                     Much like the power of personalisation, what
in a video instantly to reflect seasonal change.                               if your work could easily be repurposed for social
Or that the colour of the jumper in a film reflects                            and digital platforms? Or even more effectively
local stock levels.                                                            contextualised in digital out of home? What if the
    Or, getting a little freakier: there could be                              same world could respond one way to the morning
a virtual winner of Britain’s Got Talent with their                            commute on a Monday and totally differently to
jokes, costume, name, hair colour, and entire                                  Friday’s journey home? Or better yet, respond
performance totally personalised to each of the                                to real-world events like the latest football score or
9.7 million viewers.                                                           election results in real-time?

INTERACTIVITY                                                                  COLLABORATION
       “One day soon, you’ll pause the NBA                                     What if you could complement traditional sto-
        game, reach for the Xbox controller, and                               ryboard methods with game engine techniques?
        take over where the real players left off.”                            What if that difficult camera angle, or the intro
                                                                               shot that was just too hard to explain could be
        Mark Wilson, FastCo13                                                  brought to life easily and in a digestible way for all?
                                                                                   What if instead of waiting for post-production
Being able to play along with live action or, even                             or a rough cut of something, you could make
better, rewinding and taking over to rewrite the                               creative amends there and then?
outcome of the game. Imagine being able to                                         What if a CMO had an idea of how something
replay the vital penalty in a World Cup shoot out.                             should look and feel, but needed to see it to
What if a car ad on your TV dynamically featured                               understand the reality of how it could be envisioned?
the model you’d been Googling in full cinematic                                    What if a creative director had a vision of how
4K? What if your smart TV let you take over the                                a certain character should walk, talk, look?
drive, experiencing the engine sound from inside                                   Moments like these can be developed and
the car? Letting you actually feel the acceleration!                           released in an instant.
Oh, and it’d also be on mobile with no extra
development time or cost.

                                                       12, 13.	Wilson, M (2017) This Crazy New
                                                                Technology Transforms Movies Into
                                                                Video Games, Fast Company
GAME PAUSED

RESUME GAME      FACE
INSTANT REPLAY   HAIR
EDIT PLAYER      BODY
SAVE             JERSEY
LOAD             SHORTS
HELP             SHOES
SETTINGS
QUIT
MEET
 YOU BY
THE
SPEAKER
 ON THE
    LEFT
Summer 2019: Travis Scott plays to 50,000 fans at
Wireless Festival London. Not even a year later
                                                       MEDIA BEHAVIOUR
and he’s playing to 250x that number during            By opening up the event across multiple time zones
his Astronomical event in Fortnite. Creating an        and days, Epic reached a far larger audience than
audience ten times larger than the biggest music       last year’s Marshmello concert. And gave superfans
festival in the world.                                 the chance to experience the event multiple times.
    Those who have seen Scott perform before know          The event was also designed to be streamed
how elaborate and intense his shows can be. But        and shared and spread. Instead of clamping down
this was something much bigger. The performance        on creators with takedowns and copyright infri-
moved beyond replicating a real-world event inside     ngements — the event encouraged creation and
a game. Roller coasters, psychedelic effects, and      sharing. Epic also promoted its financial feedback
a giant spaceman joined a skyscraper-sized Travis      loops, enabling creators to get paid directly for
Scott walking across worlds. The audience was          purchases made by their fans.
free to roam / swim / fly around the gig; this was         This environment allowed content to spread far
a performance like no other.                           beyond the initial event. 29.8 million views of the
    Although the raw numbers (12.3 million watched     content on TikTok. 75.5 million views on the Top 5
the first performance, and 27.7 million unique         YouTube videos. Millions of mentions on Twitter.
players experienced the performance in-game            72.7 million streams of Scott’s last four releases.
45.8 million times across all five shows) paint an     And over 80,000 song downloads.
impressive picture, this is about more than just the       For most brands, the kind of free rights access
scale of audience. It’s also worth digging into what   Epic delivered would be unheard of, never mind
this means for community and media behaviours.         giving over control of the brand messaging and
                                                       distribution of content and income streams. But

COMMUNITY                                              for this kind of access, reward, and recognition are
                                                       becoming expected. Can you live up to that?

The coverage of games in mainstream media has
been mixed — but a consensus is forming that           ADVICE FOR AN
games can be a real force for good: allowing us to
express our imagination and creativity, and allo-
wing people to connect with each other in ways
                                                       EVOLVED WORLD
that other media can’t imitate.                        Events like this provide an opportunity for brands to
     Virtual communities are second nature to those    deepen their engagement with audiences – existing
who grew up online. But, as Fortnite, and other        and new. And in a world where putting on large-
titles like Call of Duty, Valorant, and Animal         scale events might be challenging, moving them
Crossing, grow in popularity, we’re seeing these       online seems to make a ton of sense.
environments become places outside of the ga-              While building a massive cosmic Travis Scott and
meplay where people simply hang out together.          dropping him off in Misty Meadows is awesome,
     During the Astronomical event, friends could      this isn’t about musicians, or Fortnite, or even games
meet each other, virtually reacting to each other      in general. This is about developing incredible new
or the show together. There was a real sense of        places to hang out, play and do stuff. But most of
a shared collective experience. It had a time, and     all the big opportunity is creating massive shared
a place, and a real sense of “being there”.            experiences that blow people’s minds.
WOW!   I DIDN’T
          KNOW
         THAT
            WAS
       MADE
         WITH A
       GAME
         ENGINE
BROADCAST
THE MANDALORIAN                                                                                           GAME OF THRONES
The latest Star Wars spin-off on Disney+ has had                                                          With the bar for epic visuals rising with every new
the internet awash with Baby Yoda memes and                                                               production, and audience expectations for Game
cites Epic Games and the Unreal Engine in its                                                             of Thrones Season 8 off the charts, Third Floor,
credits. After the success of using Unity on The                                                          a visualisation company whose work includes
Lion King, director Jon Favreau turned to Unreal.                                                         Avengers: End Game, expanded their services to
This time the team created environments as if                                                             include pre-visualisation so the Game of Thrones
they were locations or sets and projected these                                                           team could explore and stage complex and grou-
onto LED walls that changed based on a camera’s                                                           ndbreaking scenes. From the position of a dragon in
position and lens. Because the LED walls replaced                                                         a throne room to the final showdown at Winterfell,
greenscreens, actors had locations and enviro-                                                            Third Floor and Game of Thrones directors worked
nments to instantly engage and interact with,                                                             together to recreate key moments using the Unreal
making for much richer storytelling.                                                                      Engine and VR. The flexibility, experimentation and
                                                                                                          constant feedback the game engine gave allowed
                                                                                                          the team to populate worlds at a click of a button
        “It would fool people. I had people come by                                                       and increased creativity across all departments.
         the set from the studio who said, ‘I thought
         you weren’t building this whole set here’
         and I said, ‘No, all that’s there is the desk.’“

         Jon Favreau, Creator, The Mandalorian14
                                                                                                          RUN
                                                                                                           HBO’s new show Run takes advantage of real-
                                                                                                           time production toolset ThruView (from Stargate

THE WEATHER                                                                                                Studios) which uses real-time rendering, interactive
                                                                                                           footage, 4K screens, and connected lighting to

CHANNEL                                                                                                    dynamically control the view from 40 train windows
                                                                                                           covering 3,000 shots.

The Weather Channel creates live, interactive storm
simulations that respond to data during natural                                                                       “It really is such a radically different
disasters. Some of their original work of this type has                                                                approach than what you would normally
been viewed over 37 million times on social media,                                                                     do. We now say, instead of ‘fix it in post’,
representing nearly a billion media impressions over                                                                   it’s ‘fix it in prep’.”
the past year. By the end of 2020, the channel wants
80% of its broadcasts to include this style of work.                                                                    Sam Nicholson CEO, Stargate Studios15

                            Image courtesy of Industrial Light                  Image courtesy of The Third Floor Visualization
                            & Magic / Lucasfilm Ltd
                                                                                15.	Failes, I (2020) ‘Run’ and Real-Time, Befores
                            14.	Failes, I (2019) ‘The Lion King’ and ‘The          and Afters
                                 Mandalorian’s’ Jon Favreau is all-in on
                                 virtual production, real-time and LED walls,
                                 Befores and Afters
SPORTS
FOX SPORTS                                                                                           FOX SPORTS
WITH NASCAR                                                                                          WOMEN’S
Fox have been using the Unreal Engine since 2018
as their virtual set for NASCAR. The set is actually
                                                                                                     WORLD CUP
a small corner of their studio in Charlotte, North
Carolina but the realism and versatility delivered                                                              “If Fox Sports needs to move on to
by Unreal makes it often feel like the hosts are                                                                 another show for the next hour, the whole
right on the NASCAR track.                                                                                       thing can be swapped out in minutes,
                                                                                                                 and without any literal heavy lifting.”

       “In the past, virtual sets were used as a cost-                                                            Billy Steele, Senior News Editor, Engadget 17
        saving venture, but with new technology –
        specifically what we’re doing with the
        Unreal Engine – the level of realism that                                                    The same technology that was used to create
        you can achieve opens the doors to so                                                        the studio for NASCAR was used again in the
        much more. You’re not limited to a space,                                                    Women’s World Cup. This time, by recreating
        and you’re not limited to graphics to                                                        Paris landmarks, such as the Eiffel Tower, as
        convey story-lines during your shows.”                                                       well as stadium shots, it was possible to capture
                                                                                                     perspectives that would have otherwise been
        Zac Fields, Senior Vice President, FOX Sport 16                                              lost for audiences across the world. Branded on-
                                                                                                     air graphics were also dynamically updated and
                                                                                                     responded to data in real time.

                           Image courtesy of FOX Sports and Zero Density   Image courtesy of FOX Sports and Dekogon Studios

                                                                           16, 17.	Steele, B (2018) Fox Sports’ new virtual
                                                                                    studio runs on Unreal Engine, Engadget
AUTOMOTIVE                                                                    OTHER
AUDI SHOWROOM                                                                 THINGS
EXPERIENCE                                                                    WE
Audi’s latest digital and showroom configurator
was developed in house with Unreal Engine experts.
The latest iteration makes every vehicle totally
                                                                              LOVE
customisable across every variable and output
– from marketing materials to in-showroom cata-                               The FBI trains new recruits using ‘choose your own
logues. This also means that whenever anything on                             adventure’ style simulations created and automa-
the vehicle changes, for example, new headlights                              tically updated with game engines.
or new colour-ways, the Unreal Engine automatically
updates all files across all touchpoints.                                     HKS, a global architecture firm, uses game engines
                                                                              to bring sport stadiums – between 1.5 and 3 million
                                                                              square feet – to life for clients including structural

HARLEY-DAVIDSON                                                               details, lighting, shadows and reflections, and even
                                                                              thousands of fans.

Harley-Davidson, Theia Interactive and Autodesk
University teamed up to allow people to walk
around and interact with a virtual life-sized mot-
orcycle using the Unreal Engine and AR. Viewed
through an iPad, the AR demo let participants swap
between the vintage rusted Harley, which was
there in real life, and a fully-restored AR version
with near perfect visual realism.

                          Image courtesy of Audi      Image courtesy of HKS, Inc
GAME     IAIN    TAIT
ENGINES          DEREK

           46
          LUI

                     52
DON’T          MARC
  MAKE    WINKL-
GREAT     HOFER

                     56
  WORK          RYAN
PEOPLE    STAAKE

                     60
             DARREN
   DO     O’KELLY
          AND NEIL
          DAVIES
                     62
          ALISTAIR
              THOMP-
          SON
                     64
GREATEST HITS
REIMAGINED
IAIN TAIT
   –ECD, Wieden+Kennedy

We thought it might be interesting to take three
projects from the W+K archive and attempt to
reimagine them through the lens of real-time.
What would we have done differently and, more
importantly, what new creative opportunities
would emerge? Apologies to all of the people
behind all of these amazing projects for taking
liberties with your brilliance.

OLD SPICE –
RESPONSES
With a motion-captured Old Spice Guy and
a virtual bathroom, thousands, if not millions of
personalised responses could have been created.
Using machine learning each one could be
tailored to the recipient. And just imagine
how many people would have dusted off their
forgotten VR demo headsets to get into the
shower alongside the man your man could smell
like (if he had pores and wasn’t a 3D model).
HONDA –
TYPE R
When this came out people loved the fact that
solid craft and storytelling had been fused with
interactivity in a seamless way. Film geeks loved
it for its interactivity. Interactive geeks loved it
because it was so filmic. I’m not sure I’d try and
mess with this winning format too much. But two
things spring to mind.
    From a production and cost point of view it’s
interesting that once you’ve built one side of the
story, adding subsequent sides becomes comp-
aratively trivial with this new workflow. Swap
the car colour, swap the lighting, switch a bunch
of models (characters, cars, buildings, etc.), and
you’re away.
    Secondly, the original experience perhaps suf-
fered from a lack of portability. It only lived in one
place. Now we’d be able to publish it to myriad
platforms easily.
THREE –
PONY MIXER
When this little Pony moonwalked across our
screens to Fleetwood Mac, the world fell in love.
And millions of people went on to create their
own customised films via the Pony Mixer.
    Now we’d be able to make the personalised
versions as high quality as the TV, and have
literally millions more variations and options to
play with. We’d be able to make the Pony dance
in time with whatever it hears on your phone.
The Pony would be a moonwalking Instagram or
Snapchat Lens. There’d be digital out of home ads
with the pony moonwalking past local landmarks.
There’d be a living breathing moonwalking pony
in every Three store window. There’d be AR
ponies moonwalking wild.
    Basically: if you want a CGI character or
characters to slay in a multi-channel world, game
engines are your new jam.
W+K
                             How do you think real-time           What would be your dream
                             production will change your          real-time project?
                             work over the next year?             I would love to create an

BASEMENT
                             Between the ideas in my head         always-on news channel where
                             and a finished project, there’s      we respond to pop culture
                             always a huge chasm. Clients         immediately through virtual

EXPERIMENTS
                             might not get the vision.            characters made in the Unreal
                             Storyboards don’t do it justice.     Engine. Imagine Twitter and
                             And oh, what if that dog was         Instagram accounts where we
                             a lizard instead? The beauty of      never post text or flat images,
                             real-time production is that we      where a puppeteered news

DEREK LUI
 – Creative, W+K Basement
                             can direct, cast, and pace out
                             a film while we’re writing it. The
                             vision becomes more tangible.
                                                                  anchor can respond in real-
                                                                  time to followers.

                             Collaboration becomes easier
                            – people don’t just comment on
                             a script, they can pick up a
                             virtual camera and actually
                             explore the world.

                            How did you feel about the
                            experiments [MoCap, Head-
                            master] that we’ve done so
                            far this year?
                            I am obsessed with ‘God
                            mode’ games like SimCity,
                            Rollercoaster Tycoon and
                            more recently, Minecraft. They
                            satisfy hypothetical diabolical
                            scenarios in my head: what if
                            I unleashed a thunderstorm on
                            this hyper speed ferris wheel?
                            These real-time experiments
                            gave me the same controls,
                            but through the lens of writing
                            and art directing.
W+K BASEMENT EXPERIMENTS

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                                                                                                                                             Derek Pig Face Simulation

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                                                                                                                           Wondering how the world of real-time production
                                                                                                                           and game engines can transform your business
     Screenshot 2020-03-13 at 16.01.                                                       SPACE_ODDYSSEY17.jpg            or project? Or are you already      working in this
                                                                                                                                                            MOCAPSUIT_VRTEST007.jpg
                                                                                                                           space and think we might be able to make some
                                                                                                                           thing amazing together?
                                   scanassets.PNG
                                                                                                                               We are excited to talk to you and have a number
                                                                                                                           of partnership opportunities available to discuss.
                                                      SPACE_ODDYSSEY18.jpg
                                                                                                                               Visit wkbasement.com and start a conver-
                                                                                                                           sation. But, no pressure. If you’re not quite ready
                                                                                                                           to talk, follow W+K Basement on Instagram. We’ll
 tony-expression-v262907.png
                                                                                                                           stroke your eyeballs until you are.
                                              skeleton.png
                                                                            SPACE_ODDYSSEY19.jpg
FROM
                                       I started my career as a researcher in the field
                                       of architecture at The Bartlett UCL and TUIBK.
                                       I joined in the middle of the greatest trans-

BUILDINGS
                                       formation of the construction industry since the
                                       industrial revolution.
                                           Gone were the days of the architectural draw-

TO BRANDS
                                       ing board, instead everyone was talking about
                                       Building Information Modelling (BIM). Think of
                                       it as a malleable 3D model of a future building.
                                       Every party involved collaborates on the same
                                       model that lives in the cloud and is updated

MARC WINKLHOFER
– Real-time Specialist, W+K Basement
                                       in real time.
                                           If the client decides to increase the floor space
                                       by 10%, the BIM instantly calculates an updated
                                       cost estimate. Architects, urban planners and
                                       engineers immediately see the new shape of
                                       the building to re-evaluate aesthetic decisions,
                                       conformity with master planning and structural
                                       integrity and even on site construction workers
                                       (thanks to Augmented Reality powered by BIM) can
                                       see in real time how a change impacts their tasks.
                                           Large-scale building projects are often in
                                       development for over a decade costing billions
                                       of pounds and have a multitude of errors through
                                       miscommunication with drastic knock-on effects.
                                       In the UK, it’s estimated about 35% of a constr-
                                       uction budget is wasted on planning mistakes.
                                       That’s potentially hundreds of billions of pounds
                                       a year saved through adoption of BIM.
                                           So why isn’t everyone doing this? For all their
                                       potential, standard BIM solutions have limited
                                       aesthetic capabilities. The technical diagrams
                                       that a structural engineer needs are quite diff-
                                       erent from a stunning visualisation that wows
                                       stakeholders and customers.
                                           Game engines to the rescue!
                                           It’s now possible to import any 3D content
                                       into video game engines like the Unreal Engine
                                       and create photorealistic content in real time.
By combining BIM data and game engine rendering,                         have on businesses and propelled my interest in
live building information becomes inseparable                            their application beyond buildings.
from a spread in a glossy magazine. Clients                                 There’s a huge opportunity to take the lessons
love this, because rather than responding to ab-                         from this world, and apply them to how we build
stract cross-sections or photoshop mood-boards,                          advertising and brand experiences. By giving
they can literally walk around the final design                          the whole team access to more visual, malleable
before a single brick is laid. All with the re-                          and tangible assets, you can not only reduce
assurance that behind the scenes every technical                         miscommunication and costs; you can unleash
detail is 100% accurate.                                                 higher quality outputs across more channels
    Architecture opened my eyes to the trans-                            than ever before.
formational impact that these visual tools could

                                                   Scandinavian House courtesy
                                                   of www.3darchstuffs.com
Q&A
RYAN STAAKE
  – Director, Riff Raff Films

What excites you about real-time?     Maybe they’ll be shared exper-
I think the biggest advantage         iences we can explore and control
to real-time is that it allows the    together. There will definitely be
creation of spatial content that      much more of a spatial sense of
can transform to the use case         what the internet is, and what it
and device that it’s viewed on.       means to collaborate with people
View a piece on your phone and        online. As it currently is, it’s
it might live as AR on your table.    such a non-place. I also think the
View it in a VR headset and you’re    worlds of film and gaming will
potentially inside it. View it on a   merge more and more.
standard 2D screen like a laptop
and it might resemble something   What type of industry would
more conventional. In short,      benefit from real-time
the medium of real-time content   techniques? In what ways?
can gracefully morph to the       I sometimes wonder if humanity’s
context in which it’s viewed.     rampant desire for consumption
                                  could be slowed down thanks to
How is it transforming            real-time content. What if you can
storytelling?                     get the same appreciation from a
Just look at the gaming industry— 3D pair of shoes that you can from
games offer incredibly immersive, a new pair of real shoes?
rich and deep stories. Gamers are
much more invested in the arch    As this technology becomes
of the story as they have agency  mainstream and accessible, how
over the central characters.      do you think people will apply it?
To me this makes storytelling     I think we’re already seeing
for real-time a bit more of a     it normalise as the world has
collaboration between writers,    quickly embraced the creation
directors and the audience.       of AR face filters.

How do you think it will be used      You can take five 3D models to a
10 years in the future?               desert island, what do you pick?
There will be a Netflix of imm-       Cube, Sphere, Torus, Cone
ersive real-time experiences          and Cylinder—from these basic
that can be tuned to your tastes.     objects I shall make all objects!
Q&A
DARREN O’KELLY
AND NEIL DAVIES
  – Founders, Untold Studios

What excites you about real-time?    How would you explain real-time
Ideas are quickly transformed        production to an 8-year old?
into results. Camera moves, lens     Real-time production is like
choices and lighting can all be      having your own film set that
explored instantly, fast-tracking    you can move around, travel
the creative process and bre-        through and change instantly.
aking down traditional barriers.     You could have dinosaurs cau-
Real-time technology used on-set     sing mayhem in New York or
can be a game changer, allowing      create your own fairytale cloud
the director to frame up and         kingdom - the possibilities are
direct CG assets live.               endless and you are free to create
                                     whatever you can imagine!
Where do you see challenges?
The ultimate challenge is for        You can take five 3D models to a
real-time to replace the trad-       desert island, what do you pick?
itional workflow, and with           Years of industry experience have
technological advances hap-          taught us that any emergency
pening rapidly, challenges like      3D pack only needs: a human, a
hair, fur and fire are quickly       generic four-wheeled car, a flock
becoming a real-time reality.        of pigeons, and a 3D model of
                                     planet Earth.
How has it transformed
storytelling?
Once you’ve built your real-time
environment, a bit like building
a set, you are free to explore
endless storytelling possibilities
from a cinematic point of view.
Ideas and options can be
generated very quickly and to
a higher visual standard than
would otherwise be pos-
sible using traditional pre-vis.
Let’s start by explaining a little about Epic Games/
                                              Unreal Engine, and Tim Sweeney’s, vision of
                                              the future.
                                                   We’re very much orientated towards Unreal

4 BIG
                                              being the foundational tool for the next gener-
                                              ation of the internet. Think about it as the ability
                                              to move 3D content between different media

QUESTIONS
                                              and forms.
                                                   Essentially, that means you build a piece of
                                              software but you’re actually moving toward
                                              powering immersive, socially connected exper-
                                              iences. This ecosystem - or metaverse, as some

ALISTAIR THOMPSON
– Head of Innovation Lab London, Epic Games
                                              might call it - is a huge part of our belief system.
                                              You can only make something broader and better
                                              if lots of other creators are able to exist, co-exist,
                                              in that ecosystem collaboratively.
                                                  This approach to collaboration, to co-existing
                                              all together as creatives, means we are not
                                              chasing the short-term financial gains a lot of
                                              companies are. If we were motivated by money
                                              or fame, we’d have done something different
                                              ages ago!
                                                   We’re able to act like this because Tim is the
                                              controlling shareholder of a company with a
                                              vision and belief system that this is inevitable.
                                              That this sort of real-time based metaverse, for
                                              want of a better description, this is what will
                                              happen eventually. But, let’s try and do it in the
                                              correct way. This means, doing it with a sense
                                              of community, a sense of open source, not only
                                              supporting the big corporations but actually
                                              making sure it supports everyone.
                                                   I guess that comes from the original community
                                              vibe of the internet and gaming.
Can you talk a little more about gaming, and how         Taking a step back from this metaverse idea, what
that relates to broader culture? It’s often overl-       are some of the unexpected ways you’re seeing
ooked by our industry.                                   Unreal Engine being used?
     So, what has happened with the original spirit          Obviously our carbon footprint and the
of the internet is: social media, and how the            climate emergency is massive at the moment. It’s
internet has grown, has slightly skewed our reality.     exciting hearing from people who are using real-
The internet relies on text and messaging and it’s       time technology to host virtual concerts and make
all sort of fairly anonymous engagement. You’re          movies, for example, or ways of engaging with
not travelling anywhere, you’re just sort of being       people, without massive strain on the environment.
given information.                                           I’ve also seen it used to simulate the processing
     Whereas the gaming community is much                of pharmaceutical drugs, on a microscopic level,
more akin to how we normally live. People who            and they were doing that virtually across time zones.
aren’t gamers or have never gamed don’t think of             Headsets and virtual reality are used for
it this way. But those who are gamers get it imm-        training programs, or creating learning systems for
ediately – it’s actually just another form of a social   autonomous vehicles. A lot of work is happening
friendship group. You’re hanging out where you           around virtualised environments. You can’t send
want, you choose who your buddies are. And               cars out on to millions of miles of road, that’s just
importantly, you recognise and empathise with            not practical, so you virtualise that and use AI
those people. You’re engaged with them and their         within the context of the Unreal Engine to start to
avatars and now, their voice. Your empathy               learn all these things and react to the environment.
levels around voice are much higher than they                There’s also some exciting architectural and
are to text.                                             spatial projects happening, using lots of digital
    You pick and choose where you go and what            twinning of cities or spaces. There’s a fantastic
you see and what you do within your chosen               story of a guy at a major automotive company
timeframe. So, you don’t have to be subjected to         who basically was from a background of
the disinformation we have today. We’re hanging          computing and ended up working on the factory
out with ourselves, so the misinformation of today       floor. He could instantly see there were ways of
just doesn’t exist.                                      potentially increasing speed and efficiency of
    The way we’re using social media is not              how things were done. Instead of just thinking
really classic human interaction. It’s expansive,        about it, he went home, and re-built the factory
but also anonymous, unregulated. It’s not the            using Unreal. And he did it very quickly. He used
way humans are meant to be whereas hanging               what he’d built to simulate different sections of
out, chatting, being in the platforms, inviting          the factory and questioned what if we put this
your friends in, navigating together where you           here? What if we put that there? What if we
want to go, what you want to do, this is very            change this, would that reduce inefficiencies?
human. That’s what we hope the metaverse will                I guess finally, if you look at the two of the
eventually feel like too.                                biggest shows at the end of last year, Netflix
                                                         The Witcher was based on a game, and then The
                                                         Mandalorian, which launched Disney+, had 60%
                                                         of its effects done in Unreal. It was one of, if not
                                                         the, most successful TV series in America last
                                                         year. So you’re beginning to see all these things
                                                         change across the board.
Finally, let’s chat quickly about how Unreal and
real-time production will change advertising.          IF YOU KNOW
                                                       HOW TO MAKE
    Historically, agencies, and brands have mir-
rored each other. We’re all equally responsible
for this and there are a lot of people invested

                                                       CONTENT
in the traditional way of doing things and perf-
ecting things being done in a certain way. We’ve
segmented things. Someone is going to do your

                                                       LOOK GOOD,
online presence, someone is going to create
your TV commercial, someone else is going
to create an asset that lives here, but doesn’t

                                                       IF YOU KNOW
live there. It’s becoming inefficient. The world
isn’t like that. The world has changed dramatically.
There’s now far more fun to be had with assets

                                                       HOW TO
and content, things that can move across all
outlets. You should be able to generate assets
and create anything in CG and it can move from

                                                       CONSTRUCT
one area to another fairly seamlessly and not
be restricted by scopes, or delivery methods, or
where it’s being delivered.

                                                       A POWERFUL
    With Unreal, brands and agencies share
an advanced and open universal tool that’s
available at every level, whether you’re at home

                                                       STORYLINE,
in your bedroom or on a virtual set. It unlocks
the ability for everybody to create incredible
content that can reach anyone on any platform.

                                                       IF YOU KNOW
We’re shedding the restraints of segmentation
and unifying efforts to reach audiences wherever
they want to be, in ways they want to be reached.

                                                       HOW TO BUILD
Because, if you build something in real time, with
the highest level of craft, it can live everywhere.

                                                       A CAPTIVATING
                                                       BRAND WORLD,
                                                       THEN THIS IS
                                                       THE FUTURE.
RESOURCES                                         SOURCES                                             Things we read, listened to, and
                                                                                                      watched to help inform this issue.

                                                  Adobe (2019) Branded Content Survey                 Molla, R (2017) How Apple’s Iphone Changed
So you’ve made it to the end and you’re as                                                            The World: 10 Years In 10 Charts, Vox
excited about game engines as we are – great!     Alvarez, E (2018) With ‘Siren,’ Unreal Engine
                                                  Blurs The Line Between CGI And Reality, Engadget    Morin, D (2019) Unreal Engine Powers Ilm’s
If you want to learn more about how to build                                                          Vr Virtual Production Toolset On “Solo: A Star
and develop your own worlds here’s a list         Broadcast (2017) How Real-Time Game                 Wars Story”, Unreal Engine
of a few of our go-to resources and creators.     Engines Are Enhancing Production
                                                                                                      Neate, R (2020) Amazon Reaps
                                                  Buder, E (2017) Unreal Game Engine Could            $11,000-A-Second Coronavirus Lockdown
Brackeys                                          Change Vfx Forever, No Film School                  Bonanza, The Guardian
Game development tutorials on everything          Carmody, B (2016) Tony Robbins On The Next          Pimental, K (2018) The Future Group And
from Unity and programming to game design.        Big Disrupter That Changes The Very Fabric          The Weather Channel Create Lightning And
Uploads every Sunday.                             Of Your Business, Inc                               Tornadoes With Unreal Engine, Unreal Engine

https://www.youtube.com/user/Brackeys/            Cgicoffee (2018) Unity And Unreal Engine:           Plante, C (2018) Using ‘Fortnite’ To Train
                                                  Real-Time Rendering Vs Traditional 3DCG             The Next Generation Of Video Game
Kite & Lightning                                                                                      Developers, Inverse
                                                  Edison Trends (2019) Fortnite Maintains Lead
Virtual reality, gaming, experiments and demos.   Over Online Games                                   Quixel (2019) Rebirth: The Future
Who doesn’t love a dancing baby in real-time?                                                         Of Virtual Production
                                                  Epic Games And Forrester Consulting (2018)
https://www.youtube.com/user/kitelightning        Pushing The Boundaries Of Possibility In            Roettgers, J (2019) How Video-Game
                                                  Media And Entertainment                             Engines Help Create Visual Effects On
Maverick                                                                                              Movie Sets In Real Time, Variety
                                                  Failes, I (2020) ‘Run’ And Real-Time, Befores
Unreal and Unity development. We particularly     And Afters                                          Seymour, M (2018) Unreal Engine:
love the video on trees and buildings.                                                                What Is Virtual Production? [Podcast]
https://www.youtube.com/channel/                  Failes, I (2019) ‘The Lion King’ And ‘The
                                                  Mandalorian’s’ Jon Favreau Is All-In On Virtual     Seymour, M (2019) Unreal Engine: A New
UCgmX4icpN3HnOOwYtmyYz2w                          Production, Real-Time And Led Walls, Befores        Era Of Storytelling [Podcast]
                                                  And Afters
                                                                                                      Stassen, M (2020) Coronavirus Quarantine
Virtus Hub                                        Failes, I (2019) Virtual Production Explainer:      Appears To Be Driving A Global Tiktok
Game development, 2D and 3D courses               What It Is, And What It Could Mean For Your         Download Boom, Music Business Insider
with loads of free downloads and pathways         Project, Cartoon Brew
                                                                                                      Steele, B (2018) Fox Sports’ New Virtual
to choose from.                                   Forrester Consulting Thought Leadership             Studio Runs On Unreal Engine, Engadget
https://www.virtushub.com/                        Spotlight Commissioned By Epic Games
                                                  (2018) Real-Time Rendering Solutions:               Summers, N (2019) Inside The Virtual
                                                  Unlocking The Power Of Now                          Production Of ‘The Lion King’, Engadget
Quixel
As well as their great Medium blog, the Quixel    Fink, C (2017) Unity To Disrupt Film And            Takahashi, D (2013) The Making Of Pixar’s
                                                  TV Production, Forbes                               Latest Technological Marval, Venturebeat
YouTube channel is full of tutorials, how-tos
and displays of real-time brilliance.             Ipsos, (October 1, 2018) Penetration Rate Of        Webster, A (2020) Travis Scott’s First
https://medium.com/quixel-ab                      Apple Iphone In Great Britain From 1st Quarter      Fortnite Concert Was Surreal And Spectacular,
                                                  2011 To 3rd Quarter 2018, Statista, Statista Inc.   The Verge
https://www.youtube.com/user/quixelteddy
                                                  Jeffery, C (2019) Disney Uses Epic’s Unreal         Wilson, M (2017) This Crazy New Technology
                                                  Engine To Render Real-Time Sets In The              Transforms Movies Into Video Games,
                                                  Mandalorian, Tech Spot                              Fast Company

                                                  Molitch-Hou, M (2018) How Real-Time
                                                  Rendering Aims To Disrupt Engineering
A NOTE ON
W+K BASEMENT
W+K Basement is the Research and Development

                                                     2633-9919
department of Wieden+Kennedy London. We exist
to make things that bring to life the creative and
commercial potential of emerging technologies.
   We focus on opportunities that are available
today, and that have broad relevance across
multiple sectors.
   Once we’ve researched a topic, we build a net-
worked team of experts, makers and designers.
We brief them to create content, prototypes and
demos that make the opportunity tangible, under-
standable, and unputdownable.
   By bringing together the WHY (strategy) with
the WHAT and HOW (creative technology), we
aim to keep our work at the forefront of culture
and business.
   If you have a specific trend or technology
you think we should be exploring, or if you’re a
creative working in the field of new technology,
we’d love to hear from you: thebasement@wk.com

A very special thank you to Alistair Thompson
and the team at Epic Games for all their time,
inspiration, and especially the branded beer.

Thanks to Riff Raff Films, Untold Studios, and
Framestore (for generous loan of a MoCap suit).

To the best of our knowledge, all sources
and references used are correct and accurate
                                                     ISSN
at the time of writing.

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© Wieden+Kennedy 2020
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