A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...

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A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
A Study for Requirements of
Video Games for Cataloging
           Kazufumi Fukuda (Ritsumeikan University)
                       fukudakz@gmail.com
International Digital Game Preservation 2019 (January 7th, 2019)
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Preservation Activities at Ritsumeikan University

• First project started in 1998.
   • Game Archive Project. http://www.gamearchive.jp/
• Ritsumeikan Center for Game Studies (RCGS) was
  established in 2011.
   • Ritsumeikan Center for Game Studies.
     http://www.rcgs.jp/
   • Nakamura et al. (2017)
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Owned Resources
• 10,000 computer resources
   • Video games
• 180 devices
   • Consoles, Personal Computers, Peripheral
     Equipment
• 4,000 volumes
   • Video game Magazines, Strategy Guides, Catalogs,
     Game Studies, Journals, Reports
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Published Data
• Media-Arts Database (2015-)
   •   https://mediaarts-db.bunka.go.jp/gm/
   •   Development version (Official Version scheduled to be released in 2020)
   •   Comprehensive Catalogs for manga, anime, game and media arts
   •   It is produced by Agency Cultural Affair. RCGS is in charge of design and
       construction of the game field database.

• RCGS OPAC (2017-)
   • http://www.dh-jac.net/db/rcgs/search.php
   • Online Public Access Catalogue
   • Records of owned resources are registered.
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Background
• Huge number of video games are distributed to date.
• In fact, 47,959 bibliographic records are registered in Media-Art
  Database.
   • https://mediaarts-db.bunka.go.jp/gm/
   • Only console games and arcade games are registered in this catalog. Mobile
     games and PC games are not included.
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Background
• As the information environment changes, the video game platform is
  becoming borderless. Especially it is assumed that the huge number
  of mobile games are released.
• Appropriate accessibility is required for video games.
• There is no metadata model for adequately cataloging video games
  and providing access. It is currently being discussed.
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Purpose
• The purpose of this study is to extract requirements which are
  necessary for design of metadata model for cataloging video game.
• Main targets are console games and PC games in this study
• Based on FRBR (IFLA Study Group on the FRBR 2009) and IFLA Library
  Reference Model (IFLA LRM: Riva et al. 2017)
   • McDonough et al. 2010, Online Audiovisual Catalogers Inc. 2015
• Method
   • Topics gained through practice of cataloging
   • Analysis of previous studies
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
FRBR

                                                        Figure. FRBR model entities from FRBR final reports
  http://www.ifla.org/files/assets/classification-and-indexing/functional-requirements-for-subject-authority-data/frsad-final-report.pdf
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Previous Research
• There are few studies focusing on resource characteristics of video
  games.
• On the other hand, there are several studies on the data model.
   •   McDonough (2010)
   •   Online Audiovisual Catalogers Inc (2015)
   •   Jett et al. (2017)
   •   Fukuda & Mihara (2018)
A Study for Requirements of Video Games for Cataloging - Kazufumi Fukuda (Ritsumeikan University) International Digital Game ...
Item (Manifestation)
• Almost physical video games are
  composed of a plurality of parts. This is a
  distinct difference from books in
  traditional library materials.
• These typically consist of one or more
  carriers containing the game content,
  manual in volume and containers.
                        Figure. Opened Package “Final Fantasy XIII (PS3)”

• It is required that bibliographic units are
  designed to be described each items.
Title (Manifestation)
• The selected title is usually recorded in the
  local language or script. In the case of video
  games, statement in alphabets sometimes
  becomes a selected title.
   • The trend of englishization of video game titles has
     been strengthened in recent years (Fukuda et al.
     2017).
• How to control and mean by language tags.

                                                            Figure. Package Image “Metal Gear Solid V (PS4)”
Nintendo DS

                                                  Wii

                      PlayStation

                                                            Space
    Super Family Computer
                                                           Symbol
Family Computer
                                                        Chinese Letter

                                                          Alphabet

                                                           Number

                                                          Katakana

                                                          Hiragana
Notes and Source (Manifestation)
• Video game materials do not have a custom of recording colophons.
   • Release dates, price and responsibility statements are often not recorded in
     the materials.
• These items are obtained from other resources such as magazines,
  catalogs or website. These sources of records are must be recorded.
Online Resource (Manifestation)
• Rapid growth of the online resource game market
   • Distribution by online resources has been a popular format on mobile and PCs
     for several years. It has also become common in home games in recent years.
• The online resource platform has a huge number of game titles. It is
  assumed that this is the reason that the barrier to the indie game has
  declined.
   • Game titles distributed on Google Play and APPSTORE exceed 1,000,000 in
     trial calculations.
Platform & Device (Manifestation & Expression)
• Platform is a "Standard" or "Specification" that is strongly related to
  playing and implementing most video games, and even development
  and production.
• It was assumed that users also uses this as a reference in identifying
  the game.
   • Montfort and Bogost (2009)
   • Kaltman et al. (2016)

                                  Figure. Logos of Platform
Platform & Device (Manifestation & Expression)
• The platform is an abstract entity. In practice users often distinguish
  them with device and software. However, the platform and the device
  are not identical.
• Some devices implement two or more platforms
   • ex: Nintendo DS implements Nintendo DS and Gameboy Advance
• We need to construct authorities for platforms and devices.

                                                implements
                  Platform                                                         Device

                        Figure. Relationship among Platform entity and Device entity
Middleware & Game Engine (Manifestation &
Expression)
• Middleware and game engines provide (integrated) development
  environment for video games.
• These are often expressed in videogame carrier, container and game
  contents.
• Authorities or Controlled Vocabulary
Content Rating (Manifestation & Work)
• Several standards of content rating are
  diffused for each region.
   • ex: ESRB, CERO, PEGI, IARC, USK,
     AustralianClassification, BBFC
                                                                       Figure. ESRB Content Rating
• These are important attributes concerning
  game access and usage restrictions
• It is also common that “content rating
  descriptors” indicating reasons for ratings
  are also shown together.
• They are effective to records these using                     Figure. CERO Content Rating and Descriptor
                                                https://www.nintendo.co.jp/support/cero/index.html 

  controlled vocabulary.
Software Version (Expression)
• Popularization of online update
• A huge number of derivatives arise
  from a (popular) game

                                                   Figure. Version History of “Pokémon Go (Appstore)”
                                       https://itunes.apple.com/us/app/pok%C3%A9mon-go/id1094591345?mt=8
Identical Content (Expression)
• Even with the same title, the game content
  may be different depending on the version
• Ex “Biohazard 7 resident evil”
   • 30 type of packages are distributed in Japan
   • 9 games are created when distinguished by game
     contents
      • Normal Edition
          • Grotesque Version (PS4, Xbox One)
          • Normal Version (PS4, Xbox One)
      • Gold Edition
          • Grotesque Version (PS4, Xbox One)
          • Normal Version (PS4, Xbox One)
      • TEASER

                                                      Figure. Image of “Biohazard 7 resident evil”
biohazard 7
                                                                                                                          title
                                                                      Biohazard 7
                                                                     Normal Edition                                                                                                                   Biohazard 7
                                                                                                        rg:wor
                                                                                                         k:#1                                                                                         Gold Edition
                    Biohazard 7
                    Trial Edition

                                                                                                                                           isPartOf
                                                                            isPartOf                    isPartOf                                                                              title
                                       title                                                 title

                                                    rg:wor                 expanded                     rg:wor                           expanded                              rg:wor
                                                     k:#2                  VersionOf                     k:#3                            VersionOf                              k:#4
                                       realize                                                                                                                                                                                     rg:pf:Xbox
    rg:pf:Play                                                                                                                                       realize                                                                          One
                                                                                                                    realize   realize                                                           realize
     station4                                                                                                                                                                       realize
                                                                                                                                                   realize
                                    gamePlatform                 realize      realize                                                                                                                          gamePlatform
gamePlatform                                                                                                                                                    gamePlatform                                               gamePlatform
                 gamePlatform                                                                                                                                                  gamePlatform
    rg:expr                rg:expr      extremeE       rg:expr                    rg:expr                 rg:expr                       rg:expr      extremeE       rg:expr                    rg:expr     extremeE     rg:expr
                                                                                            extremeE
    ession:                ession:                     ession:                    ession:                 ession:                       ession:                     ession:                    ession:                  ession:
                                        xpression                                           xpression                                                xpression                                             xpression
      #7                     #8                          #9                         #10                     #11                           #12                         #13                        #14                      #15
                                        Expanded                                            Expanded                                                 Expanded                                              Expanded

 embodies           embodies                           embodies                   embodies           embodies                     embodies                                    embodies                           embodies         embodies

                                                                           Figure. Apply to FRBR model of “Biohazard 7 resident evil”

                                                                                                                                                                                                                                   21
Contributor (Expression)
• Numerous people contribute for video      100

  game development.                          90

                                             80

• As the scale of video game development     70

  grows, the number of contributors will
                                             60

                                             50

  increase.                                  40

                                             30

• Contributors will not be shown in many     20

  game careers or instruction books. We      10

                                              0

  need to reach the ending by playing the         1              2

                                                                Dragon Quest
                                                                               3           4

                                                                                   Final Fantasy
                                                                                                     5

  game for input them.                                Figure. Number of Staffs noted in the ending
Creator (Work)
• Video games are collective productions as mentioned above.
  Therefore it is not easy to clarify the creator of video games.
• On the other hand, right holders are explicit. However, it is not clear
  whether it can be said that this is the creator.
• It is an issue that there are many cases where notation of such
  particularly important responsibility is not clearly indicated.

                      Figure. Statement at ending of “Super Mario Odyssey (Nintendo Switch)”
Series (Work & Expression)
• The series of video games will have an
  important role in the identification of
                                                    • W1 The Legend of Zelda
  the resource.                                        • W1.1 The Legend of Zelda
                                                       • W1.2 The Adventure of Link
• Basically the series of video games can              • W1.3 The Legend of Zelda: A Link to Past
  be regarded as one work.                             • W1.4 The Legend of Zelda: Link's Awakening
                                                       • W1.5 The Legend of Zelda: Ocarina of Time
   • “The intellectual or artistic content of a
                                                          …
     distinct creation” (Riva et al. 2017, p. 21)         Figure. Nested Structure of The work of “The Legend of Zelda”

   • “Aggregate and Component Entity” (IFLA
     Study Group 2009)
   • This can be recorded in a nested structure.
Series (Work & Expression)
• While, a part of video
  game series has twisted
  relationships
  (McDonough 2010)
   • Ex: Super Smash Bros.
   • Ex: Torneko no
     Daibōken: Fushigi no
     Dungeon

                             Figure. Image of “Dairanto Smash Brothers Special (Nintendo Switch)”
Subject (Work)
• Various facets are assumed to describe the contents of the video
  game (Lee et al. 2014)
• It is necessary to construct a list for each facet.
• Shortage is expected in the existing vocabulary made by library
  community.
• Using Wikipedia as a dictionary of these records is considered an
  effective option
Compilation (Work & Expression)
• Many compilation or collection type video
  games are distributed.
• How to describe such content aggregation is an
  important issue in metadata modeling.
   • Modelling of Aggregation (Neill, Ed O 2011, Riva et al.
     2017)
   • “Collection” entity (Jett et al. 2017)
• In the case of video games, it is also required to
  record the upgrade package in relation to its                Figure. Append Disc “beatmania 3rdMIX”

  foundation.
Conclusion
• FRBR model is useful as a basis for description of video games.
• However, interpretation and application of models based on the
  characteristics of video games are required.
• In addition, it is necessary to advance the construction of controlled
  vocabulary and authority file peculiar to the game.
Device                                                                              Form of                 Aspect             Content                Sound               Colour
                                                                           Device                                                                                   Content             Content                          Nomen                   TimeSpan
                Item                                                                                Work                    Ratio              Type
                                                                            Type
                                 connectedWith                                                                                                                                                        language
Prepheral
Equipment             examplifiedBy                                                            formOfWork                                                                                             OfNomen
                                                            deviceType                                                                                soundContent                                                                                                Place
              subclassOf                                                                                     distributorOf                                                              Langua
                                                                                                             manufacturerOf             xontentType                                                   appellationOf
                                                                                             precededBy                                                                                   ge
                                                   Device                                                                                                        language
               subclassOf                                                                    sequel                                                              of content                                                             associatedWith
                                                                                             remadeAs                      aspectRatio                                                                       associatedWith
 Console                                                                                                                                                         expression
                                                                                             expandedAs                                                          of content         Master
                                                                                             inSeries                                                                              Data Type
               subclassOf                                                                    …                                                 colourContent
                                           implementedOn                  dedicated                            Work                                                                                                                                      Series
 Personal                                                                 DeviceOf                                                                           part                                                         subclassOf
Computer       subclassOf                                                                                                                                    derivationOf

                                                                     insertedIn                                                                             asSubject
                                                                                                      realizedThrough                      masterDataType                        Res
                                               Platform                                                                                                                                                                        subclassOf                Topic

 Mobile
                                                                    platform                 porting
                                                                                             sameVirtualWorld
                                                                                                                       m                 creatorOf
Computer                                                                                     emulated                                    directorOf
                                       Middleware                 platform                   aggregated                                                                                                                        subclassOf
                                                                                                                                         producerOf
                                        or Game                                              …              Master                       executiveProducerOf
                                                                                    middleware                                                                                                                                                        Character
                                         Engine                                                               Data                       productionCompanyOf
                                                            middleware              OrGameEngine
                                                                                                                                                                              actedBy
                                                            OrGameEngine                                                                 …
                                                                                                                                                                              awarded
                                                                                                                                         actorOf                                                                                subclassOf
                                                                                                                                                                              …
                                                                                                                                         animatorOf
                                                                 rating                                   embodiedIn                     artDirectorOf                                                                                                   Event
                                          Rating                                             deluxeEdition                               gameDesignerOf
                                                                                             Reproduction                                marketerOf                                                                              subclassOf
                                                                                                                                                                                              memberOf
                                                      rating                                 insert                                      …
                                                      ContentDescriptor             rating   …                                                                                                                           subclassOf
                              Rating                                                                                                     publisherOf                            Agent                                                                 GamePlay
                             Content                                                                          Package                    distributorOf                                                                                                 Genre
                            Descriptor                                                                                                   manufacturerOf                                                      language
                                                        Online                  subclassOf                                                                                                                   OfPerson
                                                       Package                                                                                              file                                                         subclassOf
                                                                                subclassOf                                               custodianOf        Type                               subclassOf
                                                                                                                                                                            File Type                                                                  Narrative
                                                                                                           examplifiedBy                 ownerOf
                                                                                                                                                                                                                                                        Genre
                                                                                                                                         formerOwnerOf
                                                      Physical                 package                                                   donerOf             material                                               Person
                                                                                                 mode
                                                      Package                  EditionType                                               sellerOf            Type
                                                                                                 OfIssuance
                                                                                                                                                                                Material
                                                                                                                                          media             broadcast            Type                                           language                Award
            play                                                               encoding                         Item                      Type                                                              subclassOf
                                                                                                                                                            Standard                                                            OfCollective
                                                       Package                 Format                                         carrier                                                                                           Agent
                                                       Edition                                                                Type
                                                        Type                                    Mode of                                                                        Broadcast                          Collective
                                                                                                Issuance                                                 Media                 Standard
                                                                                                                                Carrier                                                                            Agent
                                                                          Encoding                                                                       Type                                                                       typeOf
                                                                                                                                 Type                                                                                                                    Type of
                                                                           Format                                                                                                                  subclassOf                       Collective
                             Type of          typeOf                                                                                                                                                                                Agent               Collective
                                              Encoding                                                                                                                            Corporate                                                               Agent
                            Encoding
                                              Format                                                                                                                                Body
                             Format
Future Works
• Designing metadata model for videogame cataloging and publishing
• Update RCGS-OPAC
  • Implementing web publishing system
  • Publish Linked Data
• Developing Media-arts Database
  • From “development version” to “official version”
  • Designing a integration with multiple popular culture database such as manga
    and anime (大石 et al. 2018)
References
•   Neill, Ed O, Anders Cato, Paula Goossens, Judy Kuhagen, Barbara Tillett, Carol Van Nuys, and Maja Žumer. “Final Report of the Working Group on Aggregates,” no. 2010 (2011): 1–
    20.
•   Fukuda, Kazufumi, and Tetsuya Mihara. “A Development of the Metadata Model for Video Game Cataloging: For the Implementation of Media-Arts Database.” In IFLA WLIC 2018
    – Kuala Lumpur, Malaysia – Transform Libraries, Transform Societies in Session 75 - Audiovisual and Multimedia with Information Technology., 11, 2018.
    http://library.ifla.org/2132/.
•   福田一史, 井上明人, 梁宇熹, シンジュヒョン, 向江駿佑, and 細井浩一. “家庭用ゲームソフトのタイトルに関する研究 : DBを活用した文字数・文字種の観点からみた
    マクロ的分析.” アート・リサーチ 17 (November 2017): 29–44.
•   IFLA Study Group on the Functional Requirements for Bibliographic Records. “Functional Requirements for Bibliographic Records: Final Report,” 2009.
    http://www.ifla.org/files/assets/cataloguing/frbr/frbr_2008.pdf.
•   Jett, Jacob, Simone Sacchi, Jin Ha Lee, and Rachel Ivy Clarke. “A Conceptual Model for Video Games and Interactive Media.” Journal of the Association for Information Science and
    Technology 67, no. 3 (2016): 505–17. https://doi.org/10.1002/asi.23409.
•   Kaltman, E, N Wardrip-Fruin, M Mastroni, G de Groat, G Edwards, M Barrett, and C Caldwell. “Implementing Controlled Vocabularies for Computer Game Platforms and Media
    Formats in SKOS.” Journal of Library Metadata 16, no. 1 (2016): 1–22.
•   Lee, J. H., Karlova, N., Clarke, R. I., Thornton, K., & Perti, A. “Facet Analysis of Video Game Genres.” In Proceedings of the IConference 2014, 125–39, 2014.
•   McDonough, Jerome, Matthew Kirschenbaum, Doug Reside, Neil Fraistat, and Dennis Jerz. “Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer
    Game.” Digital Humanities Quarterly 4, no. 2 (2010). http://www.digitalhumanities.org/dhq/vol/4/2/000089/000089.html.
•   Montfort, N., and I. Bogost. Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT Press, 2009.
•   Nakamura, Akinori, Koichi Hosoi, Kazufumi Fukuda, Akito Inoue, Takahashi Muneyuki, and Masayuki Uemura. “Endeavors of Digital Game Preservation in Japan - A Case of
    Ritsumeikan Game Archive Project.” In IPres2017, 2017.
•   大石康介, 豊田将平, 吉岡孝祐, 三原鉄也, 永森光晴, and 杉本重雄. “[P05] マンガ・アニメ・ゲーム作品の横断的アーカイブのための作品間関係LODデータセット開
    発.” デジタルアーカイブ学会誌 2, no. 2 (2018): 150–51. https://doi.org/10.24506/jsda.2.2_150.
•   Online Audiovisual Catalogers Inc, Cataloging Policy Committee, and Video Game RDA Best Practices Task Force. “Best Practices for Cataloging Video Games -Using RDA and
    MARC21,” 2015. http://olacinc.org/sites/capc_files/GameBestPractices.pdf.
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