Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot

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Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Make learning awesome
Company Presentation - Goldman Sachs Inaugural
      Digital Economy Conference 17 June
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Our vision is to build
 the leading learning
platform in the world
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
28m+                   Recognized
                       market
                                          760K+                 100m+
Active Kahoot                           Paid subscriptions       User generated    Language learning
                       leader
  accounts                                                          kahoots         apps for everyone

    Employee                                                                      Connect, marketplace
  engagement &                                                                     & content partners
corporate learning

                                                             Make learning         Elevate learning at
     Employee app
                                                               awesome            your school or district
for remote employees

                         Learn math &          Learn           a fun and easy     A collaborative online
Awesome learning for                                           mobile learning
                         algebra apps       to read app                              whiteboard tool
  the entire family                                                 app
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Kahoot! Group accelerating momentum
             Paid subscriptions 1)                                                                  Invoiced revenue 2)
                                                                         760K                                                                                     $19.1m
                                                                                                    USA and Canada
   Home                   37% QoQ                                                                                               31% QoQ
   School                 average growth
                                                                                                    Europe                      average growth
   Work                                                                                             Asia Pacific
                                                                                                    Latin America and The
                                                                                                    Caribbean

                                                                                             $1.7m
46K

 Q4         Q1      Q2      Q3     Q4      Q1      Q2      Q3      Q4      Q1                    Q4     Q1      Q2      Q3      Q4      Q1     Q2      Q3      Q4      Q1
2018       2019    2019    2019   2019    2020    2020    2020    2020    2021                  2018   2019    2019    2019    2019    2020   2020    2020    2020    2021

Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K
Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020.
Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard),
and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning)
1) Paid   subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition
2) Conversion   to paid subscriptions in all segments from customers in more than 150 countries
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Why everyone loves Kahoot!

 Embraced by 8m teachers                 Loved by students

 “
        Kahoot! helps me engage          across the globe

                                         “
        students in class and for
        homework, and also works                 I love Kahoot!
        great for virtual lessons even           It makes learning fun!
        when school is closed
                                         As do hundreds of millions of
 As do millions of teachers globally     students

 Trusted by parents                      Integral for corporate
 and families                            culture and learning

 “                                       “
        Kahoot! allows me to engage              Kahoot! breaks down
        in playful learning with my              barriers and connects
        family in a social setting               teams

 As do millions of families around       As do hundreds of thousands of
 the world                               organizations in over 150 countries
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
To play Kahoot! is to promote Kahoot!

                Teachers

Organizations
                           Students     The Kahoot! viral
                                      distribution model
                                       generates millions
                                        of new accounts
                                      and app downloads
                Parents
                                          every month
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Attention, engagement   Over 100m user generated kahoots
and knowledge sharing
                          available, with more than 1.8bn
                        participating players last 12 months
                                                                   Global learning
                                                                     unleashed
                               Making learning awesome!           Available in Japanese, Turkish, Polish,
                                                                 Dutch,English, Spanish, Portuguese (BR),
                                                                  French, Norwegian, German & Italian
Empower
self-study                                                                    Distribute and play
and                                                                             kahoots directly
challenge                                                                     from the Microsoft
                        Our vision is to                                          Teams App
your
                        build the leading
friends!
                        learning platform
                                                                    Text to speech in 37
                        in the world
                                                                   languages - for self-
Choose game mode!                                                  study and language
                                                                          learning
                        Choose between over 80m   Personalize
                        images from               your kahoots
                                                  with
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Global learning unleashed!
The Kahoot! app and live game just launched in
Japanese, Turkish, Polish and Dutch, in addition to
the 7 languages already available: English, Spanish,
Portuguese (BR), French, Norwegian, German & Italian

Also launching in Arabic and simplified Chinese
second half 2021
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
Learn to read
Kahoot!                     in German                                       Community for
App in 11                   and Italian!
                                                                             teachers and
languages                                                                      content
                                                                               partners

                            Enhancing the
Student
Study                      Kahoot! learning
Leagues                      experience
                                                               Engage all
                            Selected new product and feature
                                                               employees
                                 releases last 12 months

Enhancing the enterprise                                        Language learning
                           Study                               With Drops and the Kahoot! App
employee experience        mode
                           with text
                           to speech
Make learning awesome - Company Presentation - Goldman Sachs Inaugural Digital Economy Conference 17 June - Kahoot
A consistent digital
learning platform, whether
 you are virtual or physically
  present, learning in real
   time or asynchronous
Language Learning
   10m+
                                          Language
                                         learning for
                               +
                                                           (Coming soon)
                                       everyone from 8     Kahoot! App
                                       years and above     will read out
are using Kahoot! at
                                                           questions and
home with over 100                                         answers,
                                                           supporting
   million games
                                                           over 30
 played by families                                        languages

                                                             Study at home
                                                            with flashcards, tests
                                                              and challenging
Premium subscription                                                friends
         for awesome
      learning for the
                          at home
          entire family

                          Learn math              Learn
                           & algebra             to read
Kahoot! Kids: Fun learning
experience for kids age 2-7
A safe and customized user experience, with
world class read aloud technology.

Soon available in Arabic and simplified
Chinese, in addition to the 11 languages
already on the Kahoot! app
87%
of the global top
500 universities
are Kahoot!’ing
Source: The Times Higher Education
World University Rankings (2020)
Over
                            Equip IT admins with     Elevate learning at

   10K                        increased control,
                            security & compliance
                                                    your entire school or
                                                           district
   educational
institutions have
already deployed
multiuser Kahoot!                                              A collaborative, online
                                                                  whiteboard tool
 teacher licenses

Make lessons
 interactive
                                               at school

                                           Embraced by over       Next level

                    100s of millions        8 million           engagement
                                                                 with Bitmoji
                       of students         teachers globally
Introducing

Awesome tools to visualize math
and effective number talk
sequences, designed for all
teachers and educators
Enhanced learning
 experience with
   premium IP                           Apple Schoolwork features       Engage with Kahoot!
                       Available on
                     Amazon Appstore    make teaching with Kahoot!   directly in Microsoft Teams
                                          even more awesome               and Powerpoint

                     Accelerated growth through the
                       Kahoot! partner ecosystem                      Extending the Kahoot!
                                                                      experience with Google
                                                                            Classroom

                                                                      Selected new partners
                    Partners

                           Premium content partners
Content Discovery
Easy and user-friendly discovery of the
latest premium content from Verified
Educators and Content Partners
8m+
                                                                                                          “
                                 Kahoot! Academy connect
                                 Let’s educators grow their own                        Embraced by over
                                 community to share knowledge
                                                                                       25 million         If teachers didn’t try new
     educators &                                                                       players monthly
                                     MinnaTeacher                                                             things, our students
    teachers, and                    Visit my blog on language learning and teaching
                                                                                                             wouldn’t get the best
hundreds of millions                                                                                                from us.
 of students across                                                                                                      Aimee Copple

    the world use
  Kahoot! to make                                                                                          Premium learning
 learning awesome                                                                                              content
                                                                                                           By verified educators
     Marketplace                                                                                            and publishers to
    for educators                                                                                           engage students
      (Launching 2021)

High quality, verified content

                                 Knowledge
                                   portal
97%   of the Fortune 500
      are Kahoot!’ing
Engagement &
Communication                   97%                      Training &
                                                        development
                   of the Fortune 500 are Kahoot!’ing

                                                           A better
                                                        experience for
Company culture                                          all learners
                                             at work

                  Interactive
                  presentations &
                  meetings
New and existing customers are making learning awesome
The transition from presenter centric to
including everyone within the organization
Introducing

The enterprise
engagement toolbox
Introducing

The complete solution for Employee Engagement
For all employees, to empower all individuals and teams
to create, share and join engaging learning experiences
and build organizational knowledge, including team
spirit and company culture, corporate Learning, audience
engagement!
Main features                                  From

                                                     $6
● Build team spirit by creating and
    hosting session to everyone in the
    organisation and amongst peers
●   Complete training courses
    individually or as teams                   per employee per month
●   New team building experiences for
    live sessions and self-paced training
●   Ability for mandatory training and      For larger organization Kahoot!
    polls with full reporting including      360 Spirit Premium available
    identity management                       from $9 per employee per
●   Enhanced cross-organization                          month
    aggregated reporting
●   Proprietary company content library
                                               Full launch and general
    with access to 3rd party content
                                                availability in Q2 2021
    from partners and consultants
The Kahoot!
              Selected Content                                                                    Integration & Feature
                      Partners                                                                    Partners

ecosystem
                                                              Language study
                                           Kahoot! Kids                        Math game

                                    Students                                              Learn to read

platform                      Teachers                            Social
                                                                experience
                                                                                Family
                                                                                                     Interactive
                                                                                                    presentations
                                                Self-study
                       Schools                                                 learning
                        (K-12)
                                                                                                          Professionals
                    Higher          Engaging                                              Presentation
                   Education         learning                                              & meetings
                                                                                                              Courses
                  Math game

                                 Formative                                                    Training &        Events
                                assessment                                                   development
                   Learn to
                     read

                    Language
                      study          Interactive                                      Engagement &
                                       lessons                                           culture

                           Online                                                                   Employee
                         whiteboards                                                               engagement
                                                   Verified                    Marketplace
                                                   content                                                                Apple Schoolwork
                                                                Community
                                                                networking                Publishing &
                                     Supplementary
                                                                                          Distribution
                                       curriculum
                                                                               Premium
                                                   Engagement                  partners
                                                                   Verified
                                                                  educators
Even better                                                    Kahoot!
      teacher tools!                                        Student   Kids
                                                                      Tailored Kahoot!
                                               Elevate learning at    experience for
                                              schools and districts   2-7 year olds
Fun math and language learning at School

                                                                                         Marketplace
Next generation
engagement for
                                           Launching                                        A new way for
                                                                                             teachers to

                                             2021!
Google Meet,                                                                                share and sell
Microsoft Teams                                                                                content
and Zoom

                                   +       Global
                                           expansion!
 Network,                                  Kahoot! app in              More releases to
 share,                                    Arabic and                  be announced…
 engage!                                   simplified
                                           Chinese
Disclaimer: Clever acquisition

You've probably seen the announcement that Kahoot! will acquire Clever.
Please note that until the transaction closes, we remain separate and
independent companies.

However, we are excited for this opportunity to tell you more about Clever,
and why we are so excited about what the future may bring.
Kahoot! will acquire Clever, a leading
US K-12 EdTech learning platform

 Uniquely positioned
                       Passionate cultures,
   offering for U.S.
                          shared values
       market

  Complementary        Significant growth
   strengths that          and global
   create unique           expansion
     advantage            opportunities
Unlocking new ways to
                                                                                                                                49%
                                                          learn for all students
                                                          Active U.S. K-12 Students on Clever                        34%
                                                                                                        28%
                                                                                           22%
A Digital Classroom to Love                                                   10%
                                                                  3%
Founded in 2012 by CPO Dan Carroll, a former
educator and CEO, Tyler Bosmeny and CTO                    2015        2016         2017         2018         2019           2020
Rafael Garcia, who saw from experience that the
edtech boom was creating immense usability              2012                    2012-15                 2016-20                 2021+
challenges for K-12 students, teachers,
parents, and developers                              Founding                 Solving the          Building a               Building on
The Clever platform was initially invented to give
                                                                               Problem             Platform                 Top of the
students & teachers single sign-on to all of their                                                                           Platform
edtech resources – and has become the most
popular learning platform for U.S. K-12               Building the       Creating the single      Becoming a go-to         Grow the business,
                                                        API and          sign-on solution to     resource across the        including global
students
                                                     demonstrating          simplify online           industry                  expansion,
                                                       market fit              learning                                       starting with 3
Today, Clever has 175+ employees (40%                                                            Launching free App        English markets in
Prod/Eng), and are based in San Francisco, CA                                                          Store                     2022, and
and Durham, NC                                                                                                               the paid Clever
                                                                                                  ~50% of U.S. K-12           App Store, an
At $44M in expected billed revenue 2021, Clever                                                  students and 65%          enhanced buying
is just scratching the surface of monetization,                                                  of school districts          experience for
and is uniquely positioned to win the biggest                                                      now use Clever              schools and
opportunities in education today                                                                                                  districts
Clever makes a world
  of digital learning
                                               1.2M           89K+                  20M
                                          monthly active      schools           monthly active
  instantly available                       teachers                              students

                                                             schools
                                                                                          96
                            The Value is the Network
   Portal                                                                       Used by         of
     a Digital                                                    teachers         the top 100
Classroom to Love
                                                                               districts in the U.S.
                                                                   students

 Data API
connecting schools
                                                             parents               600+
  to applications          app                                                EdTech applications
                           partners

                                                           Clever’s Platform Powers the Biggest
         Badge                  App Store                       Brands in Education Today
        fast and secure
         QR-code login         make informed edtech
        for all students       purchases in one place
Forward looking statement

                          Kahoot!        Kahoot!        Kahoot!        Kahoot!        Clever
                          FY 2018        FY 2019        FY 2020        FY 2021        FY 2021

  Invoiced revenue         $3.5m          $13m           $45m         $90-100m         $44m

 Paid subscriptions         46K            170K          550K             1m

• For the first half year 2021, the Kahoot! Group expects invoiced revenues to exceed $40m
• For the full year 2021, the Kahoot! Group reiterate the ambition to reach $90-100m in invoiced
  revenues (excluding the announced Clever acquisition) with continued solid positive cash flow
  from operations and one million paid subscriptions
• The company will continue to explore non-organic growth initiatives
• In addition, the company will explore the opportunity for a secondary listing during 2021
Kahoot! ambitions next three years
   (Excluding Clever)

                                                                                         Target Kahoot! ARR end of year 2)
          Significant scale             $200m+ Annual Recurring Rev. end of 2023
                                                                                                  (in millions USD)

Retention & expansion                   100%+ net $ retention for larger organizations

                Engagement              Adding net 3m+ active accounts annually

                 Commercial             Adding net new 250K subscriptions annually 1)

   Operating leverage                   40%+ EBITDA margin

                                        Cash flow from operations exceeding EBITDA
                     Cash flow

   *Kahoot! Group ambitions will be updated to include Clever after closing of the transaction
   1)   Not including Home & Study subscriptions
   2)   Not including ARR from future acquisitions
Summary

  A globally recognized         A scalable cloud          Experienced
  brand across sectors       platform supported by     organization with
     and segments            a viral business model   growth track record
                                                       from the industry

  Clear path to profitable        Continuously           Solid funding for
   growth with positive      improving all services   strategic partnerships
      cash flow from          for all segments and       and non-organic
        operations                 user groups                growth
Join the Kahoot! journey

Teacher             Student            Parent            Professional      Investor
kahoot.com/school   kahoot.com/study   kahoot.com/home   kahoot.com/work   kahoot.com/investor

 Stay up to date, visit kahoot.com/news
Company Update
Kahoot!
                                                                                                                              5 Billion
                                             The Kahoot! journey
                                             Development of cumulative non-                                            3 Billion
                                             unique players since launch

 Kahoot! started 2012 as a quiz-based                                                                      2 Billion
 game to ensure attention, create
 engagement and provide
 knowledge in classrooms                                                               1 Billion

 Global recognized brand with a viral
 distribution model based on                   2013        2014      2015     2016         2017     2018       2019        2020      2021
 scalable technology platform

 User centric, data-driven and
 iterative approach to product           2013-17                      2018                         2019                  2020-21
 development and innovation
                                        Launched                  Launched first             New commercial            More commercial
                                        September 2013            commercial                 subscription              offerings, over 750k
 Over 100m user generated Kahoots,                                editions with 40k          editions for all          paid subscriptions
 300m games played last 12 months       Growth focus on           paid subscriptions         segments                  Launched first
                                        US and K-12
 with 1.8bn participating players                                                                                      platform service
                                                                  Launched mobile            Reaching 170k paid
                                        Top 3 tool in US          apps for iOS and           subscriptions             Acquisition of Actimo,
                                        education                 Android                                              Drops, Whiteboard.fi
                                                                                             Acquisition of Poio       and Motimate
                                        50+ employees             75+ employees              and DragonBox
                                                                                                                       250+ employees
                                                                                             120+ employees
Kahoot! Group highlights Q1 2021
•   Strong growth on the Kahoot! platform with more than 28m active accounts last twelve
    months representing 68% YoY growth per Q1 2021                                             277%
                                                                                               YoY growth in paid
•   Continued growth in paid subscriptions, reaching more than 760K in Q1 2021, an
    increase of 85K paid subscriptions from Q4 2020. The YoY growth in paid subscriptions      subscriptions per Q1
    including acquired units was 277% (560K) per Q1 2021 vs. Q1 2020

•   Q1 2021 invoiced revenue YoY growth of 195% to $19.1m, up from $6.5m in Q1 2020. The
    QoQ invoiced revenue growth was 9% in Q1 2021                                              195%
                                                                                               Q1 YoY growth in
•   Positive cash flow from operations of $5.4m in Q1 2021, compared to $1.1m in Q1 2020
                                                                                               invoiced revenue
•   EBITDA for Q1 2021 (not including share-based compensation expenses and related
    payroll taxes, acquisition related expenses and listing cost preparations) was $3.7m,
    representing 22.7% adjusted EBITDA margin
                                                                                               28%
•   Solid financial cash position of $254m per Q1 2021. The company has no interest-bearing    Q1 cash conversion
    debt
                                                                                               from invoiced
•   In Q1 we completed the acquisition of Whiteboard.fi, the engaging online whiteboard tool   revenue
    for teachers and classrooms. In April we completed the acquisition of Motimate to
    strengthen Kahoot!’s offerings in employee engagement and corporate learning
Kahoot! Platform – continued growth

Paid subscriptions         Active accounts              Hosted games                 Participants

           446K                         28m                         279m                         1.6bn
                              +68%                         +28%                       +24%
  +142%
                                                                                      1.3bn
                              17m                         218m
  184K

 Q1 2020    Q1 2021           Q1 2020    Q1 2021          Q1 2020   Q1 2021          Q1 2020     Q1 2021

 The user growth on the Kahoot! platform in the last twelve months continued, with more than 28m active
 accounts (68% YoY growth). Number of hosted games last twelve months was 279m (28% YoY growth) with
 1.6bn participants (24% YoY growth) Paid subscriptions on core Kahoot! had YoY growth of 142%
Key financial figures development
                            Main comments:

                            •   195% Q1 YoY invoiced revenue growth

                            •   Continued QoQ growth in Invoiced
                                revenue and operating revenue

                            •   Strong cash flow from operations
                                representing 397% Q1 YoY growth

                            •   Continued efforts to develop the
                                company, adding product,
                                development and commercial talents
Kahoot! Group invoiced revenue per region
(in thousands USD)
10,000
                Q1 2019      Q2 2019     Q3 2019     Q4 2019   Q1 2020        Q2 2020   Q3 2020   Q4 2020     Q1 2021

 8,000

 6,000

 4,000

 2,000

    0
         Africa, The Middle East,   Latin America and The      Asia Pacific              Europe             USA and Canada
                 and India                Caribbean

    Kahoot! has paying subscribers in more than 150 countries, USA and Canada represent approx. 46% of
    invoiced revenue and Europe approx. 41% in Q1 2021
Kahoot! shareholder overview

Kahoot! ASA has a total of 472.7m common shares and more than 32,000 shareholders.
The shares are listed on Oslo Stock Exchange with ticker code KAHOT

                                                                                                    Oslo Stock Exchange:                          KAHOT
                                                                       3%
                                                                4%             14%
                                                                                                    Yahoo! Finance                             KAHOT.OL
                                                                             Management
                                                                            and employees
                                                                                                    Reuters:                                   KAHOT.OL
                                                       16%
                                                                                                    Bloomberg:                                KAHOOT:NO

                                                                                        26%         Number of common shares:                  472,689,510
                                                                                        Other
                                                                                      (~32,000      Outstanding share options:                 21,742,850
                                                         25%                        shareholders)

                                                       Institutional                                Total no. of shares (fully diluted):      494,432,360
                                                         investors
                                                                                                    Share price (June 16, 2021):               NOK 65.00
                                                                            11%
                                                                                                    Avg. daily trading volume YTD (shares):     2,843,000
                                                                            Datum
                                                                            Group
                                                                                                    Market Cap total (June 16, 2021):         NOK 30.7bn
Kahoot! used for both personal use                    Millions of teachers and thousands of
       and for the entire family for engaged                educational institutions around the world
         learning and knowledge sharing,                   are using premium editions to drive learning
          inspiring millions of individuals                            and engage students

                                                             Free and from $3 per teacher per month
        Free and from $5 per user per month

 All kinds of organisations are using Kahoot! at work
to engage employees, connect teams, ensure training
      and build team spirit and corporate culture
                                                               Connecting the global educator community
                                                               and providing high-quality, verified content,
            From $10 per user per month                        to ensure that every student gets access to
                                                                  awesome learning at school and home

                                                        connect      marketplace             content partners
Latest content
30 million app
   downloads
                              releases
                              * 1st Language App to offer all 3 African   Animal     Climate     African
                                Languages (Swahili, Igbo & Yoruba)        Sounds     Change    Languages*

                                                                                   120K monthly
                                                                                    subscribers
                                                                                 studying 45
                                                                              languages in over
Language Learning                                                                  200 countries

Free for 5 minutes a day & premium subscriptions from $9.99 per month available
400% user growth the last 6
Over 800K                months reaching more than
daily users!              7 million unique monthly
                                   users

Online whiteboard tool!

               Free & premium subscription from $4.99 per month

   Live collaboration        Instant formative assessment   Engage everyone!
Over 130K monthly              The Employee Engagement
   active users              platform for remote employees

                                                               Helping more
                                                                 than 220
                                                             premium brands
                                                             reaching 300K+
                                                               employees in
                                                               80 countries
Employee Engagement

                Selected new and recurring customers in Q1
Over 120K monthly             Learning made fun, easy and
   active users                 rewarding for everyone

                                                  Over 230 companies &
                                                 organizations in over 35
                                                   countries are already
                                                 happily Motimating away

Employee Engagement

                      A selection of happy customers
www.kahoot.com/investor
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