THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
IT
        Professionals
        Australia

THE VIDEO
GAMING INDUSTRY
- addressing the challenges to create a fairer,
more sustainable industry

                                                  PAGE 1
THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
Copyright© 2021 Professionals Australia
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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
CONTENTS
WORKING TOGETHER TO MAKE THE INDUSTRY FAIRER -
                                                            4
WHERE TO START?

HOW IS THE VIDEO GAMING INDUSTRY STRUCTURED?                5

 SIZE AND EMPLOYMENT STATUS OF WORKFORCE                    5

 BULK OF GAMING STUDIOS                                     5

 GOVERNMENT SUPPORT                                         5

 ROLES THAT MAKE UP THE GAMING INDUSTRY                     6

 SIZE OF THE AUSTRALIAN INDUSTRY COMPARED INTERNATIONALLY   6

 GLOBAL VALUE OF INDUSTRY                                   6

WHAT ARE THE KEY WORKFORCE ISSUES?                          7

 WORKERS UNDERPAID - NOT PAID EVEN MINIMUM AWARD RATES      7

 SHAM CONTRACTS                                             7

 LACK OF JOB SECURITY                                       7

 GRADUATE SUPPLY VS DEMAND                                  7

 EXCESSIVE OVERTIME - UP TO 100-HOUR WEEKS                  7

 BURNOUT AND OVERWORK - "CHURN AND BURN"                    7

 ON THE SPOT SACKINGS                                       7

 NO PROTECTION FOR WORKERS WHEN STUDIOS FAIL                7

 LACK OF GENDER DIVERSITY                                   8

   UNDER-REPRESENTATION                                     8

   SEXUAL HARASSMENT                                        8

   GENDER-BASED VIOLENCE IN GAMING                          8

   GENDER-BASED ONLINE HATE AND TROLLING                    8

 LACK OF BUSINESS MANAGEMENT SKILLS                         8

WHERE DOES PROFESSIONALS AUSTRALIA FIT IN?                  9

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
WORKING TOGETHER
         TO MAKE THE INDUSTRY
         FAIRER - WHERE TO START?
         The video game industry is growing every year, and globally
         video game sales account for more revenue than film tickets
         and music sales combined (even before the COVID-19
         pandemic).
         North America, Europe, and North-East Asia are the centres of the industry. Australia
         had a large video game industry that collapsed during the global financial crisis around
         2007/8 and is slowly being rebuilt.

         The industry suffers from extensive worker exploitation and needs to be unionised.

         This brief issues paper aims to give an overview of the industry and the issues that
         impact the gaming industry workforce. It can form the basis for an action plan to make
         the industry fairer and more sustainable.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
HOW IS THE VIDEO GAMING
INDUSTRY STRUCTURED?
SIZE AND EMPLOYMENT STATUS
OF WORKFORCE
Roughly 1,300 full-time-equivalent workers are employed in
game development in Australia - around 900 full-time equivalent
employees - but loads of contractors and freelancers - so around
600 full-time employees.

A reduction in the size of the Australian industry further to the
GFC (2007/8) and the number of people employed in it means
there is a potential over-supply of graduates in interactive
games development.

BULK OF GAMING STUDIOS
Melbourne is the centre of the industry, followed by Sydney. The
largest studios include:

• Wargaming (NSW) - 90 workers
• Sledgehammer (Vic) - 70 workers
• League of Geeks (Vic) - 50 workers
• EA Fire Monkeys (Vic) - 50 workers
• Zero Latency VR (Vic) - 50 workers
• Mighty Kingdom (SA) - 50 workers
• Gameloft (QLD) - 50 workers
• Big Ant Studios (Vic) - 40 workers
• Immutable (NSW) - 40 workers

Most game studios have fewer than ten employees. These
studios produce “indie” games or act as contractors for larger
game companies. Small studios are occasionally extremely
profitable - e.g. Melbourne studio House House is made up of
just four people and produced the hit “Untitled Goose Game”
which sold over a million copies.

GOVERNMENT SUPPORT
Government support for the industry is inconsistent. Some
states like NSW provide no financial support and other states
like Victoria subsidise game development from funds previously
reserved for film and television.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
$77B
         ROLES THAT MAKE UP THE GAMING
         INDUSTRY
         As well as game developers and game designers, there are journalists, e-sports
         professionals, PR and Marketing people and streamers and Youtubers.
                                                                                                     2014 INTERACTIVE
         SIZE OF THE AUSTRALIAN INDUSTRY                                                             GAMING INDUSTRY
         COMPARED INTERNATIONALLY                                                                          VALUE

                                                                                                     $96B
         Australia’s video game development industry is small compared to the world’s largest
         industries, which, in order of size, are in the United States of America, Japan and
         Canada.

         GLOBAL VALUE OF INDUSTRY
         IGEA (Interactive Games & Entertainment Association - the peak industry association         2018 INTERACTIVE
         representing the voice of Australian and New Zealand companies in the computer and          GAMING INDUSTRY
         video games industry) - cited an estimate that placed the global value of the interactive
         game industry in 2014 at approximately US$77 billion. According to IGEA, the same
                                                                                                           VALUE
         research forecasted that the value of the industry would grow to US$96 billion by 2018.
         The GDAA (Game Developers’ Association of Australia) estimates the annual growth
         rate for the industry as almost 10 per cent.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
WHAT ARE THE KEY
WORKFORCE ISSUES?

WORKERS                                   SHAM CONTRACTS                               LACK OF JOB
UNDERPAID - NOT                                                                        SECURITY
                                          Game developers who are not salaried
PAID EVEN MINIMUM                         employees live contract to contract.
                                                                                       Disparity in job security across game
AWARD RATES                               Many freelancers and contractors have
                                                                                       worker roles, with developers and artists
                                          no rights with one-sided unfair contracts.
                                                                                       generally safe while quality assurance
In Australia there are many more          Many workers report accepting sham
                                                                                       testers and event organisers are laid off
workers with game design qualifications   contracts. There is no conversion of
                                                                                       as needed - need fairer hiring practices.
or an interest in the industry than       contractors to employees after a period
there are jobs available, leading to      of time - need to set hourly wage floors
workers accepting poor conditions and     - have national rates cards and agreed
underpayment. One in five directly        contract template accepted by industry
employed workers are paid below Award     and contractors to avoid race to the
rates - need steady and fair wages.       bottom.

GRADUATE SUPPLY                           EXCESSIVE OVERTIME                           BURNOUT AND
VS DEMAND                                 - UP TO 100-HOUR                             OVERWORK -
                                          WEEKS                                        “CHURN AND BURN”
Competition for jobs after graduation
with many graduates forced to work
                                          Excessive unpaid overtime is standard        Many employers have a culture of
as low-paid interns. Lack of jobs also
                                          in the industry to ship games on time.       “crunch”, meaning extended periods of
encourages graduates to seek jobs
                                          Workers forced to deliver content in         long hours - studio managers must be
overseas.
                                          unrealistic timeframes.                      forced to have realistic deadlines.

ON THE SPOT                               NO PROTECTION FOR
SACKINGS                                  WORKERS WHEN
                                          STUDIOS FAIL
Contractors with no unfair dismissal
rights.                                   The collapse of unsustainable studios
                                          with unpaid wages outstanding is not
                                          uncommon in the industry.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
LACK OF GENDER DIVERSITY                                        LACK OF BUSINESS
                                                                         MANAGEMENT SKILLS
         UNDER-REPRESENTATION
                                                                         Gaming startups need more than good game development
         The under-representation of women in gaming industry is         skills - also need product development, marketing and general
         serious and unacceptable. According to the ABS, at the end      business management skills.
         of June 2012 only 8.7 per cent of the digital game developer
         workforce was female (ABS, Film, television and digital games
         2011–12, cat. 8679.0, June 2013).

         While women are around 50% of players, they are severely
         under-represented in games creation and design.

         SEXUAL HARASSMENT

         Some game studios have covered up sexual harassment and
         assault in the workplace. Emma Kinema in the USA helped to
         organize the May 2019 walkout at Riot Games over its handling
         of sex discrimination.

         GENDER-BASED VIOLENCE IN GAMING

         There are serious problems with gender-based violence in
         video-gaming.

         GENDER-BASED ONLINE HATE AND TROLLING

         Online trolling of women gamers/game developers/players is a
         major problem.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
WHERE DOES
PROFESSIONALS
AUSTRALIA FIT IN?
ABOUT PROFESSIONALS AUSTRALIA

Professionals Australia (formerly the Association of Professional Engineers, Scientists
and Managers, Australia) represents over 23,000 professionals from across the
STEM professions including engineers, scientists, managers, veterinarians, surveyors,
information technology professionals and pharmacists throughout Australia.

Professionals Australia members are employed across all sectors of the Australian
economy. This includes all tiers of government and in a diverse range of industries
throughout the private and public sectors including Roads, Rail, Water, Electricity,
Information Technology, Telecommunications, Consulting Services, Laboratories,
Research, Surveying, Construction, Retail Pharmacy, Mining, Oil, Collieries and
Manufacturing.

Workers involved in game production can join Professionals Australia under our
current rules. Workers are eligible to join Professionals Australia if they have a
minimum 3-year IT degree or are employed or usually employed in a professional
position which requires the exercise of professional skill, knowledge or expertise …
as defined in the Australian Standard Classification of Occupations First Edition Major
Groups 2 (2707-11 to 2707-25).

GAME WORKERS UNITE

Game Workers Unite’s aim is to build a unionised game industry - a single union for all
developers, including programmers, artists, designers, and producers, with subgroups
within the union representing disciplines. In Australia, where the industry is smaller,
Game Workers Unite wants to include e-sports professionals and marketing staff as
well. It is part of a global organisation aiming to unite gaming workers.

Professionals Australia is committed to working with GWU to help unionise the video
gaming industry.

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THE VIDEO GAMING INDUSTRY - IT Professionals Australia - addressing the challenges to create a fairer, more sustainable industry
IT
                Professionals
                Australia

THE VIDEO
GAMING INDUSTRY
- addressing the challenges to create a fairer,
more sustainable industry

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Victoria, 3003, Australia

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GPO Box 1272, Melbourne
Victoria 3001, Australia

TELEPHONE
1300 273 762

EMAIL
itpa@professionalsaustralia.org.au

WEB
www.professionalsaustralia.org.au/information-technology
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