The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo

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The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
The eSports Industry to Date                    Emily Souza
                                                                Client Director
                The Drivers Behind Current and Future Growth    San Francisco

                                                               9 SEPTEMBER 2015 | SAN FRANCISCO
© 2015 Newzoo                                                             www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
Emily Souza
                 Client Director
                 San Francisco

                9 SEPTEMBER 2015 | SAN FRANCISCO
© 2015 Newzoo              www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
Emily Souza
                 Client Director
                 San Francisco

                9 SEPTEMBER 2015 | SAN FRANCISCO
© 2015 Newzoo              www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
Weekend of 22/23 August                                   Emily Souza
                                                                                      Client Director
                            Another Landmark Moment in Esports History                San Francisco

       ESL ONE COLOGNE                                                   LCS NORTH AMERICA FINALS
                   CS:GO                                                 LEAGUE OF LEGENDS
 LANXESS ARENA, COLOGNE                                                  MADISON SQUARE GARDEN, NYC

                                      >100                 >50
                                   THOUSAND             MILLION
                                                                         OGN MASTERS
      LCS EUROPE FINALS
        LEAGUE OF LEGENDS
                                   ATTENDEES            VIEWERS          HEARTHSTONE
     HOVET ARENA, SWEDEN                                                 YONGSAN ESPORTS STADIUM, SEOUL

                                                                                     9 SEPTEMBER 2015 | SAN FRANCISCO
© 2015 Newzoo                                                                                   www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
© 2015 Newzoo   www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
What’s Special?                  What’s Special?
                $1.2M Per Player is    Prize Pool    $16M Was Crowd
                    more than the      $18M          Funded by $2.50
                2014 Soccer World                    of every $10.00
                Cup 3rd Place Prize                  donation, making
                           Money.     Winning Team   Valve $54M
                                        $6M

                   New Direct Esports-Related Revenue Streams
© 2015 Newzoo                                                          www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
ORIGINAL ESPORTS DRIVER: GET PEOPLE PLAYING

        1,000,000                                                                                                          200,000

                                                                                                                           180,000

                                                                                                                           160,000

                                                                                                                           140,000
          900,000
                                                                                                                           120,000

                                                                                                                           100,000

                                                                                                                           80,000
          800,000
                                                                                                                           60,000

                                                                                                                           40,000

                                                                                                                           20,000

          700,000                                                                                                          -

                    Average Daily DotA 2 Players       Average Weekly DotA 2 Players             DotA2 Twitch Viewership

                                     SOURCE: GLOBAL GROWTH OF ESPORTS REPORT PREMIUM | Q3 2015 UPDATE
© 2015 Newzoo                                                                                                                       www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
Sizing The Esports Economy
                Without inflating the potential amidst all the buzz   9 SEPTEMBER 2015 | SAN FRANCISCO

© 2015 Newzoo                                                                    www.newzoo.com
The eSports Industry to Date - The Drivers Behind Current and Future Growth Emily Souza Client Director San Francisco - Newzoo
Emily Souza
                       Client Director                               NEWZOO
                  emily@newzoo.com
                                                                                   THESE COMPANIES CURRENTLY SUBSCRIBE TO NEWZOO’S SERVICES

                                         The Experts On All Things Games.
         We are an innovative global market research and predictive analytics
            firm with a primary focus on games. We provide our clients with a
                  mix of market trends, financial analysis, revenue projections,
          consumer insights, data modelling solutions and predictive analytics
         services across all continents, screens and business models. Newzoo
          works for the majority of top 25 public companies by game revenue
               globally, many independent game developers as well as leading
                                        global hardware and media companies.

                 SAN FRANCISCO           AMSTERDAM                SHANGHAI

© 2015 Newzoo                                                                                                                                 www.newzoo.com
Emily Souza
                       Client Director                               NEWZOO
                  emily@newzoo.com
                                                                                   THESE COMPANIES CURRENTLY SUBSCRIBE TO NEWZOO’S SERVICES

                                         The Experts On All Things Games.
         We are an innovative global market research and predictive analytics
            firm with a primary focus on games. We provide our clients with a
                  mix of market trends, financial analysis, revenue projections,
          consumer insights, data modelling solutions and predictive analytics
         services across all continents, screens and business models. Newzoo
          works for the majority of top 25 public companies by game revenue
               globally, many independent game developers as well as leading
                                        global hardware and media companies.

                 SAN FRANCISCO           AMSTERDAM                SHANGHAI

© 2015 Newzoo                                                                                                                                 www.newzoo.com
EVOLUTION OF THE ESPORTS TREND | 2013
                                               “PC gamers have grown to expect a high
                                               quality game, with the ability to invest
                                               oneself long term, due to persistent
                                               profiles, online worlds, a way to play with
                                               friends etc. PC game developers have
                                               always understood that and delivered the
                                               type of experience that keeps gamers
                                               playing their games for month even years
                                               at a time.” - Donovan Duncan, VP
                                               Marketing, Curse Inc.

© 2015 Newzoo                                                                     www.newzoo.com
EVOLUTION OF THE ESPORTS TREND | 2014
                                          “As one of the fastest growing sports in the world, eSports
                                          only lacks exposure and deeper understanding. Newzoo has
                                          been significant help to eSports in that regard. Their reports
                                          have the shaped initial understanding of the market as their
                                          information is clear and allow deep insight in a rather
                                          unexplored business.” - Fabian Mallant, Manager Unicorns
                                          Of Love

© 2015 Newzoo                                                                                 www.newzoo.com
EVOLUTION OF THE ESPORTS TREND | 2015
                                                “Publishers will want to take a strategic
                                                look at their video sharing
                                                infrastructure based on the
                                                convergence of games and video. The
                                                business opportunities are just
                                                beginning to emerge, but clearly this
                                                new surge in gaming creativity will
                                                demand tremendous scalability and
                                                innovative solutions.” - Anne
                                                Blanchard, Gaming Solutions,
                                                Limelight Networks,

© 2015 Newzoo                                                                   www.newzoo.com
The eSports Economy Today
                Companies, Audience, Revenues   9 SEPTEMBER 2015 | SAN FRANCISCO

© 2015 Newzoo                                              www.newzoo.com
THE ESPORTS ECONOMY

                       e.g.                                e.g.

                                                             e.g.

                e.g.

                              e.g.
                                          © 2015 Newzoo   e.g.

© 2015 Newzoo                                                       www.newzoo.com
ESPORTS AUDIENCE AND REVENUES IN 2015
           Revenues                                                       Prize Money                                                            KEY FACT
           2015 | Esports| Global, NAM , APAC                             2014 vs 2015e | Esports | Global

                                                                                                        $71M                                   Of all eSports
                                                                                                        +97% YoY                                  viewers

                                                                                                                                               40%
                             37%   GLOBAL     34%
                                   $252M                                            $36M                  2015e
                                   +30% YoY                                         +82% YoY
                 NAM                                      APAC
           $93.2M                                    $85.2M                  2014
                                                                          JAN-MAY
                                                                                       2014                               2015
                                                                                                                          JAN-MAY              does not play
                +32% YoY            29%                +28% YoY
                                                                           $7.9M                                          $15.7M                 the games
                                                                                                                                                themselves
            Audience | 2015 | Esports | Global
                 Esports Enthusiasts                              Occasional Viewers
                                                     113M
                                                     +27% YoY                                                                                  Spectator Sport
                17M        25M         70M                                      147M
                                                                                               Source: Newzoo, The Global Growth of Esports:
                                                (>once a month)   (>once a month)              Trends, Revenues & Audience Towards 2017

© 2015 Newzoo                                                                                                                                           www.newzoo.com
HUGE GROWTH POTENTIAL FOR A VALUABLE AUDIENCE
                ESPORTS ENTHUSIASTS ARE A VALUABLE TARGET GROUP IN TERMS OF DEMOGRAPHIC PROFILE & ARE BIG DIGITAL MEDIA SPENDERS
                                                                                                                    © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                        53%                                 30%
                                                                                                 eSports Sponsors

                          Have a                                Are
                       full-time job                          female
                  vs. 37% of the total population        vs. 48% of all gamers

                       30%                                 55%
                     Is in the high                   Is between 21
                  income bracket                     and 35 years old
                 vs. 22% of the total population       vs. 33% of all gamers

© 2015 Newzoo                                                                                                                                                                         www.newzoo.com
OFFERING ENTERTAINMENT ACROSS ALL SCREENS

                      Device used to                          eSports Enthusiasts                Occasional Viewers        Total Population
                                                              That watch online video            That watch online video   That watch online video
                      watch online video                                                                                   120.7 Million
                                                               10.1 Million                      13.0 Million

      United States

                                                                                             34%
                                                                         of Esports enthusiasts use a tablet to
                                                                        watch online video content versus 22%
                                                                         for the average American aged 10-65

© 2015 Newzoo                              © 2014 Newzoo, Graph generated in and exported from the Newzoo Data Explorer                              www.newzoo.com
SNEAK PREVIEW ESPORTS QUARTERLY UPDATE
                                                                                                         2014-2018 CAGR
                                                                                                             +38.9%
                Biggest Audience KPI Growth: Occasional Viewers                                       $520M
                Becoming True Esports Enthusiasts
                                                             YoY GROWTH
                                                                                      $452M
                                          YoY GROWTH           +43.4%
                                            +29.6%
                                                              $278M                                    NEW
                                          $252M                                                         Q3
                     $194M                                        NEW                                 UPDATE
                                                                Q3
                                                              UPDATE

                     2014                           2015e                                        2017e
                                   SOURCE: GLOBAL GROWTH OF ESPORTS REPORT PREMIUM | Q3 2015 UPDATE                   www.newzoo.com
© 2015 Newzoo
IT IS EASY TO OVERESTIMATE THE MARKET ….

                2009: Korea’s Esports Scene Takes a Blow                      2014: US & China Lead
                                                                                                                                 $71.0Me
                Legislations in South Korea implementing bans and curfews     Korea has never fully
                on gaming, a feud between the Korean Esports Association      recovered, rendering
                and Blizzard, and the falling popularity of Starcraft         the US today’s #1 in
                contributed to the dip in prize money in South Korea
                between 2008 and 2012. Since then, esports broadcaster
                                                                              the accelerating
                                                                              esports market, with
                                                                                                       +97%
                MBC was discontinued and OnGameNet is a much smaller          China close on its       YoY
                operation whose content is no longer broadcasted on TV ….     heels ....

                   In 2007,                                                                                     $36.0M
MBC Game and OnGameNet                              -48%
 reportedly made $200M in                             YoY                                              $19.8M
   esports revenues, mainly
      through broadcast TV                                                                    $13.1M
                                                                                   $9.7M
                                 $6.1M $6.4M                  $3.5M $5.2M
                     $3.6M $4.4M

                      2005       2006       2007      2008       2009       2010     2011       2012    2013           2014          2015e
                                                                                                        Source: Newzoo, The Global Growth of Esports:
                                                                                                        Trends, Revenues & Audience Towards 2017
© 2015 Newzoo                                                                                                                                           www.newzoo.com
Betting & Fantasy Leagues
                Where there is competition, there is betting…   9 SEPTEMBER 2015 | SAN FRANCISCO

© 2015 Newzoo                                                              www.newzoo.com
ESPORTS BETTING ALREADY HOT
                EXAMPLES OF START-UPS AND TRADITIONAL FORCES JUMPING ON THIS GROWING NICHE
                                                                                        © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                                               Eilers Research estimates:
                                                        $250 million now

                                                                                             eSports is Pinnacle’s
                                                                                             7th Biggest
                                                                                                market in terms of
                                                                                               volume, bigger than
                                                                                                 Golf & Rugby

© 2015 Newzoo                                                                                                                                             www.newzoo.com
SPECIALIST STARTUPS ARISE: BETTING & FANTASY LEAGUES
                Eilers Research estimates:
                $23 billion (!?) in 2020.

© 2015 Newzoo                                           www.newzoo.com
GOOD NEWS: ESPORTS ENTHUSIASTS LIKE A BET
                PLAYING FOR REAL MONEY IN ONLINE CASINO’S | US | 2015   BETTING/WAGERING ON REAL-TIME EVENTS (E.G. HORSE/SPORTS) | US | 2015
                                                                                                                 © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                       33% Of Esports Enthusiasts Already is Your Client, vs 15% for Gamers and 8% for All.
© 2015 Newzoo                                                                                                                                                         www.newzoo.com
eSports Versus Sports
                Does it make sense to compare?   9 SEPTEMBER 2015 | SAN FRANCISCO

© 2015 Newzoo                                               www.newzoo.com
SPORTS & GAMING AUDIENCES EQUAL
                THE NUMBER OF GAMERS COMPARE WELL WITH SPORTS FANS, ESPORTS COMPARABLE IN SIZE AS INDIVIDUAL SPORTS
                                                                                                                                                      © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                               All                                         All         Individual                                             Esports
                             Sports                                      Gamers          Sports                                             Enthusiasts
                                           vs.                                                              vs.
                     2.2Bn                                                     2.1Bn
                                                                       1.7Bn            151M
                                1.6Bn                                                                                                               145M

                                                                                                   94M                                      89M
                                             © 2015 Newzoo / Repucom

                                                                                                                  © 2015 Newzoo / Repucom
                      2014       2014                                   2014    2017     2014       2014                                     2014    2017

                    Sports     Active in                                   Gamers      American     Ice                                        Esports
                     Fans       Sports                                                  Football   Hockey                                    Enthusiasts

© 2015 Newzoo                                                                                                                                                                                                           www.newzoo.com
TOWARDS A $1BN ESPORTS ECONOMY
                                                               REVENUES PER ESPORTS FAN COMPARED TO THOSE OF SPORTS SHOWS POTENTIAL
                                                                                                                                                         © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                      2014 Revenues/Fan                                     Esports Growth Scenarios
                Global Revenues Divided by Fans                             Based On Annual Revenue per Enthusiast

                                                             All                                                                                      $3.0Bn
                                                          Sports            Alternative
                                                 $56                        Optimistic                                  TOTAL ESPORTS
                                                                                                                          REVENUES                     $15
                                                                            Scenario
                                                       Individual
                                                                                                                        $1.1Bn
                                                          Sports             $1Bn
                                                                                                                           $7                           $5
                                                 $20                         Report           AVERAGE

                                                                                                                                                      $1.0Bn
                                                                                            REVENUE PER
                                                                             Scenario       ENTHUSIAST
                                                                                                                           $3
                                                                                                                           $3
                       © 2015 Newzoo / Repucom

                                                                                              $2
                                                                                              $2
                                                                                                                        $0.5Bn
                                                        Esports
                                                                                                                                                         © 2015 Newzoo / Repucom

                                                 $2                           2012   2013      2014       2015   2016      2017         2018   2019     2020           2021

© 2015 Newzoo                                                                                                                                                                                                              www.newzoo.com
eSports Pace of Growth
                Overarching trends push esports to maturity   9 SEPTEMBER 2015 | SAN FRANCISCO

© 2015 Newzoo                                                            www.newzoo.com
ESPORTS FUELED BY HUGE CONSUMER TRENDS…
                 NEWZOO REPORTS
                 “Power to the People” | “The Consumer As Producer”

                                                        2015
                                EXPERIENCE                                      CREATE

           MOVIES/GAMES                                                                   ART/DESIGN
      Made by “professionals”                PRO                    PRO                   Made by “professionals”

                                                   CONSUMER GENERATED                      Enabling Platforms & Tools
                                                     CONTENT & DIRECT                      Curse, Twitch, YouTube
                                                    CONSUMER EARNINGS                      Channels, Fundly,
                                                        “POWER TO                          Instagram …
                                                       THE PEOPLE”
                                                                          © 2015 Newzoo

                                                                                          ADVERTSING/MAIL
                                     SHARE               PRO                              Made by “professionals”

© 2015 Newzoo                                                                                                           www.newzoo.com
… AND MANY FACTORS DETERMINE PACE OF GROWTH

        More Genres       Competition Regulations   Alignment of Traditional
     & Geographic Depth      & Content Rights           & Digital Media

© 2015 Newzoo                                                         www.newzoo.com
WHILE WE SORT THIS ALL OUT….

                15TH OF JULY 2015         10TH OF AUGUST 2015
            $20,000 PRIZE MONEY           $26,000,000 IN FUNDING

© 2015 Newzoo                                                      www.newzoo.com
YOU CAN COUNT ON US TO KEEP TRACK.
                              Emily Souza
                              Client Director
                              emily@newzoo.com

                               FULL 68-PAGE REPORT AVAILABLE NOW. PREMIUM
                               SERVICE INCLUDES QUARTERLY UPDATES. NEXT
                               UPDATE: 15 SEPTEMBER

                                                                        www.newzoo.com/esportsreport

© 2015 Newzoo                                                                                   www.newzoo.com
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