China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May

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China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
China’s Livestreaming Market
   Depicting the New Normal

              One emerging role
          Three business models
            Six limelight players

                       2020 May
China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
About EqualOcean

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Founded in October 2018,
EqualOcean is an international
branch of EO Company, a
leading Chinese tech media and
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headquartered in Beijing and has
offices in Shanghai, Shenzhen
and New York.
China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
Contents

4          Introduction
5          Highlights

8          Chapter 1: What’s behind China’s livestreaming craze?
9          The pushing hand behind China’s livestreaming industry
12         An MCN case study: Yowant Network

15         Chapter 2: Is livestreaming a ‘gold rush’ for everyone?
16         Live e-commerce
19         Livestreaming on short-video platforms
23         Livestreaming gaming

27         Chapter 3: A flash in the pan or well-grounded trailblazers?
28         Live e-commerce: Taobao vs. Pinduoduo
33         From videos to live streaming: Douyin vs. Kuaishou
39         Live gaming ventures: Douyu vs. Huya
China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
Introduction

Undoubtedly, livestreaming in contemporary China has gone viral. Penetrating everyone’s life, bringing
instant contact from far away, creating overnight celebrities out of urban amateurs and village farmers.
Although it is no longer a new invention, it has just started to revolutionize people’s modern lifestyle into a
brand-new normal.

In 2019 the user scale in China’s livestreaming market hit over 504 million, at a 10.6% annual growth rate.
The fast-growing number of users has birthed a multi-billion-dollar market, projected to reach CNY 100
billion by 2023.

Two engines have created this promising market: one is the MCN industry, the professional content
producers. They are creating a cyber civilization in livestreaming, in a joint effort with KOLs (Key Opinion
Leaders). From text to animation, video, from static images to 3D streaming, VR interactive experience,
MCNs have been generating high-quality content based on ever-progressive technologies such as 5G and
virtual reality.

The other pulling force comes from the commercial derivative market of livestreaming, a market worth
trillions in potential value with three major heavyweight online businesses: e-commerce, short-video
platforms and e-sports.

Take live commerce, for example. Two of the most celebrated live e-commerce KOLs, Viya and Li Jiaqi,
who attracted 30 million viewers last Double 11, have raked in CNY 2.7 billion (USD 389 million) and CNY 1
billion (USD 144 million) in online sales respectively.

The COVID-19 pandemic is causing an economic slump worldwide but, paradoxically, is considered a
golden time for livestreamers. In the future, it seems that no B2C business will be able to win without
entering into the livestreaming broadcast.

Starting from analyzing the rising role of MCNs, this report dissects the three major ‘livestreaming +’ e-
businesses models, followed by three pairs of corresponding contrasts in e-commerce, short-video
platforms and e-sports. From a practical perspective, EqualOcean hopes to enlighten our readers with
unique angles and independent research.

 Wang Butao                                             Mengyao Zhang
 Analyst                                                Analyst
 Retail                                                 Healthcare, Retail
 butao@equalocean.com                                   mengyao@equalocean.com

 Zhang Fan
 Co-founder

 zhangfan@equalocean.com

The authors wish to thank Luke Sheehan and Yusuf I Tuna for their editorial support

                                                                                                                  4
China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
Highlights

The livestreaming-derived market in China                                             into numerous kinds of businesses, which
grew to CNY 61 billion in 2019, with a projection                                     makes it hard to classify it as an independent
of a 12% CAGR till 2023.                                                              industry.

Multi-channel networks (MCNs) are the                                                 But it has had a widespread impact on nearly all
‘pushing hand’ behind the rising market, with                                         B2C businesses, adding sizeable value to the
6,500 active platforms in 2019. As some                                               consumer market.
categories reach saturation point, they are
                                                                                      Thus EqualOcean here focuses on three
attracting flocks of eager users to an entirely
                                                                                      industries that are most affected by and
new branch of China's online ecosystem.
                                                                                      intertwined with livestreaming: e-commerce,
Livestreaming is a medium that can be blended                                         short-video streaming and e-sports.

Chinese livestreaming market is projected to reach over CNY 100 billion in
2023, at an expected 12% CAGR*, with live gaming owning over 40% share

Market size in CNY billion and user scale in million

                     User scale            Live gaming             Livestreaming in other business
  16A-19A             17.6%                84.9%                   29.1%
  20E-23E              5.5%                31.1%                   13.4%

                                                                                                                                                590
                                                                                                                            570
                                                                                                        550
                                                                                    530
                                                                500
                                            460
                        400
                                                                                                                +12%                            103
    310
                                                                                                                             92
                                                                                                         82
                                 +39%                                                73                                                         40
                                                                 61                                                          34
                                             52                                      24                  29
                         44                                      18
                          8                  13
     23                                                                                                                                         63
                                                                                     49                  53                  58
          3              36                  38                  43
  20
    2016                 17                  18                  19                 20E                 21E                 22E                 23E

Note: *Compound annual growth rate. The live-streaming market size refers to direct deal value created on the livestreaming shows, including monetary value
of virtual gifts, advertising activities and other incomes. Livestreaming gaming refers to game-themed live-streaming shows, covering cyber game
commentaries and live game broadcast. The market size data excludes the market size of lives-stream e-commerce.

Source: Qianzhan Research, iiMedia Research, Leading Industry Research, EqualOcean analysis

                                                                                                                                                              5
Live e-commerce is by far the most effective              but face more intense traffic competition.
monetization mechanism for livestreamers.
Taobao Live (the livestreaming service under              Kuaishou anchors the KOL-centered online
Alibaba’s e-commerce platform) is an                      culture; meanwhile, Douyin is accelerating
independent platform serving online shopping.             various livestreaming products.

Pinduoduo, a USD 58 billion upstart that is               Livestreaming video-game players rely more
nipping at Alibaba’s heels, has added a                   on virtual gifts in the livestreaming shows.
livestreaming function on its e-commerce app.             Douyu and Huya have dominated the market,
                                                          owning over 90% of it. Huya had more willing-
Short video platforms benefit from an                     to-pay users than Douyu till 2019 Q2, based on
overlapping user group with livestreaming apps,           a highly-engaging and interactive community.

The business outlines of three major ‘livestreaming +’ e-businesses

                                E-commerce                 Short-video                  E-sports
     E-business
     institutions

         ‘ Livestreaming + ’

                                             KOLs                            MCNs
                               Professional Amateurs Video-gamers
  Content providers

         Traffic generation

                                                             Advertising                Virtual gifts
   Revenue models
                                Live e-commerce

           Monetization

                                                  Users

                                                                                                           6
Q1 2020 Livestreaming Industry Landscape

                        E-commerce             Short-video      E-sports        Pan-entertainment
Applications

                     Enterprise services

                                               Education

                                                                Sports
Content production

                            Hosts               Agencies     UGC / PUGC / PGC       Copyrights

                     Celebrities    Amateurs

                     Video-gamers    KOLs

                     Telecommunications         Payment       Cloud services        Hardware
Infrastructure

                                                                                                    7
Chapter 1

               What’s behind
China’s livestreaming craze?

  A dig into China’s Multi-Channel
           Networks (MCNs) craze

   MCNs are the pushing hand behind the momentum of
                  China’s short video platform players.

How’s this imported concept able to gain stronger growth
 than its overseas counterparts? Will this trend benefit all
parties, or it will eventually turn out to be a giants’ game?

                                                           8
The pushing hand behind China’s livestreaming
industry

Livestreaming e-commerce has been the most                                              UGC refers to User Generated Content and PGC
buzzing topic in China’s consumer market in                                             means Professionally Generated Content.
recent years. Giant players like Taobao,
                                                                                        In this section, we will look into the MCNs,
Pinduoduo, JD.com, RED, Douyin and Kuaishou
                                                                                        which bridge all these parties into an industry
are joining the trend, one after another.
                                                                                        chain.
Though a nascent market, live e-commerce in
China has been showing such enormous
potential that 2020 is considered likely to be the                                      What is MCN?
‘normalization’ year for this practice.
                                                                                        The phrase ‘multi-channel network’ was first
However, the whole industry chain is more                                               used by YouTube to describe an organization
complicated than a livestreaming studio.                                                which works with video platforms and channel
Factories, brand merchants, KOLs, multi-                                                owners, offering assistance for the latter in
channel networks (MCNs), e-commerce and                                                 areas such as cross-promotion, capitalization,
UGC PGC platforms have together created an                                              funding and partner management.
ecosystem behind the shows.

China’s MCN industry evolved to a new growth stage, with over 6,500
participants in 2019

Development of China’s MCNs

                                                                                                                                                   # of MCNs

     Emerging Stage                        Growing Stage                              Blooming Stage                              Evolving Stage

     Many advertising                      We-media matured;                          E-commerce and                              Diversified MCNs
     companies transferred                 e-commerce related                         content platforms                           and live e-commerce
     to MCNs, few were                     MCNs started to incubate                   supported MCNs’                             gained traction.
     from We-media*                        influencer brands;                         expansion; short videos
                                                                                                                                               6,500
                                           Taobao launched live e-                    and livestreaming
                                           commerce.                                  surged.
                                                                                                                       5,000

                                                                                           1,700

                                                                420
Despite an imported concept, MCNs in China                                            growth power for the MCN. From the
have been growing at a remarkable speed. In                                           downstream or consumer end, China’s online
2012, there were fewer than 100 MCNs in China                                         livestreaming users reached 504 million by 2019,
but the number surged to 6,500 by the end of                                          with an increase of 10.6%, by iiMedia.
2019, by Guosheng Securities.
                                                                                      In response to this surging user base, many
What makes the Chinese case unique is that,                                           companies tried to integrate livestreaming into
besides monetization for KOLs, MCNs in China                                          their businesses. Among them, short video and
also train livestreamers themselves and are                                           e-commerce platforms are two of the most
involved in content development. During the                                           effective tools. According to Everbright
process, they take responsibilities including                                         Securities, the live e-commerce gross
technical support, user management, platform                                          merchandise value (GMV) totals generated by
resource management and daily operations.                                             Taobao, Kuaishou and Douyin were worth CNY
                                                                                      250 billion, CNY 300 billion and CNY 40 billion in
More than a professional high-quality content
                                                                                      2019 respectively.
provider, MCNs also play an indispensable role
in monetizing livestreaming traffic. Take live e-                                     Moreover, the rapid growth of short video
commerce as an example, they connect brands,                                          platforms has bred a large group of users as well
factories, platforms and KOLs.                                                        as KOLs.

Despite the vital role they play in the entire                                        In China, around 90% of KOLs work from the
livestreaming value chain, the rising upstream                                        supply end and generate countless content
and downstream divisions also fuel tremendous                                         items for the brand merchants contracted under
                                                                                      MCNs, accelerating the momentum of the latter.

MCNs play an indispensable role in the live e-commerce industry chain

Industry chain of livestreaming industry*

                                                                  DIY live e-commerce

                                                                      Live e-commerce
                                                                         promotion                                  Fo
                                                                                                                      llo
                                                           MCNs                                     KOLs                 wu
                                           ts                                                                                pd
                                         uc                             Sign contract &                          KO
                                                                                                                    Lm
                                                                                                                                a te
                                      rod                               provide training                                ark
                                                                                                                                     s
                                     p
                             S   ell                                                                                       etin
                                                                                                                                g
                                                      Online   Generate                 Generate            Traffic
       Brand                                          stores   content                   content            distribution               Consumers
      merchants
                                                                                                                                  a   l
                          Ope                                                                                                  de
                              n                                                                                            e                     Close deal
                                   onl                                                                                  os
                                       in   e st                                                                     Cl
                                                   ore
                                                       s
                                                               E-commerce              Short video                                        E-commerce
                                                                platforms               platforms                                          platforms
                                                                                                                  Redirect

*The industry chain of livestreaming can be associated with businesses including online game, social networking, education, etc. Here we are demonstrating the
case in live e-commerce.
Note: The orange arrows are scenarios happen in short video platforms; the grey arrow is the scenario happens in e-commerce platforms.

Source: Everbrirght Securities, EqualOcean analysis

                                                                                                                                                                 10
Livestreaming channels share an increasingly larger user base with short-
video platforms

User scale and forecast of China’s online livestreaming market, 2016-2020e (in millions)

                                                                                                 Livestreaming users
                                                                                                 Livestreaming                   Short-video
                                                                                                                                Short        platforms
                                                                                                                                      video platform users

                                                The popularization of the 4G network
                                                boosted the short video industry
                                                                                                                                                     722
                                                                107%
                                                                                                                    627

                                                                                                           504                              526
                                                                                   501
  Taobao launched live                                                    456
  e-commerce function                    398
        310
                                                  242
                 153

            2016                             2017                             2018                             2019                            2020e

Growing overlapping user base between two user groups

                                                                 200-400                                                                                400-500
          < 100 million                                          million                                                                                million

Note: IoT = Internet of Things. The data on 48 financing rounds ranging from angel/seed investment to late-stage funding were used; the dollar volumes raised in 11
of these events remain undisclosed as of January 22, 2020.

Source: iiMedia.cn, EqualOcean analysis

What is the MCN business model?                                                         MCNs, on the other hand, are more reliant on
                                                                                        the commissions generated from the sales
MCNs are evolving at an unprecedented speed.
                                                                                        during the livestreaming shows. The supply
They have been focusing more on internal
                                                                                        chain management capability is crucial in terms
operation efficiency and building core
                                                                                        of product selection, promotion and after-sale
competency, trying to diversify their services
                                                                                        management. Currently, as MCNs are still at an
and to gain more monetization channels.
                                                                                        early stage, it’s hard to say which business model
The MCN business model in China has                                                     has more potential for growth than another.
developed into three types: e-commerce
                                                                                        However, the monetization efficiency of live e-
focused, advertising & marketing oriented and
                                                                                        commerce MCNs is significantly higher than that
extensive content production.
                                                                                        of advertising focused players. Moreover, the
The advertising and content-anchored types of                                           scale of GMV single users generated during live
businesses provide various capitalization                                               e-commerce shows is far more significant than
channels, which include product promotions,                                             that of other approaches. Therefore, we will
IP licensing and copyright management, as well                                          focus on the MCNs in the live e-commerce
as paying for the content. E-commerce - focused                                         industry and dig deeper.

                                                                                                                                                                 11
An MCN case study: Yowant Network
Why to keep tabs on Yowant?                        served Baidu, Tencent, NetEase and other
                                                   Internet players, matching different marketing
Two of the most celebrated KOLs, Viya and Li
                                                   needs to the right resources.
Jiaqi , who attracted 30 million viewers last
Double 11, have raked in CNY 2.7 billion (USD      In the following two years, it entered into the
389 million) and CNY 1 billion (USD 144 million)   mobile game market, serving as third-party
in sales respectively.                             operator and advertiser, leveraging its advantage
                                                   in distributing channels.
The MCNs who possess (have signed contracts
with) over 90% of the KOLs are the real force      Two years after that, Yowant established a
that generates hype and sales to support the       matrix WeChat official account, covering e-
rising medium.                                     commerce on consumer products, beauty and
                                                   skincare education and others from 2017 to 2018.
It is one of the most representative MCNs in
                                                   The business model of ‘pay for content’ started to
China.
                                                   come out in revenue.
On Kuaishou’s platform, the MCN company
                                                   After 2019, the company started to concentrate
named Yowant stands out, having retained the
                                                   on social e-commerce and to train Internet
number one ranking since May 2019.
                                                   influencers though short video platforms and
At present, Yowant has built co-operations with    other e-commerce platforms.
Douyin (the Chinese version of TikTok),
                                                   These rapidly evolving business strategies of
Kuaishou, Taobao Live and other well-known
                                                   Yowant coincided with the development of the
streaming platforms.
                                                   MCNs in China recent years, which is one of the
It has more than 50 influencers and has signed     reasons for its current leading position among
more than 10 celebrities, including Wang Zulan     6,500 counterparts.
and Zhang Bozhi – two well-known Hong Kong
                                                   How are Yowant’s numbers?
movie stars. As of 2019, the company boasts 150
million fans, over 10 billion accumulated video    In March 2018, the Shenzhen-based listed
views and more than 2.5 billion monthly            company Saturday acquired 88.57% of the shares
exposures.                                         of Yowant for CNY 1.8 billion (USD 284 million).
                                                   Saturday paid CNY 474 million in cash and the
Besides, the company began to monetize its
                                                   rest of the CNY 1.314 billion in shares.
short video content in September 2019 and had
achieved CNY 3 million in average daily sales by   An announcement from Saturday also showed
December.                                          that the two parties signed an agreement
                                                   promising that the recurring net profit of Yowant
How does Yowant grow?
                                                   attributable to shareholders of the parent
Founded in November 2010, Yowant positioned        company in 2018, 2019 and 2020 should be no
itself as a digital marketing solution provider    less than CNY 160 million, CNY 210 million, and
and has been improvising its business to keep      CNY 260 million, respectively.
surfing the top of the market wave.
                                                   In 2018, the recurring net profit of Yowant
From 2013 to 2014, its main business was           exceeded the promised amount of CNY 8.369
Internet-based advertising distribution. It        million, with a completion rate of 105.23%.

                                                                                                       12
WeChat-related revenue caught up in the revenue share in 2017

      Revenue structure of Yowant (in CNY million)

                Advertising            Game distribution and promotion                   WeChat accounts to operation                    WeChat distribution
                                                                                               895
                                                                                                16

                                                                                                                                                    656

                                                                                                                         585
                                                                                                                                                    153
                                                                                                                         112
                                                                                               773
                                                                    396

                                                                                                                                                    300

                                                                    270                                                  418

                                         116
                                                                                                                                                    173
                                                                    126                        106
                4                                                                                                         55                        30
             2013                         14                        15                         16                         17                      18.1-10

      Note: *Foshan Saturday Shoes (002291:SZ) acquired Hangzhou Yowant Network in October 2018 and closed the deal in 2019. The public data shows Yowant’s
      financials till October 2018.

      Source: Yowant, EqualOcean analysis

      Yowant is projected to achieve CNY 260 million in 2020, at a 23.8% Y-o-Y* rate

      Recurrent net profit of Yowant (in CNY millions)

                                                                                        Net profit
                                                                                            profit (in mn CNY)                 Net profitrate
                                                                                                                               Increase   increase
                                                                                                                                              % rate (%)
300
                                                                                                             184.7%                                   260
250
                                                                                                                               210
                                                                                                                               216
200
                                                                                                       168

150
                                        92.3%

100                                                                                   68.6%
                                                         40.0%
                                                                                 59
50                                                       35
                                  25                                                                                                 25.0%
           13                                                                                                                                                 23.8%

 0
         2014                    2015                   2016                   2017                   2018                    2019
                                                                                                                             2019E                  2020E

      Note: *Y-o-Y – year-on-year

      Source: Yowant, EqualOcean analysis

                                                                                                                                                                 13
Any worries?                                       Last but not least, as the live e-commerce model
                                                   is exploding, problems have surfaced, especially
The rapid development of short video platforms
                                                   in terms of the quality and after-sales service of
in China has fostered a large number of users
                                                   the goods brought through the live-streaming
who are accustomed to watching live broadcasts
                                                   show period. EqualOcean believes that in the
and short videos; meanwhile, it has incubated
                                                   future, MCNs with more resources and
thousands of influencers who can turn their
                                                   connections with suppliers and brand merchants
Internet traffic into profits. These individual
                                                   will be more advantageous.
influencers are more agile and flexible to
innovate new businesses, by taking the             MCNs that dig into one or several product
advantage of their own aggregated traffic.         verticals, such as apparel, jewelry or cosmetics,
                                                   will possess more bargaining power and will be
But risks coexist with opportunities. From the
                                                   more likely to profit.
development experiences in other countries,
the bargaining power of MCNs is low on both        Despite all the risks, there will be at least some
sides. That makes MCNs a weak link in the          leading companies that emerge from the crowd.
whole industry chain, especially compared with
                                                   In November 2019, the company set up a CNY 5
the Internet content juggernaut as a whole.
                                                   million fund called ‘Cradle’ (which is
Therefore, when the competition between the        homophonic with the company’s Chinese name)
platforms ends, the reshuffle of the MCN           to ensure that consumers can buy goods via its
industry will accelerate.                          live broadcasts. If the products are problematic,
                                                   the fund will be applied in compensation.
More importantly, the capability of producing
good content is the core competitiveness of an     In addition, Yowant set up a special live
MCN. Winners will stand out by constantly          broadcast customer service team to ensure a
providing quality content. Current MCNs are        trouble-free after-sales service for consumers.
facing the conundrum of a lack of talent, as the   The fund is the first such venture among players
top KOLs are a scarce resource for all players.    in their sector.
The cost of attracting influencers or training
them will also be crucial for an MCN’s future.

                                                                                                        14
Chapter 2

Is livestreaming a ‘gold rush’ for
                       everyone?

               An overview of popular
          livestreaming profit models

                   Livestreaming has found its way into
          e-commerce, online gaming and entertainment,
                   impacting B-players and consumers.

                Taobao Live, Kuaishou, Douyin, Huya, etc.
      These online businesses develop in diverse manners.

                                                        15
Live e-commerce
KOLs are generating new layers of the e-commerce market

Live e-commerce is a new term coined to                                           These influencers, or key opinion leaders (KOLs),
describe the combination of livestreaming and                                     are raising waves in a new economy. In China’s
e-commerce, characterized by customized                                           KOL economy, KOL e-commerce is one of the
shopping experience, decentralized traffic and                                    most promising segments. According to
frequent real-time interactions.                                                  EqualOcean analysis, the e-commerce GMV
                                                                                  driven by KOLs attached to all these online
Compared to traditional e-commerce, live e-
                                                                                  platforms grew at a compound annual growth
commerce brings social property and rich
                                                                                  rate of 119.8%, from CNY 700 million in 2013 to
content, transforming a simple buyer-vendor
                                                                                  CNY 79 billion in 2019, and is projected to grow
virtual relation platform into an influencer-
                                                                                  at 35% from 2019 to 2022.
centered ecosystem.

The market size of KOL-based e-commerce is projected to grow at a 35% CAGR*,
to reach CNY 194 billion in 2022, over 35% of total Internet KOL economy

Market size in segments of Internet KOL economy, CNY billion

                                         CAGR           CAGR
                                         13-19          19-22E                                                                                   548
     KOL-based E-commerce               119.8%            35%                                                                   +23%
     Other KOL business                 149.1%          22.7%
                                                                                                                                  451

                                                                                                                  361

                                                                                                  270

                                                +138%                             181

                                                                   93
                                                   68                                                                                            194
                                   40                                                                                             144
                                                                                                                  107
    2               7                                                                              79
                                                                   33              53
    1               2               7              17
  2013             14              15              16              17              18              19             20E             21E            22E

                        71%          2019          29%                                          35%          2022E          65%

Note: *Compound annual growth rate. The Internet KOL economy covers various business modes, including e-commerce, advertising and marketing services,
virtual gifts from fans and knowledge sharing and etc.. KOLs here refer to those professional KOLs.

Source: Frost & Sullivan, Qianzhan Research, EqualOcean analysis

                                                                                                                                                        16
Key drivers behind livestreaming e-commerce                     brings consumers monetary discounts and
                                                                product vendors more prospect buyers, on the
Extant short-video platforms have cultivated a
                                                                other hand. From the user perspective,
content-anchored virtual community with high
                                                                livestreaming e-commerce generates not only
volume traffic and a sophisticated
                                                                monetary values but also intangible ones
telecommunication industry. One major push
                                                                through high-quality content and entertainment
comes from the steadily growing trend of live-
                                                                satisfaction.
streaming audience, with a four-year 14% CAGR
adding up to a user amount of 524 million in                    Last but not least, livestreaming e-commerce is
2020 from 2016, according to iiMedia and                        an optimal solution for most MCNs to monetize
Everbright Securities.                                          content resources. Besides online commerce,
                                                                they can profit from advertising and selling IPs
The other game-changing driver resides in the
                                                                (intellectual properties). Traditional MCNs may
disruption of the marketing and distribution
                                                                still heavyweight advertising based on the to-B
chain in e-commerce. The product suppliers are
                                                                networks, while most livestreaming MCNs have
most likely one livestreaming show away from
                                                                pivoted to e-commerce as the primary revenue
target consumers. A simplified selling channel
                                                                source.

Live e-commerce creates monetary values by simplifying distribution channels

The value creation of live e-commerce and the mechanism of cost-effectiveness in live e-commerce

                                                                      Brand merchants

      Cost-effective purchase

                                                                                                    Wholesales

                 Live
             e-commerce
            value creation                                                        Franchise           Franchise

                                Entertainment
Contents
                                                   KOL live-                      Direct-sale
                                                                E-commerce                            Franchise
                                               streaming show                       shops

                                                                         Consumers

 Source: Everbright Securities Research, EqualOcean analysis

                                                                                                                   17
An escalated people-goods-scenario relationship                       All players are not seriously lagging each other
                                                                      in the traffic splits, an arena dominated by live
E-commerce transfers offline selling scenarios
                                                                      streaming platforms and MCNs. The supply
to online, making buying happen everywhere at
                                                                      chain service providers deliver the right goods
any time. It is a move from space to surface that
                                                                      to the right KOLs, profiting from commissions.
makes the purchase easier while losing part of
the information. The livestreaming can                                On the other side, the offline showrooms where
preserve the merits of the online model while                         KOLs broadcast essentially constitute a
creating a chance for interactions.                                   commercial real-estate business. As more KOLs
                                                                      become professional MCN-backed, the offline
Another update is the emerging role of MCNs as
                                                                      showroom supply and selection of goods are
traffic centers in the consumption circle. The
                                                                      more significant for operating performance.
total number of registered MCNs exceeded
5,000 in 2018, but only fewer than 6% generated                       The year of 2019 saw a GMV of over CNY 300
over CNY 100 million each in their 2018                               billion on livestreaming e-commerce. The e-
revenue, according to Topklout Data. They                             commerce generic type is facing frequent
export professional content and improve the                           challenges from aggressive traffic-rich Internet
shopping experience, gaining a private fan                            giants.
pool.
                                                                      Fighting for traffic is only the start; a robust
Increasingly relying on KOLs, consumers are                           deployment on the supply chain will be needed
getting less active in product research. For all                      for many players, keeping them competitive till
livestreamed e-commerce, a more intense                               the next transformation.
tussle has been arising in the supply chain.

China’s live e-commerce market size is expected to target CNY 23.6 billion, on
a 520 million live-show app user scale in 2020

Market size in CNY billion and user scale in million
                               CAGR*
                               16-20E
      User scale                      9%
      Live e-commerce                                                                                      520
                                 103%
                                                                              504
                                               460

              400

                                                                                                           23.6

                                                              +103%
                                                                              13.2

                                               8.1

               2.8

              2017                             18                              19                          20E

Note: *Compound annual growth rate.

Source: Everbright Securities Research, EqualOcean analysis

                                                                                                                          18
Livestreaming on short-video platforms
The rise of the short video industry is bringing                                     regarded as a technical challenge or strategic
the knowledge economy to a new peak. It also                                         turn-around for players in China’s short-video
provokes creators to provide more valuable and                                       industry. The rationale to promote this
informative content. To occupy one’s mind in a                                       technique is more to consider. Kuaishou, the
fragmented time, watching short videos is an                                         live-show pioneer, experienced an astonishing
optimal format, consuming only a few minutes,                                        traffic boost after 2016. So did other players -
while entertaining audiences sufficiently.                                           Douyin and Xigua (also known as ‘Watermelon’)
                                                                                     Video followed the suit.
FastData and Questmobile, two data monitor
applications, show that short videos generally                                       Undoubtedly, the short-video market has
cost 22.3 hours per monitored user in June 2019,                                     educated a large potential user group on
taking a mean total of 1.8 hours from other                                          livestreaming – it has created an ‘indifferent
entertainment activities such as online videos,                                      user group.’ Chinese short-video platforms have
music, reading and mobile games.                                                     become the third-largest traffic gateway to the
                                                                                     Internet world, with a 71.5% penetration rate in
A soft landing on the livestream arena
                                                                                     September 2019 by Questmobile.
The incorporation of livestreaming is not

A fast-growing short video user pool is driving the short-video market size to
grow to CNY 211 billion in 2021, nearly threefold the livestreaming size

Market size in CNY billion and user scale in million

                                                                                                                                                 800
                                                                                                                     722
                                                                                          627
                                                              501
                                   398
  Users: 310 M                                                                                                                                   550
                                                                                          504                        526
                                                              456
                                   242
        153
                                                                                                                                                211
                                                                                                                    150.6
                                                                                         100.7
 Market size                                                  46.7
CNY 1.9 billion                          5.5                                                                          73                         82
                               44.1                           51.6                         61
    22.9
    2016                            17                         18                          19                        20E                        21E

                                                                                                                                             CAGR*
                                                                                                                                             16-21E

                                                       28%           25%                                  Short-video user                       40%
                                                                                                          Livestreaming users                    12%
                                                             2018
                                                                                                          Short video market size                57%
                                                                            Pan-video**
                                                              47%                                         Livestreaming market size              29%

Note: *Compound annual growth rate. **The pan-video refers to those online videos excluded from short videos and livestreaming. The livestreaming market size
covers livestreaming-related businesses from various e-platforms, including e-commerce, e-sports, short-video platforms and etc. The short-video market size
cover all short-video platforms, such as Kuaishou and Douyin.

Source: iiMedia Research, Questmobile, Founder Securities, EqualOcean analysis

                                                                                                                                                                19
From virtual to real: industry chain                                   orient traffic into game-themed business since
                                                                       mobile game apps share a similar user base with
The platform economy connects demand and
                                                                       short-video platforms. But the pressure from the
supply. In the case of the short-video platform,
                                                                       livestream gaming platforms is not easy to
as a form of the knowledge economy, content
                                                                       ignore. Virtual gifts in live-streaming shows are
creators on the upstream consist of MCN
                                                                       getting more popular due to a KOL-centered
institutions, cyber celebrities and media. The
                                                                       culture. These virtual gifts will be converted to
core role of these platforms is to regulate all
                                                                       real money split between live-broadcast anchors
these contents and monetize the aggregated
                                                                       and the platform.
traffic. As the graph seen below, there are
typical four transformations to monetize traffic.                      Indeed, for content platforms, obtaining and
                                                                       operating is just the start. Only with a
In the current business scenarios, advertising
                                                                       sophisticated traffic ecology can they seek more
and e-commerce are two heavyweights and the
                                                                       business opportunities to unleash the
latter is growing fast. It is easy for platforms to
                                                                       consumption potentials.

Advertising and e-commerce are the most effective ways to monetize traffic
on the short-video platform

                                                    Content production
                                             (MCNs, Internet celebrities, media)

                                                     Short-video platform
                                             (Traffic generation and distribution)

                                                                        Livestreaming
               Advertising                  E-commerce                                            Gaming
                                                                            shows

              User number,                                             Host popularity,
                                           Content quality,
            advertisement cost,                                            emotional
                                          goods price, KOL’s
               usage time,                                                 cognition,
                                             credibility
                advertisers                                            willingness to pay

                                                               Users

Source: Founder Securities Research, EqualOcean analysis

                                                                                                                           20
A battle for people, for content                                                    As illustrated in the industry chain before, the
                                                                                    upstream content creation is the competition
On this heated short video playing field, over 30
                                                                                    focus behind all those dazzling videos and flashy
relevant streaming apps in eleven factions are
                                                                                    live-stream shows.
sparing no effort, with the widely known
factions of Tencent, ByteDance, Alibaba and                                         Regardless of the detailed marketing tricks and
Baidu all in play.                                                                  particular content distribution mechanisms,
                                                                                    original and quality content injects new blood
As more Internet giants continuously join in this
                                                                                    and attracts traffic to the platform. This aspect
scuffle, the focus of the competition transfers
                                                                                    can be measured by the MCN quantity and the
shifts from dynamic traffic to static core users,
                                                                                    KOL quality.
or retention rate and user stickiness.
                                                                                    MCN institutions in China’s Internet industry
Douyin and Kuaishou took the lead in DAU
                                                                                    totaled 6,500 in 2019, over 40 times the amount
(Daily Active Users) in January 2020, far
                                                                                    in 2015. Now they are the most crucial content
surpassing their peers in the BAT (Baidu,
                                                                                    producers in the short-video business.
Alibaba and Tencent) factions.
                                                                                    The years of 2018 and 2019 saw fast MCNs and
Obviously, Kuaishou is the best at user
                                                                                    KOLs sprawling to conquer major streaming
activation and retention, with an 84.4% seven-
                                                                                    sites. This year, 2020, is expected to see the
day retention rate, closely followed by 81.7% for
                                                                                    fittest survive in the reshuffle time.
Douyin and other ByteDance-school apps.

 ByteDance apps and Kuaishou have more active and loyal users than rivals
 backed by Tencent and Baidu

 Monthly active users (MAU) in thousand and one-week retention rate (%), by selected apps, by 2019

                                                                                                             One-week retention rate                      MAU

       82%                                                                   84%
                              71%                     72%

                                                                                                                           52%                     51%

                                                                                                    34%

        551
                                                                             493

                               271
                                                      172
                                                                                                     119
                                                                                                                             66
                                                                                                                                                  14
     Douyin                  Xigua                Huoshan                Kuaishou                 Wesee                  Haokan                Quanmin

Note: One-week retention rate is the percentage of people who continue using the app over a week. Douyin, Xigua Video (also known as Watermelon Video),
Huoshan are Apps in the ByteDance product portfolio. Haokan and Quanmin, two short-video Apps, are launched by Baidu. Wesee is backed up by Tencent.

Source: Founder Securities, EqualOcean analysis

                                                                                                                                                            21
Douyin has the greatest potential for content production with access to over
  60 thousand KOLs and 1 thousand MCNs, closely followed by Kuaishou

  The number of KOLs (in units) on top short-video platform, 2019 April                             China’s MCNs split, by short-video platform

      Douyin                                      60,484                                        Douyin                           1,000 +

   Kuaishou                                  52,362                                          Kuaishou                   600 +

    Miaopai              20,024                                                                  Wesee         280 +

  Huhoshan         10,012                                                                      Miaopai        240 +

  Note: KOL = Key opinion leader, MCN= Multi-channel network. China’s short-vide MCNs are projected to outnumber 5000 in 2020.

  Source: iiMedia Research, EqualOcean analysis

  In the pyramid KOL structure of traffic                                             CaasData pointed out that a fan number of 300
  distribution, the few flagship KOLs run a traffic                                   thousand is the survival threshold for a content
  pool of over 100 million fans.                                                      producer, and 3 million the hardest step to
                                                                                      advancement. Throughout 2019, 18% of short
  The middle-class KOLs (with fans of between
                                                                                      video talents lost fans.
  300 thousand and 3 million) are the most
  aggressive participants, growing at the fastest                                     In the business world, cash is king. Similarly,
                                                                        Total 6500
  pace.                                                                   (2019) when it comes to the virtual platform economy,
                                                                                      traffic is (at least) the governor. As public
  Over half of KOLs are unfortunately at the
                                                                                      audiences get more informed and pickier, with
  bottom of the ‘food chain’ – i.e. in danger of
                                                                                      ever more alternatives on offer, it is an
  losing traffic at any moment and being kicked
                                                                                      undeniable fact that the golden rule for KOLs is
  out with a low fan number.
                                                                                      to generate high-quality content continuously.

  Super KOLs with the largest fans pool (over 10 million), accounted only 0.38%
  of total KOLs, grew 52.08% in number during the first half of 2019
  The number percentage of differently-ranked KOLs and their seven-month growth rates in July 2019

            Super KOLs (>10M) 0.38% +52.08%

              Top KOLs (3-10M)                2.51%         +58.2%

 Above-average KOLs (1-3M)                        10.88%              +62.61%

Below-average KOLs (0.3-1M)                        31.42%                                           +73.22%

              Tail KOLs (
Livestreaming gaming
The video game livestreaming market overview

Video game livestreaming in China has been                            The following three years (2015-2018) witnessed
through four stages.                                                  the burst of video game livestreaming. With the
                                                                      help of capital firms, over 120 streaming
Starting from 2013, this new form of
                                                                      platforms were competing at the same time. The
livestreaming made its appearance via the hot
                                                                      excess platforms drove up the video streamers’
multiplayer online battle arena (MOBA) games
                                                                      price and the market entered a feverish stage.
such as DOTA 2 and League of Legends. At the
same time, relatively mature online chatting                          Since 2018, this industry has gradually matured.
apps like YY and video platforms such as                              The competition and departure of platforms also
ACFUN in China assisted its emergence.                                brought vitality to the market. Tencent has
                                                                      invested in Douyu and Huya, and the rapid
From 2013 to 2014, the infrastructure policy in
                                                                      growth of the two has effectively driven the
China enabled the livestreaming industry with
                                                                      growth of the overall market scale. The industry
high brand quality, accelerating this video game
                                                                      is more standardized and regulated, heading in
sector’s revenue to grow with a three-digit
                                                                      the direction of healthy competition.
percentage speed.
                                                                      Market size
The two most significant players in China –
Huya and Douyu – were separated from YY and                           According to Analysys, the market scale of
ACFUN respectively and became independent                             China’s livestreaming will reach CNY 73 billion
platforms. Meanwhile, the US e-sports and                             in 2020, while video game livestreaming will
video livestreaming player Twitch was acquired                        occupy a CNY 24 billion market share,
by Amazon in 2014 for USD 940 million,                                accounting for 33% of the total.
encouraging China’s capital to invest deeply in
the game-based livestreaming sector.

Video game livestreaming’s market size is projected to represent over one
third of the total livestreaming market

Percentage of live-streaming gaming of total livestreaming market size (in CNY billion)

                                                                                                         Gaming   Others

     23               44               51               61              73               82             92        103
    13%              18%
                                      25%             30%              33%              35%             37%       39%

    87%              82%
                                      75%             70%              67%              65%             63%       61%

    2016              17               18               19              20E             21E             22E       23E

Source: Qianzhan Research, iiMedia Research, Leading Industry Research, Analysys, EqualOcean analysis

                                                                                                                           23
Who are the video game livestreaming users?                                              Though the total market revenue growth rate in
                                                                                          2018 declined from the previous two years,
 In 2019, the number of livestreaming users
                                                                                          video game livestreaming remains on a high-
 reached 506 million. 320 million were video
                                                                                          speed track. Despite Analysys predictions (over
 game livestreaming users, according to
                                                                                          11% increase rate), Shengang Securities expects
 Analysys. Examining their distribution in China,
                                                                                          the market to maintain a five-year compound
 we find that first and newly first-tier cities in
                                                                                          growth rate of around 20-25%, starting from
 China represented over 50% of total users. Of
                                                                                          2019.
 the 10 provinces that have the most users,
 Guangdong province ranked first while Beijing                                            However, the number of video game
 and Shanghai were not in the Top 10 list.                                                livestreaming users has been growing slower
                                                                                          year by year.
 The driving force for the growth of live
 broadcast users is the flow of continuously                                              As the figures approach the ceiling of the total
 updated online games such as MOBA,                                                       livestreaming users, companies should strive to
 multiplying E-sports events and the up-trending                                          convert more paying users and to increase the
 short video platforms that are nipping Huya and                                          average revenue per user (ARPU) as soon as
 Douyu’s heels.                                                                           possible.

User distribution of video game livestreaming in China, 2018

First and the newly first-tier cities’ users take over                                    Top 10 provinces with the largest game livestreaming
50% of the total game livestreaming users                                                 users

      First-tier cities
       Tier 1* cities                        New
                                             New first-tier
                                                 tier 1 cities                            Guangdong                                                        13.51%
      Second-tier
       Tier 2     cities                     Third-tie
                                             Tier 3 r cities
                                                                                              Zhejiang                              6.40%
      Others
      Tier 4 and below
                                                                                              Sichuan                              6.13%

                        11.54%           10.73%
                                                                                            Shandong                             5.59%

                                                                                               Jiangsu                          5.25%

        18.35%                                                                                  Hunan                          4.99%

                                                                                                Henan                         4.59%

                                                        41.88%                                   Hubei                       4.45%

                17.50%                                                                           Hebei                      4.15%

                                                                                             Liaoning                      3.93%

China’s city-tier classification evaluates Chinese cities in GDP, political administration and population. Tier-1 cities are Beijing, Shanghai, Guangzhou and Shenzhen,
directly-controlled municipalities and provincial capital cities, each with an over USD 300 billion GDP and population of over 15 million.

Source: Analysys data

                                                                                                                                                                     24
The increase rate is slowing down as the user number reaches the ceiling

Number of video game livestreaming users in China, in million, 2014-2020e

                                                                             User scale (in mn)
                                                                              Users                      User increase
                                                                                                           Increase raterate (%)

                                                                                                                       340
                                                                                                  310
                                200.0%
                                                                                   260
                                                              220
                                                    133.3%
                                              140

                           60                                        57.1%
       20
                                                                                          18.2%          19.2%
                                                                                                                             9.7%
      2014               2015                2016             2017                 2018           2019                2020e

Source: iResearch, Shengang Securities, EqualOcean analysis

What’s the role of video game livestreaming in the whole industry chain?

For video game livestreaming platforms, their                         One thing that needs to be mentioned is the
role in the industry chain is to gather content                       evolving relationship between China’s video
and distribute it to target users.                                    game livestreaming platforms and video game
                                                                      developers. Frequent IP infringement is still an
The main upstream suppliers – or content
                                                                      important factor that restricts the healthy
generators – include video game developers &
                                                                      development of the livestreaming industry.
operators, e-sports events and livestreaming
                                                                      However, few game developers and operators
hosts.
                                                                      have proactively sued over the violation of the
They provide video game-related content,                              platform or the live streamers.
making it into videos and livestreaming shows
                                                                      Most of the video game developers in China are
for the platforms. Platforms then pay them in
                                                                      not hugely concerned over litigation – they
the form of intellectual property (IP) fees,
                                                                      value the traffic brought by the livestreaming
livestreaming authorization fees and revenue
                                                                      platform users more. Even if they are watching
sharing fees, etc.
                                                                      an uncopyrighted video, they can still benefit
The downstream players, which are quite                               from the platform’s popularity.
simple in this case, are the users of the platform
                                                                      Tencent announced cooperation with Chusho, a
– since the platforms are doing to C business.
                                                                      Shanghai-based video game livestreaming
Users will watch live broadcast to learn game
                                                                      platform, in November 2019, making Chushou
techniques or follow some star players they like;
                                                                      the first of its kind to launch a content-based
in return, they will buy virtual gifts provided by
                                                                      partnership with Tencent through a licensing
the platform to reward their streamers.
                                                                      agreement. From ignoring copyright to seeking
Viewers’ virtual-gifts donation or user                               cooperation, one can see the gradual
contribution is one of the most critical revenues                     transformation of the industry in a healthy
of both the streamers and the platform.                               direction.

                                                                                                                               25
Industry chain of video game livestreaming

               Video game
              developers &
                                                                                                    Membership
                operators

                                       Authorization fee
         Copyright                                                                Video game
                                                                                                                     Platform
                                                                                 livestreaming
                                                                                                                       users
                                   Livestreaming authorization                      platforms
                                         & IP permission

             E-sports events
                                                           s
                                                      ee
                                                 gf                        s    Advertising           Content
                                              in
                                            ar                           ow      revenues
                                       Sh                         g   sh
                                                               in
                                                         m
                                                    ea
                                                s tr
                                           ve
                                         Li
                                         Sign contract
                                                                                        Clubs &             Advertisers &
             Livestreaming                                                           professional           e-commerce
                 hosts                   Push content                                video gamers            platforms

Source: EqualOcean analysis

What’s the core competency?                                                    The profitability or monetization ability is more
                                                                               related to the company’s development strategy
As content gatherers and distributors, the key
                                                                               and operation level.
competence of video game livestreaming
platforms lies in two aspects: the capability of                               After feverish competition among hundreds of
attracting traffic and the ability to transfer                                 video game livestreaming platforms, Douyu
traffic into profit.                                                           and Huya stand out due to the two above-
                                                                               mentioned reasons.
The traffic increase essentially lies in the quality
of the content one’s platform provides. Whether                                In the next section, we will unveil the enigma
it is diversified in its categories, rich in                                   behind these two players that form the duopoly
performing format and able to differentiate                                    in the sector.
itself from other platforms are all significant.

                                                                                                                                   26
Chapter 3

            A flash in the pan or
     well-grounded trailblazers?

      A comparative insight into three
              pairs of live streamers

        This chapter looks into six livestreaming e-businesses,
contrasting their histories, business models and performance.

               E-commerce              Taobao and Pinduoduo
               Short-video platform    Douyin and Kuaishou
               Video gaming            Douyu and Huya

                                                            27
Live e-commerce: Taobao vs. Pinduoduo
In China’s e-commerce industry, Taobao has                            more popular e-commerce outfits, such as
been in an impregnable position since its                             Mogujie, Suning and JD, joined this traffic-
inception in 2003. Boasting many ‘first-ever’                         booming initiative.
titles, it is never shy of testing innovative
                                                                      A direct benefit brought by this new alive
business ideas to provide the next boost.
                                                                      element is a clear rise of user stickiness and
Meanwhile a younger game-disrupter,
                                                                      activity, resulting in a higher conversion of
Pinduoduo, which showed up in the arena in
                                                                      liquidity.
2015, cut into the e-commerce qualifying
competition by redefining the role of social                          After a first attempt at livestreaming, Taobao
factor in the value chain.                                            officially launched a ‘Taobao Livestreaming
                                                                      Platform’ in May 2016, featuring celebrities and
As the two e-commerce giants are eyeing the
                                                                      stars for more online visits. The promotional
next mainstream breakthrough, some
                                                                      festival ‘Double 12’, a Chinses year-end online
livestreaming-based fusions are taking shape.
                                                                      shopping festival, in 2018 took the craze to a new
Focusing on ‘livestreaming + ecommerce,’ this
                                                                      level, in which over 70,000 live--streaming shows
analysis starts from the history and market
                                                                      that year generated over a doubled GMV
position and moves down to the contrast
                                                                      compared to 2017’s amount.
between their livestreaming approaches.
                                                                      The 2019 Spring Festival witnessed the arrival of
The start in the early 2016
                                                                      the app ‘Taobao Live’ on major app stores, which
The very first combination of livestreaming and                       became the primary channel on ‘Double 11’ (an
e-commerce in China was introduced by                                 online shopping festival initiated by Taobao,
Taobao in March 2016 when the giant was                               followed by other e-commerce giants) with a
undertaking a content-oriented marketing                              new record of over CNY 20 billion GMV on a
strategy. In the following two to three years,                        single day.

The livestreaming industry matures as e-commerce and social media players
keep joining in

The livestreaming evolutionary driven by continued participation of e-commerce and social media players

                     Taobao Live                Suning                    JD.com                 Pinduoduo

                     Started trial              Launched built-in         Started to promote     Made an attempts of
                     operation of live          livestreaming             goods in live          real-time online
   E-commerce        streaming in March         function on the app       streaming in August    selling in November
                                                in July

                    2016                        2017                      2018                   2019

                     Mogujie                    Kuaishou                  Douyin                 Tencent
   Social media
                     Launched the               Integrated online         Opened online          Opened a WeChat-
                     livestreaming mode         selling with its          shopping cart          based livestreaming
                     in March                   livestreaming             function in            service ‘Kandian’ in
                                                community                 December               November

Source: 2020 White Paper of Taobao Vendors, Everbright Securities

                                                                                                                           28
Operation data                                                                    Taobao now houses the most popular anchors in
                                                                                  the livestreaming field, including individuals and
Taobao is still in a dominating position in
                                                                                  the institution-backed names. As of February
China’s e-commerce with an unbeatable GMV of
                                                                                  2020, on the platform are over 1,000 MCN
CNY 5.73 trillion and annual active users 711
                                                                                  institutions registered, covering 4,800 KOLs. Top
million as of 2019. The group-buying-centered
                                                                                  20% MCN institutions (around 140) contributed
Pinduoduo also performed well last year with
                                                                                  almost 75% of Taobao Live’s traffic and 80% of
over CNY 1 trillion annual GMV and second
                                                                                  GMV, showing a clear Pareto Principle-like
highest annual active user amount of 585.2
                                                                                  tendency. The leading anchor Viya backed by
million, with over 90% GMV annual growth
                                                                                  the MCN organization Qianxun drove a CNY 2.8
rate.
                                                                                  billion GMV in 2018, as the white paper states.
This young e-commerce is challenging the other
                                                                                  According to Taobao’s Live-streaming New
two titans: Taobao and JD.com.
                                                                                  Economy 2020 Report, the live channel served
When it comes to livestream-driven online                                         over 400 million online users, including 40%
shopping, the two players show different poses.                                   more users who spent over one hour in watching
The live-streaming model of Taobao is now a                                       live streaming on average.
very mature traffic-aggregating platform vis-a-
                                                                                  In February 2020, the new registered online
vis other peers’ livestreaming efforts, orienting
                                                                                  shops based on live-stream shows outnumbered
a constant stream to the e-commerce site and
                                                                                  the amount in January by 719%, a soaring
resulting a contribution of CNY 100 billion in
                                                                                  increase impacted by the COVID-19 pandemic.
2018, around 1.81% of Taobao’s total GMV.

Taobao Live is projected to grow GMV at a 73% CAGR* to CNY 300 billion in
2020, nearly tenfold the scale of Duoduo Live

GMV (Gross Merchandise Value) in CNY billion

CAGR*            Taobao Pinduoduo                Taobao Live             Duouo Live
18-20E            13%.     82%                     73%                     N.A.
                                                                                                                 7,000
    Taobao’s GMV without Taobao Live
    Pinduoduo’s non-livestreaming GMV                                                                            4.3%

                                                                 6,400
                                                                 3.1%

                                                                                                                 6,700             1,561
                                                                                                                                   ~8.0%
                                                                                   1,007
                 5,523                                           6,200             ~6.0%
                                     472
                 1.8%               0.0%
                 5,423                                                               946                                            1,436
                                     472

                           2018                                             19                                             20E

Note: *Compound annual growth rate. Taobao Live is a livestreaming APP embedded with e-commerce service, a stand-alone product in Alibaba’s e-commerce
ecosystem. Duoduo Live is a built-in function channel on Pinduoduo APP, providing live-streamed videos to promote goods. Duoduo Live is assumed 2%
penetration rate of Pinduoduo’s total deal value in 2020.

Source: 2020 White Paper of Taobao Vendors, Pinduoduo’s financial report, LatePost, EqualOcean analysis

                                                                                                                                                         29
Over 80% streamers on Taobao Live engaged in e-commerce in 2019
December

Live streamers split on Taobao Live, December 2019

                                                          43.3%
                                  Vendor hosts*

                                                                                                 41.7%

                                                                  15.0%                                Talent & vendor hosts***

                                                 Talent hosts**

Note: *Vendor hosts refer to those hosts who own their individual online shops. **Talent hosts refer to those hosts attract fans by showing their talents. ***Talent &
vendor hosts are talent hosts who also engage in online selling businesses and take advantage of accumulated fans.

Source: Taobao Content E-commerce business unit, Tao List, EqualOcean analysis

The almost doubled penetration rate (the ratio                                           the goods and the scenarios. Taobao Live and
of livestreaming-driven GMV to the platform                                              Pinduoduo choose a different traffic-cored
GMV) drove a gross merchandise value of over                                             model according to their own strengths.Besides a
CNY 200 billion in 2019.                                                                 built-in livestreaming function on its e-
                                                                                         commerce app, Alibaba has a stand-alone live-
The later entrant Pinduoduo takes a different
                                                                                         stream platform.
strategy by utilizing its unique advantages on
the supply end. Unlike Taobao which puts a                                               Taobao Live is an independent app in
heavy emphasis on KOLs, celebrities and MCN-                                             cooperation with its e-commerce peer Taobao.
backed profiles, Pinduoduo invites symbolic                                              This product portfolio structure indicates that
models or even government officials relevant to                                          Taobao Live is a traffic-centered platform that
the recommended products or target industry.                                             generates traffic, distributes accumulated traffic
                                                                                         and converts traffic to merchandise value. In
In April 2020, the NBA star Stephon Marbury
                                                                                         Taobao Live’s value model, KOLs are the main
gave his first live-stream show on Duoduo Live
                                                                                         engine that keeps the chain running to generate
channel during the ‘10 Billion RMB Subsidies’
                                                                                         revenues.
promotion period. The ‘Civic Governor Live-
show’ for the fresh product livestreaming                                                The KOLs are not necessarily attached to certain
brought up over 180 million completed deals,                                             goods or an online shop, but it is flexible to
resulting in a figure of over 16.7 million online                                        choose what products to recommend. One KOL
consumers following the local small-medium                                               has direct exposure to a group of online
enterprises.                                                                             shoppers who share similar considerations
                                                                                         before making the buying decision. KOLs on
Different business logics behind one similar
                                                                                         Taobao Live have evolved into a pyramid
model
                                                                                         structure, with a peak of influential 22 anchors,
As illustrated in Chapter 2, the ‘livestreaming +                                        a middle layer of between one to two thousand
e-commerce’ business exhibits a unique pattern                                           and bottom part of over 15 thousand as of 2019,
that pivots to three core elements: the people,                                          as reported by CaasData.

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Pinduoduo defines the role of livestreaming in                                      is very likely to end up with online shoppers
its customer journey as a traffic aggregator and                                    investing huge amount in MCN agency fees.
a decision booster. Duoduo Live, the live-                                          Then the so-called C2M-based e-commerce will
streaming channel of Pinduoduo, is only an                                          be less attractive to those source suppliers.
add-on built on the original e-commerce app,
                                                                                    Thus, online users experience quite different
instead of a centralized entry for a traffic pool.
                                                                                    customer journeys on these two platforms. On
It is designed to be a traffic distributor with
                                                                                    Taobao Live, viewers - mostly fans of KOLs - first
decentralized access to the online shops
                                                                                    see the professional MCN anchors introduce a
providing live-streaming shows.
                                                                                    variety of goods. Crammed with full-screen
The rationale behind this design is that the                                        reviews and real-time interactions, they may
built-in function can better serve Pinduoduo’s                                      press the button and buy some things they
C2M (customer-to-manufacturers) as its                                              previously didn’t want. To achieve a higher
essential business logic. The success of the                                        conversion, Taobao Live needs to not only have
online traffic harvester can be credited for two                                    more access to the initial audience, but also
strategies different from all others: firstly, the                                  maintain increasing shopping stimulus during
social network for demand creation. Secondly,                                       the livestreaming rooms. To obtain wider initial
the simplified supply on the value chain. A form                                    exposure, this is where Douyin and Kuaishou
of real-time interaction improves                                                   join in, which this report will assess in the next
communications between consumers and                                                section.
sellers.
                                                                                    On Pinduoduo, some group-buying discounts or
The livestreaming is more an option for                                             social referrals may have already triggered
Pinduoduo’s shops because businesses of                                             potential shoppers to search relevant goods
different scales see the trade-off between traffic                                  before watching promotional livestreaming. The
boosting and competition cost differently. If                                       anchors, or amateur KOLs, are mostly product-
opening a virtual area for traffic competition, it                                  relevant or even sellers themselves.

Taobao Live and Duoduo Live show a different logic chain in connecting their
business elements

                                    Professional KOLs                                            Products

                                           Products                                           Amateur KOLs

                                             Fans                                              Online users

                                          Purchase                                               Purchase

Note: Professional KOLs refer to popular anchors backed by MCN institutions and famous celebrities invited to promote products on Taobao Live. Most
professional KOLs don’t have online vendors. Pinduoduo’s amateur KOLs are generally represent the benefits of online vendors, with some vendors themselves,
local farmers and country officials.

Source: Qianzhan Research, HKExnews, CIC, EqualOcean analysis

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For example, county chiefs or farmers promote                 buyers and sellers. Compared to Taobao Live,
local specialties and farming goods, or young                 Pinduoduo’s livestreaming by default cannot
mothers introduce baby cradles and milk                       bring extra traffic, but can accelerate the
powder. Pinduoduo uses livestreaming simply                   decision-making process for extant users,
as a decision-making facilitator by bridging                  resulting in a higher conversion rate at less cost.

 A comparison of Taobao Live and Pinduoduo Live in a SWOT matrix

     Capability to            Online stores face         More traffic (higher    Fierce MCN
     establish an             increased cost on          volume and              competition (losing
     independent app and      MCNs, forced to            stability), easier      small-medium
     operation                leverage professional      access to third-party   MCNs, who later
                              MCNs                       MCNs                    move to PDD)

         Strengths              Weaknesses               Opportunities                Threats

     C2M strategy (less       Lagging behind the         Livestreaming won’t     Facing escalated
     cost for both buyers     livestreaming trend,       conflict with its own   challenges for online
     and sellers), 10         insufficient capability    unique traffic-         traffic (uprising
     Billion RMB              to establish own traffic   oriented model          livestreaming and
     Subsidies (consumer-     pool                       (social network),       MCNs can bring
     friendly profile)                                   won’t directly face     virality-like craze)
                                                         suppression from
                                                         aggressive peers

Source: EqualOcean analysis

What is next?
                                                              released its 2020 annual strategy, supporting
In the ‘livestreaming + e-commerce’ model, it is
                                                              small-medium live rooms with resources worth
worth considering two topics: online traffic and
                                                              of CNY 50 billion, to establish over 100 MCNs
consumption conversion. At the advantage of
                                                              with over CNY 100 million GMV each.
an influential social base, Pinduoduo is trying to
solve intra-platform live communication to                    Based on the robust advantage of suppliers,
escalate purchasing rates. Taobao is seeking all-             Pinduoduo may deepen its C2M strategy, by
in-one solutions, starting from expanding                     cooperating with governments, local
traffic. The increasingly fierce competition may              manufacturers and farmers. Though it has a
bring pains for online malls who are forced to                successful group-buying mechanism, the live-
consider investing in livestreaming, and middle-              streaming momentum seemingly outperforms
bottom KOLs who are at risk of losing traffic.                the group-buying mode.

Taobao is expected to further weigh in on the                 Faced with ongoing challenges in traffic
role of livestreaming. To improve conversion                  competition, Pinduoduo should either follow its
rates, Taobao Live may further diversify the                  peers to survive in a KOL-anchored e-commerce
product categories in live streaming to reach                 arena, or experiment with another traffic-
out to target customers more efficiently. It also             imported logic before it is too late.

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