Welcome To The Jersey Shore APA 9-ball Fall 2011 Money Tournament

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Welcome
To The Jersey Shore APA 9-ball Fall 2011
          Money Tournament

                    Captain Information Packet
      Date: February 11 & 12, 2012
Captain Meeting 1st Round Saturday, 2:20pm
      (Teams who have a bye do not have to be at event until Sunday)

Captain Meeting 2nd Round Sunday, 10:20am

                     Location: Player Club
               613 Hope Road, Eatontown, NJ 07724
                         (732) 542-1332

        Refer to the tournament chart for your start time
Important – Please Read
All Captains:

Congratulations on qualifying for the Fall 2011 Money Tournament!

Only the players on your team when you completed the Fall session are eligible to play in
the Money Tournament. The Money Tournament is an extension of the Fall session, just
like the end-of-session playoffs. If you have replaced some of your players or have new
APA members on your team in the current session, they are not eligible to participate in
the Money Tournament.

Each player must have a minimum of 4 matches played during the Fall season to be eligible for
this tournament.

Good Luck and Good Shooting!

Dawn Hopkins
APA League Operator
Tournament Schedule

                                          9-Ball:

Day                      Round                    Start Time               Must Be On-Site By
Saturday                 1                        2:30pm                   2:15pm
Sunday                   2                        10:30am                  10:15am
Sunday                   3                        2:30pm                   2:15pm

Match will be forfeited 15 minutes after match is called. The tournament director will
determine the official forfeit time. DO NOT LEAVE THE TOURNAMENT SITE
BETWEEN MATCHES WITHOUT NOTIFYING THE TOURNAMENT DESK.

Sudden death will be called after 3 hours after match start time. All un-played matches are then
double points.

Continuous Play: When a match is finished, teams should be ready to put up the next
player and start immediately. No breaks allowed between matches. If players are on-deck
and they want to take a break, they should do so early enough so they can be back
BEFORE the prior match completes.

No Slow Play: Players should allow no more than 30 seconds between each shot. Slow play
could result in a ball-in-hand foul or loss of game.

Please note that matches starting 30 minutes or more past their scheduled time may be
required to play the first two matches simultaneously on two different tables (at
tournament director’s discretion).
Money Tournament Rules
1. Players on the Watch List: Any player with a „W‟ by his or her name must have an
   observer present before the start of the match. Team captains are responsible for
   notifying the tournament director BEFORE that player starts their match.
2. Declaring Players: Once a player has been declared by both teams in a match, the
   players cannot be changed unless a 23 rule or originality rule is in jeopardy.
3. Ghost Player: You are NOT allowed to use the “ghost player” rule in the Money
   Tournament.
4. Checking IDs: All players must have a current, certified picture ID. Prior to the lag for
   each match, players have the right to request ID for their opponent. If the player does not
   have ID at that time, the team will forfeit that individual match, and that player without
   ID will not be eligible to play for the remainder of that match. The opponent (who
   requested the ID) remains eligible to play later in that match. If ID is not requested prior
   to the match, but during the match, and the player‟s identity becomes questionable, both
   players must finish the current game, and then ask for a tournament official to verify the
   opponent‟s ID before continuing.
5. Coaching: A player may receive only one coach (time-out) per game. If the coach,
   captain, or any member of the team suggests a time-out to the player, the time-out must
   be taken. Mark all time-outs with a „T‟ on your score sheet. Coaches may place the cue
   ball for the player in a ball-in-hand situation during a coaching time-out. If the player or
   the coach fouls in the process of placing the cue ball, it will be ball-in-hand for the
   opponent. Coaches may not mark the playing surface of the table, or guide the shooter‟s
   cue. The coach must leave the playing area before the shooter attempts the shot. Only
   the captain or an eligible player on your team may act as coach.
6. Common Players: When players qualify on more than one team, the following rules
   will apply:
       a. If all players on both teams are common, but one team has an extra player, the
           team with the extra player automatically advances.
       b. When teams have both common and uncommon players, matches will be
           determined by an odd number of matches between the uncommon players.
           Common players would advance with the winners of the match. If the team
           captain is a common player, he or she is not allowed to decide who plays who. In
           that case, the player selection is to be made by uncommon players.
7. Skill Levels: The APA is the sole judge of a player‟s ability, and may at any time raise
   or lower a player‟s skill level. It is especially important that the skill level at which you
   participate in this event reflects your true ability according to the national rules and
   standards. This is your responsibility. You are advised by the APA to make certain that
   you and your teammates fully understand and conscientiously follow all of the rules and
   standards. If you feel that you or one of your teammates is playing at a level above
   the level he qualified with, it is your responsibility to discuss this with the league
   office prior to the start of play, so that the player can be adjusted accordingly.
8. Forfeit Times: Forfeits will be awarded 15 minutes after a match has been called.
   Every effort will be made to locate the team before a forfeit is declared, however it is the
   team‟s responsibility to be on-site and available when their match is called. The
   tournament director will determine the match times and when a forfeit is official.
9. Team Disqualification Procedure: If higher level tournament play is to be truly
    meaningful and rewarding, then those who play below their true ability must be
    penalized. The league operators will review the performance of the teams and players
    throughout the tournament and make skill level adjustments as necessary. The league
    operators will investigate complaints and review elevated skill levels to determine the
    eligibility status of the team(s) involved. This is one of the few tournaments where the
    league operator gets to actually see the player‟s ability.
         a. Teams may be disqualified at any time during or after tournament play if the
             league operator concludes that the team members have, without justification,
             played below their true ability. It is up to the disqualified team to provide an
             explanation or justification for elevated skill levels.
         b. In order to conduct a fair and equal tournament for all APA players, the
             APA must ensure that all participants are playing at skill levels that reflect
             their true ability. Handicap manipulation compromises the fairness and
             integrity of the league and will not be tolerated. Accordingly, the APA may
             disqualify any team if, in the APA‟s sole judgment and absolute discretion, one or
             more of its players are deemed by the APA to be playing at a skill level below
             their true ability. This determination is necessarily subjective and will be based
             on the experience of the tournament official. The APA is the sole judge of a
             player‟s ability and all decisions are final. Disqualification will mean forfeiture
             of all titles, awards, prize money, and a possible suspension from the league.
10. Sudden Death 8-Ball Format: This format will be implemented 3 hours and 45 minutes
    into the match, if the teams have not already started their 5th match. All un-played
    matches from this point forward will be a 1 game race. When the sudden death format is
    used, all other league rules apply to player selection. All players are asked to help keep
    to the schedule by being ready when their match is called, and by observing the „Match
    Time Guidelines‟ enclosed. Any player who has been involved in a sudden death match
    will be marked with a „#‟ on their score sheet. Subsequent matches for these teams will
    be closely monitored by a tournament official for any slow play.
11. Sudden Death 9-Ball Format: This format will be implemented 3 hours into the match,
    if the teams have not already started their 5th match. All un-played matches from this
    point forward will have each object ball pocketed worth double (2 points for a regular
    ball, and 4 points for the 9-ball). All other sudden death rules apply as mentioned above.
12. Scorekeeping 8-Ball: Score sheets must be kept by a member of both teams or by an
    official scorekeeper. Once one team has won 3 games, the match is over. Do not finish
    out any un-played games. Please make sure you mark all break-and-runs, and 8-on-the-
    break. Score sheets must be signed and turned into the control table to receive credit for
    match wins. Refusal to sign a score sheet does not affect any match protests. It is the
    responsibility of the winning team to make sure the control table receives the proper
    score sheets.
13. Scorekeeping 9-Ball: Score sheets must be kept by a member of both teams or by an
    official scorekeeper. Once one team has reached 51 points, or 50 points with 3 match
    wins, the match is over. Do not finish out that individual match. Simply mark that match
    as „Not Finished‟. Please make sure you mark all balls pocketed, dead balls, break-and-
    runs, and 9-on-the-breaks. Score sheets must be signed and turned into the control table
    to receive credit for match wins. Refusal to sign a score sheet does not affect any match
    protests. It is the responsibility of the winning team to make sure the control table
    receives the proper score sheets.

14. 8-Ball: MARK YOUR POCKET!!! Teams are required to mark the pocket for the
    8-ball. Do not mark the pocket with chalk.

15. Defensive Shots: Teams are required to mark defensive shots. If it is determined that a
    team is not marking defensive shots, the tournament director may place the entire team
    on watch and possibly raise some players.

16. Senior Players (9-Ball Only): Only 2 senior skill level players may play in any given
    team match. Senior skill level players are those players who have a skill level of 6 or
    higher.

17. Protests: All protests must be made to the league operators in a calm and professional
    manner by the team captain. There is a $25 filing fee for any protest, which is
    refundable if the team wins the protest. Any team / player disrupting the tournament,
    causing a scene, or causing other problems at or around the tournament site will lose the
    right for a protest and may be asked to leave. The league operator will resolve all issues
    on the spot. The APA is the highest authority, and any decisions will be final.
        a. Two common violations of good sportsmanship are conceding an unfinished
            game and undoing a cue stick during play. Both forms of conduct are frowned
            upon by professionals, and should be eliminated from amateur play. All players
            are asked to allow opponents to finish the game before racking the balls or
            undoing your cue.
        b. Another violation concerns fouls. A foul is a foul and should be observed as
            such. Occasionally a player feels that a foul is only a foul if he gets caught. This
            is not the case. Professional players call fouls on themselves. Likewise, good
            sportsmanship in the amateur ranks requires a player to admit a mistake and
            inform their opponent when they have fouled. However, it is ultimately each
            player‟s responsibility to protect himself or herself, so please pay attention to the
            match.
18. Don’t Root Against The Other Team: It is okay and encouraged for you to root for
    your team during a match. Out of courtesy to the other team, please do not root against
    the other team out loud.
19. Cell Phones / Ear Pieces: Cell phones may NOT be used by any player in a match.
    Team members not currently playing may only use their cell phones if they leave the
    match site. Absolutely no ear pieces are allowed during play. This includes, but is not
    limited to, iPods, blue tooth devices, etc.
20. Handicap Reviews: If anyone wants their skill level reviewed prior to the tournament,
    all requests must be called to 888-732-4802 or emailed to
    dawnhopkins@jerseyshoreapa.com, and received by league office no later than the
    Thursday before the tournament. Any handicap reviews received after that will be done
    as time permits. ABSOLUTELY NO HANDICAPS WILL BE DISCUSSED
    VERBALLY AT THE TOURNAMENT. ANY PLAYER VERBALLY
    COMPLAINING ABOUT THEIR OPPONENT‟S HANDICAP WHILE THAT
    PLAYER‟S MATCH IS IN PROGRESS WILL BE CONSIDERED SHARKING AND
    MAY BE ASKED TO LEAVE THE TOURNAMENT SITE FOR THE REMAINDER
    OF THE TOURNAMENT.
21. Dress Code: Players may wear whatever they want, but clothing with offensive pictures
    or words will not be allowed. Captains are responsible for making sure their players
    adhere to this rule. Any player who, in the tournament director‟s opinion, is in violation
    of this rule, will be asked to leave the tournament site immediately, even if that player is
    in the middle of a match or about to play a match. If the player is the in the middle of a
    match, that match will be forfeited.
22. All general APA rules apply. Please review your team manual. All rules in the team
    manual will be enforced, even if they are not specifically mentioned above.

                Good Luck & Good Shooting
RULES OF CONDUCT
The APA has established and will strictly enforce the following conduct rules for Higher Level
Tournament play:

   1. No loud, abusive or profane language will be tolerated at this tournament. You are in the
      League to have a good time and to enjoy some friendly competition. If you experience a
      problem, one of the tournament officials will address it; simply bring the matter to our
      attention. Remember that in each situation the ruling will favor one side against the other
      side, and it is required that each team or player accept official rulings without causing a
      scene.
   2. Unsportsmanlike conduct directed to the opposing player, team, or tournament official is
      not allowed.
   3. Anyone involved in an incident that includes either physical abuse or the throwing of an
      item in a dangerous manner will be disqualified immediately, and required to leave the
      tournament premises.
   4. Hitting a cue against the table, wall, floor, etc., or recklessly swinging a cue will not be
      allowed.
   5. Abusive behavior directed to the Tournament Director or any of his/her designates will
      not be tolerated.
   6. Excessively slow play will not be tolerated. You will be warned before any penalty
      occurs.
   7. Openly complaining (by any player on the team) about a player‟s skill level while that
      player is in the middle of a match will be considered sharking and will not be tolerated.

The penalties for violating any of the categories detailed above are as follows:

     A warning may or may not be given, depending upon the severity of the situation.

Penalty Level 1    Your opponent will be given ball-in-hand. If the player is still shooting, or
                   already has ball-in-hand, then that player will be allowed to shoot until
                   missing, and then be given ball-in-hand again. Please note that this may
                   carry over from one game to the next.
Penalty Level 2    Your opponent will be granted the game. In 9-Ball, your opponent will be
                   granted the game, along with points for all balls remaining on the table.
Penalty Level 3    Your opponent will be granted the match.
Penalty Level 4    Your team will be disqualified from the tournament.

Please note that if the violation or disturbance that caused the initial penalty level to be
levied does not cease, the Tournament Director and/or designated assistant has the right to
go from one penalty level to the next penalty level immediately. In addition, the
Tournament Director and/or designated assistant has the right to skip a penalty level and
go immediately to a higher level if the situation warrants it.
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