West Side Fantasy Football League Official Rule Book - Updated through April, 2014

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West Side Fantasy Football League Official Rule Book - Updated through April, 2014
West Side Fantasy Football League
       Official Rule Book
         Updated through April, 2014
West Springfield Fantasy Football League
                   Records and Rulebook

                                Table of Contents

1) Overview
    a) League Commissioner
    b) League Supervisory Council
2) Fees
    a) Annual Entry Fee
    b) Transaction Fees
    c) Transaction Accounts
        i) Trade credits
3) Protected lists
    a) Franchise Players
        i) statistical guidelines
        ii) claims
4) Draft
    a) Draft Order Determination
5) Rosters
    a) Taken Player list
    b) Positional Issues
    c) Practice Squad
    d) Injured Reserve
    e) QB Reserve
        i) QB backup & Shuffle
    f) Non-Injury Reserve
6) Transactions
    a) Weekly Lineups
    b) Practice Squad Processing & Waiver claims
    c) Waivers
7) Scoring
    a) Game day Scoring
        i) General Scoring Grid
        ii) Kicking
        iii) QB Reserve
        iv) Bonus Points
    b) Season Scoring
        i) Category bonuses
8) Playoff Format
9) Season Ending Party
10) History
    a) Past Champions
b) Record Book
11) League Calendar
12) Annual voting process

  1) Overview – the West Springfield Fantasy Football League (WSFFL) is a league of 10
     fantasy football addicts. The league was originated in 1991.
         a. League Commissioner – Mat Nelson. The league Commissioner has final say
             in all league matters.
         b. League Supervisory Council –The League Supervisory Council (LSC) consists
             of two league members in addition to the Commissioner. The two ad-hoc
             members are elected every season in the spring after the conclusion of the
             Super Bowl. To elect the LSC, league owners vote for two other league
             owners, but not for themselves. To be considered for the LSC, an owner
             must have been a league member in good standing for at least two (2) full
             years. The Committee will have the authority to act in two areas:
                   i.     Conduct/Discipline- The committee will only act when an issue or
                          action is referred to them by another owner. At that time the
                          committee will review the history of the parties involved, the
                          action that took place, its severity and then issue a judgment. This
                          could range from a dismissal with no action taken, a written
                          warning or further action that is deemed necessary. It is
                          emphasized that the committee will not seek out incidents to
                          discipline on. They must be referred by an owner or brought to
                          the table by the commissioner for repeated violations. The
                          decisions of the committee regarding discipline taken on all issues
                          will be reported to the league for review. All teams except the
                          parties involved in the action can object if they deem the discipline
                          is to harsh/weak and the activity will be re-reviewed. The
                          committee will have the power to recommend whatever discipline
                          they deem necessary.
                  ii.     Rules Interpretation- The committee will review and issue a final
                          ruling on any situations that require a rule interpretation and/or
                          include a rule discrepancy. The decision of the committee is final.
                  iii “Tanking”- If the commissioner deems you have someone in your
                       lineup that you should not have and in his opinion and you cannot give
                       an acceptable explanation for why this player is in your lineup you will
                       be fined $10.00 per player to your transaction account and you will
                       lose a draft pick in the next year's draft for each occurrence
                       starting with your Round 5 draft pick and up, if you have traded the
                       appropriate pick, then it moves up a round.

                       Examples of questionable plays- Playing a backup QB when you do
                       not have the starter, this does not include playing one QB when you
                       simply don't have two. You cannot and will not be forced you trade
                       your team away to get a QB. Other examples are playing injured
players that are generally accepted as going to be out well before
                     game time and playing inferior players when better players are on
                     your bench (Better = better numbers). I will also take into account
                     your previous lineups. If you have played Joe Schmo for 5 weeks and
                     all of sudden you have Arthur VanDelay in there... be prepared to
                     explain why if asked.

                     Examples of acceptable explanations- Team match up, Last minute
                     injury scratch, etc.

2) Fees
          a. Annual Entry Fee – the annual entry fee is currently $70. The Commish will
             pay $60.00 net any outstanding fees born by him for web services.
          b. Transaction Account Seed Fee –IN ADDITION each team owner will pre-
             seed a transaction account with $10, to be paid before each season’s draft.
             If the total amount of seed money is not used by the end of the season, it
             will go towards the Playoff Game Prize and the payment for trophies and
             web services.
          c. Transaction Fees – transaction fees are as such:
                    i. Trading – none
                   ii. Free Agent Pick-up - $1
                 iii.  Practice Squad Claims against another team’s PS(regardless of
                       success of the claim) - $3
                  iv.  Injured Reserve - $3 to place on, no charge to remove
                   v.  Non-Injury Reserve - $5 to place on, no charge to remove
          d. Trade credits – for each approved trade, each team owner will receive a $1
             credit to his transaction account.
                    i. Supplemental Draft Picks – in addition to the $1 trade credit,
                       each owner will receive one pick in the supplemental draft for each
                       approved trade conducted during the season. The supplemental
                       draft is held immediately after the conclusion of each year’s draft.
                       Unused picks may be cashed in for a $1 transaction credit after
                       the draft.

3) Protected lists
       a. Number allowed to protect – As a result of a vote in 2010, 17 players must
           be protected(plus 1 Franchise Player) Certain positions carry a maximum
           number of players allowed to be protected:
                     QB – 5
                     RB – 4
                     WR – 4
                     TE – 3
           Protected lists amounts are locked until a league vote passes to un-lock them
           for voting after which there will be a vote on amounts
NOTE: A team can secure and additional protected list spot in
            exchange for forfeiting the highest pick he owns in the first round.
            (Can only be used once, i. e. you cannot give up 2 first round picks for 2
            extra pl spots)
       b. Treatment of Practice Squad and reserve players – no players on practice
          squad, QB reserve, injury reserve, or non-injury reserve may be protected
          unless they are moved to the active roster.
          Franchise Players – in addition to the protected list, an owner can designate
          one franchise player. Franchise players can be traded but cannot be put on
          any reserve list or released. This is not a mandatory designation, and the
          player designated must meet criteria as described below:
                i.  statistical guidelines – the following statistical minimums must be
                    met in order to designate a player as a franchise player:
                      1. QB – Over 3,000 yds passing and 10 net TDs
                      2. RB – Over 1,100 yds rushing
                      3. WR – Top Five (total league-not conference) in total catches
                          or Yards in the immediately pre-ceding season (stats from
                          NFL.com)
                      4. TE – Top Five (total league-not conference) in total catches
                          or Yards in the immediately pre-ceding season (stats from
                          NFL.com
               ii.  positional guidelines – a franchise player must be a QB, WR, RB, or
                    TE. A defensive play may be selected if and only if you have no
                    offensive players that meet the criteria above. Any defensive
                    player chosen must have over 90 tackles (using the WSFFL
                    Formula) or over 12 sacks in the previous year.
              iii.  claims on franchise players – owners will have one week (or other
                    designated time frame communicated by the commissioner) to
                    place a claim on another owner’s franchise player. Costs are as
                    follows;
                      1. Quarterbacks - Two First Round Picks. 1 pick in the current
                          season and the teams 1st round pick in the following season.
                          If the claiming team has two first round picks in the current
                          year it is the option of the team losing the QB to take two
                          1st rounders in the current year or the 1 and 1 scenario
                      2. Runningbacks- One First Round Pick and one second round
                          pick. The first round pick is current year, it is the option of
                          the team losing the RB to take a 2nd round pick current year
                          or in the following year’s draft.
                      3. Tight Ends- Same as Running Backs
                      4. Wide Receivers- One second round pick and one third round
                          pick in the current year.
                      5. Defensive Players- One third round pick and one fourth
                          round pick current year
4) Draft
a. Date – the annual draft is held in mid to late August, as determined by the
           Commissioner
        b. Attendance – attendance at the draft by a team owner is required, except
           in the event of extenuating circumstances of an emergency nature (sickness,
           family emergency, etc.) Unapproved absence from the draft will result in
           expulsion from the league – no vote of the league required.
        c. Determination of Order –
                  i.  Playoff Teams are ordered in reverse order of finish in the
                      playoffs with season point total being the second criteria
                ii.   Non-playoff teams enter a lottery with weighted chances on
                      securing a higher pick or the first overall pick. 10 chances are
                      entered into a pot with the 10th seed getting 4 chances, 9th seed
                      getting 3 chances, 8th seed getting 2 chances and 7th seed getting 1
                      chance. The first drawing is for the 1st pick, 2nd for the 2nd pick,
                      3rd for the third pick with the remaining team getting the 4th pick.
                      This Lottery is in effect for the 1st Round Only. Subsequent
                      rounds will be in final standing order (plus bonus points)
        d. Rounds – the number of rounds will be determined by the annual number of
           players protected, as so the draft allows for a 36 man roster, plus a KRT and
           any supplemental rounds.
        e. Time Limitations – teams are allowed two minutes in round 1 & 2 per pick
           and 3 minutes thereafter. Failure to pick in the allotted time results in
           forfeit of the pick.
        f. Kick Return Teams – are drafted in the last round of the draft, and do not
           count towards the 36 man roster limit.
        g. Supplemental Draft – each owner will receive one pick in the supplemental
           draft for each approved trade conducted during the season. The
           supplemental draft is held immediately after the conclusion of each year’s
           draft. Supplemental draft picks follow the same order as the regular draft.
           Players picked in the supplemental draft may be placed on the active roster,
           practice squad, or released, so long as the roster size is at 36 players with
           the submission of the first week transactions. Supplemental picks can be
           passed if not desired and the pick cashed in for a $1 Transaction credit
        h. Everyone is acting in their own self-interest at the draft. Therefore, there
           will be no sharing of lists, magazines, computers etc. going forward. It is
           your responsibility as an owner to come prepared to the draft and it is not
           your responsibility to be giving other owners ideas on who to draft whether
           you have the best intentions or otherwise. It is up to the league to police
           itself at the draft and if you are caught sharing material or advising another
           owner or texting another owner, you will forfeit your next draft pick at the
           time of the incident.

5) Rosters
       a. Active Roster – each roster will consist of thirty-seven (37) players, plus a
           kick return team (KRT), plus up to two (2) QBs for the QB reserve. You can
only have a maximum of 7 Qbs on your roster at one time. This would be
   the sum total of all QBs on active roster, practice squad and QB reserve but
   not include QBs on Injured or Non-Injury Reserve. Teams must be at 7 QBs
   or less with week one of each year. Once that point passes, at no time can
   the number exceed 7, including subsequent off seasons, except during the
   draft and the period of time leading to week one of each season.
b. QB Reserve
         i.  QB backup & Shuffle - If you currently have the starter AND
             backup (2nd String) QB for an NFL team on your roster at the same
             time, AND the starter gets pulled or injured, the backup’s stats
             will count in your totals that week. Designated immediate backups
             (per NFL.com) can be placed on the QB reserve only if the starters
             are on the same team’s active roster. Stats will count toward
             weekly stats if the player on the QB reserve plays due to an injury
             by the number one QB. If a backup assumes number one role going
             forward he must be moved from the Reserve to the active roster.
             Players cannot be signed directly to the QB reserve, they must be
             on the active roster first.
        ii.  Practice Squad - the in-season practice squad is 3 players for the
             period following the league draft to the end of the league playoffs.
             After this point it will increase to 5 players, until protected lists
             are due. At this point it dissolves until after the draft.

             The off season practice squad is filled over a five weeks period,
             with claims awarded based on original draft order and typically due
             on five consecutive Thursdays, prior to the start of the regular
             season, or on dates outlined by the commissioner. These claims
             are for players not currently on any roster. In order to move a
             player from your active roster to the PS, he must go through
             waivers, which allows other teams to claim him. There are no
             general Free Agent claims until the season starts. FA claims are
             available only during the regular season. During the three weeks of
             PS claims, you can only claim a player to the PS that is not on any
             roster.

             During the season PS players can be signed directly to the practice
             squad in any week. When there are multiple claims for a player and
             one claim is for the PS and one is for the active roster, the active
             roster claim will get priority. The only condition is that if the claim
             for the player for the practice squad is by a team with a higher
             waiver priority than they other team they will have the opportunity
             to edit their claim to put the player on their active roster.

             Stat guidelines are:
                      • All players must be IN their 3rd year or less
                      • They must be the property of an NFL team
•   QBs must have less than 500 yards passing current
                           year and less than 1000 yards passing career
                       •   RBs must have less than 200 yards rushing current
                           year and less than 500 yards rushing career
                       •   WRs/TEs must have less than 300 yards receiving
                           current year and 700 yards receiving career
                       •   Kickers are ineligible
                       •   All Defensive players must have less than 5 sacks, 5
                           ints and 50 tackles career and 3 sacks, 3 ints and 30
                           tackles in their current year

              A player on the PS is not eligible to play unless moved to the active
              roster. Once moved to the active roster he cannot be placed back
              on the PS unless he is released and clears waivers except for week
              one transactions. With week one transaction for the regular
              season a team can pass players from their active roster to the
              Practice Squad without these players needing to clear waivers.
              Players on the PS can be claimed by another team during any week
              for the affore mentioned fee. At this time the team that owns the
              player can elect to reject the claim by moving the player to the
              active roster where he will remain for the rest of the year. If he
              allows the other team to claim the player, the new owner must keep
              this player on his active roster, he cannot be put on that players
              PS. If he is released the previous owner will have first shot at re-
              claiming him.
c. Positional Issues – positional issues (WR/QB/RB or TE/HB) will be
   determined by the player’s official listing on NFL.com. Further clarification
   will come at the discretion of the conduct committee. There are no dual
   position players (i.e.) CB/WR DL/LB in the WSFFL. When a player is eligible
   for multiple positions the owner may choose where to play him and he will
   retain that designation for the rest of the year. The commissioner will
   periodically review players with questionable positions and inform the owners
   of any issues. Positional clarification on H-Back/RB/TE. A player with
   multiple roles on an offense will exist as a single position based on NFL.com
   listing and team depth charts as of WSFFL Draft date. If during the season
   he begins to play as a different role which is supportable by actual game
   details in relevant NFL.com gamebooks, the owner will have the opportunity
   to switch the player to this new role if desired. If it is deemed that the
   players new role would cause an unfair advantage by allowing the player to
   play in his old role the commissioner will mandate the position switch. There
   is only one switch per year and the owner will not be able to switch players
   back and forth week to week. If at any time the owner releases the player in
   question, this capability resets. The new owner will pick of the player as his
   new position and should he revert to playing his old position he will have the
   opportunity to switch back. This does not reset for owners that have
previously dropped the player so you cannot drop a player to reset his switch
           privilege then pick him back up.
       d. Injured Reserve - To put a player on injured reserve, the owner and the
           commissioner will discuss players if the status of the injury is not clear. The
           owner and the commissioner will come to an agreement based on the best
           available information on the player. The player must be removed from the
           IR the week following the week he plays in a game or he will be made a FA.
           The charge to move a player to injured reserve is $3.
       e. Non-Injury Reserve - The Non-Injury Reserve (NIR) list is available for
           contract holdouts, retired players and suspended players. There is only one
           spot allowed per team. This player must be removed from the NIR the week
           after he plays in a game or he will be waived. The charge to place a player on
           NIR is $5. In-active players or players on paid leaves from the team are
           ineligible. The player must be suspended by the NFL and have that status be
           verifiable. IR eligibility is further clarified that if a player is questionable
           and they have missed the immediately previous week of games due to injury
           they are eligible for IR.
       f. Taken Player list – in order to facilitate accurate free agent pickups, a
           Take Player List is available on the WSFFL web site. The list is updated
           weekly during the season, and at the discretion of the Commissioner during
           the off-season. Owners who submit FA claims on players already own risk a
           $1.00 fine per invalid claim.
6) Transactions
       a. Submission of transactions – transactions are normally due by 8:00pm EST
          on the Wednesday prior to that week’s games. Where there are games
           scheduled for earlier in the week, such as Thanksgiving. Due to the earlier
           games and Wednesday transaction requirements each team is also allowed to
          submit transactions on Friday night. Transactions will only be required on
          Wednesday for claims of players that are playing the Thursday Night games.
          It is important to note that teams will NOT be prevented from claiming
          players on Wed for all games nor will I be holding transactions. So it would
          behoove you to submit your claims on Wednesday as all claims I get on Wed
          will be processed Wednesday but they will be allowed on Friday. Waiver
          position applies individually on each day. Once Wednesday passes then all
          players in the FA pool or on your roster that played in the Thursday game
          are LOCKED where they are, they cannot be moved, shuffled released or
          picked up.
       b. Playoff Pickups-If you are in the playoffs and you have a player that is most
           certainly out (as determined by the commish based on available information)
           and you do not have a backup for that player on your roster or practice
           squad, that you be allowed to place the injured player on reserve (at full
           cost) or release him and pickup a player of the same type only to replace the
           player. (i.e.) you have only 2 kickers and one kicker gets injured you will be
           allowed to place the player on IR and pick up another kicker ONLY. You may
           not pick up any other positions. If it is a positional player and you have
           available players on your practice squad you will be given the option to move
that player to the active roster and move the injured player to IR or release
   him. For example, if you have 3 DBs on you active roster and one gets hurt
   but you have another DB on your practice squad, your only option will be to
   move up the PS player. You will not be allowed to make a claim. Only if you
   have no DBs on your PS will you then be able to make a claim for a DB from
   the free agent pool. All relevant transaction fees will be charged for the
   activity. This privilege will be available in the week before all rounds of the
   playoffs for playoff teams only on the usual transaction day. Any players
   picked up during the playoffs using the emergency playoff rule are made
   ineligible for protection in the following year as this player was not one
   picked up during the normal FA process where all teams have access to him.
c. Transaction and Transaction Accounts – each team owner will pre-seed a
   transaction account with $10, to be paid before each season’s draft.
   Transaction costs will be deducted by the commissioner from each owner’s
   account. Transaction Fee accounts cannot run at more than a $20 debit
   during the course of the season. Once a $20.00 debit is reached you must
   pay off the balance before further activity will be allowed. If your
   outstanding balance is not paid by the end of the league playoffs, you risk
   forfeiture of draft picks and you are ineligible to participate in the playoff
   game
d. Lineup Submission Rule – Lineups for regular season and Playoff games are
   due by 12 Noon on Sunday for Sunday and Monday night games and 30
   minutes prior to the FIRST GAMES OF THE DAY’S kickoff for Thursday,
   Saturday or Thanksgiving Games. It is MANDATORY that you copy your
   opponent in on your lineup when you send it in. Failure to do this will result in
   a $2.00 fine per occurrence. You may also utilize an injury update to the
   lineup up to one hour prior to the kickoff of a scheduled game. You will be
   allowed to edit your lineup to switch out a previously submitted player who is
   now scratched for one that is playing. Some obvious components of the
   rule;
   • The player you are putting in your lineup cannot have already played or be
      in a game that is started or has already taken place.
   • Once you have removed a player for this reason you cannot put them in
   again in the same week if his status changes. He is now “scratched” for your
   team until the following week.
   •        You MUST copy your opponent on the email and the time stamp on
   the email will be strictly enforced. If you do not cc your opponent and/or
   the time YOU sent the email shows that it was after the one-hour window, it
   will not be allowed. System time is wrong will not be an excuse
   •        You cannot switch a player out of your lineup for ANY other reason
   using this rule. This is only for injury-related situations and the status must
   be verifiable on-line be it NFL.com, or ESPN.com
   •        The player you are switching into your lineup obviously must be the
   same position but they must also be on the active roster at the time of the
   switch.
•        You cannot switch a player out that you have “accidentally”
     submitted in your roster and is on a bye week.
e.   Submission- are required to submit a lineup every week. In addition to the
     monetary penalty for playing a player in the bye week ($1 per player), when a
     team does not submit a current lineup, 10 points will deducted from the final
     score total for their team for that week after the third offense. This will
     increase by 10 points for any subsequent offense (20, 30, etc.) to a maximum
     of 50 points. If it continues after 50 points or 5 weeks, further league
     action will be considered by the LSC. In addition, if an owner submits an
     incomplete lineup in any given week, he will be dropped to the bottom of the
     waiver claim order in the following week regardless of standings position.
     This would include playing players in their bye week, not having enough
     players to fill a position or playing an injured player because they do not
     have enough players to play. If multiple teams violate the roster guidelines
     then they will be sorted based on standings order worst going first within
     the teams violating the rules.
f.   In the playoffs, failure to submit a lineup for the first round of the playoffs
     will result in the next seed moving into the playoffs, and the team that did
     not submit a lineup forfeiting the playoff invitation. If a lineup is not
     submitted in the 2nd round or later that team will forfeit their game and the
     opponent will advance. This rule is subject to review by the commissioner
     for extenuating circumstances…(i.e. power went out and you could not email
     or phone, emergency call to work, etc.)
g.   Releasing Players – a player may be released at any time, with the normal
     weekly transactions. That player will pass through waivers the following
     week.
h.   Waiver order – Week one waivers are based on draft order, worst to first.
     Each week the waiver order will reset in order of worst to first. We
     operate under a traditional waiver program where each team picks one
     player in waiver order then the process starts again. This would mean that
     the first waiver spot gets one player then second, etc. through tenth spot.
     The process would then repeat for second pick etc. Owners are required to
     submit claims in order of preference or the commish will simply assume the
     order listed is the desired order of claim.
i.   Any ties will be resolved based on head-to-head record in the current season
     (loser picks). In cases where teams have not played yet, a coin flip will
     determine order .
j.   Practice Squad Processing & Waiver claims - In an effort to discourage
     frivolous practice squad claims which a merely forcing owners to move
     players to their active roster, all claims will now cost $3.00 whether or not
     you get the player. A practice squad claim should only be made if you want a
     player and you think the other owner may let him go, not just to force
     another owner to take up space on his active roster. If continued claiming
     of practice squad players seems malicious, the commissioner and/or LSC
     reserve the right to suspend claiming ability for owner(s).
k. Moving players from your active roster to your PS – any player you wish to
          move from your active roster to your practice squad must pass through
          waivers first.
       l. Trading – trades can be made at any time during the regular season and until
          the designated deadline (usually in November). Trading is frozen for the
          playoffs. Once the playoffs have been concluded, trading can resume.
       i. Trade Review – the official trade review process going forward be as
          follows;
          Any trade must be voted on by the entire league with the exception of the
          parties involved in the trade. Once a trade is announced a vote must be
          received in email to the commissioner with the next transactions due at the
          latest. Failure to vote will result in a $5.00 penalty assessed to the
          transaction account of the non-voting team. Any vote to protest a trade
          must be accompanied by your reasons for the protest or it will be
          disregarded. If 5 or more members of the league (10-the 2 teams
          participating in the deal) vote to protest the trade, it will be reviewed by
          the conduct committee SOLEY on the basis of the reasons for the protest.
          The committee will then rule on the deal and the case will be closed.

7) Scoring
       a. Gameday – Head to head stats determine winner of allotted points.

           Offense

           Quarterbacks (2)
                 Highest Combined Completion %        3 Points
                 Best Net-TD Total (TDs-INTS)         3 Points
                 Most Passing Yards                   3 Points
                 Most Rushing Yards                 1.5 Points
                 Most Rushing TDs                   1.5 Points

           Running Backs (3)
                  Most Rushing Yards                 3 Points
                  Most Rushing TDs                   3 Points
                  Most Receptions                  1.5 Points
                  Most Receiving Yards             1.5 Points

           Wide Receivers (3)
                 Most Receptions                      3 Points
                 Most Receiving Yards                3 Points
                 Most Receiving TDs                   3 Points
                 Most Rushing Yards                 1.5 Points

           Tight Ends (2)
                  Most Receptions                    3 Points
Most Receiving Yards                  3 Points
       Most Receiving TDs                    3 Points

Kickers (2)
       FGs of 25 Yds and -                   1 Point (-2.5 miss)
       FGs of 26-40 Yds                   1.5 Points (-1.5 miss)
       FGs of 41-51 Yds                     2 Points (-1 miss)
       FGs of 52+ Yds                     2.5 Points (-0.5 miss)
       Extra Points                       0.25 Points (-1 miss)
       Most Points get the 4.5 Points allotted to the category.

Fumbles
       Fumbles lost by an offensive starter (QB,RB,WR,TE,K) will result in a
       -1 point penalty assessed to the final score per occurrence.

Kick Return Team (1)
       Most Kick and Punt Return Yards       3 Points
       Return for a TD Team (per)            6 Bonus Points
       Player returning k/p (If in lineup)   6 Bonus Points

2 Point Conversions
        2 Bonus Points per conversion per player involved.

Defense

Defensive Line (3)
       Most Sacks                            3 Points
       Most Tackles                          3 Points
       Tackles for A Loss                    3 Points
       Interceptions (per)                    1.5 Bonus Point
       Pass Defended (per)                   1.5 Bonus Point

Linebackers (3)
       Most Sacks                            3 Points
       Most Tackles                          3 Points
       Tackles for A Loss                    3 Points
       Interceptions (per)                   1.5 Bonus Point
       Pass Defended (per)                   1.5 Bonus Point

Defensive Backs (3)
       Sacks                                 1.5 Bonus Point
       Passes Defensed                        3 Points
       Most Tackles                          3 Points
       Most Interceptions                    3 Points
       Tackles for A Loss                    1.5 Bonus Point
Safety (per score)
              2 Bonus Points Per Safety

       Defensive Touchdown
              6 Bonus Points Per Touchdown

       Fumbles Recovered
               Fumbles recovered by a defensive starter (DL,LB,DB) will result in a
       +1 bonus to the final score per occurrence. Fumbles forced will be credited
       with a +0.5 bonus to the final score per occurrence.

       Punt/KR TDs
              6 Bonus Points Per Touchdown for KRT, not individual player

       Total non-bonus points achievable per game = 75

       Note: Passing statistics by WRs/TEs and Ks will be added to QB Stats.
             Rushing statistics by TEs and Ks will be added to RB Stats.

        Statistical and lineup issues must be brought to the attention of the
  commissioner prior to the next week’s transactions. No questions or issues on
  previous week’s statistics are allowed once the following league week has begun.
  Statistics are subject to change by the NFL there for the final version of our
  stats is the NFL gamebook (PDF file) on NFL.com. If these are unavailable then
  ESPN.com will be used as needed.

Defensive Flex Player

        A Flex player is added to the defense. This singular, stand-alone player
would be pitted against the opposing team’s Flex Player and would allow the defense
to field the equivalent of a 4-3, 3-4 or Nickel Defense. The flex player would be
for 0.5 points won head to head per category in the accepted defensive categories,
Tackles, TFL, Sacks, INTS and Passes defensed. The sweeping of all categories
would result in a flat bonus of 1 point for a total potential of 2.5 points

Flex players also count for the purposes of Fumble recoveries, Defensive TDs,
safeties and fumbles caused.

   b. End of Year Bonuses
             5 Bonus points to the standing total per win
             2.5 Bonus points to the standing total per tie
             Stat Bonuses ALL CATEGORIES except noted on the league leader
             sheet.
1st     10 points
                     nd
                   2       9 points
                   3rd     8 points
                     th
                   4       7 points
                   5th     6 points
                     th
                   6       5 points
                   7th     4 points
                     th
                   8       3 points
                   9th     2 points
                   10      -2.5 points
                   (ties would result in both teams receiving full bonus points and the
                   next teams all moving up a slot an receiving the next level up in points
                   with the exception of last which would still get -2.5)

        c. Tiebreakers
                i.   Regular Season – ties stay as earned
               ii.   Playoffs – the teams go into a different overtime with them
                     playing again in the following week with the same lineups as the
                     first week, and the game is played again with a new set of stats
                     while concurrently playing the opponent in the following round.
8) Playoff Format
        a. Playoff Seeding –Division winners are the 1 & 2 Seed regardless of points.
           Determination of 1 vs.2 seed is determined based on the greater amount of
           points between the 2. The next 4 teams with the highest point total,
           regardless of division, make the playoffs as wild card teams.
        b. Home Field Advantage-Home team advantage is a flat 3 points to the
           higher seeded team. The WSFFL Bowl is a “neutral site” game with no
           advantage.
        c. Tiebreakers – see above.
        d. Non-playoff teams meet in the first two rounds of the playoffs with 10
           facing 7 and 8 facing 9 with appropriate home field advantages in week 1 of
           the playoffs and the two winners and two losers of round 1 facing each other
           in second round (no home field advantage). For each win that a team gets
           they will be awarded 1 extra raffle chance for the draft lottery. The
           maximum award being two chances to any one team.
        e. Payout structure
                 i.  Of a $590 pot: (amount could change)
                     $50 to each division winner
                     $20 to each wild card round winner
                     $190 to the WSFFL Bowl runner-up
                     $360 to the WSFFL Champion

        f. Fee Increase – If at any time the league fee increases, then payouts will
           increase proportionately.
        g. Transaction Fees net trophy costs and web hosting costs will be put into
           the prize pool for the playoff game and all league members are
automatically entered in the game. Payout of the playoff game is 60-40
            winner, runner-up. (Outside parties may play the playoff game for an entry
            fee equal to the average transaction fees paid per team)

9) Annual Calendar
       a. Trading Opens
       b. Proposal and Voting on new rules-rule changes
       c. Off-season Practice Squad Claims
       d. Franchise Players Due
       e. Franchise Player Claims Due
       f. Protected lists due
       g. Draft
       h. Roster cut-downs due - The roster size is 37 players plus the KRT, plus the
           two player QB reserve. With your week one transactions you will need to
           cut down to or sign up to this number. Your roster must be at 36 when you
           submit your lineup for week one.
       i. Establishment of Practice Squads - the in-season practice squad is 3
           players.
       j. Free Agent/PS claims (each week by Wednesday at 8:00pm)
       k. Lineups (each Thursday, 30 min before kickoff and Sunday at Noon)
       l. Trading deadline
       m. Playoffs
       n. Clear Reserve lists

10) Annual Voting
     Each year following the NFL Playoffs, the opportunity is available for any owner to
     propose a rule change or enhancement for vote for the upcoming year. The
     commissioner will work with the owner to make sure the change is workable and
     every instance is taken into account. The list of all proposals for the next year will
     be published in the late winter or early spring and all owners will vote on the
     proposals. A simple majority of the votes cast (with a minimum of a majority of the
     teams voting(6)) will decide the rule. A tie will table the proposal. Individual votes
     are confidential but the final vote is published.
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