2020 Year In Review: 10 Mobile Milestones - Sensor Tower

 
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2020 Year In Review: 10 Mobile Milestones - Sensor Tower
2020 Year In Review:
10 Mobile Milestones
—
Take a look back at the top insights based
on Sensor Tower data from throughout 2020

                                             From the ascendency of conferencing
                                             apps to mobile games hitting new records
                                             in consumer spending, Sensor Tower
                                             Store Intelligence data shows that the
                                             mobile market has reflected many of the
                                             shifts in lifestyle and consumer interest
                                             throughout an unprecedented year.

                                             Ahead of our upcoming market recap
                                             analysis, we’re taking a look back at
                                             some of these major milestones from
                                             2020 across both mobile games and apps.
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
1
Consumer Spending in Mobile
Apps Reached $100 Billion

Worldwide spending across the App Store
and Google Play has climbed each year, but
it was supercharged in 2020 as many users
turned to mobile games and video-on-
demand apps for entertainment, and video
conferencing for work and school.
Year-to-date, consumer spending has now reached
approximately $106 billion globally between January
1 and December 17. This figure represents 30 percent
growth year-over-year when compared to the same
period in 2019. It’s also 24 percent greater than total
consumer spending for all of last year, which reached
approximately $85.2 billion.

About 65 percent of consumer spending so far
this year has occurred on the App Store, which has        Consumers spent approximately $106 billion across the App
generated more than $69 billion. This is about 30         Store and Google Play globally from January 1 to December 17.
percent Y/Y growth from the same period last year,
when the App Store saw approximately $53 billion in
spending. Google Play has generated nearly $37 billion
in revenue, a figure that represents 30 percent Y/Y
growth from $28.4 billion in the previous year.

Mobile games accounted for 71.7 percent of spending
year-to-date, reaching $76 billion. Non-game apps
collectively reached $30 billion, led by Entertainment.

65%                        of consumer
                           spending occurred
                           on the App Store
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
2
TikTok’s
Record-Breaking Year

It’s been an eventful year for TikTok. which
has reached nearly 2.6 billion installs
globally to date, including Douyin on iOS
in China. In Q1 2020, it set a new record
with 315 million installs globally, the most
any app has seen in a single quarter. From
January 1 to December 17, the app has
reached nearly 961 million installs globally
this year.

From January 1 to December 17, the app has generated
approximately $1.2 billion in user spending, up 627
percent from $165.1 million during the same period
in 2019. Bytedance is continuing to innovate on in-app
commerce as well, partnering with big brands such as
Walmart. The next year will likely herald even more      TikTok had a record-breaking 1Q20, reaching 315 million installs
brand partnerships as TikTok continues to race           globally—the most downloads any app has seen in a single quarter.
against competitors such as Byte and social media
giants Instagram and YouTube.

January 1 - December 17

$1.2B
in user spending
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
3
Buy Now, Pay Later
Apps Continue to Grow

Earlier in 2020, the top BNPL apps in the
U.S. saw their installs climb each month
starting in June—and this trend has only
continued. The top four apps of this kind in
the United States, including Klarna, Affirm,
Afterpay and QuadPay, have set and broken
new monthly download records in October
and again in November.
In November, the apps collectively saw 2.6 million
installs from across the U.S. App Store and Google
Play, up 136 percent Y/Y from 1.1 million in
November 2019. From January 1 to December 17, the
four top BNPL apps have reached 14.7 million installs
in the U.S., up 137 percent Y/Y from 6.2 million
between January 1 and December 17, 2019. These          The top BNPL apps saw their MAUs grow consistently over the last 11 months.
apps’ monthly active users have also continued to
steadily climb, experiencing 162 percent Y/Y growth
last month compared to November 2019.

Sensor Tower’s latest report on mobile retail
trends revealed that e-commerce has seen a huge
acceleration and shift due to the COVID-19 pandemic.
The increase in popularity of BNPL apps will likely
continue into 2021.

Active users grew by

162%
Y/Y vs. November 2019
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
4
Business Boom
on Mobile

We revealed in our Q2 2020 Data Digest
that the Business category has seen
unprecedented installs this year, and, since
the second quarter, first-time downloads
have remained high.

From January to November, Business apps saw
approximately 3.6 billion installs globally from
across the App Store and Google Play. This figure is
more than double the 1.5 billion installs the category
saw in the same period in 2019, representing 140
percent Y/Y growth.

The top three apps in the category are all centered
on facilitating communication between consumers.
Zoom was the top downloaded app, reaching
over 667 million installs between January 1 and
December 17 globally. It was followed by Google Meet
and Microsoft Teams, which have seen 324.5 million       The growth of App Store categories following the 200th COVID-19 case.
and 195.5 million installs, respectively. These tools
have found widespread use this year, not only for
remote work but also for distance learning and also
socialization—a trend that may very well continue
into the next year.

Business apps saw

3.6B
installs across all stores
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
5
Small Screen
Battles Loom Large

As consumers around the world turned to
their phones and tablets for entertainment,
various streaming services have vied for
their attention. 2020 saw the launch of
bespoke services such as Quibi as well as
network-backed platforms such as Peacock
and HBO Max.
Already established platforms have turned their eyes
to appealing to wider audiences by launching in
new markets. The Disney+ mobile app saw the most
downloads in a month ever in November when it hit
more than 25 million installs globally, largely due to
its rollout to Latin American markets. Netflix offered
free trials during its StreamFest event in India, which
led to a 200 percent W/W increase in its installs there.
                                                           Monthly installs of Disney+ jumped nearly five times month-over-month
                                                           in November.
With more services on the way in 2021 such as
Paramount+ and Discovery+, the SVOD space
will see even more fierce competition.

Netflix’s StreamFest led to

200%
W/W increase in app installs
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
6
A Record Five Mobile Games
Generated over $1 Billion in 2020

Player spending has risen across the
mobile games market in 2020 and as a
result of that the world’s top revenue
generating titles have also experienced
significant growth.
This year has already seen five titles surpass $1
billion, with PUBG Mobile from Tencent leading
the way at $2.6 billion, up 64.3 percent from 2019.
Another Tencent game, Honor of Kings,
has accumulated close to $2.5 billion in player
spending, up 42.8 percent from the year prior.

The titles were followed by Pokémon GO from Niantic
at No. 3, Coin Master from Moon Active at No. 4, and
Roblox at No. 5. The quintet could yet be joined by
a sixth title, with Monster Strike from Mixi having    Five mobile games have already passed $1 billion in consumer spending
                                                       this year, led by PUBG Mobile with $2.6 billion.
accumulated $958 million so far this year. 2020’s
tally of five games generating $1 billion-plus in a
single year is a record, with 2019 and 2018 both
seeing three titles achieving the milestone.

                              5 games
                              in 2020
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
7
Roblox Passes $2 Billion
in Consumer Spending

After years of flying under the radar, Roblox
from Roblox Corporation is now obtaining
global recognition as one of the industry’s
leading MMOs.
Sensor Tower estimates show that the title surpassed
$2 billion in player spending in October 2020. It took
seven months to generate $500 million and cross the
$1.5 billion mark in May 2020, and just five months
after that to accumulate a further $500 million and
surpass $2 billion. Lifetime player spending for the
game currently stands at $2.2 billion.

So far in 2020, Roblox has generated close to $1.1
billion, an almost two-times increase from 2019
revenue. Player spending surged as lockdowns
were enforced across the globe during the COVID-19       Ahead of Roblox’s highly anticipated IPO, the mobile game has generated
pandemic. Revenue hit a peak of $112.8 million in        $2.2 billion in player spending to date.
May 2020, a three-times increase year-over-year, and
up 72.3 percent from January. With sales remaining
strong, Roblox Corporation is well-positioned for its
IPO, which is now expected in 2021.

Revenue up
72.3%
from January 2020
peaking in May
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
8
Genshin Impact is the
Biggest RPG Launch to Date

Genshin Impact from miHoYo was an
instant hit when it officially launched on
September 28.
The RPG generated approximately $60 million
worldwide from the App Store and Google Play in
its first week, and by the end of its first month had
amassed nearly $250 million. After two months,
it had picked up close to $400 million and was
averaging more than $6 million a day. The title is
currently closing in on $500 million in less than
three months after its release.

Genshin Impact is smashing records, becoming one of
the biggest mobile game launches of all time. Utilizing
Sensor Tower Game Taxonomy data, we can see that it
was the biggest mobile RPG launch ever in the United       Genshin Impact rapidly climbed the charts as the biggest RPG launch
States, picking up $45 million during its first 30 days,   to date.
putting it above the likes of Fire Emblem Heroes from
Nintendo and The Seven Deadly Sins from Netmarble.

The title is another example of the increasing influence
of China’s top publishers on the global mobile games
market. Not just a success at home, 69.5 percent of
player spending has been generated outside of China,
making it a true international success.

$45M                             during the
                                 first 30 days
2020 Year In Review: 10 Mobile Milestones - Sensor Tower
9
PUBG Passes $4 Billion Grossed,
$2.6 Billion This Year Alone

Currently 2020’s top-grossing mobile game,
PUBG Mobile has had astonishing success
this year.
It’s already picked up $2.6 billion, bringing
lifetime player spending to $4.3 billion. Monetized
successfully through its battle pass system—known
as the Royale Pass—the title is easily one of the most
successful mobile games of all time.

Its best month ever came at the height of initial
lockdowns during the COVID-19 pandemic, with
revenue racking up $300 million in March alone.
While spending has since dipped, November still saw
the game generate $174.2 million, ranking as the No.
2 title by global revenue for the month, behind Honor
of Kings in the top spot.                                PUBG Mobile was one of the five billion-dollar games in 2020.

As with Genshin Impact, PUBG Mobile’s success is
a key example of China’s influence on the global
market, with 45.7 percent of player spending coming
from outside of China.

45.7%
of player spending came
from outside of China
10
Among Us Picks Up More
Than 275 Million Downloads

Among Us from InnerSloth has been one of
2020’s biggest breakout hits, a feat made all
the more impressive by the fact that it was
first launched in 2018 to little fanfare.

The title began to garner attention through the
influencer sphere across YouTube and Twitch, with
increasingly more creators making video content and
streaming it.

In August, downloads spiked 661 percent month-
over-month to 18.4 million, while downloads grew a
further 351 percent M/M to approximately 83 million
in September. To date, Among Us has accumulated
276.8 million lifetime downloads, with 94.7 percent
of downloads coming in 2020. Among Us is currently
                                                                                  Among Us has seen more than 275 million installs in 2020.
the No. 2 most downloaded mobile game of 2020, just
behind Garena Free Fire from Garena Games at No. 1.

                                   Accelerated Growth and Changing User Needs
                                   As platform owners such as Apple move to change their revenue-sharing model,
                                   developers grapple with shifting consumer needs, and categories continue to
                                   grow, the mobile landscape will continue to evolve over the next year. We will
                                   be taking a more in-depth look at how the mobile market has changed over the
                                   course of 2020 in our market recap post coming in early January.

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