INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY

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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
InTheGame
CopyPortfolio™
An eToro Investment Strategy
INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
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Content

            The Video Game          Online       Future   Investing In The
          Industry Is Booming       Gaming       Trends   Gaming Industry

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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
The Video Game Industry Is Booming.
    Having evolved from a niche hobby to a global, mainstream phenomenon in          multiplayer gaming and mobile gaming, and the monumental growth of e-sports,
    recent years, gaming is now, without doubt, one of the world’s favourite forms   video game sales look set to explode higher. Forecast to grow at an annualised rate
    of entertainment. Today, the video game industry brings in more revenue than     of 9% between now and 2023, the global video game market appears positioned
    the movie and music industries combined.                                         for high growth.

    Video games are already generating extraordinary sales figures. For example,     For investors, the increasing popularity of gaming and the advances in gaming
    Fortnite, which has taken the world by storm in recent years, generated          technology are creating a number of exciting opportunities, and for this reason,
    revenue of $1.8 billion in 2019 alone, while Call Of Duty: Black Ops 4 made      eToro has launched its InTheGame CopyPortfolio — a fully allocated thematic
    over $500 million in its first three days in 2018.                               investment portfolio focused specifically on gaming industry related stocks.

    However, this could just be the beginning of a long-term growth story. With      Designed for long-term investors, the InTheGame portfolio offers exposure to
    gaming set to rise to a whole new level in the years ahead, due to advances in   some of the most exciting online gaming and e-sports stocks in the world today,
    virtual reality and augmented reality technology, developments in interactive    while the diversified nature of the portfolio also minimises risk.

                                                                                                              Add InTheGame to your Watchlist

                                                                                                                     Your capital is at risk

3
INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
Gaming industry

    $525 billion                       The statistics                           $3 billion
    The projected size of the global                                            The total expected revenue for
    video game market by 2023                                                   the global e-sports market by
                                                                                2022
    9%
    The forecast annualised growth                                              23.4%
    rate of the global video game                                               The forecast annualised growth
    market between 2020 and 2023                                                rate of the global e-sports
                                                                                market between 2019 and
                                                                                2023

    250 million                                                                 $211 million
    The number of gamers
    playing Fortnite in 2019                                                    The total amount of e-sports
                                                                                prize money awarded in 2019

    60%                                                                         100 million
                                                                                The number of people that
    The percentage of global
    video gaming revenue                     1.3 billion                        watched the League of
                                                                                Legends World Championship
    generated from mobile                    The number of hours people spent   in 2019
    gaming in 2019                           watching video games on live
                                             streaming sites in January 2020
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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
Gaming industry
                                                                            Major events
                                                                                                                                                                                   October 2019
                                                                                                                                                                                   Microsoft launches a
    April 2012                                                                                                                                                                     beta version of its cloud-
                                                                                                                                                                                   based gaming service,
    Candy Crush Saga is
                                                                                                                                                                                   Project xCloud.
    launched on Facebook and is
                                                               November 2015                                             September 2017
    downloaded over 10 million
    times in its first month.                                  Activision Blizzard                                       Epic Games releases
                                                               acquires Candy Crush                                      Fortnite Battle Royale
                                                               Saga developer King                                       and the game attracts
                                                                                           June 2016
                                                               Digital Entertainment for                                 over 250 million players
                                  March 2014                   $5.9 billion.               China's Tencent Holdings
                                                                                                                         in the next 18 months.                                    November 2019
                                  Facebook pays $3 billion                                 buys Clash of Clans maker
                                  to acquire virtual reality                               Supercell for $8.6 billion.                                                             Google launches its
                                  (VR) startup Oculus VR.                                                                                                                          video game streaming
                                                                                                                                                    October 2018                   service, Google Stadia.
                                                                                                                                                    Activision Blizzard releases
                                                                                                                                                    Call Of Duty: Black Ops
                                                                                                                                                    4 and the game takes in
                                                                                                                                                    $500 million in its first
                                                                                           July 2016                                                three days.
                                  August 2014
                                                                                           Niantic releases
                                  Amazon buys video
                                                                                           augmented reality (AR)
                                  game streaming site
                                                                                           game Pokémon Go and
                                  Twitch for $970 million.
                                                                                           it is downloaded over
                                                                                           500 million times by the
                                                                                           end of the year.

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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
Online Gaming
    a whole new world of peer-to-
    peer gameplay
    The video game industry is one of the fastest-growing entertainment
    industries in the world right now. In recent years, the number of
    gamers across the world has increased significantly as peer-to-peer
    (P2P) gaming technology has improved the gaming experience. Here’s
    a closer look at what’s driving the powerful growth of the industry.

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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
Live Streaming

                                                                                        Another big trend we’re seeing in the video game space at the moment is live
                                                                                        streaming on platforms such as Twitch and YouTube Gaming.

                                                                                        In the same way that a lot of people love watching their favourite reality TV
                                                                                        stars on television, a huge number of people enjoy watching well-known
                                                                                        gamers play video games, and every day millions of people around the world
                                                                                        tune into streaming sites to watch their favourite gamers play games such as
               The Shift Towards Online Multiplayer Games                               Fortnite and League of Legends.

                                                                                        Streaming has surged in popularity in recent years, and believe it or not, there
    Multiplayer games are nothing new. Even 1980s games such as Nintendo’s
                                                                                        are now more people watching gaming video content than the number of
    Mario Bros featured multiplayer mode. However, due to advances in
    technology, gaming has undergone a massive shift in recent years and the            people who watch HBO, ESPN, Netflix, and Hulu combined.

    main focus for many games now is online multiplayer gaming.

    This move to online multiplayer gaming has been a game-changer for video
    game fans, as gamers today can play against their friends and other players
    around the world over the Internet. Ultimately, this style of peer-to-peer online
    gameplay is often far more addictive than traditional single-player gaming, and
    this social aspect of the game explains why games such as Fortnite have gone
    viral.
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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
E-sports

    Linked closely to live streaming is the massive growth of ‘e-sports’ — video
    game competitions that are treated as a professional sport.

    Over the past few years, the popularity of e-sports has increased significantly,
    and it is now a multi-billion dollar industry spanning every corner of the
    globe. Tournaments — which are now broadcast on Sky Sports and ESPN —
    continually pack out stadiums such as New York’s Madison Square Garden
    and London’s SSE Arena.

    In 2019, e-sports were watched by over 450 million viewers worldwide with
    industry revenue amounting to roughly $1 billion. However, with an ever-
    increasing fan base, and significant amounts of money flowing into the industry
    in the form of advertising and sponsorships, this global phenomenon is only
    going to get bigger.

                           Add InTheGame to your Watchlist

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INTHEGAME COPYPORTFOLIO - AN ETORO INVESTMENT STRATEGY
Future trends:
    state-of-the-art technology will
    elevate gaming to the next level
    While gaming has come a long way over the last few decades,
    what lies ahead looks really exciting. With technology
    continuing to advance at a rapid pace, gaming could rise to a
    whole new level in the next few years. Here’s a look at three
    future gaming trends.

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Virtual Reality

     Although virtual reality (VR) technology — which has a broad range of
     applications including surgical training in the healthcare industry and the
     development of autonomous cars in the auto/tech industries — has been
     around for years now, we are now at a stage where the technology is really
     taking off in terms of delivering full immersion and increased realism to gamers.

     To date, Samsung, Sony, and Facebook have all released virtual reality headsets
     that have been popular among gamers, yet, as the technology continues to
     improve and prices fall, virtual reality is likely to become far more mainstream.
                                                                                         autonomous driving — is another niche technology that could have a big
     Looking ahead, the market for VR gaming is projected to reach a value of $32.8
                                                                                         impact on the gaming industry in the years ahead.
     billion by 2023, growing at an annualised rate of around 26% between now
     and then.
                                                                                         Augmented reality gaming takes the gamer’s existing real-world environment
                                                                                         and creates a playing field within it by superimposing computer-generated
                                                                                         images on the user’s camera screen view of the real world.
                 Augmented Reality
                                                                                         Augmented reality games such as Pokémon GO have already captured the
                                                                                         world’s attention, but in the next few years we are likely to see plenty more
     Augmented reality (AR) — which also has a number of exciting applications
                                                                                         of this style of gaming. The technology has created endless opportunities for
     across many different industries including healthcare, education, and
                                                                                         gamers and developers.

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Mobile Gaming

     Finally, we are also likely to see a huge boom in online mobile gaming in the
     coming years. Already, around half of all gaming is mobile. Yet, the mobile
     gaming market is the fastest growing category of game sales, and by 2021,
     mobile gaming is expected to represent 60% of all gaming.

     With the graphics capabilities of smartphones approaching the processing
     power of traditional gaming systems, more and more players are likely to
     bypass laptops and PCs and play games on their smartphones, meaning
     mobile gaming could be a huge growth industry going forward.

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Investing in The Gaming Industry
     When you consider the powerful growth of the online video gaming industry,                                            Ultimately, owning a diversified portfolio of stocks is the most sensible strategy
     and more specifically, the incredible growth of e-sports, it is not hard to see                                       when aiming to profit from a growth story like this and for this reason, eToro has
     the investment potential here. With the global video game and the global                                              developed its InTheGame portfolio — a fully-allocated thematic investment
     e-sports markets forecast to grow by 9% and 23% per year respectively over                                            portfolio focused on gaming industry related stocks — to help clients gain
     the next few years, the future looks promising.                                                                       diversified exposure to this growth industry.

     The world’s technology giants are scrambling to get in on the action. For                                             Designed to provide long-term capital growth while minimising stock-specific
     example, of the 15 acquisitions Microsoft made in 2018, seven were video                                              risk, eToro’s InTheGame investment strategy offers an innovative exposure
     game development studios. Similarly, Chinese technology group Tencent has                                             to this exciting growth story.
     made a number of notable moves in the video game space recently, such as
     buying Clash of Clans maker Supercell for $8.6 billion and taking a significant
     stake in Fortnite creator Epic Games.
                                                                                                                                                      Add InTheGame to your Watchlist

                                                                                                                                                              Your capital is at risk

     eToro is a multi-asset platform which offers both investing in stocks and cryptocurrencies, as well as trading CFD assets. Your capital is at risk. CopyPortfolios™ is a portfolio management product. CopyPortfolios™
     should not be considered as exchange-traded funds, nor as hedge funds.

     Zero commission means that no broker fee has been charged when opening or closing the position. Other fees may apply. For additional information regarding fees, click here.
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Resources:
                                                                                                      https://lpesports.com/e-sports-news/the-video-games-industry-is-bigger-than-
                                                                                                      hollywood
                                                                                                      https://www.slashgear.com/fortnite-revenue-dipped-in-2019-but-it-was-still-
                                                                                                      massive-02604991/
                                                                                                      https://www.prnewswire.com/news-releases/global-gaming-market-revenues-
                                                                                                      projected-to-exceed-525-billion-by-2023-300838290.html
                                                                                                      https://www.technavio.com/report/global-video-game-market-industry-analysis
                                                                                                      http://www.businessofapps.com/data/fortnite-statistics/
                                                                                                      https://www.emarketer.com/content/esports-disrupts-digital-sports-streaming
                                                                                                      https://www.marketwatch.com/press-release/esports-market-size-2020-global-
                                                                                                      trends-industry-share-growth-drivers-business-opportunities-and-demand-
                                                                                                      forecast-to-2023-2019-12-09
                                                                                                      https://www.businessinsider.com/esports-ecosystem-market-report?r=US&IR=T
                                                                                                      https://www.businessinsider.com/league-of-legends-world-championship-100-
                                                                                                      million-viewers-2019-12?r=US&IR=T
                                                                                                      https://win.gg/news/3387/these-are-all-of-the-biggest-esports-prize-pools-
                                                                                                      from-2019
                                                                                                      https://venturebeat.com/2020/02/12/january-2020-livestreaming-viewership/
                                                                                                      https://www.businessinsider.com/facebook-actually-paid-3-billion-for-oculus-
                                                                                                      vr-2017-1
                                                                                                      https://www.bbc.co.uk/news/technology-28930781
                                                                                                      https://en.wikipedia.org/wiki/List_of_most_expensive_video_game_acquisitions
                                                                                                      https://en.wikipedia.org/wiki/Pokémon_Go
                                                                                                      https://en.wikipedia.org/wiki/Nintendo_Switch

For more information regarding CopyPortfolios,                                                        https://en.wikipedia.org/wiki/Fortnite_Battle_Royale
                                                                                                      http://www.vgchartz.com/article/393463/fifa-19-sells-an-estimated-43-million-units-

contact: copyportfolios@etoro.com
                                                                                                      first-week-at-retail/
                                                                                                      https://www.forbes.com/sites/erikkain/2018/10/18/call-of-duty-black-ops-4-made-
                                                                                                      500-million-at-launch-but-theres-a-catch/#2d2870572f63
                                                                                                      https://www.pcgamer.com/uk/more-people-watch-gaming-videos-and-streams-
                                                                                                      than-hbo-netflix-espn-and-hulu-combined/
eToro (EUROPE) LIMITED
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Corporate Address: KIBC 7th Floor,4 Profiti Ilias Street, Germasoyia, Limassol 4046                   https://uk.reuters.com/article/us-videogames-outlook/global-esports-revenues-to-
                                                                                                      top-1-billion-in-2019-report-idUKKCN1Q11XY
                                                                                                      https://www.prnewswire.com/news-releases/global-virtual-reality-gaming-market-
eToro (UK) LIMITED                                                                                    2018-2023-market-expected-to-grow-at-a-cagr-of-26-300709527.html
A company registered in England and Wales. Registered number: 07973792                                https://www.androidcentral.com/mobile-games-account-60-global-gaming-
Corporate Address: 42nd floor, One Canada Square, Canary Wharf London E14 5AB         www.etoro.com   revenue-2021
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