CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE

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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
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    11th - 13th April   Conference Booklet

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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
Based in Graz, Austria, Bongfish was founded in 2007 with
the simple goal to craft incredible games that combine
state-of-the-art technology with deep gameplay.

Our games, including the acclaimed Stoked series
of snowboarding titles, unique racing/shooter hybrid
Harms Way, and the exciting new Frontline battle mode
for Wargaming‘s World of Tanks, have won millions of
fans around the globe. We bring a high-tech approach
to game development and have more than 10 years of
experience working with some of the top game publishers
in the industry on console, mobile and PC platforms.

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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
INTRO                REBOOT DEVELOP BLUE | 2019

                                                     y With great power comes
                                                     great responsibility
                                                     Dear games industry friends, I am both           year in Banff and then in 2020 just few days
                                                     humbled and proud to be able to welcome          prior even bigger Reboot Develop Blue we
                                                     you, together with our tiny tireless team, yet   are finally preparing the launch of delayed
                                                     again, for the 6th year in a row to incredibly   Reboot Develop Uni 2020 next door in
                                                     special edition of Reboot Develop Blue           picturesque Cavtat, an industry conference
                                                     2019 game developers and games industry          solely focused on students and newcomers
                                                     conference. Reboot Develop Blue this year        to our industry! We all hope you will enjoy
                                                     stands at the crossroads of being not just       next three days full of incredible content
                                                     one of the most unique and interesting, very     as we have enjoyed building this event
                                                     finely crafted game developers conferences       during the last 12 intensive and challenging
                                                     in the world but also truly one of the           months!
                                                     biggest anywhere. Featuring more than
                                                     140 speakers in our really ground-breaking       _Damir Durovic (damir@reboot.hr)
                                                     speaker lineup that spans 9 parallel tracks      CEO
                                                     is a feat we are especially proud of! And
                                                                                                      Reboot
                                                     this is not where our dreams, ambitions and
                                                     plans stop... we are already looking far unto
                                                     the horizon with our huge Canadian venture
                                                     Reboot Develop Red 2019 happening this

    Patrons OF fine digital art and entertainment:                         Patrons OF fine digital art and entertainment:

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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
SPEAKERS              REBOOT DEVELOP BLUE | 2019
    Reboot Develop through half a decade of it’s existence has become a synonym for outstanding, best
    in its class speaker lineups, gathering some of the finest worldwide games industry creators and
    developers, including not just industry legends but also indie developer superstars as well as AAA
    studio heads and leads. This year Reboot Develop is going to host 142 great speakers.
    *arranged in alphabetical order (except five speakers;
    Paul Wedgewood, Karlo Jez, Luka Hrabar, Robert Sajko
    and Ellie Osili-Wood due to last minute edit)               Alon Or-bach
                                                               Samsung Electronics, Senior Software Engineer

                                                                              y Alon works in the Game
                                                                              Ecosystem Team in Samsung
     Alen Ladavac                                                             Electronics’ R&D center in the UK,
                                                                              part of Samsung’s Galaxy GameDev
    Croteam, CTO / Co-Founder
                                                                              program. He has been deeply
                     y Alen Ladavac is leading the             involved in mobile graphics since 2006 and rep-
                     technology team as well as work-          resents Samsung within the Khronos Group. Alon
                     ing on all aspects of Croteam             engages with game developers and Samsung’s GPU
                     games since 1993. Now mainly              partners to shape the Vulkan API to make gaming on
                     heading the efforts on Serious Sam        Android better and better with every passing year.
    4 development, his previous work includes the
    world-famous Serious Sam franchise and critically
    acclaimed The Talos Principle, as well as a series of       Andrej Kovacevic
    console, VR and mobile versions of those games.            Exoridum Games, Game Director / Board Member
    His broad range of interests and experience spans
    all technical areas of the game development, from                          y Andrej’s passion for games as a
    rendering, sound and physics, to networking, build                         medium is spilling over into many
    systems and content pipelines.                                             different fields. This is shown through
                                                                               running Exordium Games as Managing
                                                                               Director and co-owner being most

     Amy Hennig                                                known for their acclaimed adventure series Bear With
                                                               Me, through writing an indie column for the regional
    Indiependent, Writer/Director                              gaming culture magazine Reboot as well as being very
                                                               active in CGDA with lobbying and building a better
                     y In a career spanning 30 years,          eco-system for game development in Croatia.
                     Amy Hennig has worked as an artist,
                     animator, game designer, and most
                     notably in the last two decades, as        Andrew Parsons
                     a writer and director. Most recently,     Devolver Digital, Head of Production
    Amy worked as the creative director and lead writer
    on Visceral Games’ Star Wars title, at Electronic Arts.                      y Andrew Parsons is the head of
    This was following a decade at Naughty Dog as                                production at Indie publishing label
    the creative director and writer of Sony Computer                            Devolver Digital. Since his introduc-
    Entertainment’s acclaimed Uncharted game series.                             tion to the industry in 2005, he has
    Prior to joining Naughty Dog, she served as the writ-                        worked in multiple disciplines in both
    er and director of the groundbreaking Soul Reaver          publishing and development that run the gamut
    / Legacy of Kain series over eight years at Crystal        from brand management to level design. His con-
    Dynamics.                                                  tinuing mission is to support the talented developers
                                                               of the Devolver family and to help bring Indie great-
                                                               ness to the unwashed masses. He thinks most games
                                                               are too difficult.
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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
Ante Odic
 Andrej Levenski                                        Ekipa2 part of Outfit7 Group, Fellow Data Scientist

Gamepires, Technical Director / Co-Founder                               y Ante Odic worked at Ljubljana’s
                                                                         Faculty of Engineering, where he
                  y Andrej is an industry veteran of                     earned a PhD in context-aware rec-
                  16 years and the Technical Director                    ommender systems, before joining
                  at Gamepires. He has been a pro-                       Outfit7 Group in 2013. There he has
                  grammer for much longer, almost       progressed from hands-on user behavior analysis
                  22 years, starting out as an enthu-   to leading a large team of data scientists, and now
siast with his friends. He co-founded Gamepires 8       promotes data-driven decision making at a strate-
years ago, working on the in-house PranaEngine          gic level. He has co-designed big systems – such
used on the award-winning Gas Guzzlers Extreme          as ad-mediation and cross promotion – for Outfit7
racing combat game, and has spent the last 2            Group’s mobile games, and has been instrumental
years working in UE4 on SCUM, a multiplayer sur-        in developing an analytics infrastructure capable
vival game currently in Early Access. His interests     of drawing answers from a 3TB daily data stream
and experience span all technical areas of the          in a matter of seconds.
game development.

                                                         Anya Combs
 Anne Toole                                             Kickstarter Games, Senior Games Outreach
Writer
                                                                        y Anya Combs is the Senior
                y Writers Guild Award-winner                            Games Outreach person at
                Anne Toole has written for video                        Kickstarter. She has been in the
                games, TV & digital series, anima-                      digital games space for over a
                tion, comics, and more. Her credits                     decade, overseeing multiple
                include Curse of The Pharaohs for       mobile and online titles launched for Nickelodeon
                Assassin’s Creed: Origins, Horizon      & AddictingGames, and has worked with countless
Zero Dawn, IGF nominee Where the Water Tastes           game creators launching successful projects on
like Wine; and the Emmy-winning webseries The           Kickstarter. She is excited to continue supporting
Lizzie Benner Diaries. She also created Alles Liebe,    game devs as they bring their creative projects to
Annette, a short-form series for the German mar-        life. Anya has also played the saxophone for 20+
ket. Next, her work will appear on Netflix’s anime      years and plays in too many bands in NYC. She
series Cannon Busters.                                  doesn’t sleep much.

 Ante Vrdelja                                            Ari Pulkkinen
Croteam, Chief Marketing Officer                        AriTunes, CEO / Composer

                y Ante is developing marketing                           y Ari is an award winning com-
                strategies and leading the execu-                        poser and sound designer. With
                tion of marketing programs at                            over 15 years of professional experi-
                Croteam, Croatia’s powerhouse                            ence, his works include original and
                studio behind Serious Sam and                            award winning music and audio for
The Talos Principle. As a co-founder and Secretary      games such as Angry Birds, Nex Machina, Resogun,
General of CGDA – Croatian Game Developers              Alienation, Super Stardust HD and Trine -series.
Association, he established a network of regional       Among many awards that Ari gathered throughout
game dev studios and is working towards global          the years just some of those that stand out are Hall
recognition and local support for the growing           of Fame in Pocket Gamer, Finnish Game Developer
industry. Una persona famosa. Muy importante.           of the Year 2011 and Best PS4 Audio Award 2013
                                                        from Resogun by IGN and many others.
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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
proud sponsor
                                                                SPEAKERS               REBOOT DEVELOP BLUE | 2019
                      Arnold Nesis
                     Capricia Productions, CEO / Composer

                                     y Arnold Nesis is an Israeli metal-
                                                                               Ben Judd
                                     head and music composer, mostly          DDM, Partner, Executive VP of DDM Japan
                                     known for his work in video games
                                                                                                 y The first foreign producer at
                                     and media. Arnold has worked with
                                                                                                 a major Japanese publisher, Ben
                                     companies in the United States,
                                                                                                 worked on a variety of Capcom’s
                     Europe, Russia, Ukraine and elsewhere and cur-
                                                                                                 biggest franchises from Resident
                     rently is the CEO of Capricia Productions, making
                                                                                                 Evil and Devil May Cry to classics
                     interactive music video game albums. Recently, the
                                                                              like Mega Man. His experience in the US branch
                     company has been focusing on the development
                                                                              office and the Japanese head office, along with
                     of The Birdcage – a music album fully produced as
                                                                              producing multiple international collaborative
                     a video game, featuring leading artists from Guns
                                                                              projects, gives him a unique understanding of
                     N’ Roses, (former) Evanescence, Within Temptation,
                                                                              how to best negotiate deals between companies
                     Epica and others.
                                                                              several oceans apart. Ben leads DDM’s Japanese
                                                                              initiative as it continues to expand its global reach.
                      Ben Jackson
                     Rocksteady Studios, Lead External Development             Benjamin Mitchell
                                     y Ben has been in the games              Imagination Technologies, Developer Support
                                     industry for over 10 years. Starting     Engineer
                                     as an Environment Artist in Scotland,                    y Benjamin Mitchell is passionate
                                     he has worked on titles includ-                          about games and game develop-
                                     ing Red Dead Redemption, Grand                           ment. He has experience in a wide
                     Theft Auto IV, and GTAV. Moving on to lead internal                      range of games programming
                     and external art teams on Playstation VR, he now                         areas, and loves to learn more
                     heads up the external development department at          in his spare time too. As a Developer Support
                     Rocksteady Studios which supports all aspects of         Engineer for PowerVR at Imagination Technologies,
                     production including art content, animation, cine-       he enjoys a variety of tasks including developing
                     matics, UI and engineering.                              tools, analysing graphics application performance,
                                                                              and helping external developers with their graph-
                      Benjamin Charbit                                        ics problems. Outside of gaming, he is learning
                                                                              Mandarin, and has a keen interest in sports.
                     Darewise Entertainment, CEO

                                       y CEO of Parisian studio Darewise       Paul Wedgewood
                                       Entertainment and Vice President       Supernova Capital, Founder
                                       of Syndicat National du Jeu Vidéo,
                                       Charbit’s rise within the videogames                   y Entrepreneur and gaming
                                       industry has been swift. With his                      fanatic, Paul Wedgwood started
                     origins in investment banking he brought an                              London based video games devel-
                     analytical eye, economic savvy and a personal pas-                       oper Splash Damage in 2001.
                     sion for video games to his debut role at Ubisoft                        Under Paul’s leadership, Splash
                     in 2011. Initially accountable for the monetisation      Damage has grown from a modest games devel-
                     design, development and strategy in the Ubisoft’s        opment team to a studio which has created some
                     F2P teams, in 2013 Benjamin took key learnings           of the world’s most engaging multiplayer experi-
                     from the games-as-a-service division into the            ences. After 17 years at the helm, Paul stepped
                     world of AAA development, becoming Content               down as CEO of Splash Damage and founded
                     and Monetisation Director on Assassin’s Creed. In        Supernova Capital LLP, with the goal to build more
                     January 2018 he, along with Viktor Antonov opened        happy, healthy and profitable studios worldwide.
                     Darewise Entertainment as a development studio.
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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
Carsten Orthbandt                                       SPEAKERS   REBOOT DEVELOP | 2015
 Brandon Sheffield                                        zeuz.io, CTO
Necrosoft, Creative Director
                                                                           y Carsten is a seasoned industry
                 y Brandon Sheffield is creative                           veteran with more than 20 years
                 director of Necrosoft Games, devel-                       of experience. Today he pushes
                 oper of Gunhouse, Gunsport, and                           the boundaries of what’s possible
                 Oh, Deer! He has worked on over                           in multiplayer infrastructure and
                 a dozen titles as narrative director,    hybrid cloud solutions. Carsten has always been a
designer, and biz dev/marketing/other nonsense.           technology frontrunner, employing modern devel-
He writes a web comic called Hot Comic for Cool           opment tools and strategies ever since he started
people, and also consults for a number of com-            his career at Terratools. After, he founded SEK in
panies and conferences in advisory capacities. He         Berlin, where he served as Development Director
likes weird old games, weird old music and weird          before becoming Managing Director at pixeltamer.
old towns, so if you know anything about any of           net, finally moving on to zeuz.io.
that, you should probably let him know.

                                                           Catalin Butnariu
 Branislav Siles                                          Carbon / RGDA, CEO / President
Atomontage Inc., CEO / Co-Founder
                                                                           y As the President of the
                   y Branislav had his first epiphanies
                                                                           Romanian Game Developers
                   about the inevitable volumetric
                                                                           Association, Catalin consid-
                   future when he won 256-byte com-
                                                                           ers himself an advocate of the
                   petitions in the European demo-
                                                                           Romanian games industry and is a
                   scene, two decades ago. He has
                                                          firm believer in the talent and potential of Eastern
since dedicated his career to developing volumetric
                                                          Europe in the world of games. He is a Co-Founder
graphics technologies that today show a glimpse of
                                                          and General Manager of Carbon, a Bucharest-
what’s possible and how we can only scale to the
                                                          based games incubator and the Founder and CEO
sci-fi visions of the OASIS, Metaverse, and the Matrix
                                                          of Dev.Play, a game development conference
if these virtual worlds are simulated and rendered in
                                                          focused on Eastern Europe. Prior to RGDA and his
a structurally simple, volumetrically sampled way.
                                                          recent initiatives, he had spent a significant time at
                                                          Gameloft, where he was managing a global divi-
 Catherine Channon                                        sion of over 1000 people.

PR Expert
                 y Beginning her career in inde-
                                                           Celia Hodent
                 pendent retail and trade marketing       Independent UX Consultant
                 Cat moved into journalism in 1998.
                 She worked in radio, TV, specialist                       y Celia Hodent is recognized as
                 online and print media. At Vivendi                        a leader in the application of user
she launched World of Warcraft and Half Life 2.                            experience (UX) and cognitive sci-
At Take-Two she was behind the scenes for the                              ence in the game industry. Celia
launch of Grand Theft Auto: Vice City. As Head of                          holds a PhD in psychology and
International Communications at Warner Bros. she          has over ten years of experience in the develop-
led publicity, community, social media and influ-         ment of UX strategy and processes in video game
encer campaigns for huge gaming and entertain-            studios. Through her work at Ubisoft (e.g. Rainbow
ment brands including: LEGO, Harry Potter, Mortal         6 franchise), LucasArts (e.g. Star Wars: 1313), and
Kombat and Lord of The Rings. An avid campaigner          as Director of UX at Epic Games (e.g. Fortnite), she
with an ethical but commercial approach to comms          has contributed to many projects across multiple
she has also spent the last decade working on pro-        platforms, from PC to consoles, mobile, and VR.
bono and not-or-profit communications campaigns           Celia is also the founder of the Game UX Summit,
both inside and out of the games industry with no         advisor for the GDC UX Summit, and author of
budget and limited resources.                             The Gamer’s Brain: How Neuroscience and UX can
                                                          Impact Video Game Design.
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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
Chris Wren                                               SPEAKERS   REBOOT DEVELOP | 2015
 Charles Cecil
Revolution Software, CEO / Co-Founder                     Electronic Arts / XDS, Sr. Manager / Chair of
                                                          XDS Advisory Committee
                y Charles Cecil has been a key fig-
                ure in the interactive entertainment                       y Chris is a 16-year veteran of
                industry for over 30 years. CEO and                        Electronic Arts, beginning his
                co-founder of Revolution Software,                         tenure as a Development Director
                Charles created the multi-million                          for Sports and Action titles. Chris
selling Broken Sword series which is one of the                            is a member of EA’s XDI team,
world’s most successful adventure franchises. Charles     supporting the external development needs of
was awarded the status of ‘industry legend’ by            the organization. Chris acts as Chair for the XDS
Develop, Europe’s leading development magazine.           Advisory Committee, which ensures excellence in
Currently him and his team at Revolution Software         the delivery of the internationally acclaimed XDS
are working on redefining classical adventure game        event. Chris has held a board positions with ACM
genre while developing their next big game.               SIGGRAPH Vancouver, and Vancouver Film School.
                                                          Chris has delivered sessions at games industry
                                                          events in the UK, United Arab Emirates, Brazil and
 Chris Avellone                                           Colombia.

Writer / Game Designer / Creator of Worlds

                  y Chris Avellone is best known for
                  his work on a number of role-playing
                                                           Christian Fonnesbech
                  games over the past 20+ years,          Nordisk, Head of IP Development
                  including Planescape: Torment, Star
                  Wars: Knights of the Old Republic II:                   y Christian Fonnesbech is an
The Sith Lords, Fallout (2 and New Vegas), Divinity:                      Executive Consultant at DDM. He
Original Sin II, and Prey. Recent works include Into                      is also Head of IP Development at
the Breach with Subset Games (the makers of FTL),                         Nordisk Film Games, which is the
Pathfinder: Kingmaker with Owlcat Games, and                              game investment arm of Egmont
Techland’s Dying Light 2.                                 – a Nordic media conglomerate with 6.600 employ-
                                                          ees. His main focus is story and franchise develop-
                                                          ment – building game IPs into lasting properties
 Chris Petrovic                                           and brands.
Zynga, SVP / Head of Corp Strategy, M&A and
Bizde

                  y Chris is a tech and games indus-
                                                           Christina Seelye
                  try veteran, with over 20 years of      Maximum Games, CEO
                  global experience in the sector. He
                  currently serves as SVP and Head                          y An industry veteran of nearly
                  of Corporate Strategy, M&A and                            20 years, Christina Seelye heads
Business Development for Zynga. Chris is respon-                            Maximum Games, a video game
sible for driving the company’s growth through                              publishing company she co-founded
strategic M&A, partnerships and market expansion                            in 2009, and its premier indie label,
efforts. To date, Chris has deployed $1B in capital       Modus Games. In fewer than five years, Christina
through the acquisitions of Small Giant Games, Gram       built Maximum Games into a Top 15 global pub-
Games, Peak Games board and card studio, Harpan           lisher. In 2016, she led the acquisition of Avanquest
and Puzzle Social. Chris also oversees the company’s      UK, establishing a prominent presence overseas. In
IP licensing efforts with global partners Disney (Star    2017, Maximum Games created its premier indie
Wars), Warner Brothers (Harry Potter), Univeral (Fast     branch, Modus, to give innovative independent
& Furious), HBO (Game of Thrones) and World Poker         games a platform, such as newly released Ninjin:
Tour, and also spearheads Zynga’s emerging and            Clash of Carrots and the upcoming mech brawler,
new market expansion strategies and efforts.              Override: Mech City Brawl.
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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
SPONSORED

                 STAGE

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CONFERENCE BOOKLET 11TH - 13TH APRIL - REBOOT DEVELOP BLUE
Christopher Bergstresser                              Damjan Mravunac
                                                      Croteam, Composer / Sound Designer
MTG, Investment Executive
                                                                       y Damjan is best known as the
                 y Christopher has been in the                         in-house audio guru for Croatia’s
                 games industry for over 25 years                      oldest and most reputable studio,
                 and has been with some of the                         Croteam. He is currently compos-
                 biggest brand names – Sega,                           ing tunes and designing sound
                 Konami, Atari and Miniclip. Over     effects for Serious Sam 4, the next instalment in
the years, Chris has had several start-ups, raised    the long-running franchise about aliens attack-
millions in venture capital and has had some great
exits, the most recent being the sale of Appscotch
                                                      ing the Earth and dying a horrible death while
                                                      screaming in remarkably high quality as a melodic      Interactive Empathy
to AppAnnie. Currently, Chris is an investment
executive with Modern Times Group (MTG) where
                                                      hybrid metal-orchestral score commemorates their
                                                      passing.                                               Citizenship and Storytelling in Video Games
he is focused on both investments and M&A.

                                                       Dan Murray                                            Thursday 11 April, 11:30 – Place: Zeuz Stage
 Christopher Kassulke                                 Skybound Interactive, President                        Roundtable speakers:                                   Moderator:
HandyGames – THQ Nordic, CEO / Co-Founder
                                                                       y Dan Murray oversees Skybound           • Renaud Charpentier (FR)                           • Srđan Laterza
                y Christopher is CEO and co-
                                                                       Entertainment’s robust gaming            • Andrej Kovačević (HR)
                founder of HandyGames a THQ
                                                                       business. He works closely with          • Hendrik Lesser (DE)
                                                                       the industry’s leading publishers,
                Nordic family member and oper-
                                                                       developers and investors to extend       • Anne Toole (USA)
                ates as an international publisher
                                                      Skybound’s IP into mobile and console games.
                for small and mid-sized projects
                                                      Skybound’s game slate among others includes
and developers for a worldwide audience on all
                                                      Telltale’s The Walking Dead series, Scopely’s The
game platforms (PC, Nintendo Switch, PS4, Xbox
                                                      Walking Dead: Road to Survival, Night School’s         Do games have the power to change the world by enhancing empathy
One, VR and of course mobile). Christopher is
responsible for international Biz-Dev and Sales
                                                      Oxenfree. In addition, Skybound Interactive has        amongst the worldwide audience?
                                                      a handful of video game projects in the pipe-
within the organization for around two decades.
                                                      line including Overkill’s The Walking Dead from
                                                      Starbreeze and Rival Games’ Thief of Thieves.          Games that tackle serious social issues have the power to inspire players’
                                                                                                             empathy by letting them feel the world from the outsider’s standpoint. As the
 Damir Durovic                                                                                               most immersive medium, games also change our everyday lives by impacting
Reboot, CEO                                            Daniel Pearson                                        economy, storytelling, and culture. Prominent industry experts, from indie to
                                                      Purewal Consulting, Business Development               AAA studios, have been gathered for this panel to explore the importance of
                y As a veteran of games industry
                with 22 years of combined expe-
                                                      Manager                                                interactively told stories and talk about how games do shape our narratives.
                rience in running huge games                            y Dan is a business development
                industry events, media and being                        manager at Purewal Consulting,
                key part on marketing and PR side                       focused on taking the hard work      This round table is part of a project carried out by the Goethe-Institut Kroatien and the
of things Damir has seen empires fall and rise. For                     out of opening new revenue           Institut français de Croatie, with the support of the Franco-German Cultural Fund. It
last 8 years together with an incredible and small                      streams for indie clients of all     aims to raise awareness about the importance of citizenship and mutual understanding
but super agile team has been running REBOOT          sizes by facilitating a broad range of projects such   through the development of dedicated video games. The planned activities will focus
brand that besided running one of the biggest
comsumer games shows in Europe, as well as
                                                      as merchandising, IP iteration, PR planning and        on improving writing skills amongst students and young professionals. The goal is to
the big european consumer games media is the
                                                      brand building. He is always in search of high-        commit a wide and renewed audience on citizenship-related topics.
                                                      quality, low-hassle solutions which let our partners
company behind world famous Reboot Develop            concentrate on their core business. Dan is an ex-      The Franco-German Cultural Fund was set up in 2003 to mark the 40th anniversary
Blue and Red, two games industry conferences          games industry business journalist – beginning         of the Elysée Treaty. This programme demonstrates France and Germany’s desire to
that have redefined the worlwide games industry
event landscape. Damir was also recently elected
                                                      his games career at Eurogamer before spending          reinforce their cooperation in the cultural sector, by supporting projects carried out by
to serve as an advisor on advisory board of
                                                      seven years at the industry’s leading publication,     national cultural institutes and the cultural offices of embassies, in close collaboration
                                                      GamesIndustry.biz, leaving as a veteran European
European Game Developers Federation.                                                                         with local cultural stakeholders.
                                                      Editor in 2016.
18                                                                                                                                                                                                  19
Premiering this year...                                                                             SPEAKERS                REBOOT DEVELOP BLUE | 2019
                                                                                          Daniel Rantala
Loud’n’Brash bar track                                                                   Fingersoft, VP of Publishing
                                                                                                                                                  Deborah Guzman Barrios
                                                                                                         y Daniel is the CEO of Round Zero,
                                    powered by                                                           a Finnish mobile game publisher         Oculus, Developer Relations
                                                                                                         operating as a part Fingersoft, a
                                                                                                         game developer with over 1 billion                      y As part of the Developer
                                                                                                         installs and 50+ million monthly                        Relations team at Oculus, Deborah
                                                                                         active users. Daniel has a significant amount of                        works closely with developers and
                                                                                         experience in the fields of overall game publishing,                    publishers during all phases of
                                                                                         management, business development, and analytics.                        development. As a lifelong gamer,
                                                                                         Daniel knows the pros (considerable success) and        she is super excited about VR and its potential to
                                                                                         cons (revenue decline and downfall) of the games        bring us into new uncharted worlds where we can
                                                                                         industry through experience, and is eager to share      experience anything.
                                                                                         his findings with other game developers.

                                                                                                                                                  Diana Moldavsky
                                                                                          Dave Gilbert                                           Tencent, Director, International Partnerships
                                                                                         Wadjet Eye Games, Creative Director / Founder
                                                                                                                                                                 y Diana is Director of International
                                                                                                                                                                 Partnerships at Tencent Games
                                                                                                         y Dave has been interested in
                                                                                                                                                                 Europe where she focuses on
                                                                                                         adventure games ever since 1986,
                                                                                                                                                                 partnerships and investments
                                                                                                         when his mother made the mistake
                                                                                                                                                                 and covers Eastern Europe out of
                                                                                                         of buying him a copy of Infocom’s
                                                                                                                                                 Tencent EU HQ in Amsterdam. She has many years
                                                                                                         Wishbringer. Fifteen years later,
                                                                                                                                                 of experience in tech and gaming in business devel-
                                                                                         he discovered the AGS engine and began making
     Join us at the Sheraton lounge bar at the early evening pop-up track, grab          his own. In 2006, he decided that making games
                                                                                                                                                 opment and investment roles, both in Silicon Valley,
                                                                                                                                                 Eastern Europe and internationally. She was CRO
       a drink, and join the discussion or just listen to these short opinionated        was too much fun to do anything else for a living,
                                                                                                                                                 at Zeptolab (Cut the Rope), a partner at an early
                                                                                         and formed Wadjet Eye Games to do just that.
        standup rants about very specific games industry topics done by very             Wadjet Eye Games has developed a reputation for
                                                                                                                                                 stage venture fund and worked for companies such
                                                                                                                                                 as Google, Yandex and OLX (Naspers group). She
                            unique games industry people                                 producing award-winning and critically acclaimed
                                                                                                                                                 has also advised startups, funds and done angel
                                                                                         adventure game. The company’s award-winning
                                                                                                                                                 investments.
                                                                                         portfolio includes The Shivah and the Blackwell
                                                                                         series, Puzzle Bots, Gemini Rue and many others.
                                                                                                                                                  Dino Patti
        11th of April - Thursday                         12th of April - Friday           Davor Tomicic                                          JUMPSHIP, Executive Producer / Co-Founder

                                                                                         Croteam, Co-Founder / Game Designer                                      y With 15 years of experience in
             19:00 Damir Durovic, Reboot           19:00 Brandon Sheffield, Necrosoft                     y Working in game development
                                                                                                                                                                  the games industry Dino Patti, has
                                                                                                                                                                  made a name for himself. Most
         19:20 Hendrik Lesser, rcp / EGDF          19:20 Mikael Haveri, Housemarque                       since mid 1990’s. During the time he                    notably he is known for his role in
                                                                                                          worked on various aspects of game
 19:40 Arnold Nesis, Capricia Productions               19:40 Kate Edwards, Geogrify                      creation including game design,
                                                                                                                                                                  co-founding, scaling and running
                                                                                                                                                 Playdead for almost 10 years while they developed
                                                    20:00 Jonas Antonsson, Raw Fury                       level design, gameplay mechanics       and published the multi award winning titles
                                                                                         and scripting, story writing and more. He worked        LIMBO and INSIDE. Dino has had an advising role in
                                                                                         on The Talos Principle, Serious Sam series, it’s VR     several game and game related companies includ-
                                                                                         spinoff and is currently working on Serious Sam 4       ing the GDC Europe Advisory Board. In 2017 Dino
                                                                                         and always experimenting with new things. Craving       founded JUMPSHIP with Chris Olsen, where the
                                                                                         for perfection, he brings high standards to projects    promising title “Somerville” is brought to life.
                                                                                         he participates.
                                              * There might be special guests joining!
20                                                                                                                                                                                                 21
Don Daglow                                               Dragan Jerosimovic
AIAS Foundation, President                               3Lateral, Game Engine Programmer

                 y Don Daglow is a three-time                            y Dragan Jerosimovic works at
                 Inc. 500™ CEO, a pioneering game                        3Lateral (now part of Epic Games)
                 designer and 2008 Technical Emmy®                       on integration of their next-gen
                 Award recipient whose career spans                      digital character technologies
                 the history of the games industry.                      into Unreal Engine 4. He has been
Teams have shipped over $1 billion in products           designing and developing games and tools for
under his leadership. He is the only games executive     making them for the past 33 years, starting as a
who has held leadership positions on every genera-       kid on ZX Spectrum 48K. Since that time, he imple-
tion of video game consoles, from 1980 to the pres-      mented several game editors and experimental
ent. In 2003 he received the CGE Award for “ground-      programming languages for making games, one
breaking achievements that shaped the Video Game         of which was used for production of Metamorf’s
Industry,” and in 2018 he was inducted into the Wall     Genesis Rising: The Universal Crusade. He also
of Fame at the Computerspielemuseum in Berlin.           made games at Emerging Dreams, Supersonic
                                                         Parachute, LevelBit and TabTale. As his early roots
                                                         were in text adventures, he never stopped think-
 Doug North Cook                                         ing about the problem of interactive storytelling,
                                                         even dipping his toes into AI in hope to solve it.
Chatham University / Fallingwater Institute,
Professor

                y Doug North Cook is the profes-          Estelle Tigani
                sor behind the Bachelor of Arts
                                                         Treyarch, Associate Producer
                in Immersive Media program at
                Chatham University in Pittsburgh
                                                                         y Estelle started her career at
                where he teaches and conducts
                                                                         The Walt Disney Company, then
research. He also runs the Immersive Design
                                                                         moved into game development
Residency at the Fallingwater Institute, develops
                                                                         in 2014 working as a Producer
immersive narrative experiences and games with a
                                                                         on Ghostbusters with Fireforge
small team at Decoder, and writes about architec-
                                                         and Activision. She then worked at Loot Crate
tural and design theory as it relates to immersive
                                                         Interactive, where she launched the Alternate
design. Doug’s work combines his passion for
                                                         Reality Game The Secret Order of the Keys and
immersive technology with his obsession with archi-
                                                         a number of other mobile titles. In 2017, Estelle
tecture, design thinking and theory, and storytelling.
                                                         joined Treyarch as an Associate Producer and is
                                                         currently working on Call of Duty: Black Ops 4.

 Elena Lobova
Achievers Hub, Founder
                                                          Eugen Harton
                                                         Bohemia Interactive, Project Lead
                 y Elena Lobova is the founder of
                 Achievers Hub, a platform that unites                    y Eugen started his career in
                 indie developers with investors,                         games with Pixel Federation and
                 publishers, services and mentors                         now works at Bohemia Interactive,
                 from around the world. Elena has                         utilizing his experience from enter-
a track record for growing a game development                             prise architecture. Joined the team
outsourcing company iLogos from a small studio           of DayZ Standalone developers couple months
of 30 to 300+ employees international company as         into the early access release as an engineer and
COO and then CEO, founding and organizing a game         moved into production and project management.
developers conference Get IT in Ukraine, consulting      Keeping up with the pace and demands of the
and helping various companies on business devel-         project. Aiming to solve hot topics of early access,
opment.                                                  modding, cheating.
22                                                                                                               23
proud sponsor

                     We are HIRING!

                             CHOOSE YOUR OWN PATH !

24                                                    25
SPEAKERS                 REBOOT DEVELOP BLUE | 2019
                                                                              Eran Alboher
                                                                             Ekipa2 part of Outfit7 Group, Senior Art Director
                                                                                                                                         Fumito Ueda
                                                                                              y Eran Alboher first lent his
                                                                                              unique, intuitive art style to TV         genDESIGN, Game Designer / Founder
                                                                                              and film projects as a character
                                                                                                                                                          y Fumito Ueda is a Japanese
                                                                                              designer and animator, before
                                                                                                                                                          game director and creator of award
                                                                                              switching to his first games indus-
                                                                                                                                                          winning PlayStation titles ICO,
                                                                             try role at Tabtale. From there he made the move
                                                                                                                                                          Shadow of the Colossus and The
                                                                             to Outfit7 Group where, as Senior Art Director, he
                                                                                                                                                          Last Guardian. After working at warp
                                                                             lead the artistic vision that brought My Talking
                                                                                                                                        and Sony Computer Entertainment he has founded
                                                                             Tom 2 to life.
                                                                                                                                        genDESIGN in 2014. Him and his team have worked
                                                                                                                                        together with Sony Computer Entertainment in fin-
                                                                              Guy Richards                                              ishing The Last Guardian, and currently he is work-
                                                                                                                                        ing on his first independent project at genDESIGN.

                                              We are an agency               ID@Xbox, Strategic Partner Manager

     that stimulates powerful reactions in the gaming universe                                 y Guy has been with Microsoft’s           Graham McAllister
                                                                                               Global Gaming Partnerships &
                                                                                                                                        UX Consultant
                              Advertising by gamers, for gamers!                               Development team for nearly 3
                                                                                               years. He partners with the industry’s                   y Graham helps developers
                                                                                               leading independent publishers to                        improve their likelihood of success
                                                                             explore opportunities within Microsoft’s evolving                          using two main approaches – by
                                                                             gaming ecosystem, including new initiatives such                           evaluating the UX of their game
                                                                             as Xbox Game Pass. Guy previously spent 5 years at                         early and often throughout develop-
                                                                             PlayStation managing PlayStation VR, supporting            ment, and by putting in place a ‘players-first’ devel-
                                                       IN PARTNERSHIP WITH
                                                                             the launch of PS4 and working with early adopt-            opment mindset. The majority of player experience
                                                                             ers of digital self-publishing on PS3. His career and      issues can be identified and removed during devel-
                                                                             expertise of digital publishing started at Electronic      opment, but only if you have a process in place to
                                                                             Arts in 2010.                                              do so. Previously he was founder of Player Research
                                                                                                                                        which was acquired by Keywords Studios, he now
                                                                                                                                        works as a freelance UX consultant.
                                                                              George Krstic
                                                                             Blizzard Entertainment, Director of Story                   Graham Wihlidal
                                                                                              y As Director of Story for                SEED, Senior Rendering Engineer
                                                                                              Blizzard Entertainment’s Story and
                                                                                              Franchise Development division,                           y Graham is a senior rendering
                                                                                              Emmy, Annie and Saturn Award                              engineer at SEED, a cross-disciplin-
                                                                                              nominated creator George Krstic                           ary team working on cutting-edge
                                                                             helps shepherd the narrative expressions of all                            future technologies and creative
                                                                             of Blizzard’s game IPs including Warcraft and                              experiences at Electronic Arts.
                                                                             Overwatch. A veteran of both the game and enter-           Before SEED, Graham was on the Frostbite render-
                                                                             tainment industries, George has worked on such             ing team, implementing and supporting technol-
                                                                             diverse projects as “Star Wars: The Clone Wars,”           ogy used in many hit games like Battlefield, Dragon
                                                                             “League of Legends,” and “Transformers” as well            Age: Inquisition, Plants vs. Zombies, FIFA, Star Wars:
                                                                             as creating his own television series for Cartoon          Battlefront, and others. Prior to Frostbite, Graham
                                                                             Network – “Megas XLR”. George is a lead member             was a senior engineer at BioWare for many years,
                                                                             of the story group responsible for Blizzard’s ani-         shipping numerous titles including the Mass Effect
                                                                             mated shorts, in-game cinematics, comic books,             and Dragon Age trilogies, and Star Wars: The Old
                                                                             novels and audio dramas.                                   Republic. Graham is also a published author and
                                                                                                                                        has presented at several conferences.
26                                                                                                                                                                                          27
Hermen Hulst
 Hendrik Lesser                                           Guerilla Games, Managing Director / Co-Founder

remote control productions / EGDF , CEO /                                  y As Managing Director, Hermen is
President                                                                  responsible for the company’s direc-
                                                                           tion and ultimately for Guerrilla’s
                 y Serial entrepreneur Hendrik is                          games from a creative and com-
                 well known as CEO of the interna-                         mercial perspective, including award
                 tional production house remote           winning games like Killzone series and Horizon:
                 control productions and President        Zero Dawn. He gained his first experience in the
                 of the EGDF. After starting out in the   games industry during his student years at Ubisoft
industry as a Producer and Product Manager he has         in the USA, and started his professional career at
been building a family of independent development         Philips Electronics in Strategic Marketing. He sub-
studios throughout Europe for over 13 years, which        sequently worked as a management consultant at
today consists of 13 teams in five countries with         Andersen Consulting before returning to the games
more than 270 passionate game makers. Hendrik is          industry. Hermen has been the Managing Director
also a co-founder and Executive Producer of Chimera       of Guerrilla since 2001, and the Vice President for
Entertainment, the 60 heads strong development            Sony Computer Entertainment’s World Wide Studios
studio behind the AAA mobile productions Angry            in Europe since 2011.
Birds Evolution and Angry Birds Epic (100+ million
downloads) and a yet to be announced title. Besides
his roles as CEO and producer, Hendrik also is an avid
lobbyist for the political and academic acceptance of
                                                           Hilmar Veigar Petursson
video games as goods of cultural value.                   CCP Games, CEO

                                                                          y Hilmar has been leading CCP
 Hidetaka Miyazaki                                                        Games’ ongoing success and growth
                                                                          since his appointment as Chief
From Software, Director / CEO                                             Executive Officer in 2004. Under
                                                                          Hilmar’s management CCP’s criti-
                  y Hidetaka Miyazaki joined From         cally acclaimed science-fiction game EVE Online
                  Software in 2004. He’s directed a       pioneered concepts like player-driven digital econo-
                  wide variety of games including         mies, democratically elected community govern-
                  Armored Core 4, Armored Core:           ments, and free-to-play mechanics long before they
                  For Answer, Demon’s Souls, DARK         became commonplace in the industry. EVE Online,
SOULS, Bloodborne, DARK SOULS III, Déraciné,              launched in 2003, celebrated an unprecedented ten
and Sekiro: Shadow’s Die Twice. In May, 2014 he           consecutive years of subscriber growth and contin-
was named as CEO of From Software. He recently            ues to see growth in engagement as it nears its 15th
received a Lifetime Achievement Award at the              anniversary.
Golden Joystick Awards and is working on finishing
his latest title Sekiro: Shadows Die Twice.
                                                           Hrvoje Kelemenic
Igor Cesi                                                 LGM, Lead Engine Developer

                                                                             y Hrvoje Kelemenić joined Little
Ubisoft Paris, Senior Programmer                                             Green Men Games in 2012 when the
                                                                             studio began its work on Starpoint
                y Igor Cesi is a senior program-                             Gemini 2. Since then he was a core
                mer at Ubisoft Paris studio                                  member of studio that created a
                where he helped making 10+                number of successful titles in the series on both PC
                games including multiple titles           and Xbox One, along with numerous expansions.
                in Ghost Recon and Just Dance             Those games ended up popularizing his novel take
franchises. The latest game he participated in is         on technical UI design among developers working on
Mario+Rabbids Kingdom Battle. He has been pro-            similar titles, setting new industry standards in the
gramming games in C++ for the last 20 years.              process. He currently works as the lead engine devel-
                                                          oper on LGM’s new, yet undisclosed flagship project.
28                                                                                                                29
SPEAKERS   REBOOT DEVELOP | 2015
 Ilari Kuittinen
Housemarque, CEO                                         Jakub Marek
                                                        SuperScale, Head of Big Data & Monetization
                 y Ilari Kuittinen is the CEO of
                 Housemarque and has been man-                         y Jakub Marek is a veteran industry
                 aging the award-winning Finnish                       expert that helped fast-growing
                 game studio for over 20 years. Mr.                    game companies like Fingersoft,
                 Kuittinen co-founded the company                      BoomBit, Frogmind & Dodreams to
with Harri Tikkanen in 1995. Housemarque has cre-                      significantly improve business perfor-
ated several critically acclaimed hits over the years   mance through better understanding needs of their
including one of the best reviewed games of 2017        more than 2 billion strong player-base through data.
Nex Machina (Metacritic 88), the PS4 launch title
Resogun and critics favorite Outland for PS3 & Xbox
360. The studio is currently employing over 50 tal-
ented game developers at the downtown Helsinki           James Green
studio.
                                                        Creative Assembly, Lead Game Designer

                                                                         y James is a lead game designer
 Ivan Trancik                                                            with over 13 years’ experience
SuperScale, CEO                                                          across multiple specialties including
                                                                         systems, level and multiplayer design,
                y As a CEO of SuperScale, Ivan                           and various platforms having worked
                pioneered a white-label publishing      on PC, console and mobile. He is currently working
                approach to help talented game          on a top secret Total War project for the UK’s largest
                developers to get invested, improve,    developer, Creative Assembly. His previous credits
                market and scale their games under      span the studio’s history, having worked on Alien:
their own brand. Together with his team he has          Isolation, Halo Wars 2 and a plethora of Total War
worked to launch and scale over 100 games with          titles including Shogun 2: Total War and Empire:
over 2 billion downloads – growth partners of           Total War.
SuperScale include fast growing game studios like
Fingersoft, Frogmind (in partnership with Supercell),
BoomBit, DoDreams, Traplight, Paradox and others.
Some of the more notable games are Hill Climb
                                                         James Portnow
Racing 2 and recent launches of Badland Brawl,          Extra Credits / Rainmaker Games, Writer / CEO
Tanks A Lot and Darts Club. Likes pineapples with
pizzas on top.                                                           y Best known for writing the web
                                                                         series Extra Credits, James Portnow
                                                                         is a game designer and consultant
 Jakub Dvorský                                                           known for his theories on socially
                                                                         positive design. He received his
Amanita Design, CEO / Creative Director                 Masters from Carnegie Mellon’s Entertainment
                                                        Technology Center and went on to work for
              y Jakub is the founder, lead game         Activision as a designer on the Call of Duty series
              designer and creative director in         before raising funds to start his own company, Divide
              Amanita Design, Czech based award-        by Zero Games. He currently serves as the CEO of
              winning independent studio best           Rainmaker Games, a design and consulting firm that
              known for multi-platform adventure        has worked with partners from Zynga to Riot Games,
games Machinarium, Botanicula, Samorost series and      in addition to writing the popular Extra Credits and
CHUCHEL. The studio currently consists of five stand-   Extra History series.
alone teams working on several new exciting games.

30                                                                                                                                              31
Jari-Pekka Kaleva                                         Jason Sussman
EGDF, COO                                                 Bungie Studios, Art Lead                                  9+ billion
                y As the COO of European Games
                                                                           y An Army veteran from Dallas,
                                                                           Texas, Jason Sussman brings 18
                                                                                                                    game
                                                                                                                    downloads
                Developer Federation (EGDF), Jari-
                                                                           years of gaming industry experience
                Pekka Kaleva follows European
                                                                           to his role as Lead Artist on Destiny
                politics from the games industry
                                                                           franchise. Of those 18 years, 11
                perspective. He is also the senior
                                                          years have been spent at Bungie, designing mission,
policy analyst at Neogames, working to accelerate,
                                                          competitive multiplayer maps, and DLC environ-
coordinate and support the development of the
                                                          ments for Halo 3, Halo 3: ODST, and Halo: Reach and
Finnish games industry.
                                                          The Destiny franchise. Currently, Jason leads Art
                                                          direction for future content being created by part-
                                                          ner studios as well as internally.                          We take
 Jen MacLean                                                                                                            fun
                                                                                                                     seriously.
                                                                                                                                                 Eran Alboher &
                                                                                                                                                 Larisa Perčinlić
IGDA / IGDA Foundation, Executive Director
                                                                                                                                                 The Art of Creating
                  y As the Executive Director of the       Joachim Ante                                                                          A Successful Sequel
                  IGDA and IGDA Foundation, Jen                                                                                                  16:00 - 17:00
                                                          Unity Technologies, CTO & Co-Founder
                  MacLean works to build a more                                                                                                  Friday, 12th of April
                  inclusive game development com-                                                                                                SUPERNOVA LIBRARY
                                                                           y Joachim Ante is well known
                  munity and support game devel-                           Chief Technology Officer of Unity
opers around the world in achieving sustainable,                           Technologies, who co-founded Unity
fulfilling careers. From the start of her career as a                      in 2002. Joachim is responsible
playtester at Microprose Software, through senior                          for writing the core of Unity in his
roles at AOL, Comcast, 38 Studios, and StoryArc           teenage days, and today the engine is in the hands
Media, Jen has managed game development,                  of more than 5 million registered developers. As
strategy, marketing, business development and             Unity’s chief technology officer and co-founder,
partnerships across multiple gaming platforms. She        Joachim has brought pro-level game development
was named one of the “Game Industry’s 100 Most            tools to the masses, and is one of key game devel-
Influential Women” by Next Generation, one of the         opment figures responsible for democratization of
“Top 20 Women in Games” by Gamasutra.                     game development and is playing a major role in
                                                          the ongoing renaissance of independent games.

 Jean-François Boivin
Panache Digital, Co-Founder / Producer                     Johannes Kuhlmann
                  y Co-Founder and Producer of            Deep Silver Fishlabs, Head of Core Technologies           panel guest Ante Odić        Živa Čižman
                  Panache Digital Games, JF has been
                  in the game industry since 2005                          y Johannes is Head of Core
                                                                           Technologies at Deep Silver             Free to Play, Profitable to   Influencer Marketing: The
                  overseeing various production man-
                  agement positions. His shipped titles                    Fishlabs. Never shying away from a      Produce: Maximizing           Truth Behind the Hype
include Assassin’s Creed 1 and 2, Assassin’s Creed                         challenge, he finds particular joy in   Monetization through          11:30 - 12:30
Brotherhood as well as a few within the Nintendo,                          solving difficult problems and creat-   Analytics                     Friday, 12th of April
Star Wars and Splinter Cell franchises. He is also a      ing powerful technology that is easy to use. He has                                    SUPERNOVA LIBRARY
                                                                                                                   17:30 - 18:30
board member of the Independent Video Game                been in the games industry for more than 10 years        Thursday, 11th of April
Developers Guild of Quebec, a cooperative of over         by now, even if it feels a lot shorter. He started out   ZEUZ STAGE - POOL
160 independent video game developers and the             building technology for the Nintendo DS and soon
largest of its kind in the world. Previous to being       moved on to work on the LittleBigPlanet franchise.
in the video game industry, JF developed custom-          At Deep Silver Fishlabs, together with his team
based web solutions for Fortune 500 companies.            he built the in-house engine and now focuses on
                                                          adapting existing titles to new platforms.
32                                                                                                                                                                       33
C

      M

      Y

     CM

     MY

     CY

     CMY

      K

34         35
proud sponsor of Live Stream Indie Hour
                                                                                            SPEAKERS                 REBOOT DEVELOP BLUE | 2019
                                                Jonas Antonsson
                                               Raw Fury, Troublemaker / Founder

                                                                y Jonas is an Icelandic entrepre-
                                                                                                            Julie Heyde
                                                                neur that has founded several com-         VRUnicorns, Co-Founder / CEO
                                                                panies in the games space. 6 years
                                                                ago he moved to Sweden, where he                           y Julie Heyde is a game developer
                                                                worked at Paradox Interactive. In the                      + #ChickenBitch @VRUnicorns. She
                                               beginning of 2015 he founded Raw Fury, and inde-                            has a creation crush on semi-realistic
                                               pendent publisher of games, which he now runs. The                          VR sports games with a twist of
                                               company has established itself firmly in a short time                       dark humor & brutality alongside a
                                               and enjoyed success for both itself and the develop-        passion for quirky flat games. IRL she is in the forest
                                               ers that it has worked with. Some of Jonas’s friends        with her pony Shayla or sporting in the ocean.
                                               suspect he might be a vampire. He does not deny
                                               that this might be true.
                                                                                                            Jose Emilio Munoz
                                                Justin Ma                                                  Arm, Software Engineer

                                               Subset Games, Co-Founder / Artist                                            y With a background in Electronics
                                                                                                                            and Computer Science, José Emilio
                                                                y Artist and designer Justin Ma                             joined Arm to work on the Mali fam-
                                                                teamed up with Matthew Davis to                             ily of GPUs, initially on their driver
                                                                develop their first game, FTL: Faster                       development and instrumentation
                                                                Than Light. Released in 2012, FTL          tools, and for the past two years on performance
                                                                received worldwide attention and           analysis and developer support for mobile gaming.
                                               praise for uniquely putting players in the captain’s
                                               seat of a spaceship. Their second project, a minimal-
                                               ist tactics game called Into the Breach, was released
                                               early 2018 to critical acclaim and commercial
                                                                                                            Kate Edwards
                                               success. Travel and food-obsessed, Justin started           Geogrify, CEO / Principal Consultant
                                               working in the games industry in 2009 at 2K Games
                                               Shanghai, later co-founding Subset Games in 2011.                             y Kate Edwards is the CEO and
                                                                                                                             principal consultant of Geogrify,
                                                                                                                             a consultancy which pioneered
                                                Julian Mautner                                                               content culturalization, and is the
                                                                                                                             former Executive Director of the
                                               stillalive studios, CEO                                     International Game Developers Association (IGDA). In
                                                                                                           addition to being an outspoken advocate who serves
                                                                y Julian is the founder and manag-         in several advisory/board roles, she is a geographer,
                                                                ing director of stillalive studios, best   writer, and corporate strategist. Following 13 years
                                                                known for the Bus Simulator series         at Microsoft, she has consulted on many game and
                                                                and the highly anticipated SciFi           non-game projects for BioWare, Google, Amazon,
                                                                strategy game Drone Swarm. Over            and many other companies. Fortune magazine
                                               the past 7 years, he has formed an internationally          named her as one of the “10 most powerful women”
                                               respected team of talented devs, focused on techni-         in the game industry in 2013 and in 2014 was named
                                               cally ambitious simulation, management and strat-           by GamesIndustry.biz as one of their six People of
                                               egy games. The growing team of stillalive studios           the Year. In 2018, she was honored with Reboot
                                               creates own IPs like Drone Swarm and Rescue HQ              Develop’s annual Hero Award and also presented
                                               as well as it works on franchises like Bus Simulator.       with IndieCade’s annual Game Changer Award. She
                                               Four years ago, the studio released the Kickstarter         is also profiled in the December 2018 publication
                                               backed action-adventure Son of Nor.                         Women in Gaming: 100 Professionals of Play.

36                                                                                                                                                              37
proud sponsor
                                                                SPEAKERS                  REBOOT DEVELOP BLUE | 2019
                      Kris Rose
                     Khronos Group, Developer Relations

                                      y Kris’ background lands squarely
                                      between computer hardware and
                                      the video game industry having
                                      worked at both Intel and AMD on
                                      their Developer Relations teams. He
                     now heads up Developer Relations globally at The            Kiki Wolfkill
                     Khronos Group where he is working on improving
                                                                                343 Industries, Studio Head – Halo Transmedia
                     the overall developer experience around Vulkan and
                     evangelising the API. Kris is also currently advising
                                                                                                 y Kiki heads up 343 Industries’
                     a UK start-up developing an exciting new graphics
                                                                                                 transmedia and entertainment
                     technique that could change how we view comput-
                                                                                                 efforts. She served as Executive
                     er graphics in the near future. Kris also assists game
                                                                                                 Producer on the digital series Halo:
                     developers with unique projects to make connec-
                                                                                                 The Fall of Reach, Halo: Nightfall, as
                     tions with publishers and platform holders.
                                                                                well as for the recently announced Halo television
                                                                                series being developed with Showtime. Kiki joined
                                                                                343 Industries in 2009 as Executive Producer and
                      Lois Wang                                                 was responsible for building the internal Halo 4
                                                                                game team and shipping Halo 4. An industry vet-
                     XDS advisory                                               eran of nearly 20 years, Kiki’s career in games began
                                                                                in the visual arts, where she eventually became
                                      y Lois started her career working         Director of Art of Microsoft Studios. Her past cred-
                                      as an artist in a game outsourcing        its include the Project Gotham Racing and Forza
                                      company. She developed her man-           Motorsport franchises, as well as classics like Fable,
                                      agement experience through work-          Crackdown, Gears of War, and Mass Effect.
                                      ing with clients from all over the
                     world making console, PC, social, mobile games as
                     well as trading card and toys. Working at both out-
                     sourcing and development studios, the one thing
                     that is consistent in her book is to create delightful
                                                                                 Leigh Alexander
                     experiences and success communication with all             Narrative Designer
                     members in the team. Lois is determined to support
                     both internal and external team working as one                             y Leigh Alexander writes futurist
                     toward to the next win!                                                    fiction and is a narrative designer
                                                                                                with a deep passion for the craft
                                                                                                of storytelling systems. She was
                      Larisa Percinlic                                                          narrative director on the acclaimed
                                                                                game Reigns: Her Majesty, and recently worked on
                     Ekipa2 part of Outfit7 Group, Director of Design           Reigns: Game of Thrones, among others. Previously
                     and Animation                                              she worked as a journalist and critic, and her digital
                                                                                culture writing has appeared in The Guardian, The
                                     y Starting out as a multi-skilled          Columbia Journalism Review, Motherboard, the New
                                     game artist at Zootfly, Larisa Percinlic   Statesman and more. She is the author of Breathing
                                     has been a UI art specialist at Outfit7    Machine, a memoir of early internet society, and
                                     Group since 2015. She prides herself       her occasional ASMR video series “Lo-Fi Lets Play”
                                     on designing UI that “players love to      explores ancient computer adventure games.
                     touch”, and has done so on global hits like My Talking
                     Tom 2, Talking Tom Gold Run, My Talking Hank and
                     Talking Tom Pool. She’s currently leading the UI team
                     on Outfit7 Group’s next, as-yet-unannounced big
                     release.
38                                                                                                                                   39
Luis Villegas
 Louis-Felix Cauchon                                       Bungie Studios, Director of Services and
Quebec Video Game Developers Guild / Borealys              Infrastructure
Games, Co-Founder / President
                                                                            y Born in Medellin, Colombia, he
                y Louis-Felix co-founded the video                          moved to the United States at the age
                game company Artifice Studio, which                         of 16 with dreams of becoming either
                will give birth to the very first title                     a professional basketball player or a
                based on the Quebec culture and folk-                       game developer. Basketball was not
                lore Sang-Froid. Later he co-founded       as fun as playing games so he decided to pursue a
Games Borealys which launched in 2017 its first            degree in Computer Science from Florida International
game Mages of Mystralia. In 2015, he founded The           University and joined Bungie Studios in 2003. Luis
Independent Video Game Developers Guild as a non-          spends his free time practicing Jiu Jitsu, and when he
profit producer co-op. The group becomes from its          is not at Bungie working on Destiny, he is at the Jiu
foundation the largest official group of independent       Jitsu school choking people out. Luis is the Director
video game developers in the world (166 studios).          of Services and Infrastructure at Bungie, leading the
Through The Guild, Louis-Félix created the MEGA festi-     team that ensures that every Destiny player has the
val, The musical video game Odyssey and JamNATION.         best possible experience, and works with other leads
                                                           at Bungie to keep improving the craft of Leadership.

 Maarten de Koning                                          Mark Estdale
DDM, Partner / Executive VP of BD
                                                           OM, Founder / Dialogue Director
                y Maarten de Koning has over 13+
                                                                            y Dialogue Director and Founder
                years of experience in executive, entre-
                                                                            of OM London & Los Angeles Mark
                preneurial and advisory positions in
                                                                            Estdale is known for his work with
                the game industry with a strong back-
                                                                            developers and actors, casting and
                ground in investment management. As
                                                                            recording well over 10,000 characters
partner and Executive VP of Business Development, he
                                                           for games. From The Witcher to Broken Sword, to
oversees business development and the expansion and
                                                           Game of Thrones and Horizon Zero Dawn. When not
consultation of DDM’s clients in Europe and Asia (Japan
                                                           in production Mark runs masterclasses on casting,
excluded). Previously, he co-founded production house
                                                           pipelines and performance for developers and pub-
Green Hill, providing agency, production and develop-
                                                           lishers, and for actors at three of the world’s leading
ment services for game studios, publishers and inves-
                                                           drama schools. He’s also the tools and system design-
tors. DDM acquired Green Hill on February 2013, grant-
                                                           er behind Creative Dialogue Tools and the Game
ing Maarten the position of Partner and Executive VP.
                                                           Immersive Voice Recording method (CDT & GIVR).

 Marco Minoli                                               Mariusz Gasiewski
                                                                                                                     Modus Games is a new label of Maximum
                                                                                                                     Games, a top 20 publisher, focused on             STOP BY OUR
Slitherine, Marketing Director

                y Marco started in games marketing
                                                           Google, Head of Mobile Gaming and Apps Poland
                                                                                                                     bringing A A A publishing services to the best
                                                                                                                     independent developers around the world.
                                                                                                                                                                       REBOOT BOOTH
                                                                                                                                                                       AND SEE WHAT
                                                                            y Mariusz Gąsiewski has been with
                in 1998. After experiences in Eidos and                                                              With offices in the US and the UK, we’re one of
                Electronic Arts, he soon discovered                         Google since 2007. He is now respon-
                his hidden love for niches. He joined                       sible for growth of mobile gaming        the fastest growing full-service game
                Slitherine in 2007 and contributed to
grow it from a strategy games developer into a suc-
                                                                            ecosystem in Poland. During most
                                                                            of his career was helping some of
                                                                                                                     publishers, and are comprised of A A A            WE’RE MADE OF
cessful publishing powerhouse. After twenty years into     Google’s biggest clients in Central and Eastern Europe    industry veterans, gamers, and developers.
                                                           in preparation and implementation of mobile mea-
games, an open mind and a vision that knowledge                                                                      We offer a pain-free partnership that
and information are the key to grow sustainable busi-      surement strategies. Lecturer at the most prestigious
nesses, Marco is still eager to grow its audience, learn   university in Poland, Warsaw School of Economics. He      disrupts traditional conventions and
                                                           is a frequent speaker at gaming and mobile confer-
from an ever-changing landscape and share his experi-
                                                           ences and a founder of GameCamp, one of the big-
                                                                                                                      redefines the studio-publisher relationship.     MODUSGAMES.COM
ence with as many stakeholders as possible.
                                                           gest mobile gaming communities in Europe.
40                                                                                                                                                                                      41
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