JEANNE C. MEISTER AND KARIE WILLYERD - cloudfront.net

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2020
THE

                                             WORKPLACE
  HOW    I N N OVAT I V E   COMPANIES

 AT T R AC T,   D E V E LO P,   AND   KEEP

TOMORROW’S       EMPLOYEES        T O DAY

  JEANNE C. MEISTER AND KARIE WILLYERD
Figure 1-1: Generations as Percentage of U.S. Population

                                   26%                                       Traditionalists,
                                                                             born prior to 1946

         15%                                                                 Baby Boomers,
                                                                             born 1946–1964

                                                           17%               Generation X,
                                                                             born 1965–1976

         14%                                                                 Millennials,
                                                                             born 1977–1997

                                                                             Generation 2020,
                                   29%                                       born after 1997

Source: U.S. Census Bureau, 2007 American Community Survey.

TABLE 1-1: TOP FIFTEEN COUNTRY HEADQUARTERS LOCATIONS
Country 2005 2006 2007 2008 2009                                                 Percentage
						                                                                           Change,
						                                                                           2005–2009
United States           219           197           184          169   181       −17
Japan                     43            60            49         39    49          14
United Kingdom            33            36            41         35    32          −3
China                       8           11            16         35    43        438
Canada                    22            22            23          24   27          23
France                    28            30            32          31   23        −18
Germany                   19            19            20         22    20           5
Australia                   8             8           11          11    14         75
Spain                       9             8           12          14    13         44
India                       5             4            8          13    10       100
Switzerland               12            11            12          12    10       −17
Brazil                      5             8            7          11    9          80
Netherlands                 9             8           10           8    8         −11
Italy                     12            11             8           7    7        −42
Russia                      4             8            8          13    6          50

Source: Financial Times Global 500—Top Fifteen Countries. 20
Figure 2-1: Five Generations in the Workplace

                      2020

                       2015

                       2010

                      2005

                              0%                              20%                             40%                            60%

                                   Traditionalists     Baby Boomers         Generation X       Millennials     Generation 2020

                            Source: Bureau of Labor Statistics Employment Projections.

Figure 2-2: U.S. Population by Generation
                             90
                                                                                               88
                             80
                                                           78
                             70

                             60
 Population (in Millions)

                             50
                                                                             50
                             40          46
                                                                                                                41
                             30

                             20

                             10

                              0
                                   Traditionalists, Baby Boomers,      Generation X,       Millennials,   Generation 2020,
                                    born prior to        born              born                born         born after
                                        1946          1946–1964         1965–1976          1977–1997           1997

                            Source: U.S. Census Bureau, 2007 American Community Survey.
Figure 2-3: How Much Do You Value the Following Development Opportunities?

                                      98%
  100%                  94%                            91%
                                                                                  Formal, face-to-face
   90%                                       85%                                  learning

   80%                                                                            e-Learning
   70%                        62%                                                 Strong coaches/
   60%                                                                            mentors

   50%                                                                            Rotational assignments

   40%                                                                            Support for academic
                                                                                  training
   30%

   20%

   10%

    0%
                               All Countries

   Source: PricewaterhouseCoopers, Managing Tomorrow’s People.

    Figure 2-4: “The Generations @ Work” Research by Industry and Region
                         Industry                                            Region
              Administrative services                                                     16%
              Education
              Financial services/insurance/banking
              Government
              Health care
              High tech and telecommunications
                                                                                                     15%
              Manufacturing
              Professional services
              Retail/travel/hospitality

                               4%                            69%
                  12%

                                             21%

       15%
                                                                   Asia Pacific

                                                                   Europe, the Mideast, and Africa
                                                     10%
                                                                   The Americas
         9%

                                             5%

                  16%                 8%

         Source: Future Workplace.
Figure 2-5: Social Media Usage of “The Generations @ Work”

  50%
  45%
  40%
  35%
  30%
  25%
  20%
  15%
  10%
   5%
   0%
            Traditionalists        Baby Boomers          Generation X     Millennials

        Creator:              Contributor:            Spectator:          Inactive:
     Publish new              Add to existing         Passively         Do none of the
       content                   content           consume content          above

Source: “The Generations @ Work” survey, Future Workplace.
Figure 2-6: The Percentage of Respondents in Each Generation Who Placed
High Importance on Developing Skills

 100%

  95%

  90%

  85%

  80%

  75%

  70%

  65%

  60%

  55%

  50%
              Traditionalists        Baby Boomers            Generation X        Millennials

Source: “The Generations @ Work” survey, Future Workplace.

    Figure 2-7: The Importance of Having Access to Web 2.0 Technologies

                  Percentage of each generation who say having access to external social
                networks (LinkedIn, Plaxo, Facebook, YouTube, MySpace, external blogs, and
                          wikis) at work makes them more likely to consider a job
        70%

        60%

        50%

        40%

        30%

        20%

        10%

         0%
                   Traditionalists     Baby Boomers          Generation X      Millennials

Source: “The Generations @ Work” survey, Future Workplace.
Figure 3-1: The Workforce Engagement 2020 Model

  WE 2020 Model
     Principles                       Practice Areas

     Collaboration           Values, Brand, CSR

      Authenticity
                            Demonstrated by:
    Personalization
                                Social             Über-
                               Recruiting        Connection

      Innovation

                                Social           Accelerated
                               Learning          Leadership
  Social Connection

Source: Future Workplace.
Figure 5-1: IBM Beehive Content Promotion Process

            WEEK ONE: PROMOTERS PICK CONTENT

            Ability to promote           Promoters are able to
            content is given             give honey to one photo,
            to 50 promoters              one list, and one event.
            for the week.                The content cannot have
                                         been promoted in the
                                         past 4 weeks.
                                                                          Repeats, with next set of promoters

                                  WEEK TWO: PROMOTED CONTENT HIGHLIGHTED

                                  Content that received honey:       Promoters:
                                  - is highlighted on home page      - receive a thank-you e-mail
                                      and e-mail digests             - are highlighted on a special
                                  - is flagged with                      page
                                      a “got honey” icon got honey   - have a star next to their profile
                                                                         picture

Source: IBM’s Honey Content Promotion.
Figure 5-3: Developing a Social Media Strategy

                        Strategy    Identify Business Drivers

     ONE
                       Alignment    Form a Coalition of Stakeholders

     TWO
                        Choices     Host a Social Media Boot Camp

    THREE
                       Implement    Create a Launch Plan

     FOUR
                       Fast Start   Develop a Pilot Offering

     FIVE
                     Communicate    Design a Communication Plan

      SIX
                     Measurement    Agree on Metrics

    SEVEN

Source: Future Workplace.
Figure 6-2: The Social Learning Ecosystem

                            Created and Guided by Organizations

                              Guided Competency    Guided Contextual
                                Development—           Learning—
                               Formal Learning    Experiential Learning

 Competency-                     Quadrant One         Quadrant Two        Context-
    Based                                                                  Based
   Learning                   Social Competency     Social Contextual
                                                                          Learning
                               Development—             Learning—
                                  Mentoring       Peer-to-Peer Learning

                                Quadrant Three        Quadrant Four

                                Created and Guided by Users

Source: Future Workplace.
Figure 6-7: The Importance of Having a Clear Career Path
100%

 90%

 80%

 70%

 60%

 50%

 40%

 30%

 20%

 10%

  0%
           Traditionalists         Baby Boomers              Generation X   Millennials

Source: “The Generations @ Work” survey, Future Workplace.
Figure 7-2: The 2020 Leader

    Being This Kind of Leader . . . Requires These Management Behaviors

           Collaborative        • Inclusive decision making
             Mind-set           • Genuine solicitation of feedback

           Developer of         • Mentors and coaches team
             People             • Provides straight feedback

                Digitally       • Uses technology to connect to
               Confident          customers and employees

                 Global         • Has a diverse mind-set
                 Citizen        • Prioritizes social responsibility

       Anticipates and     • Builds accountability across levels
     Builds for the Future • Champions innovation

Source: Future Workplace.
GLOSSARY OF SOCIAL MEDIA TERMS

                         The Web 2.0 World
    Affiliate Aggregation Asynchronous Communication Archive
    Avatar Blog Blogosphere Blogroll Collaborative Software
       Communities of Practice Web Content Crowdsourcing
 Dashboard Entry Forums Friends Instant Messaging Lurkers Mash-
ups Message Boards Metadata Microblogging MMORPG Newsreader
    Open-Source Software Photo Sharing Podcast Post Profile
   RSS Feed Social Bookmarking Social Indexing Social Media
Social Networking Tag Cloud Tag Thumb Tribe User-Generated
    Content Virtual Community Virtual World Vlog Voice over
                  Internet Protocol Web 2.0 Wiki

Affiliate  Partnership sites that link to one another. Affiliate sites gen-
erally share similar interests, products, or ser­vices.
Aggregation  The process of collecting content from blogs and Web
sites via an RSS feed. The results may be displayed by a Web site
or may be downloaded directly to your computer using software
designed for that purpose.
Asynchronous communication Communications that occur indepen-
dently of time and place. Internet applications that allow for asyn-
chronous communication include e-mail lists, message boards, and
forums.
Archive An index page that organizes previous posts or entries by
category or date.
Avatar A graphical representation of a person in a virtual world such
as Second Life. An avatar may be an accurate representation of an
actual individual, or it may be a fanciful and mythical alter ego.
Blog An individual or group online Web log maintained with regular
entries on the subject of the contributors’ choosing. Posts are usually
displayed with the most current appearing first, and readers are al-
lowed to comment on individual posts.
Blog hub An aggregated directory of blogs making it easy to search
and find blogs related to a specific topic, or blogs from the same
company.
Blogosphere A term used to describe the entire interconnected world
of blogs and bloggers.
Blogroll A list of sites displayed in the sidebar of a blog. Blogrolls can
be used to display affiliate sites, and thus often have a similar inter-
est, product, or ser­vice.
Collaborative software  Software that allows individuals in diverse
physical locations to work together over the Internet on the same
documents or projects in real time.
Communities of practice Forums in which professionals gather to
share best practices or work together to solve problems. The new
capabilities provided by social networking tools are perfectly suited
to support the creation and maintenance of communities of practice,
both within organizations and across industries.
Community moderator Someone who keeps the momentum going in
an online group or forum. Community moderators often introduce
subjects for discussion and then work to keep ­people on topic in
their follow-up comments.
Content contributors Individuals who add comments and a point of
view to an online discussion or blog.
Corporate social network A Web site behind a company’s firewall that
allows users to construct a profile they use to interact with others
using social media tools such as messaging, journaling, photo shar-
ing, tagging, and searching.
Crowdsourcing Harnessing of the skills of individuals through an
open call for participation. These individuals, due to their enthusi-
asm, contribute content, do research, and solve problems together.
Dashboard An administrative area of a Web site that allows an indi-
vidual to post items, monitor usage, upload files, manage comments,
and more.
Entry An individual post on a blog. Each entry is actually a Web
page of its own.
Forums Also known as message boards; Web sites where visitors are
able to have discussions asynchronously by posting messages.
Friends On social networking sites, contacts whose profiles are
linked. To “friend” an individual is to request to link his or her pro-
file with yours.
Global citizenship Involves understanding how to conduct business in
a foreign country, developing an increased cultural intelligence and a
deeper appreciation of the relationship between business and society,
and being able to understand complex policy environments and how
to work in virtual teams with ­people from all over the world.
Instant messaging Chatting synchronously with another person or
other ­people via text messages. Popular programs include AOL
­Instant Messenger (AIM), MSN Messenger, and Skype Chat.
 Lurkers Individuals who follow discussions occurring in chat rooms,
 message boards, or blogs but who do not post comments or other-
 wise interact themselves.
 Mash-up A Web application combining data or tools from more than
 one source into a single interface.
Massively multiplayer online role-playing game (MMORPG)     A genre
of role-playing game in which a large number of players interact
in a virtual world. World of Warcraft is the largest and probably
best-known example of an MMORPG, with more than 11 million
subscribers.
Media sharing sites Web sites designed to facilitate the sharing of
various text-, image-, and film-based media. Some well-known
­examples include YouTube and Hulu.
 Message boards Also known as forums; Web sites where visi-
 tors can leave messages, start topics, and have general discussions
 asynchronously.
 Metadata Description of a data file. Often this can include
 ­information about a file’s size, type, creation date, and other data.
  Microblogging A sibling of blogging that consists of sending short
  messages (140 characters or less) to a group of followers. The best-
  known example is Twitter.
  Newsreader A Web site or desktop tool that collects news from Web
  sites, blogs, podcasts, and vlogs using RSS feeds so the content can
  be accessed all at once.
  Open-source software Computer software whose source code is avail-
  able to be modified and to be redistributed, if desired, in modified
  form. Open-source software is often developed collaboratively.
  Photo sharing Uploading images to a Web site that organizes and
  displays them for you. On photo-sharing Web sites, one can add tags
  and offer other individuals the opportunity to view and ­comment on
  photos.
  Podcast A series of audio files distributed on the Web via syndicated
  download. New podcast content is downloaded automatically once it
  is available and then can be transferred to a mobile device such as an
  iPod. The most common audio file format is MP3.
  Post An entry on a blog, forum, or other Web 2.0 site.
  Profile The information an individual provides about him- or herself
  on a social networking site. A profile generally includes a picture and
  some basic personal information.
  RSS feed A Web publisher feature that allows readers to subscribe to
  view posts from a frequently updated Web site without visiting the
  site itself. RSS stands for “really simple syndication.” RSS feeds col-
  lect the posts and push them to the reader through an e-mail update
  or an RSS reader, or to a custom portal.
  Semantic Web Also known as Web 3.0; the evolution of intelligent
  computer agents that can learn and adapt content specific to the user.
  Social bookmarking Sharing one’s favorite or bookmarked Web sites
  on a public Web-based ser­vice. These sites often leverage a social
  network to allow one to find and to share these lists. A popular
  social bookmarking site is Delicious.
Social indexing  The process of individuals’ tagging, or adding key-
words, to media they encounter on the Web, whether text-, photo-,
video-, or audio-based.
Social learning Learning that is collaborative, immediate, rele­
vant, and presented in the context of an individual’s unique work
environment.
Social media Social media is a range of Web 2.0 tools such as blogs,
wikis, and RSS feeds by means of which ­people create and dissemi-
nate content. Using social media is often called the democratization
of knowledge, since it can transform ­people from passive consum-
ers of content into active contributors when they write posts, com-
ment on others’ posts, share content, and query others to create new
knowledge.
Social networking The act of participating on a Web site that allows
users to construct a profile to interact with others. Social networking
sites allow ­people to connect with one another using social media
tools such as blogging, messaging, journaling, photo sharing, tag-
ging, and searching.
Social recruiting A practice that leverages social and professional
networks, both online and offline, from both a candidate’s perspec-
tive and the hiring side, to connect to, communicate with, engage,
inform, and attract future talent.
Social Web The cluster of Web 2.0 tools, such as blogs, wikis, and
social networks, that drive community building and collaboration.
Synchronous communications Communications that occur simultane-
ously and in real time. Internet applications that allow for synchronous
communication include instant messaging and audio or video chats.
Tag cloud A visual representation of the popularity of a category.
The more often a tag is used, the larger the typeface with which it is
displayed.
Tag A keyword or term assigned to a piece of content by the author
or reader/contributor. Tags describe the item informally and without
the use of rigid categories, enabling an item to have many descrip-
tions and thus making easier to search and find. Collaborative tag-
ging is sometimes referred to as a folksonomy, as opposed to a rigid
taxonomy.
Thumb tribe A translation of the Japanese word oyayubizoku; refers
to ­people who communicate using social media tools on their mobile
device.
User-generated content Text, photo, video, and audio content
­published by individuals on the Web.
 Virtual community A group of individuals who gather in social spaces
 on the Web to share ideas about a common interest via e-mail, blogs,
 message boards, and/or chat rooms.
Virtual world  An online simulated world in which an individual can
create a visual representation of him- or herself, called an avatar, and
can interact with others in real time.
Vlog A blog that consists of video posts rather than text posts.
Voice over Internet protocol A telecommunications system that ­enables
individuals to make free computer-to-computer calls, including con-
ference calls.
Web 2.0 A term used to describe Web technology combined with
social interaction, such as blogs, wikis, and social networking sites.
These Web sites are dynamic and interactive, as opposed to static
Web 1.0 sites.
Web content Text, pictures, sound, and video posted on the Web; any
of the components of materials that can be found on the Internet.
Wiki A page or collection of pages designed to allow anyone with
access to contribute or modify content. Wikis are edited collab-
oratively. The term is derived from the Hawaiian word meaning
“quick.”
GLOSSARY OF WEB 2.0 RESOURCES
    Timeline of Web 2.0 Resource Introduction

 1999    2000     2001       2002          2003    2004         2005      2006      2007    2008     2009      2010
          Inn kipe r
         Co cen ia
             urs tive
                        are
               Lin laxo
             co dIn

                  S fe
                  S e
             De pace

                            s

                     bo r
                          ok
              W igg
              Yo raft
               iG ube
                  sh e
              Pa able
                            a
             or ng
             W ess

                  Tw int
                            r
      ne um pt

          Fe iver s
             llo sity

        Cr iend ce
                ds d
               Ya ring
                  Yo er
                  Ry kly
                           le
                         ng
            W gge

            Fa Flick

                       itte
                      iou

               n nt
                        or
            My kyp

            Ma ogl

           ow fee
              o d

                     pp
                        Li

                   mm
  iTu Doc Loo
                        a

           Fr for
          W Ni

                     Bi
                       n
          sU e
         Se ke
                   ew

                     D

                   nd
                  arc

                      r
                   uT

                  etp

                    p
                    P

                  lic
                  nd

                  dp
                   o
                   o

                   e

                  w
               Bl

                c
                i

          of
       ld

      le
    en

    or

   og
   Op

 W

Go
 IT
M

                            Blogging          Media sharing        Microblogging    Podcasting     RSS agregation
                            Social media      Social networks      Virtual worlds   Wikis

Source: Future Workplace.

 Bebo  The   sixth largest social network in the world, according
 to comScore, owned by AOL and especially popular in the U.K,
 ­Ireland, and New Zealand.
  www.bebo.com
  Bing Microsoft’s search engine.
  www.bing.com
  Blogger A Web site providing an online ser­vice where users can
  create and customize their own blogs, free of charge.
  www.blogger.com
  Crowdspring A Web site where individuals can get artists from
  around the world to contribute designs for a project.
  www.crowdspring.com
  Delicious A popular social bookmarking site.
  www.delicious.com
  Digg A social news site where users submit content that is then rated
  by the community. The content with the most positive ratings, or
  “diggs,” rises to the top.
  www.digg.com
  eCademy  An online networking ser­vice for business contacts, events,
  and groups.
  www.ecademy.com
Facebook  The   largest social network in the world, according to
comScore.
www.facebook.com
Fellowforce  A Web site that connects talent with organizations.
www.fellowforce.com
Flickr  An image- and video-sharing Web site.
www.flickr.com
Friendfeed  A social media feed aggregator; allows users to ­aggregate
ser­vices such as Twitter, Flickr, and personal blog posts on one plat-
form. Users subscribe to one another’s feeds and comment on posted
content.
http://friendfeed.com
Friendster  The fourth largest social network in the world, according
to comScore, with 90 percent of its members from Asia.
www.friendster.com
Google Docs  A Web-based office suite that allows users to collab­
oratively edit documents in real time; offers word processing, spread-
sheet, presentation, and other capabilities. All documents ­created
with Google Docs are stored centrally on the Web.
http://docs.google.com
Google Maps  An application from Google that, in addition to point-
to-point mapping and direction ser­vices, can be used to map other
forms of data, such as real estate data or restaurants.
http://maps.google.com
HI5  The third largest social network in the world, according to com-
Score, especially popular in Latin America.
www.hi5.com
iGoogle  A customizable start page. Allows users to add “gadgets”
that range from RSS feeds of popular news outlets or blogs to
weather and stock information.
www.igoogle.com
iTunes University  A feature present in Apple’s iTunes software
through which faculty at a wide variety of universities can distribute
digital lessons and podcasts of their courses.
www.apple.com/education/mobile-learning
Last.fm  An Internet radio and music community. Keeps track of listen-
ing behavior and connects users with ­people who have similar tastes.
www.last.fm
LinkedIn  A business-oriented social network.
www.linkedin.com
Loopt  A mobile social mapping application that can display the
­current locations of a user’s social network using mobile phones an­d
 mobile devices.
 www.loopt.com
Mashable  A    large Internet news blog that carries news about a vari-
ety of topics from social networking sites to emerging start-ups.
http://mashable.com
MIT Open Courseware  A project from the Massachusetts Institute
of Technology in which the materials used in virtually all of MIT’s
courses are made available on the Internet, free of charge.
http://ocw.mit.edu
MySpace  The second largest social network in the world, according
to comScore.
www.myspace.com
My Yahoo!  A customizable start page. Allows users to add ­“gadgets”
that range from RSS feeds of popular news outlets or blogs to
weather and stock information.
my.yahoo.com
Ning  An online ser­vice for creating, customizing, and sharing a
social network.
www.ning.com
Orkut  The fifth largest social network in the world, according to
comScore. Owned by Google, it is especially popular in India and
Brazil.
www.orkut.com
Pandora  An Internet radio and music community; keeps track of
your listening behavior and allows you to create radio stations
­tailored to your tastes.
 www.pandora.com
 Plaxo  An online ser­vice to connect your contacts.
 www.plaxo.com
 QQ  The most popular instant messaging program in China.
 www.qq.com
 Rypple  A Web-based peer review tool that enables colleagues to give
 one another feedback.
 www.rypple.com
 Second Life A virtual world accessible via a free program that
 ­enables users to interact with one another through avatars.
  www.secondlife.com
  Skype  A popular program that allows users to make free computer-
  to-computer phone calls and video calls over the Internet. Skype can
  also be used as an instant messaging ser­vice.
  www.skype.com
  Twitter  A microblogging ser­vice through which users communicate
  in short messages called “tweets” that are limited to 140 characters.
  www.twitter.com
  Wetpaint  A free wiki-hosting ser­vice.
  www.wetpaint.com
Wikipedia  A  popular community-generated encyclopedia whose con-
tent is edited and added to by the community at large.
www.wikipedia.org
Wordpress  An online ser­vice where users create and customize their
own blogs, free of charge.
www.wordpress.com
World of Warcraft  A massively multiplayer online role-playing game
(MMORPG) with more than 11.5 million subscribers.
www.worldofwarcraft.com
Yammer  A microblogging ser­vice that caters to business users; only
individuals with the same e-mail address domain can join a given
network.
www.yammer.com
Yonkly  A microblogging ser­vice on which users can create their own
customized microblogging interface.
www.yonkly.com
YouTube  A video-sharing Web site where users upload, view, and
share video clips. Content ranges from commercial movie and TV
clips to user-generated content.
www.youtube.com
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