ELECTRONICS AND MEDIA TECHNOLOGY - Karunya Institute of ...

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ELECTRONICS AND
    MEDIA
 TECHNOLOGY
LIST OF SUBJECTS

  Code                                  Title of the Subject   Credits
14MT2001   Script Writing and Video Production                  3:0:0
14MT2002   Digital Compositing                                  3:1:0
14MT2003   Audio Engineering                                    3:0:0
14MT2004   Audio Engineering and Production Lab                 0:0:2
14MT2005   Graphics and Animation                               3:0:0
14MT2006   Graphics and Animation Lab                           0:0:2
14MT2007   Web Designing                                        3:0:0
14MT2008   Advertising                                          3:0:0
14MT2009   Introduction to 3D Animation                         3:0:0
14MT2010   Digital Photography                                  3:0:0
14MT2011   Media Laws and Ethics                                3:0:0
14MT2012   Photography Lab                                      0:0:2
14MT2013   Light and Colors                                     3:0:0
14MT2014   Visual Arts Lab                                      0:0:2
14MT2015   Video Editing                                        3:0:0
14MT2016   Principles Of Cinematography                         3:0:0
14MT2017   Digital Color Correction                             3:0:0
14MT2018   Digital TV and Digital Video Engineering             3:0:0
14MT2019   Video Compression Techniques                         3:0:0
14MT2020   Digital Video Processing                             3:0:0
14MT2021   Satellite Broadcasting                               3:0:0
14MT2022   Video Production Lab                                 0:0:2
14MT2023   Video Post Production Lab                            0:0:2
14MT2024   Visual Effects Lab                                   0:0:2
14MT2025   Introduction to Digital Audio                        3:0:0
14MT2026   Audio Sampling and Synthesis                         3:0:0
14MT2027   Digital Music                                        3:0:0
14MT2028   Computer Based Music Production                      3:0:0
14MT2029   Studio Acoustics                                     3:0:0
14MT2030   Audio Program Production                             3:0:0
14MT2031   Advanced Audio Technologies                          3:0:0
14MT2032   Post Production Techniques in Audio                  3:0:0
14MT2033   Digital Audio Effects                                3:0:0
14MT2034   Audio Signal Processing                              3:0:0
14MT2035   Computer Based Music Production Lab                  0:0:2
14MT2036   Audio Post Production Lab                            0:0:2
14MT2037   Live Sound Reinforcement Lab                         0:0:2
14MT2038   Computer Animation                                   3:0:0
14MT2039   3D Modeling and Texturing                            3:0:0
14MT2040   3D Lighting                                          3:0:0
14MT2041   3D Video And Graphics                                3:0:0
14MT2042   Rendering Techniques                                 3:0:0
14MT2043   Motion Capture                                       3:0:0
14MT2044   Computer Animation Algorithms                        3:0:0
14MT2045   3D Animation Lab                                     0:0:2
14MT2046   2D Animation Lab                                     0:0:2
14MT2047   Java 2D/3D Based Computer Graphics Lab               0:0:2
14MT2048   3D Modeling and Texturing Lab                        0:0:2
14MT2049   Game Art                                             3:0:0
14MT2050   2D Game Design                                       3:0:0
14MT2051   3D Game Design                                       3:0:0

   2014 Department of Electronics and Media Technology
14MT2052   Game Programming                              3:0:0
14MT2053   Online Gaming                                 3:0:0
14MT2054   Game Engine                                   3:0:0
14MT2055   Dynamics for Game Developers                  3:0:0
14MT2056   3D Game Development                           3:0:0
14MT2057   2D Game Design Lab                            0:0:2
14MT2058   3D Game Design Lab                            0:0:2
14MT2059   Mobile Gaming Lab                             0:0:2
14VC2001   History of art and design                     3:0:0
14VC2002    Media Orientation Lab                        0:0:1
14VC2003   Media and Communication                       3:0:0
14VC2004   Film Structure and Emotion System             3:0:0
14VC2005   Sound: Theory and Production                  3:0:0
14VC2006   Basic Computers                               3:0:0
14VC2007   Typography                                    3:0:0
14VC2008   Typography lab                                0:0:2
14VC2009   Introduction to Animation                     3:0:0
14VC2010   Visual Arts lab - I                           0:0:4
14VC2011   Visual Arts lab - II (Animatics)              0:0:2
14VC2012   Stop motion Animation                         0:0:2
14VC2013   Principles and Techniques of Design           2:0:0
14VC2014   Photography basics                            3:0:0
14VC2015   Screenplay and Script writing                 3:0:0
14VC2016   Digital Photography - 1                       0:0:2
14VC2017   Visual effects for Animation                  3:0:0
14VC2018   Form and Colors                               3:0:0
14VC2019   Elements of film and video                    3:0:0
14VC2020   Creative photography techniques               3:0:0
14VC2021   Lens, light and colors                        3:0:0
14VC2022   Types of Animation                            3:0:0
14VC2023   Advertising                                   3:0:0
14VC2024   TV Program Production                         3:0:0
14VC2025   Digital photography-II                        0:0:2
14VC2026   Layout and Story boarding for Animation       3:0:0
14VC2027   2D Animation techniques                       3:0:0
14VC2028   Editing techniques                            3:0:0
14VC2029   Illustration Lab                              0:0:2
14VC2030   Video production lab                           0:0:2
14VC2031   Video post production lab                      0:0:2
14VC2032   Photography Lighting Lab                       0:0:1
14VC2033   3D Animation Software                          3:0:0
14VC2034   3D animation Tools and Application             3:0:0
14VC2035   Creative suite Lab-I                           0:0:2
14VC2036   Principles of Animation                        3:0:0
14VC2037   Sound for Animation                            3:0:0
14VC2038   Visual Effects for Animation                   3:0:0

   2014 Department of Electronics and Media Technology
14VC2039   Animation in Advertising                           3:0:0
14VC2040   2D Animation Production                            3:0:0
14VC2041   Lighting and Texturing                             3:0:0
14VC2042   Rendering techniques                               3:0:0
14VC2043   3D modeling                                        3:0:0
14VC2044   3D Animation lab                                   0:0:2
14VC2045   2D Animation lab                                   0:0:2
14VC2046   Cinematography                                     3:0:0
14VC2047   Film appreciation                                  3:0:0
14VC2048   Performing Art                                     3:0:0
14VC2049   Types of photography                               3:0:0
14VC2050   Live Sound                                         3:0:0
14VC2051   Writing Directing and Producing Documentary film   3:0:0
14VC2052   Indian Culture and Liberal Arts                    3:0:0
14VC2053   Film Techniques and Aesthetics                     3:0:0
14VC2054   Lighting for Digital video                         3:0:0
14VC2055   Visual effects                                     3:0:0
14VC2056   Direction                                          3:0:0
14VC2057   Vfx lab                                            0:0:2
14VC2058   TV production Lab                                  0:0:1
14VC2059   Sound in Media                                     3:0:0
14VC2060   Introduction to Sound Design                       3:0:0
14VC2061   Voice in Cinema                                    3:0:0
14VC2062   Radio ProgramProduction                            3:0:0
14VC2063   Sound for Interactive Media                        3:0:0
14VC2064   Sound Effects and Foley                            3:0:0
14VC2065   Music for Motion Picture                           3:0:0
14VC2066   Basic Acoustics                                    3:0:0
14VC2067   Audio post production techniques lab               0:0:2
14VC2068   Audio for video lab                                0:0:4
14VC2069   Visual Design and Culture                          3:0:0
14VC2070   Ergonomics                                          3:0:0
14VC2071   Photo Journalism                                    3:0:0
14VC2072   Travel photography                                  3:0:0
14VC2073   Macro photography                                   3:0:0
14VC2074   Fashion and Wedding photography                    0:0:2
14VC2075   Set and Costume for Photography                    3:0:0
14VC2076   Advertising photography lab                        0:0:2
14VC2077   Composition                                        0:0:2
14VC2078   Outdoor Photography Techniques                     3:0:0
14VC2079   Portrait Photography lab                           0:0:2
14VC2080   Photo documentation lab                            0:0:2
14VC2081   Digital image manipulation lab                     0:0:4
14VC2082   Photography lighting Techniques lab                0:0:1

   2014 Department of Electronics and Media Technology
14VC2083        Advanced Typography                                                              3:0:0
   14VC2084        Communication Design                                                             3:0:0
   14VC2085        Package Designing lab                                                           0:0:2
   14VC2086        Graphic Design                                                                   3:0:0
   14VC2087        Visual arts and principles of design                                             3:0:0
   14VC2088        Printing Technology                                                              3:0:0
   14VC2089        Composition lab                                                                 0:0:2
   14VC2090        Interactive design                                                               3:0:0
   14VC2091        Print production                                                                 3:0:0
   14VC2092        Advertising Production lab                                                       0:0:2
   14VC2093        Creative suite lab-II                                                            0:0:2
   14VC2094        Design and Animation lab                                                         0:0:1
   14VC3001        3D Video and Graphics                                                            3:0:0
   14VC3002        Research Methodology                                                             3:0:0
   14VC3003        Marketing Management                                                             3:0:0
   14VC3004        Principles of Cinematography                                                     3:0:0
   14VC3005        Lighting Techniques                                                              3:0:0
   14VC3006        Media Culture and Communication                                                  3:0:0
   14VC3007        Research Methodology Lab                                                         0:0:2
   14VC3008        Cinematography Lab                                                               0:0:2
   14VC3009        Ad Film Making Lab                                                               0:0:2
   14VC3010        Event and Media Management                                                       3:0:0
   14VC3011        Authoring and Virtual Reality                                                    3:0:0
   14VC3012        Documentary Production                                                           3:0:0
   14VC3013        Sportscasting                                                                    3:0:0
   14VC3014        Advanced Animation                                                               3:0:0
   14VC3015        Social Marketing                                                                 3:0:0
   14VC3016        Documentary Film Lab                                                             0:0:2
   14VC3017        Digital Music Production Lab                                                     0:0:2
   14VC3018        Lighting and Production Design Lab                                               0:0:2

                        14MT2001 SCRIPT WRITING AND VIDEO PRODUCTION
Credits: 3:0:0

Course Objective:
       To do detailed study on script writing.
       To do detailed study on video production.
       To understand and deploy an efficient setup for Video Production.

Course Outcome:
       Students will gain comprehensive knowledge about video production.
       Student will be able write good quality scripts.
        Students will be able manage and run a Video setup efficiently.

Course Description:
The proposal outline – Visual Treatment – Film Treatment – The Shooting Script – Writing Narration – The Story
Treatment – The Art of Confrontation – Confrontation Dynamics – Dialogue Devices – Master Scene Script– The

        2014 Department of Electronics and Media Technology
story board – Story Outline – Proposal Outline – Script Discussion – Characterization – Story Treatment – Basic
Shots –Angles and Camera Movement – Lighting and Colors – Single and Multi-camera Production –Budgeting –
Identifying sponsors – Producer – Casting – Hiring Crew – Sets – Props – Location Scouting – Scheduling

References Books
    1. Steven Katz “Film Directing: Cinematic Motion”, Focal Presspublishers, 2004
    2. Antony Friedman “Writing for media” ,Focal press, 2006
    3. J Michael Straczynski, “The Complete Book of Scriptwriting”, F+W Media, 2002
    4. Linda Aronson, “Scriptwriting Updated: New and Conventional Ways of Writing for the Screen”, Ligare
       Pvt Ltd, 2000
    5. Paul Wheeler , “Digital Cinematography”, Focal Press, 2001

                                    14MT2002 DIGITAL COMPOSITING
Credits 3:1:0

Course Objective:
       To introduce various basic concepts in compositing.
       To introduce basic concepts in Visual effects.
       To introduce concepts of tracking.

Course Outcome:
       The students will gain knowledge about the latest trends and technologies involved in digital compositing.
       Students will be able to apply the concepts learned in the area of their expertise.
       Students will be able to intergrate virtual elements to real footage.

Course Description:
Digital representation of visual information - Image Generation, Pixels, Components, Channels, Spatial Resolution,
Color Manipulations, Spatial filters, geometric transformations, Expression Language, Filtering - image tracking
and stabilization - Film formats - Aspect Ratio - Format Conversion Pipeline - creating elements and integration
techniques Lighting, Interactive Color and lighting, light wrapping, Shadows, digital color matching, spill
suppression, Atmosphere, camera characteristics

Reference Books
    1. Ron Brinkmann, The Art and Science of Digital Compositing, second edition, Morgan Kaufmann, 2008.
    2. Steve Wright, Digital Compositing for Film and Video, Focal Press, 2006
    3. Dough Kelly, Digital Composting in-Depth, Coriolis, 2000.
    4. Lee Lanier, Professional digital Compositing:Essential Tools & Techniques,Wiley Publishing Inc,2010.
    5. Lee Lanier, Digital Compositing with nuke, Focal Press, 2012.

                                      14MT2003 AUDIO ENGINEERING
Credits: 3:0:0

Course Objective:
       To teach the very fundamentals to understand sound
       To teach in detail the sound reinforcement techniques
       To introduce to the students the latest trends in Sound reinforcement

Course Outcome:
       This course will enable the students to become proficient with all the sound engineering concepts.
       The student will become creative and skillful in handling of all audio equipments.
       The student will know the latest trends in sound reinforcement.

Course Description

        2014 Department of Electronics and Media Technology
Sound theory - Analog audio - Microphones - Electronic level control - Signal processors- Dynamic processors -
Effect processors - Audio lines and Patch bays - Analog Recording devices and systems - ATR - The fundamentals
of magnetic Digital audio– Analog vs Digital – ADC/DAC - Digital mixers - Basics of live sound engineering -
Basic PA systems - Full Range sound Reinforcement systems - Choice of Equipment - Signal flow - FOH - MOH –
MIDI – Latest trends in Sound reinforcement.

Reference Books
    1. Ken Pohlmann, “Principles of Digital Audio”, 3rd edition, McGraw-Hill, 2010.
    2. David Simons, “Analog Recording”, 3rd Edition, Backbeat Books, 2006.
    3. Paul White, “Basic Live Sound”, Sanctuary Publications, 2003.
    4. F.Alton Everest, “Master Handbook of Acoustics”, 4th Edition, McGraw Hill Publishing, 2001
    5. Frederick N Martin, John Greer N Clark, “Introduction to Audiology”, 9th Edition, 2003
    6. Michael Talbot-Smith, “Sound Engineering Explained”, 2nd Edition, Focal Press, 2002.
    7. Douglas Self, Richard Brice, Ben Duncan, John Linsley Hood, Ian Sinclair, Andrew Singmin, Don
       Davis, Eugene Patronis, John Watkinson, “ Audio Engineering”, Focal Press, 2009.

                       14MT2004 AUDIO ENGINEERING AND PRODUCTION LAB
Credits: 0:0:2

Co-Requisite: 14MT2003 - Audio Engineering

Course Objective:
       To gain in-depth knowledge in the terms and techniques of audio production.
       To learn the various trends and technologies in Audio engineering and production.
       To learn the procedure for setting up the studio for a recording session.

Course Outcome:
       The students will be proficient in handling audio software.
       They will also be proficient with nuances in handling equipment, setting up for a recording and
       Troubleshooting.
       They will master the working signal flow of a basic studio set up.

Course Description:
The Experiments for the lab includes producing ADR, MIDI recording, Foley Recording.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

                                  14MT2005 GRAPHICS AND ANIMATION
Credits: 3:0:0

Course Objective
       To learn the animation techniques.
       To make the students understand about the 2D animation production.
       To provide the technical foundations for involving in complex animation applications.

Course Outcome
       To do the types of animation compositing techniques and post production in 2D Animation.
       Enable the student to understand concepts which can be applied to animation and gaming.
       To apply the technical features in the field of graphic designing.

Course Description:

        2014 Department of Electronics and Media Technology
Basic geometric objects - Interpolators for continuous changes, implementations - Lines and pixel graphics -
Structural algorithms - Drawing arbitrary curve - Antialiasing– Areas - texts and colours - Geometric
transformations - Animating moving objects - Projections - modeling 3D objects - Surface modeling - Normal
vectors - Clipping volumes - Algorithms for visible surface determination - Illumination and shading: Light sources
– Reflections – textures - particle systems - Dynamic surfaces Interaction - Collision detection - Sound effects-
Steroscopic viewing - Homogeneous coordinates and transformation - Interpolations.

Reference Books
    1. Aaron E. Walsh ,Doug Gehringer , “Java 3D API Jump-Start”, Prentice Hall, 2001
    2. Leen Ammeraal ,Kang Zhang, “Computer Graphics for Java Programmers”, John Wiley & Sons,2007.
    3. Frank Klawonn, “Introduction to Computer Graphics Using Java 2D and 3D”, Springer, 2008.
    4. Patric Naughton , Herbert Schildt, “The Complete Reference “Java 2”,Third edition Tata Mc Graw Hills,
       2001.
    5. Jonathan B. Knudsen , “Java 2D Graphics”, O'reilly Media , 2005

                                14MT2006 GRAPHICS AND ANIMATION LAB
Credits: 0:0:2

Co-Requisite : 14MT2005 - Graphics and Animation

Course Objective:
       As a part of this lab, the students will learn basics concepts of flash.
       This lab aims at imparting basic knowledge to students regarding character, background designing and
       animation.
       As a part of this lab, the students will learn basics concepts of graphics designing using java.

Course Outcome:
       By the end of this lab classes, the student will be able to design sprites in flash and animate them.
       By the end of this lab the students will learn concepts of designing and animation.
       This lab will enable students to design 2D/3D graphical objects using java programming.

Course Description:
The Experiments for the lab includes creating a flash movie and graphics using Java scripting.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

                                          14MT2007 WEB DESIGNING
Credits 3:0:0

Course Objective
       To know the basics of networks and the network devices.
       To understand and use basic HTML tags for designing web pages.
       To learn Java-script to develop dynamic pages.

Course Outcome:
       It enables student to learn the basic and advanced features in PHP and ASP.
       Students will know to create a complete webpage.
       The students will be enabled to create interactive web pages.

        2014 Department of Electronics and Media Technology
Course Description:
Introduction to internet and world wide web –Basic html – XHTML - Cascading style sheet –inline and embedded
style sheet-Linking style sheets- positioning elements-user style sheets JAVA Script– Arrays – Expressions –
Control Structures – Functions – DHTML - Object model and collections- event model-event on click-event on
load-error handling with onerror-event bubbling-filters and transitions – PHP - ASP

Reference Books:
    1. David Crowder and Rhona Crowder,“Web Design with HTML/Flash/Javascript & Ecommerce BIBLE”,
       Wiley DreamTech India Pvt. Ltd,2001
    2. Thomas A. Powell, “HTML: The Complete Reference”, McGraw Hill, 2001.
    3. H.M. Deitel, P.J. Deitel, “Internet & World Wide Web – How to program”, 3rd Ed., , et al.,Prentice Hall,
       2003.
    4. Danny Goodman, Michael Morison, Paul Novitski, “Java Script Bible”, Wiley Publication, 7 th Edition
    5. David Flanagan, “JavaScript: The Definitive Guide”, O'Reilly Media, Inc, 7 th Edition, 2011.

                                           14MT2008 ADVERTISING
Credits: 3:0:0

Course Objective:
       To understand the purpose and meaning of advertising
       To understand advertising as an industry
       To understand the process of communication in advertising

Course Outcome:
       Students will be enabled to apply the advertising concepts practically.
       Students will understand the latest terminologies used in advertising industry.
       Students will be effective in conducting an PR Campaigns.

Course Description:
Understanding advertising today - The foundations of advertising - Audience Definition, Research, and Planning -
Objective, Strategy and Plans- Intercultural and International Advertising - Creative Process - Creative Strategy –
Art Production – Print Production – Electronic Production - Media Planning - Public relations and special
communications- local advertising –from plan to results - Copy writing for radio & TV - Visual communication –
Television art Direction – Broadcast production – Effective Web Design-Sales Promotion & Special Advertising-
Consumer & Trade – Retail advertising

Reference Books:
    1. Courtland L. Bovee, “Advertising Excellence” McGraw Hill Publications, Delhi, 2001.
    2. Sean Brierley, “The Advertising and Hand book”, New York, 2000.
    3. McGraw Hill, “Principles of Advertising and IMC”, McGraw Hill, 2000.
    4. John McDonough, Karen Egolf, “Encyclopedia of Advertising”, Fitzroy Dearborn, 2003.
    5. Tony Yeshin, “Advertising”, McGraw Hill, Cengage Learning EMEA, 2006.
    6. Otto Kleppner, “Fundamentals of Advertising”, Prentice Hall, New Jersey, 2000.

                              14MT2009 INTRODUCTION TO 3D ANIMATION
Credits: 3:0:0

Course Objective
       To present concepts required to understand the steps in 3D animation.
       To learn the procedures that lead to the completion of a fully rendered 3 Dimensional computer animation.
       To make the students understand about the 3D animation production.

        2014 Department of Electronics and Media Technology
Course Outcome
       The students will wield any 3D Animation software to its merit.
       By the end of this course, the student will be able to model and design.
       Enabling students to design and texture characters.

Course Description:
Pre Production process – Production scheduling - Modeling basics –coordinate systems –viewing windows –
Geometric primitives –transformations –common modeling techniques –hierarchies –Booleans and trims - The
camera –Lights –Surface characteristics –shading algorithms –rendering algorithms –background images –Surface
texture mapping –solid texture mapping –final rendering –Key framing –interpolations –parameter curve editing –
dope sheet editing –kinematics –motion plans –shape deformations –Animation Techniques - Virtual sculpting -
texturing – Post Production Process

Reference Books
    1. Michael O’Rourke, “Principles of Three – Dimensional Computer animation”, 3rd edition, W.W. Norton &
       company, 2003.
    2. John Vince, “Essential Computer Animation”, springer UK, 2000.
    3. John Edgar Park, “Understanding 3D animation using Maya”, Springer Science & business Media. Inc,
       2005.
    4. Marcia Kuperberg, Martin W. Bowman, “Guide to Computer Animation: For Tv, Games, Multimedia and
       Web”, Focal press, 2002.
    5. Andy Beane, “3D Animation Essentials”, John Wiley & Sons, 2012.

                                    14MT2010 DIGITAL PHOTOGRAPHY
Credits: 3:0:0

Course Objective:
       To enrich the students with the evolution of Photography
       To provide knowledge on the recent trends of Digital Photography
       To impart knowledge on the photo processing techniques and the career scope in photography

Course Outcome:
       The students will understand the various stages in the growth of photographic technology from analogue to
       digital
       The students will know how to use recent technology for capturing images and to manipulate them using
       editing software for different applications.
       The students will also appreciate the ways to use photography for gainful employment and as a rewarding
       hobby.

Course Description:
Introduction to Photography – History and Development – Types of Camera – Types of Lenses – Lighting – Filters
– Photo Composition – Elements of Composition – DSLR Camera – Introduction to Digital Photography – Image
Sensors – Areas of Photography – Digital Darkroom – Image Processing – Enhancing Images – Manipulating
Images – Sharing Images – Equipment and Resources

Reference Books:
    1. John Hedgecoe, “The Book of Photography”, Dorling Kindersley, 2005.
    2. John Hedgecoe, “The Art of Digital Photography”, Dorling Kindersley, 2006.
    3. Michael Langford & Efthimia Bilissi, “Advanced Photography”, Focal Press, 7 th Edition, 2008.
    4. Bruce Barnbaum, “The Art of Photography”,Rockynook, 2010.
    5. Tomang, “Digital Photography Essentials”, Dorling Kindersley, 2011.

        2014 Department of Electronics and Media Technology
14MT2011 MEDIA LAWS AND ETHICS
Credits 3:0:0

Course Objective:
       To provide an overall idea about the Indian constitution.
       To know about the recent developments in Media laws and Standards.
       To make the students aware about Media ethics and standards.

Course Outcome:
       Students will be able to apply all the laws and ethical code in their profession.
       The student will be able to apply the media ethics in their productions.
       Students will be able well adept with the intellectual property rights and media laws.

Course Description:
Overview of the Indian Constitution - Fundamental rights - Duties of citizens - Directive principles of state policy,
Functions of Executive - Acts: PRB, Video, Broadcasting, Copyright, Advertising, Cyber space - TRAI, BRAI -
Cinematographic Act 1952, - Right to information and Official Secrets Act, Autonomy and Prasar Bharati Act,
Broadcasting Bill. - Telephone recordings, Juveniles as News Sources, Subpoenas and Shield Laws, Access Laws,
Ethics

Reference Books :
    1. Neelamalar. M, “Media Laws and Ethics”, Prentice Hall of India, 2009.
    2. Basu, Law of the Press in India, Practice Hall of India, 2003.
    3. Radha Krishna Murthi, Indian Press Laws, Indian Publishers, Distributors, 2001.
    4. Philip Patterson, Lee Wilking, Media Ethics, Issues Capes, McGraw Hill, 2004.
    5. Clifford G.Christians, Media Ethics, Cases and Moral Reasoning, Pearson, 2006.
    6. Leslie, Mass Communication Ethics, Thomson Learning, 2004.
    7. Basu, Introduction to Indian constitution, Practice Hall of India, 2003.

                                       14MT2012 PHOTOGRAPHY LAB
Credits 0:0:2

Co-Requisite: 14MT2010 Digital Photography

Course Objective:
       To improve the framing sense of the student.
       To help the student learn and understand the lighting conditions to get the best output.
       To help the student to produce creative images.

Course outcome:
        The framing sense of the student would have improved.
        The students will know the exact specs to be used for different lighting conditions.
        The quality of the produced photographs will be substantially better.

Course Description:
The Experiments for the lab includes areas such as lighting, composition and different genres of photography for
both indoor as well as outdoor.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

        2014 Department of Electronics and Media Technology
14MT2013 LIGHT AND COLORS
Credits: 3:0:0

Course Objective:
       To provide an overview on light and color theories.
       The role of color and light in media.
       To provide knowledge for color usage in visual effects

Course Outcome:
       The students will be enabled to apply their knowledge in the area of creative use of light.
       The students will also be enabled to apply their knowledge in media applications.
       The students will gain the theoretical base for practicing preparation of color images.

Course Description:
Direction and Quality of Light: The basics – Looking at light – Light determines form – Types of Lighting/Quality
of Light – Light as Seen by the Eye and by Film or Sensors and the Inverse Square Law – The colour wheel and
colour sphere – Colour Composition – Colour and Emotion – Colour Contrast and Tone – Light and Colour Control
– Subjectivity and Mood of Colour – Creative use of Colours – Use of colours in Media – Colour effects – Digital
Painting – Optical illusion – Visual mixing – Experience in rendering methods

References Books:
    1. Neil Van Niekerk, “Direction and Quality of Light”, Amherst Media, 2013.
    2. Bruce Barnbaum, “The Art of Photography”,Rockynook, 2010.
    3. Tom Fraser Adam Banks , “The complete guide to color”, The Illex Press Ltd.,2004
    4. Norman Koren, “Color management and color science: Introduction”, 2004.
    5. Kelly Dempski & Emmanuel Viale, “Advanced lighting and materials with shaders, Worldware
       Publishing”, 2005.
    6. Color Management , Bruce Fraser, Chris Murphy and Fred Bunting, 2003.
    7. Ralph Donald, Riley Maynard and Thomas span, Fundamentals of Television Production, Pearson, 2008.
    8. Kirk Tuck, “Minimalist Lighting”, Amherst Media, 2009.

                                         14MT2014 VISUAL ARTS LAB
Credits 0:0:2

Course objective:
        To help the students improve their Visual and Artistic sense.
        To improve the skills of the students in the field of Visual Design.
        To introduce the student to the world of Visual Arts.

Course outcome:
        The artistic sense of the students will improve.
        The students will acquire new visually artistic skills.
        The students would be able implement the basic principles of design to get a better output.

Course Description:
The Experiments for the lab includes drawing basic shapes, composing and portraying still life through drawing.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

        2014 Department of Electronics and Media Technology
14MT2015 VIDEO EDITING
Credits: 3:0:0

Course Objective:
       To enrich the students with the basics of video and film editing
       To emphasise the importance of editing and how it helps in narration
       To provide a complete theoretical knowledge for the students to become professional editors

Course Outcome:
       The students will get thorough knowledge on the techniques of video and film editing
       Professionally sound knowledge editors would be created
       Students will get updated till the recent trends and technology in editing

Course Description
History of Film Editing –Editing Basics –Experiments in Editing –Understanding the Footage –– The Shot – The
meaning of the Shot – Continuity - The practice of Editing – Principles of Editing – Goals of Editing – Sound
Editing – Editing for the Genre – Editing for Aesthetics – Editing for Dramatic Emphasis – Transitions and Edit
Categories – General Practices for Editors – The Final Cut – New Technologies – Montage and its Applications

Reference Books
    1. Roy Thompson & Christopher Bowen, Grammar of the Edit, Focal Press, 2 nd Edition, 2009.
    2. David Bordwell , Kristin Thompson, “Film Art: An Introduction”, Mc GrawHill, 9 th Edition, 2012.
    3. Karel Reisz & Gavin Millar, The Technique of Film Editing, Focal Press, 2 nd Edition, 2010.
    4. Ken Dancyger, The Technique of Film & Video Editing, Focal Press, 5 th Edition, 2011.
    5. James Monaco,How to read a Film, Oxford University Press, 3 rd edition, 2000.
    6. Roger Crittenden, Fine Cuts: The Art of European Film Editing, Focal Press, 2006.

                            14MT2016 PRINCIPLES OF CINEMATOGRAPHY
Credits 3:0:0

Course Objective:
       To teach the students with the basics of Cinematography.
       To impart knowledge to the students on the aesthetics of Cinematography.
       To keep the students updated with the techniques in cinematography.

Course Outcome:
       The students will master the time tested concept of applying cinematography in their production
       techniques.
       The students will get trained to industry standards.
       The students can able to understand and work in the field of Cinematography.

Course Description:
Camera Angle: Types of Camera Angles – Scene requirements Continuity – Cinematic Time & Space – Duration of
the Shot: Filming the Action – Scene Direction – Different types of Action Axis – Cutting – Close Ups – Extreme,
Over the Shoulder, Types of close ups – Composition: Photographic Image – Composition Rules – Balance, Unity &
Emphasis– Types of Editing – Sound Flow

Reference Books:
    1. Joseph V. Mascelli, “The 5Cs of Cinematography”, Silman-James Press, 2001.
    2. Ivan Cury, “Directing & Producing for Television”, Focal Press, 2007.
    3. Dan Ablan, “Cinematography and Directing”, New Riders, 2000.
    4. “Cinematographer’s Field Guide”, Kodak Entertainment Imaging, 2000.
    5. Sonja Schenk & Ben Long, “The Digital Filmmaking Handbook”, Course Technology, 2012.

        2014 Department of Electronics and Media Technology
14MT2017 DIGITAL COLOR CORRECTION
Credits 3:0:0

Course Objective
       To study the human perception of colors.
       To teach the fundamentals of colors.
       To know the role of colorist.

Course Outcome
       Student will know analysis of color in a video.
       Student will gain comprehensive knowledge about colors theory.
       Student will gain knowledge on color correction.

Course Description:
Visual perception - Color Theory – The color Era of world Cinema - The Primary color correction - Tonal Range
Primer – Alterative Displays and Tools for Analysis – Tonal Correction Tools – Main tools- Histograms - Curves
tab - Luma Range Display – color control Primer - Balancing an Image – Analysing color cast – color control tools –
The Secondary color correction – Color Vector Isolation – Color Secondary Curves – secondaries with the pros –
vignettes – Spot Color Correction – Correcting shots – Telling the Story – Matching Shots –Creating Look

Reference Books :
    1. Steve Hullfish, “The Art and techniques of Color correction”, Focal Press, 2008
    2. Steve hullfish, Jaime Fowler, “Color correction for video” second Edition, Focal Press, 2009
    3. Alexis Van Hurkman’s, “Color Correction Handbook” Peachpit, 2011.
    4. Jack James, “Digital Intermediates for Film and Video”, Elsevier, 2006.

                 14MT2018 DIGITAL TELEVISION AND DIGITAL VIDEO ENGINEERING
Credits: 3:0:0

Course Objective:
       To Overview of current and emerging trends in digital television.
       Comparing the different standards of digital television.
       Providing an overview on digital television signals over layered protocol.

Course Outcome:
       The student will be able to identify techniques involved in digital television broadcasting and transmission.
       To student will be able to monitor basics and principles of digital television systems.
       The student will be able to understand the new standards for compression and transmissions which are used
       in new TV applications.

Course Description:
Basics of television- eye brain mechanism, scanning standards, digital video fundamentals, Digital television
transmission- transmission lines for digital television-Transmitting antennas for digital television- patterns, types of
digital television antennas, dtv networking and transport technologies- Networking and transmission protocols
transmission protocols, transport technologies. Channel coding and modulation for dtv- picture quality analysis,
International system for digital television- mpeg-2 systems layer, wimax.

Reference Books
    1. Michael Robin, Michael Poulin “Digital Television Fundamentals”, McGraw Hill 2 nd Edition, 2000.
    2. Gerald W.Collins, “Digital Television Transmission”, John Wiley & Sons 2001
    3. Marcelo S. Alencar, “Digital television Systems”, Cambridge University Press 2009.
    4. Walter Fisher. “ Digital Video And Audio Broadcasting Technology”, Springer 2 nd Edition, 2008.
    5. Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001.

        2014 Department of Electronics and Media Technology
14MT2019 VIDEO COMPRESSION TECHNIQUES
Credits: 3:0:0

Course Objective:
       This course introduces principles and current technologies of video compression.
       This course aims at providing detailed knowledge digital image and video compression techniques.
       Providing an overview on digital video signal compression over streaming media.

Course Outcome:
       The student will be able to identify techniques involved in digital video standards and their compression
       techniques.
       The student will be able to implement a complete video compression system to achieve a specific task.
       The student can analyze and interpret the results of video compression system.

Course Description:
Compression- lossy and lossless, Video sampling and synthesis- entropy coding, JPEG- Encoding and Decoding,
motion JPEG, Motion compensation- motion vectors, block matching, motion estimators, MPEG I- MPEG II-
MPEG IV-MPEG 7-MPEG 21, DV compression, wavelets, streaming media.

Reference Books:
    1. Peter Symes, “Video Compression De-mystified”, McGraw Hill 2nd Edition, 2001.
    2. Peter Symes, “Digital Video Compression”, McGraw Hill 2 nd Edition, 2001.
    3. Yun Q. Shi, Huifang Sun, “Image and Video Compression for Multimedia Engineering”, CRC Press 2001.
    4. Raymond Westwater, “Real-Time Video Compression: Techniques and Algorithms”, Kluwer Academic
       Publishers, 2003.
    5. Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001.

                                14MT2020 DIGITAL VIDEO PROCESSING
Credits: 3:0:0

Course Objective:
       This course covers algorithmic aspects of digital video processing and important industrial applications.
       This course aims at providing information regarding video communication, human-computer interaction
       and video surveillance.
       This course introduces concepts for mathematical modeling of video.

Course Outcome:
       Students will understand the acquisition and format of digital video signals.
       Students will grasp the techniques on motion estimation techniques including optical flow estimation and
       block matching algorithms.
       Students will gain a comprehensive understanding of various video processing tasks including Denoising,
       restoration and super-resolution

Course Description:
Video formation, perception and representation- Video capture and display- digital video-notation-itu-r.bt.601,
digital video formats, Fourier analysis and human visual system response- space signals and systems, video
sampling- Sampling of video signals ,Filtering operations in cameras and display devices, video modeling and 2d -
motion estimation- two-dimensional motion models, two-dimensional motion estimation-optical flow- multi
resolution , waveform based coding and video compression standards- video compression standards-video telephony
with h.261 and h.263-h.261 overview-h.263.

Reference Books:
    1. J.R.Ohm , “Multimedia Communication Technology”, Springer Publication. 2004.
    2. David R Bull, “Video Coding for Mobile Communications”, Academic Press, 2002.

        2014 Department of Electronics and Media Technology
3.   A.I.Bovik , “Handbook on Image and Video Processing”, Academic Press, 2005.
    4.   Tekalp, Digital Video, Prentice Hall, Second Edition,2004.
    5.   Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001.

                                   14MT2021 SATELLITE BROADCASTING
Credits 3:0:0

Course Objective
       To learn the advanced developments in satellite technology in Broadcasting
       To gain understanding of Systems and operation of satellite Broadcasting
       To study the techniques of Satellite and internet broadcast program productions.

Course Outcome
       The student will gain knowledge on satellite Broadcasting in India
       The student will obtain skills on approaches and patterns in Satellite stations
       This will provide skills on Practical application on internet and satellite broadcasting.

Course Description
Over view of Broadcasting- birth of radio/TV network-Digital and HD revolution-Satellite and Cable – Mobile
music-Digital transmission- Structure and management- Satellite Programming- News and research- Digital
network- Production techniques- Digital audio & Television broadcasting- Consulted and Syndicated Production-
Future trends in Satellite Broadcasting.

Reference Books
    1. Michael C, Keith,The Radio Station: Broadcast Satellite and Internet,Focal Press: 8 th edition, 2009
    2. Valerie Geller, Beyond Powerful Radio: A Communication Guide to the internet Age, Focal Press, 2011
    3. Steve Warrem , Radio Station, Focal Press,2004..
    4. Angela Wadia, Broadcasting Management in India, Kanishka Publishers, 2007.
    5. K.N.Raja Rao, Fundementals of Satellite Communication,PHI Learning Pvt Ltd,2004.

                                     14MT2022 VIDEO PRODUCTION LAB
Credits 0:0:2

Course objective:
        To teach the student the intricate process involved in production of various genres of videos.
        To enable the student to choose the right type of shots to get the story across to the audience.
        To make a student understand the problems one faces during the creation of a video project help him find
        solutions.

Course outcome:
        The students will be able to deliver better projects.
        The students will be able to portray the scenes conceived in their mind.
        The choice of framing by the students will be better.

Course Description:
The Experiments for the lab includes making Video production with concepts such as Documentary, Short film,
Advertisements by learning types of shots and angles.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

         2014 Department of Electronics and Media Technology
14MT2023 VIDEO POST PRODUCTION LAB
Credits 0:0:2

Co-Requisite: 14MT2001 Script Writing and Video Production

Course objective:
        To help students learn and develop the editing sense required to create good projects.
        To help students identify and rectify problems in the footage.
        To help students to learn basic tricks of the editing.

Course outcome:
        The editing sense of the student will improve, as they would have edited hours of footage.
        The students would be able to make use of the software in a professional manner.
        Students would have developed a right sense of choosing transitions.

Course Description:
The Experiments for the lab includes to learn the basic user interface of video editing software and to rough cut the
videos and also to add transitions with the footages.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

                                       14MT2024 VISUAL EFFECTS LAB
Credits: 0:0:2

Co-Requisite: 14MT2001 Script Writing and Video Production

Course Objective
       To develop in students the foundation skills of the tools and techniques used in the visual effects industry,
       Specializing in the creation of 2D/3D computer animated elements for digital visual effects
       Both 2D and 3D tracking of live action and CGI elements

Course outcome:
        Students will be able to use advanced CG tools.
        Students will be enabled to create preliminary 3D CG representations of environments, visual effects.
        Students will be enabled to create motion picture sequences that is visually and technically representative
        of final production imagery.

Course Description:
Experiments based upon CG representation, create motion picture sequence, 2D and 3D tracking will be dealt with.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

                              14MT2025 INTRODUCTION TO DIGITAL AUDIO
Credits 3:0:0

Course Objective
       To understand the principles of digital audio.
       To gain an understanding in digital audio signal processing.
       To gain an understanding in various conversion techniques in digital audio signal processing.

        2014 Department of Electronics and Media Technology
Course Outcome
       Student will be able to understand and visualize digital audio.
       Student will be able to understand the various techniques used to enhance the quality of audio using digital
       audio signal processing.
       Students will be able to choose and use various digital audio interfaces.

Course Description:
Digital Audio – Processes – Programmable delay – Time compressions – information content of analog audio –
Conversion – Sampling and aliasing – Oversampling – Noise Shaping – Digital Filters – Transforms – Sampling
Rate conversions – Sub band Coding – Azimuth recording and rotary heads – Data separation – Interleaving –
Digital Audio Interfaces – Frame structure – MADI – Synchronizing – Asynchronous Operation

Reference Books:
    1. John Watkinson, “Introduction to Digital Audio”, Focal Press, Second Edition, 2002.
    2. Marina Bosi, Richard E. Goldberg, “Introduction to Digital Audio Coding and Standards”, Kluwer
       Academic Publishers, 2003.
    3. Mark Kahrs, Karlheinz Brandenburg, “Applications Of Digital Signal Processing To Audio And
       Acoustics”, Kluwer Academic Publishers, 2002.
    4. Andreas Spanias, Ted Painter, Venkatraman Atti, “Audio Signal Processing And Coding”, Wiley-
       Interscience, 2006.

                              14MT2026 AUDIO SAMPLING AND SYNTHESIS
Credits: 3:0:0

Course Objective
   • To impart basic knowledge of sound sampling and synthesis techniques with applications.
   • To enable Students to understand and work with complex synthesis based software’s.
   • To serve as an introduction to world of sound design.

Course Outcome
   • Develop understanding on sound synthesis techniques.
   • The student would be able to the make the most out of Sampling and synthesis software’s.
   • The student would have understood the basics necessary for the creation of sound.

Course Description
Sound synthesis - Digital signal and sampling - Tape Techniques- Experimental versus Popular music-electro
acoustic music - Fundamental principles of electronics and acoustics - Analog synthesis techniques - Digital
synthesis techniques - hybrid techniques - Synthesis applications - multitimbrality- polyphony - GM-on-board
effects - Controllers - drum machines - Sequencers - workstations –accompaniment - groove boxes - studios on
computers – Analysis - future of synthesis.

Reference Books
    1. Martin Russ, Sound synthesis and sampling, Focal Press, 3rd edition, 2009.
    2. Sam McGuire, Roy Pritts, Audio Sampling - A Practical Guide, Focal Press, Ist Edition, 2008.
    3. Eduardo Miranda, Computer Sound Design: Synthesis techniques and programming, Focal press, 2 nd
       edition, 2002.
    4. Nick Collins, Introduction to Computer Music, Wiley, 2009.
    5. Michael Prager, Reason 6 Power!, Cengage Learning, 2012.

        2014 Department of Electronics and Media Technology
14MT2027 DIGITAL MUSIC
Credits: 3:0:0

Course Objective:
       To learn analyzing music via mathematical models.
       The course provides knowledge on techniques and concepts involved in producing music using algorithms
       and system models.
       This course is designed to give students a broad-based exposure to musical notes and analyzing musical
       instruments mathematically.

Course Outcome:
       The student can develop simple algorithms for producing music.
       With successful completion of the course, students will be able to understand the mathematical approaches
       behind music production.
       The student will be able to apply the algorithms in music synthesis and acoustic modeling.

Course Description:
Introduction - Waves and Harmonics - Sound, The human ear, sine waves - Harmonic motion, Vibrating strings -
Fourier’s theory of harmonic analysis - Mathematician’s Guide to the Orchestra - Wave equation for strings, Initial
conditions, bowed string, Wind instruments, The drum, horn, THE BELL, Acoustics: Consonance and dissonance
and Scales and temperament -Pythagorean scale, the cycle of fifths, Eitz’s notation - Digital Music: WAV AND
MP3 FILES, MIDI Synthesis, the Yamaha DX7 and FM synthesis, C Sound, FM synthesis using CSound, Simple
FM instruments.

Reference Books:
    1. Dave Benson, Music: A Mathematical Offering, Cambridge University Press,2006.
    2. Miller Puckette, The Theory and Technique of Electronic Music, World Scientific Publishing Co., 2007.
    3. John Fauvel , Raymond Flood, Robin Wilson, “Music and Mathematics: From Pythagoras to Fractals”,
       Oxford University Press, 2006.
    4. David Wright, “Mathematics and Music”, Library of Congress Publications, 2009.

                          14MT2028 COMPUTER BASED MUSIC PRODUCTION
Credits: 3:0:0

Course objective
   • The students will appreciate the basics in the functioning of digital audio workstation.
   • The students will be exposed to the use MIDI and digital audio tools in music production.
   • The Students will be exposed to the various Effects creation process.

Course outcome
   • This course will enable the students to be creatively aware of the skills in music production.
   • They will be aware of the digital tools used in music production.
   • They will be aware of the latest technologies and the digital tools used in music production.

Course Description
 Introduction to DAW: Hardware and software needed, Mac & PC platform for DAW-Hardware and software set up
for music production : PCI cards - USB – Fire Wire/ i link - PCMCIA Cards - Audio interfaces - MIDI interface
types and features – Sound Card Driver installation basics - Surface controller setup – MIDI - MIDI implementation
charts - Creating a new song/MIDI file - Recording types-Common MIDI Recording Problems and their Solutions -
Analog and Digital audio recording - Basic track recording - dubbing - Wet vs Dry recording –Virtual MIDI
instruments - Preparing tracks for audio editing-Mixing, Mastering and Archiving

Reference Books
    1. Zack Price, “Beginner’s guide to computer based music production”, Cherry lane music Company, 2004.

        2014 Department of Electronics and Media Technology
2.   Martin Russ, “Sound Synthesis and Sampling”, Third Edition, Focal Press, 2009
    3.   Francis Rumsey, Tim McCormick, “Sound and Recording: An Introduction”, Fifth edition, Focal Press,
         2006
    4.   Andrea Pejrolo, “Creative sequencing techniques for Music Production”, Focal Press, 2005.
    5.   Emile D Menache “The Desktop Studio: A Guide to Computer-based Audio Production”, Hal Leonard
         Corporation, 2002.

                                       14MT2029 STUDIO ACOUSTICS
Credits: 3:0:0

Course Objective
       The course details on the acoustic design of an audio studio.
       The behavior of sound inside an enclosed space and the problems caused by reflecting surfaces inside a
       room are discussed.
       The solutions offered by various design factors inside the room and the role of acoustic materials used in
       studios are highlighted.

Course Outcome
       The students will know ways of acoustic treatment for a professional recording room and listening room
       with critical analysis and design.
       They will be able to pinpoint acoustic errors in a recording studio and suggest modifications to rectify
       them.
       Students can experiment with various combinations of structural & acoustic design in making their own
       studios for home recording & professional recording.

Course Description
Sound, decibels and hearing – Acoustic requirements for an audio studio - Sound isolation principles – Room
acoustics & controlling sound inside room – Designing a neutral listening room – Rooms with characteristic
acoustics – Variable acoustics – Loudspeakers behavior in rooms – Methods of flattening room response – Different
Control rooms – Live End Dead End Approach in listening rooms – Response disturbance due to mixers & furniture
– Surround Sound – Mobile Control Room.

Reference Books:
    1. Philip Newell, Recording Studio Design, Focal Press, 2007
    2. F Alton Everest, The Master Handbook of Acoustics, McGraw Hill, 2000
    3. Ken Pohlmann, Handbook of Sound Studio Construction: Rooms for Recording and Listening, McGraw
       Hill, 2012
    4. William M. Hartmann, Principles of Musical Acoustics, Springer, 2013
    5. Oswald Leroy & Mack A. Breazeale, Physical Acoustics: Fundamentals and Applications, Springer 2012

                                14MT2030 AUDIO PROGRAM PRODUCTION
Credits: 3:0:0

Course Objective:
       To understand the various types of Audio Production techniques.
       To know the system requirements.
       To know the recording process.

Course Outcome:
       Students will be adept in the recording process.
       Students will be proficient with the technical terms and the ethics to be followed in Programproduction.
       Student will be able to understand the process and the terminologies used in the audio industry.

         2014 Department of Electronics and Media Technology
Course Description:
The Recording Studio – The Control Room – The people who make it all happen – The recording Process – Tools
and Techniques – MIDI and Electronic Music Technology – Synchronization – The art and technology of Mixing –
Mixing Styles – Mechanics of Mixing – Signal Processing – Noise reduction – Monitoring - Mastering –
Multimedia and the Web – Digital Audio Workstation

Reference Books:
    1. David Miles Huber, Robert E. Runstein, "Modern Recording Techniques”, Focal Press, Eighth Edition,
       2014.
    2. Bobby Owinski, “The Mixing Engineers handbook”, Thomson Course Technology, Second Edition, 2006
    3. Andrea Pejrolo, “Creative sequencing techniques for Music Production”, Focal Press, 2005.
    4. Emile D Menache “The Desktop Studio: A Guide to Computer-based Audio Production”, Hal Leonard
       Corporation, 2002.

                               14MT2031 ADVANCED AUDIO TECHNOLOGY
Credits: 3:0:0

Course Objective:
       To increase the knowledge of the students in the Field of Audio.
       To introduce innovative concepts in Audio.
       To push students to do research.

Course Outcome:
       Students would know the latest advancement in the field of Audio.
       It would increase the knowledge of the students with regard to Audio.
       It would motivate some take up research

Course Description
Latest trends in Input Transducers, Cable and transmission standards, Latest trends in Analog and digital mixers,
Audio interface technologies, Amplifier technologies, Output Transducer Technologies: Line arrays, Surround
Sound systems-Effect processing technologies-dynamics processing-Sequencer technologies-Virtual Instrument
Studios-Pitch Correction technologies- Noise removal technologies.

Reference Books
    1. Glen Ballou, Electroacoustic Devices: Microphones and Loudspeakers, Focal Press, 2009.
    2. Douglas Self, Audio Engineering Explained, Focal Press, 2010.
    3. John Eargle , The Microphone Book, Focal Press, 2005.
    4. Martin Russ, “Sound Synthesis and Sampling”, Third Edition, Focal Press, 2009.
    5. Technology Trends in Audio Engineering, AES.
    6. Mike Collins, A Professional Guide to Audio Plug-ins and Virtual Instruments, Focal press, 2003.

                         14MT2032 POST PRODUCTION TECHNIQUES IN AUDIO
Credits: 3:0:0

Course Objective:
       To introduce various options available to improve the quality of sound.
       To learn various techniques in solving the technical and creative problems in audio post production.
       To give guideline and technical tips in setting up a reliable audio post setup.

Course Outcome:
       A sound understanding about the requirements for a good audio post setup.
       A systematic approach to any audio post production.
       Students will understand various options that are available to improve the quality of soundtrack.

        2014 Department of Electronics and Media Technology
Course Description:
Problems with Sound Quality – Lipsync Problems - Edit and Mix Problems – Random Strangenesses - Planning the
Track - Different Media Are Heard Differently - Spread Things Around - Preproduction for Postproduction - The
Postproduction Sequence – Transfer Technology - Digital Audio Transfers - Voice-over Recording and Dialog
Replacement - Editing Dialog - Finding and Editing Music - Working with Sound Effects - Equalization - Dynamics
Control - Time-Domain Effects - Time and Pitch Manipulation - Noise Reduction - Stereo Simulation - The Mix –
After the Mix

Reference Books:
    1. Jay Rose, “Audio Post Production for Digital Audio”, 2002.
    2. Stanley R. ALten, “Audio in Media”, Wadsworth, 2005.
    3. Michael Talbot-Smith, “Sound Engineering Explained”, Focal Press, 2002.
    4. Zach Price, “Beginners guide to Computer based Music Production”, Cherry Lane Music company, 2004.

                                     14MT2033 DIGITAL AUDIO EFFECTS
Credits: 3:0:0

Course objective:
        To help the student understand the basic working of Audio effects.
        To teach the practical applications of audio effects.
        To teach the implementation of effects in software’s.

Course outcome:
        Students will be able to simulate the audio effects.
        Students will be able to intergrate learned effects into their productions.
        Students will be able to perform high level processing of audio signals

Course Description:
Introduction, Filters- basic filters, equalizers, time varying filters, Delays- structures and audio effects, Modulators,
Demodulators, Non linear processing: basic effects, 3D with headphones and loudspeakers, reverb, Time segment
processing : pitch shifting, time stretching, Time frequency processing: phase vocoder and effects, Spectral and filter
processing : LPC, cepstrum, feature extraction, FX and transformations.

Reference Books:
    1. Udo Zolzer , “DAFX: Digital Audio Effects”, 2nd Edition, John Wiley & Sons, Inc., 2011.
    2. Geoffrey Francis,"The Audio Effects Workshop”, Cengage Learning ,2011.
    3. Will Pirkle,”Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory”,
       Focal press, 2013.
    4. David Sonnenschein , “Sound Design: The Expressive Power of Music, Voice and Sound Effects in
       Cinema”, Michael wiese productions, 2001.
    5. Ric Viers,"The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects”, Michael
       wiese productions, 2008.

                                   14MT2034 AUDIO SIGNAL PROCESSING
Credits 3:0:0

Course Objective
       To provide a basis for hardware systems used in Digital Audio Signal Processing.
       To discuss about algorithms for processing digital audio signals.
       To provide solutions to problems faced in Digital Audio Signal Processing.

Course Outcome
       Students will be able to choose the optimum system for Digital Audio Signal Processing.

        2014 Department of Electronics and Media Technology
Students will be adept in understanding the various algorithms used in Digital Audio Signal Processing.
        Students will be able to have a clear approach to research areas in Digital Audio Signal Processing.

Course Description:
Studio Technology – Digital Transmission Systems – Storage Media – Signal Quantization – Dither – Spectral
Shaping of quantization – Number Representation – A/D and D/A conversion methods – AD Converters – DA
Converters - Audio Processing System – Equalizers - Room Simulation - Dynamic Range Control - Sampling Rate
Conversion - Synchronous Conversion - Asynchronous Conversion - Interpolation Methods - Audio Coding

Reference Books:
    1. Udo Zölzer, “Digital Audio Signal Processing”, John Wiley & Sons, 2 nd Edition, 2008
    2. Yiteng (arden) Huang, Jacob Benesty, “Audio Signal Processing For Next-Generation Multimedia
       Communication Systems”, Kluwer Academic Publishers, 2004.
    3. Mark Kahrs, Karlheinz Brandenburg, “Applications Of Digital Signal Processing To Audio And
       Acoustics”, Kluwer Academic Publishers, 2002.
    4. Andreas Spanias, Ted Painter, Venkatraman Atti, “Audio Signal Processing And Coding”, Wiley-
       Interscience, 2006.

                            14MT2035 COMPUTER BASED MUSIC PRODUCTION LAB
Credits 0:0:2

Co-Requisite: 14MT2028 - Computer Based Music Production

Course objective
   • The students will appreciate the basics in the functioning of digital audio workstation.
   • The students will be exposed to the use MIDI and digital audio tools in music production.
   • The Students will be exposed to the various Effects creation process.

Course outcome
   • Will enable the students to be creatively aware of the skills in music production.
   • They will be use and apply digital tools in music production.
   • Will be able to adopt latest technology in Computer based music production.

Course Description:
List of experiment based upon Instrument Miking techniques, Vocal Miking Techniques, Insert and Send Effects,
Equalization, Mixing and Mastering.

Experiments:
The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director
and notify it at the beginning of each semester.

                                     14MT2036 AUDIO POST PRODUCTION LAB
Credits 0:0:2

Co-Requisite: 14MT2032 - Post Production Techniques in Audio

Course Objective:
       To introduce various options available to improve the quality of sound.
       To learn various techniques in solving the technical and creative problems in audio post production.
       To give guideline and technical tips in setting up a reliable audio post setup.

Course Outcome:
       A sound understanding about the requirements for a good audio post setup.

        2014 Department of Electronics and Media Technology
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