CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design

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CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
CREATIVE INDUSTRIES

                                  FORESIGHT 2030
  Creative Industries
  Foresight 2030
  Sustainability & Industry 4.0

  Update April 2021
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Disclaimer

Certain information set forth in this study contains ‘forward­looking information’ including
Creative Industries Sector economic and employment projections (collectively referred to
herein as forward­looking statements). These forward­looking statements are provided to
allow readers the opportunity to understand the authors’ views in respect of the future so
that they may use the information as one factor in decision­making.

Actual performance in future periods may differ materially from any projections and undue
reliance should not be placed on them without additional verification. The forward­looking
statements are based upon assumptions, and there can be no assurance that these
forward­looking statements will prove to be accurate, as such statements necessarily
involve unknown risks and uncertainties.

The University for the Creative Arts cannot be held liable for any decisions made as a result
of data, information or analysis in this report.

                                                                                                i
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Professor Martin Charter                                     Dr. Trevor Davis FRSA
                             Director                                               Managing Director
              The Centre for Sustainable Design®                              Trevor Davis & Associates Ltd
           Business School for the Creative Industries
                 University for the Creative Arts
                  email: mcharter@uca.ac.uk                                 email: trevor@curiousdemon.com

                                                       Foreword

When we released the original report in April                       fashion) as "non­essential", the USA leaving
2020i it was already clear that momentous                           and then re­joining the Paris climate
events were in play. There had already been                         agreement just to mention a few events.
one lockdown in the UK because of the                               During the pandemic the Creative Industries
COVID­19 pandemic, and the rhetoric around                          have lifted the national mood and shown
Brexit was increasing as deadlines                                  great initiative with livestreams, Zoom fashion
approached. We even went as far as to write                         shows and innovative filming guidelines. Yet
"The social and cultural value of the Sector                        much of the Sector has been hit hard in
is, perhaps, incalculable, and creativity is                        terms of revenues and employment.
surely at a premium as the UK transitions out                       Generous furlough schemes have helped
of the European Union (EU), and we deal                             national arts and cultural institutions, but not
with the uncertainty and fallout caused by the                      helped the vital gig economy; the Brexit Deal
COVID­19 pandemic."                                                 struck casts a shadow over touring musicians
                                                                    and small, craft exporters.
Many underlying trends continue as before,
but the past year has dramatically                                  We are now in 2021. Vaccines are rolling out.
accelerated the digital trends we identified in                     It is the United Nations International Year of
the original report (see Appendix for a                             Creative Economy for Sustainable
summary). Looking backwards it is                                   Development. COP26 is coming up in
extraordinary how much has happened in the                          November 2021. Industry 4.0 will be 10 years
intervening months: more lockdowns to save                          old. We believe it is a good time to take stock
lives and the National Health Service,                              and look at the medium to long term impact
suspension of much in­person entertainment,                         of the past year on our projections for 2030.
the classification of some retail (including

i   Creative Industries Foresight 2030: Sustainability & Industry 4.0, April 2020, UCA
    https://cfsd.org.uk/wp­content/uploads/2020/04/UCA_CI_Foresight2030_RevA.pdf
                                                                                                                   ii
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Executive Summary

Between January and March 2020, a brief                            •   The Sector is highly fragmented and will
foresight 2030 study was conducted,                                    remain so in 2030 with 350,000
supported by Research England’s Strategic                              microbusinesses and SMEs, 95%
Priorities Fund. Through desk research,                                employing fewer than 10 people
expert interviews and workshops, the study
set out to envisage what the Creative                              •   Eight trends were identified in the original
Industries1 in the UK might look like in 2030,                         study. A number of these trends are inter­
and what role Sustainability and Industry                              twined
might 4.0 play. This report, again with support
from the Strategic Priorities Fund, updates                        •   Four trends are identified that could
the findings and recommendations in the                                reshape Sustainability and the Creative
original based on the events of the past year.                         Industries in the UK over the next decade:

         Audience and purpose of this                                  1.   The role of automation to support
         document                                                           creative work; increasing productivity
                                                                            while improving energy and resource
This document is intended for people                                        efficiency. The experts involved in the
involved in forming policy for the Creative                                 original study viewed the Creative
Industries in the UK, those with an interest in                             Industries as resilient against job
education and learning, people pursuing a                                   losses due to automation
research agenda relevant to the Creative                               2.   Growing awareness of the urgency to
Industries, and the broader stakeholders                                    address climate change, and
across all of the sub­Sectors of the Creative                               appreciation of the need for more
Industries                                                                  action by the Creative Industries
                                                                       3.   Delivering on Sustainability goals
The purpose of this report is to examine what                               requiring people working in the
has changed since the original publication,                                 Creative Industries to become more
how the industry has been affected, and what                                engaged with citizens, regional and
the longer­term prospects are now.                                          local organisations, and policy makers
                                                                            in the Creative Industries through the
         Key learnings from the original                                    network of Creative Hubs across the
         report                                                             UK (local, regional and national)
                                                                       4.   Innovative design (especially to
•     Prior to the pandemic, the Creative                                   address the needs of products,
      Industries were set to grow much faster                               services and experiences in a de­
      than the rest of the UK economy                                       carbonised and more Circular
                                                                            Economy)
•     Expectation of a Gross Value Add (GVA)
      of around £300bn by 2030. Exports could
      be expected to exceed £100bn

1   Advertising & Marketing, Architecture, the Arts & Culture, Crafts, Technology Services & CreaTech, Design, Fashion Design,
    Gaming, Music, Performance & Visual Arts, Publishing, Film & TV.
                                                                                                                             1
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
•     Four trends are identified that could                              designers and entrepreneurs in the
      reshape Industry 4.0 and the Creative                              Sector to think and work differently, and
      Industries in the UK over the next decade:                         use Industry 4.0 tools for digital creation

     1.    The dependency of the UK Creative                        •    Current policymaking processes and
           Industries on export growth (economic                         governance relies too heavily on central
           and cultural value embedded in                                government and the larger creative
           Industry 4.0 technologies)                                    businesses that can afford dedicated
     2.    Greater competition for audience and                          roles
           consumer attention, making for a more
           competitive environment (referred to as                  •    There is a lack of representation for the
           the ‘attention economy‘)                                      breadth and depth of the Sector. Unlike
     3.    Digital creation (e.g. of content,                            many other UK industrial Sectors there is
           product designs etc)                                          no a single trade body acting as a voice
     4.    Related to point 4 above ­ sustainable                        for the entire Sector (although the
           design of products, services and                              Creative Industries Council seeks to fulfil
           experiences in a low­carbon, more                             that function)
           Circular Economy.
                                                                    •    The mass of the Sector ecosystem is
•     The Creative Industries action on                                  based on independent talent,
      Sustainability is hampered by fragmented                           freelancers, micro and medium­sized
      approaches and little cross­fertilisation                          businesses, and a gig economy. Many
      across sub­Sectors                                                 Higher Education and Executive
                                                                         Education offerings are not well­suited to
•     The UK government has signed a target                              those already in employment. They need
      of net zero carbon emissions by 2050 into                          greater flexibility, remote learning and
      law, becoming the first of the G7 to do so.                        more modular delivery (“bite­sized”)
      As information and communication
      technologies will enable intellectual                         •    See Appendix for a more comprehensive
      property­based businesess, such as                                 summary
      those in the UK Creative Industries, to
      grow much faster than the rest of the                                Key findings in this update
      economy, it is essential this growth should
      be de­carbonised                                              •    During successive lockdowns the cultural
                                                                         “value­add” of the Sector has been vital in
•     Industry 4.0 technologies have led to the                          terms of national morale and societal
      emergence of a new rapidly­growing                                 well­being
      Creative Industries sub­Sector at the
      intersection of creativity and technology:                    •    Creative Industries hit harder than most
      CreaTech2. This has the potential to do for                        Sectors by lockdowns and social
      the Creative Industries what FinTech has                           distancing measures. The largest revenue
      done for Financial Services                                        falls were in the performing arts and
                                                                         music. Government support schemes
•     More generally, adoption of innovative                             were welcome, but a proportion of
      and sustainable design practices in the                            freelancers in the gig economy were
      Creative Industries will require artists,                          excluded

2   The Creative Industries Council define CreaTech as “where creativity meets technology. It brings together creative skills and
    emerging technologies to create new ways of engaging audiences and to inspire business growth and investment.”
                                                                                                                                2
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
•    Collapse of non­essential retail chains in
                                                                          the fashion sub­Sector has accelerated
                                                                          development of ecommerce and digital
                                                                          business models such as subscriptions.
                                                                          However, margins are thin

                                                                     •    Big winners in 2020 have been sub­
                                                                          sectors such as gaming, and corporate
                                                                          technology players and streamers,
                                                                          typically outside of the UK. Zoom and
•     Estimates vary for the drop in turnover for                         TikTok have joined Facebook, Amazon,
      the Sector in 2020: the likely figure is                            Apple, Netflix, and Google – the so­called
      somewhere between £66­77 billion                                    FANNGS ­ to become FANNGS­ZTT
      relative to 2019, equivalent to a drop in
      GVA of £24­29bn.3 Even with a strong                           •    Companies providing technology services
      bounce­back, the sector may end up 13%                              to the Creative Industries also grew in
      smaller in terms of GVA in 2030                                     2020, showing the resilience of CreaTech
      compared to previous estimates                                      and further illustrating the importance of
                                                                          technology as a growth engine
•     Estimates for job losses vary from
      100,000 to 400,000: the structure of                           •    During 2020 over 800,00 new small
      labour market and variable definitions                              businesses were set­up across all
      makes estimation problematic. There is                              Sectors in the UK (a 41% increase on
      uncertainty over how many job losses are                            2019). The Creative Industries was the
      permanent                                                           most popular Sector for young
                                                                          entrepreneurs (nearly one in five
•     The pandemic has revealed many of the                               targeting the Sector)
      longstanding fault­lines in the Sector. For
      example, the fragmentation of                                  •    EU exit is seen as particularly problematic
      representation for the Sector as a whole,                           for touring musicians and others in the
      fragility of the gig economy, weak cash                             performing arts. The main issue is work
      flows and dependency on royalties (which                            permits and visas costs for UK artists and
      dropped by 35%), disparities based on                               crew. For those sub­Sectors involved in
      geography                                                           making and production (e.g. luxury goods,
                                                                          craft and fashion) complex VAT charges,
•     Pandemic lockdowns have led to a                                    export paperwork, handling costs and
      dramatic acceleration in adoption of                                Customs delays are also causing
      digital, Industry 4.0 technologies. “A                              concern, and there is an urgent need for
      decade in a year” according to the                                  specialist advice
      Confederation of British Industry (CBI)
                                                                     •    With 2021 as United Nations International
•     Pivoting to digital for music and                                   Year of Creative Economy for Sustainable
      performance has kept audiences, fans                                Development, the climate emergency
      and consumers engaged, but not offset                               remains high on the agenda, joined by
      the loss of revenue for creators                                    biodiversity as a top priority. The 26th
                                                                          Conference of the Parties of the United
                                                                          Nations Framework Convention on
3   The higher figure comes from THE PROJECTED ECONOMIC IMPACT OF COVID­19 ON THE UK CREATIVE
    INDUSTRIES, published by Oxford Economics, July 2020. The lower figure comes from the authors using full year
    estimates for 2020 available March 2021. There is high uncertainty in both estimates given the fluidity of the situation.
                                                                                                                                3
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Climate Change (COP26) in November                               learning approaches of 2020 are likely to
      2021 will be a focal point for new                               become the norm going forward. This
      Sustainability initiatives                                       may also be beneficial to those working in
                                                                       the industry and looking for skills
•     Youthful Sustainability activism continues                       upgrades of “bite­sized” courses are
      and safeguarding nature seems                                    offered
      especially important for Generation Z and
      Alpha who have been moved to act by                         •    EdTech entrants into the UK market have
      powerful statements on the environment                           also boomed during 2020, offering
      from figures such as Sir Richard                                 accredited courses in the Creative
      Attenborough and Greta Thunberg                                  Industries from world­class institutions
                                                                       such as MIT
•     Industry 4.0 celebrates its 10th
      anniversary in 2021 and adoption has
      risen dramatically during the pandemic as
      remote collaborative working has been
      forced onto creators and the population at
      large. Many success stories in the
      Creative Industries ranging from
      immersive experiences at home to multi­
      million art sales using blockchain
      technology (NFTs, or non­fungible                                       Latest recommendations
      tokens4)
                                                                      1.  Create a unified vision and strategy
•     £1bn of Venture Capital (VC) investment                             for the Creative Industries
      in UK CreaTech during 2020, with artificial                     2. Engagement with the full scope of the
      intelligence and related areas receiving                            Creative Industries by policy makers
      roughly half of that amount. However, the                       3. A new body to improve representation
      Sector as a whole has a significant digital                         and focus support (particularly for the
      skills gap, made more apparent during the                           smaller businesses and freelancers)
      pandemic as the Creative Industries                             4. Pursue a more inclusive, balanced
      digitally transform at pace                                         approach to the Creative Industries
                                                                      5. Commit more public funds and
•     Universities quickly developed online                               promote private investment
      versions of their courses for the Creative                      6. Make international working and trade
      Industries, but for some current students,                          more straightforward
      and those in the pipeline, by­passing their                     7. Create a resilient creative
      qualifications and starting their own                               infrastructure for the future
      business may prove more attractive as                           8. Take further action on Sustainability
      job prospects appear poor                                           now (“build back better”)
                                                                      9. Make digital up­skilling a priority for
•     Vocational education for the Creative                               the Creative Industries as a whole
      Industries has been particular hard hit by                      10. Make digital a core organisational
      the pandemic as students no longer have                             competence
      access to studios and equipment                                 11. Increase focus on industry
                                                                          collaboration and research
•     As location based teaching returns after                        12. Match education and learning to the
      COVID­19, the distance and blended                                  structure of the industry
4   NFTs contain unique identifying information recorded in Smart Contracts on a blockchain. This standardisation has enabled
    rapid expansion since 2018, and has fuelled a spectacular rise in use for art auctions and music sales.
                                                                                                                             4
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Contents

Foreword

Executive Summary                             1
 Audience and purpose of this document        1
 Key learnings from the original report       1
 Key findings in this update                  2
 Latest Recommendations                       4

Contents                                      5

Introduction                                  6

A Year in Review                              6
 Sustainability                               9
 Industry 4.0                                 12
 CreaTech                                     12
 Education and learning                       13

Revised outlook for the Creative Industries   15
 Recovery and regeneration                    15
 Fresh insights                               17

Recommendations                               19
 For policy makers                            19
 For skills and knowledge                     21

Conclusions                                   23

APPENDIX
CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
Introduction

A brief foresight 2030 study was conducted                             This document updates the original report by:
between January and March 2020 using desk
research, interviews and workshops. That                               •   Revisiting the original report in the context
Research England Strategic Priorities Fund                                 of events from the last 12 months
supported study was the first to examine the                           •   Presenting new insights and trends
link between Sustainability and Industry 4.05                          •   Examining their impact on the Creative
together, and what this means for policies in                              Industries6
the Creative Industries (see Appendix for                              •   Updating the recommendations
summary).

Research for that study suggested that the                             A Year in Review
UK Creative Industries were set to grow
much faster than the rest of the UK economy
(possibly up to three times faster), reaching a                        In terms of impact on the Creative Industries
Gross Value Add (GVA) of around £300bn by                              in the UK, COVID­19 and Brexit are the two
2030.                                                                  major events since the original report in April
                                                                       2020.
The original study set out to envisage what
the Creative Industries in the UK might look                           COVID­19 has had a global impact on the
like in 2030, and what role Sustainability and                         Creative Industries, with similar effects (and
industry 4.0 might play, whilst recognising                            current responses) around the world. During
that there are other key issues for the                                successive lockdowns the cultural 'value­add'
Creative Industries. The immediate impact of                           of the Creative Industries has been vital in
two of those issues, EU exit and the COVID­                            terms of national morale and societal well­
19 pandemic are now apparent. Also, there is                           being (should we measure 'Gross National
fresh information such as major                                        Happiness', perhaps?). Despite consumers
developments in the use of technology in the                           pivoting to digital consumption this has not
Creative Industries and the Government                                 offset the revenues lost from more traditional
Culture Committee examining the impact of                              channels, and concerns by artists over
streaming business models on music. Hence                              income from streaming continues. The big
this update.                                                           winners appear to be the corporate
                                                                       technology players, typically outside of the
                                                                       UK (e.g. Zoom and TikTok joining Facebook,
                                                                       Amazon, Apple, Netflix, and Google ­ the so­
                                                                       called FAANGs ­ becoming FAANG­ZT).

                                                                       Internationally, multiple reports identify the
                                                                       Creative Industries as one of the worst

5   ‘Sustainability’ in this report refers to both the ‘Triple Bottom­Line’ of Sustainability (environmental, economic and social), and
     17 the United Nations Sustainable Development Goals (UN SDGs). ‘Industry 4.0’ (sometimes used interchangeably with
     ‘4th Industrial Revolution’) is used to describe smart production facilities based on technologies such as artificial intelligence
     (AI), the Internet of Things (IoT), and robotics and automation.
6    This report essentially uses the same definition as DCMS for the Creative Industries, excluding Museums, Galleries &
     Libraries. The scope of this work is Advertising & Marketing, Architecture, the Arts & Culture, Crafts, Technology Services &
     CreaTech, Design, Fashion Design, Gaming, Music, Performance & Visual Arts, Publishing, Film & TV. The Creative
     Industries Council define CreaTech as “where creativity meets technology. It brings together creative skills and emerging
     technologies to create new ways of engaging audiences and to inspire business growth and investment.”

                                                                                                                                     6
affected Sectors because of lockdowns                                Creative Industries remain one of the largest
(alongside other cultural organisations) and                         contributors to UK GDP, and have many
there was a precipitous loss of revenue for                          underlying strengths.
most sub­Sectors in 2020. In the UK the
largest revenue falls were in in the performing                      Estimates for job losses vary from 100,000 to
arts and music due to venue closure and                              400,000: the structure of labour market and
social distancing measures.                                          variable definitions makes estimation
                                                                     problematic (this is not a UK specific
More generally, the financial stability of parts                     reporting issue). How much of those job
of the Creative Industries and the wider                             losses are permanent is unknown.
creative business
ecosystem (not just the                                                                   However, it is not all
gig economy) is                                                                           bad news with
uncertain at this                                                                         streaming and gaming
moment. This may have                                                                     seeing single digit
been the case for some                                                                    growth (one
time before the                                                                           report quotes 9%
pandemic, despite the                                                                     compared to 2019).
sizeable contribution to                                                                  Also, companies
GDP.                                                                                      providing technology
                                                                                          services to the Creative
Estimates vary for drop                                                                   Industries (eg CreaTech
in turnover in 2020: the                                                                  businesses providing
likely figure is                                                                          infrastructure for game
somewhere between                                                                          development and
£66­77 billion relative to                                                                 simulation) have also
2019 (equivalent to a                                                                      grown. Many examples
drop in GVA of £24­                                                                        of institutions such as
29bn)7.                                                                                    the National Theatre
                                                                                           and Rambert pivoting to
London is likely to have                                                                   streaming their back
seen the largest drop,                                                                     catalogue and investing
but may bounce­back                                                                        in innovative, new
faster than the rest of                                                                    interdisciplinary
the UK.                                                                                    commissions. Indeed,
                                                                                           High­end TV and film
An Oxford Economic                                                                         had a stellar quarter at
study from July 2020                                                                       the end of 2020 as the
(see footnote)                                                                             industry quickly
highlighted that the                                                                       developed new working
Regional impact has been uneven, and many                            practices and secured financial assistance
smaller venues may have closed                                       from the private Sector.
permanently (in effect, the UK has levelled­
down temporarily). Despite these falls, and                          Many of the biggest winners are, however,
the vulnerability of parts of the Sector, the                        outside of the UK such as the large

7   The higher figure comes from THE PROJECTED ECONOMIC IMPACT OF COVID­19 ON THE UK CREATIVE
    INDUSTRIES, published by Oxford Economics, July 2020. The lower figure comes from the authors using full year
    estimates for 2020 available March 2021. There is high uncertainty in both estimates given the fluidity of the situation.
                                                                                                                                7
streaming platforms (eg Netflix), and                             (eg touring in EU) and can prove their worth.
technology companies such as Zoom. This                           For those sub­Sectors involved in making
reinforces a finding of the original report that                  and production (eg luxury goods, craft and
the UK continues to struggle to build scale                       fashion) complex VAT charges, export
technology businesses that compete                                paperwork, handling costs and Customs
internationally with the FAANG­ZT (see                            delays are also causing concern. There is a
earlier comment).                                                 need to provide sound and specialist
                                                                  guidance (there is an uneven patchwork of
In 2020 over 800,00 new small businesses                          local sources currently eg the EU Post­
were set­up in the UK (a 41% increase on                          Transition London Business Resource Hub).
2019). A survey by web­company GoDaddy                            Longer term there is a need to negotiate
shows that 75% of 16­24­year­olds said they                       more favourable reciprocal agreements
started their own business because there                          within Europe that are specific to Creative
were not enough employment opportunities                          Industries, backed­up with specialist
for them in the current economic climate (this                    support.
translates to around 600,00 of the start­ups).
The Creative Industries was the most popular                      Despite the noise around EU exit, the UK
Sector: nearly one in five young                                  continues to enjoy a positive reputation
entrepreneurs is targeting the Creative                           across the world, particularly amongst young
Industries8.                                                      people: to a large extent this is because the
                                                                  UK Creative Industries have continued to
The negotiated EU­UK Trade and                                    engage globally with audiences and
Cooperation Agreement has little to say                           consumers. In an Ipsos MORI poll in 2020,
about Services and the Creative Industries.                       the UK was the most attractive country for
Much remains the same for TV and Film, but                        young people across the G209, and there is
EU exit is seen as particularly problematic for                   still a view that our education system is
touring musicians and others in the                               world­class.
performing arts (eg the National Theatre has
cancelled European tours in the short term).                      In the short­term, consumer behaviour has
The main issue is work permits and visas                          shifted dramatically towards online during the
costs for UK artists and crew. As a result,                       pandemic and there is a question concerning
when artists travel to EU countries they may                      whether it will revert to previous patterns
choose to hire local crew instead of taking                       once lockdown is over, or will new blended­
UK crew with them until workarounds or                            learning models accessing combinations of
bilateral agreements are made. New and                            live and online experience be the norm. In
emerging artists are particularly                                 the retail world there is the notion of 'revenge
disadvantaged by the current situation.                           shopping' to describe the anticipated surge
                                                                  when personal freedoms are returned and
Smaller UK support acts are particularly                          vaccines have removed the fear factor and
disadvantaged from increased touring costs                        this may help the design and fashion sub­
for the EU. They are not usually getting paid,                    Sectors.
they rely on sales of merchandise, and are
operating on very thin margins. Also, their                       The pandemic has revealed many of the
touring applications for other territories such                   longstanding fault­lines in the Creative
as the US depend on being able to                                 Industries. For example, the lack of
demonstrate that they have been successful                        representation for the Creative Industries as

8   https://startupsmagazine.co.uk/index.php/article­covid­19­creates­boom­early­entrepreneurs­aged­under­25
9   Featured in The Integrated Review of Security, Defence, Development and Foreign Policy (“Global Britain in a Competitive
                                                                                                                               8
a whole, fragility of the gig economy, weak       labour market more effectively). Recent
cash flows and dependency on royalties            submissions to the Parliamentary Select
(which dropped by 35%, according to The           Committee on Culture, Media and Sport, plus
European Grouping of Societies of Authors         publications from the Creative Industries
and Composers), disparities based on              Council, have brought renewed focus on
geography et cetera. As mentioned above,          these challenges.
leaving the EU has revealed other fault­lines
such as lack of preparedness for complexity            Sustainability
in exporting goods, and navigation of rules
for visas and there is no 'go to' source of       Business, government, civil society and
advice for the Creative Industries currently      thought leaders continue to sharpen their
(although an Export Office is under               focus on the risks of climate change. The
consideration).                                   World Economic Forum Global Risks Report
                                                  2021 highlights immediate concerns
The Self­Employment Income Support                regarding the pandemic and links to social
Scheme (SEISS), Coronavirus Job Retention         inequality, but also shows that the highest
Scheme (CJRS) and other measures (eg the          likelihood risks of the next decade are the
£1.57 billion Recovery Fund and the 2021          climate and environmental ones. It also
Budget top­up for the Creative Industries)        cautions that economic bounce­back may
have been welcomed, but focused on anchor         further exacerbate those risks.
institutions such as flagship theatres around
the country. Through a lack of representation     Consumer attitudes have shifted, too. A
or design these schemes have excluded             survey of consumer trends (published in late
support for the those in the gig economy (the     2020 by the World Economic Forum)
backbone of the industry) on PAYE freelance       revealed that two­thirds of consumers
contracts, and this part of the ecosystem may     expressed the view that businesses should
take many years to recover. In addition, a        demonstrate greater involvement in social
consequence of Brexit is that may result in a     and environmental outcomes post­pandemic.
transfer some of the gig economy outside of
the UK as touring musicians hire in the           Implicit and explicit public awareness of the
destination country to avoid visa costs (rather   Sustainable Development Goals (SDGs) has
than take UK citizens with them).                 also been dramatically raised in the last year
                                                  by events such as wildfires in Australia,
Major industry players and collective             melting glaciers and accelerated iceberg
management organisations (eg Performing           calving (the natural process of icebergs
Rights Society for Music) have created their      berthing new icebergs). Christian Aid
own hardship funds, often with an emphasis        estimate that the top ten extreme weather
on support for smaller businesses and             events in 2020 have cost the world over £100
freelancers. As examples, Netflix contributed     billion. Reinsurance company Munich Re put
$150m and the Incorporated Society of             the figure for all extreme weather events at
Musicians Members Fund has made                   close to £200 billion. 2020 is likely to be the
£200,000 of hardship funding available.           warmest or second warmest on record.
However, many are still looking to leave the      2020 also brought in a greater number of
industry because of a lack of job security, and   initiatives in the Creative Industries related to
perceived lack of UK government financial         both climate change and non­climate SDGs
support for significant parts of the creative     such as reduction in inequality and gender
labour market (and some other countries           equality. For example, the UK gaming
viewed as having addressed this unique            industry launched a diversity pledge,

                                                                                                  9
#RaiseTheGame. So far over 100                                     biodiversity framework, later in 2021 in
organisations have become pledge partners.                         China. In addition, there are expert meetings
Current inter­governmental initiatives, such                       this year on scientific advice and
as the United Nations International Year of                        implementation. To quote the Executive
Creative Economy for Sustainable                                   Secretary of the United Nations Convention
Development, are also bringing greater                             on Biological Diversity, "These meetings
attention to all of the SDGs in the context of                     provide us with a tremendous opportunity to
the Creative Industries. A number of projects                      ensure that the protection and sustainable
and communities have been established                              use of biodiversity is integrated into policies
under the Year of Creative Economy banner                          that will guide the post­pandemic economic
to show how the Creative Industries can be a                       and development recovery plans."
driver for inclusive and sustainable growth.
                                                                   This focus on climate change and
                                                                   safeguarding nature seems especially true
                                                                   for younger consumers, fans, creative
                                                                   professionals and makers who are moved to
                                                                   act by powerful statements on the
                                                                   environment from figures such as Sir Richard
                                                                   Attenborough and Greta Thunberg, as well
As an example, communities such as                                 as artists ranging from Billie Eilish to
Creativity, Culture & Capital (a multi­                            Blackpink. Moreover, there is a general call
stakeholder group including Nesta and the                          within the Creative Industries for a green
British Council) are showing how newer                             recovery, often led by the youngest voices
investment models such as impact                                   (Generations Z and Alpha11). This new green
investment10 can better align capital in the                       wave also leans towards the view that
Creative Industries with the SDGs as the                           established economics are harmful as they
world 'builds back better.' There is a                             promote profit over everything and
recognition in all of these Year of Creative                       perpetuate infinite growth­led models.
Economy initiatives that the Creative
Industries are transformative in terms of job                      Major consumer Brands have also stepped
creation and exports, as well as having a key                      up their focus on the UN Sustainable
role in communicating values such as equity                        Development Goals during 2020, linking
and equality.                                                      action on SDGs to their brand purpose post­
                                                                   pandemic. Suppliers in the Creative Industry
However, the climate emergency remains                             (eg designers, advertising) are following suit.
high on the agenda, with the drive to
transition economies to net­zero carbon                            For fashion in particular, sustainability
emissions (as enshrined in UK law in 2019 as                       connected to the notion of being purpose led
a goal for 2050), being joined by biodiversity                     is coming into stronger focus (eg UAL
loss as a top priority. 2021 marks the start of                    collaboration between luxury group, Kering,
the United Nations Decade on Ecosystem                             IBM and Vogue Business on fashion values).
Restoration and there will be a UN                                 Establishment of the UK Research &
Biodiversity Conference, crucial to the                            Innovation Textiles Circularity Centre12 is
development of the post­2020 global                                another major step forward for sustainable

10  Impact investing is an investment strategy that aims to make positive social and environmental returns, as well as profits.
   In recent years it has moved from the margins, to being accepted by major investors such as Black Rock.
11 Generation Alpha first appeared in a 2008 report from McCrindle Research. This generational cohort is the first to be born

   entirely in the 21st Century. Typically, 2010 is taken as the earliest date for this generation.
12 https://www.rca.ac.uk/research­innovation/research­centres/materials­science­research­centre/textiles­circularity­centre/
                                                                                                                                10
fashion (covering areas such as post­                            The 26th Conference of the Parties of the
consumer waste, advanced materials and                           United Nations Framework Convention on
consumer experience). This is one of five                        Climate Change (COP26) in Glasgow,
new interdisciplinary centres focused on                         Scotland in November 2021 will be a focal
circular economy issues.                                         point for awareness raising and new
                                                                 initiatives related to climate change in the UK
The switch to Streaming and online ways of                       and globally. Notably, there will also be a
working and consumption has revived old                          fringe programme "demonstrating, and
arguments about the footprint of these                           celebrating, the power of artists, creative
technologies when so much electricity still                      professionals, designers and design­thinking
comes from non­renewables. For example,                          to contribute in tackling the climate
music streaming may have a larger carbon                         emergency."
footprint than CD and vinyl at their peak of
                             production13.
                             However,
                             already in 2021,
                             prominent
                             companies such
                             as Netflix have
                             already declared
                             ambitious net­
                             zero targets.
                                                                 The drive towards a Circular Economy model
There is an intense focus on Sustainability at                   for parts of the Creative Industries with
intergovernmental levels in 2021. For                            extended physical supply chains (eg fashion)
example, ahead of the Italian Presidency of                      continues to accelerate as a number of the
the G20 in 2021, the Italian Ministry of                         papers at the Sustainable Innovation 2021,
Foreign Affairs funded research on the role of                   seven day Zoom conference demonstrate15.
the Circular Economy in stimulus packages
for post­coronavirus economic recovery.14                        Currently, the EU Green Deal and
Indeed, the G20 Summit in Rome (October                          development of the EU Circular Economy
2021) will rest on three pillars; People,                        Action Plan 2.0 continue to be influential as
Planet, Prosperity. The Planet pillar is                         long­range blueprints for industry
concerned with "responses to key issues                          transformation. However, there is no UK
such as climate change, land degradation,                        equivalent yet for the Creative Industries
biodiversity loss...these are issues that have                   beyond mentions in the Industrial Strategy
been on the G20 agenda for a long time and                       first published in 2017. The March 2021 UK
on which we now need to act quickly, and                         government Decarbonisation Strategy does
with new levels of ambition."                                    reference the Circular Economy, but the
                                                                 Creative Industries are not mentioned in the
The UK will host the G7 in Summer 2021                           strategy explicitly.
(The Cornwall Summit), and "tackling climate
change and preserving the planet's
biodiversity" is one of the four priorities on the
agenda.

13   https://theconversation.com/music­streaming­has­a­far­worse­carbon­footprint­than­the­heyday­of­records­and­cds­new­
     findings­114944
14   Watch one of the key webinars here https://www.iai.it/en/eventi/role­g20­support­circular­economy.
15   https://cfsd.org.uk/events/sustainable­innovation­2021/programme/
                                                                                                                            11
Industry 4.0                                            Remote, collaborative work rapidly became
                                                                 the norm in the Creative Industries during
Industry 4.0 celebrates its 10th anniversary in                  2020. Major beneficiaries tend to be non­UK
2021. All of the individual technologies are                     companies such as Zoom, whose user­base
maturing, but there remains a shortage of                        doubled within a few weeks of the first
creative professionals and skills with                           lockdowns.
appropriate digital skills. Inevitably digital
transformation has been dramatically                             UK Industry 4.0 Initiatives such as Made
accelerated by the pandemic. Opinions vary­                      Smarter are starting to attract interest from
is it 3 years, or as much as a decade in a                       manufacturers in the Creative Industries
year? This speed of change means that there                      looking for a competitive edge post­pandemic
are still many issues with generating a living                   (primarily textiles so far). In addition, the new
wage from digital models for all in the                          High Value Manufacturing Catapult­led Made
Creative Industries.                                             Smarter Smart Factory Innovation Hub pilot
                                                                 could also accelerate Industry 4.0.
During the pandemic, the Creative Industries
quickly innovated with Industry 4.0 tools.                       However, the preponderance of freelancers
Most of the success stories were                                 and small businesses in the Creative
interdisciplinary, and combined multiple                         Industries means that many companies
technologies and novel business models.                          remain unable to extract all the value from
                                                                 their intellectual property and did not invest in
Examples include:                                                R&D during 2020 (despite availability of
                                                                 government funding). Prolonged furloughs
•     UK VR start­up Emperia (an alumnus of                      and lack of access to laboratories and
      the Digital Catapult's Augmentor                           incubators during 2020/21 due to social­
      Programme) immersive virtual art and                       distancing requirements further exacerbated
      fashion shows                                              the situation.
•     Rambert's creativity in exploiting cameras
      and a streaming platform to deliver an                            CreaTech
      original live dance­theatre­film
      commission live from their Southbank                       CreaTech ("the intersection of creativity and
      Studios. This has been followed­up with a                  technology") has also benefitted during 2020.
      hybrid season for 2021                                     A recent report17 commissioned by the
•     DJ Duo Disclosure using Twitch to                          Creative Industries Council revealed that the
      produce the first online, live single                      UK is in the top three destinations for Venture
      released as a digital collectible using a                  Capital (VC) investment in CreaTech, and
      blockchain (referred to as a NFT16, or                     that the level of investment rose 22% in 2020
      non­fungible token, where authenticity                     compared to 2019.
      and ownership is protected by blockchain
      technology )                                               This equates to £1bn of VC investment, with
•     Dua Lipa's ground­breaking livestream                      artificial intelligence and related areas
      that crossed theatre, music, dance,                        receiving roughly half. Domestic (UK) and US
      cinematography boundaries, with a                          investors provided over 80% of the funds. As
      business model that offered tiered, paid                   a comparison, CreaTech is currently seeing
      views based on level of experience, and                    more VC cash injection than Energy start­ups
      licensing deals in China and elsewhere                     (but still a quarter of that invested in
                                                                 FinTech).
16   NFTs contain identifying information recorded in Smart Contracts on a blockchain (most NFTs are part of the Ethereum
     blockchain). This special type of token is covered by standard ERC­721, which implements an application programming
     interface for tokens within Smart Contracts. This standardisation has enabled rapid expansion since 2018.
17   THE CREATECH REPORT 2021: Mapping the intersection of technology and creativity. Part 1 Investment.                  12
Despite this growth in investment,                                During 2020 and 2021, artists and creators
employment in the sub­Sector fell by 38% in                       have kept engaged with their fans and
the same period. Whilst some of it is surely                      customers by providing workshops and
due to the pandemic, this may be an early                         masterclasses online. This is continuing to
warning sign about how these businesses                           happen at a previously unseen scale.
grow (ie headcount does not follow funding
and revenues in a simple relationship), as                        Educational institutions and companies in the
this has been observed in other Sectors such                      Creative Industries, and those who provide
as Finance.                                                       learning resources, have also seen a marked
                                                                  uptake from adults on furlough and those
During the past year some of the strongest                        made redundant. Fee­paying examples
innovations in digital have come from                             include short courses from the University of
collaborations between academia and                               the Arts London in subject such as 3D
established players such as the Royal                             Design and Fashion Styling, and guitar
Shakespeare Company (eg dream.online,                             maker Fender offering subscribers three free
funded by Innovate UK through the Industrial                      months of guitar, bass or ukelele lessons
Strategy Challenge Fund, supported by a                           over the first lockdown (this resulted in a six­
team from the University of Portsmouth, and                       fold increase in adoption).
using the EPIC Unreal Engine to create
virtual sets), the BBC and Sony, rather than                      However, lockdowns and social­distancing
CreaTech per se.                                                  have had a significant impact on Higher
                                                                  Education for the Creative Industries. For
Also, UK Creative Industry start­ups remain                       those studying music and the performing arts
notably absent from global top 10 lists of                        it has meant lack of access to equipment,
start­ups by revenue and levels of capital                        fellow performers and rehearsal rooms.
injection in 2020 (Improbale.io almost makes                      Where collaboration is essential (such as TV
list in UK in terms of investment), and                           and Film) it has meant compromises and
investment in R&D remains low in the                              struggles with slow network connections.
Creative Industries18. Again, the UK appears                      More generally the move to eLearning has
to lead in terms of ideas and smaller­scale                       put pressure on lecturers and students alike
businesses, but less effective at scaling­up.                     as courses have been rapidly converted to
                                                                  online only and hybrid models.
         Education and learning
                                                                  Inevitably, this has affected students in many
A positive feature of lockdowns has been the                      different ways, with the less well­off often
increase in people pursuing free and paid­for                     suffering most in terms of access and well­
online educational opportunities in the                           being. The original promise of an egalitarian
Creative Industries' increasing interest in                       internet has been replaced by a digital divide
personal development, learning something                          and the reality of UK social structures.
new and well­being (eg free online                                UK universities have (for the most part)
filmmaking courses from the BFI). One online                      successfully switched to online learning in the
provider of adult education, Shaw Academy,                        short­term. However, there is some
saw Photography and Graphic Design                                dissatisfaction amongst student over the lack
become the most popular courses. For some                         of rebates on fees and the lack of time to
students this is for a distraction or a hobbyist                  complete course work as lockdowns are
interest, but for some it will certainly signal a                 released.
change in career path.
18   R&D in Creative Industries Survey: 2020 Research report. Prepared for the Department for Digital, Culture, Media and
     Sport By OMB Research.

                                                                                                                            13
Leadership in education are reviewing the
lessons of the past year and pondering what
comes next as finances have been squeezed
and there is some evidence that enrolments
may drop as young people favour a start­up
over a degree or vocational qualification and
a highly competitive job market.

During 2020 UK Universities brought more
future­focused courses to the market eg UCA
digital fashion course.19 However, the pace of
technology change in the Creative Industries
has increased, and curricula and facilities are
not keeping up.

EdTech entrants in Exec Education market
have also boomed during 2020 eg Eruditus
celebrate their 10­year anniversary and
obtained Series D funding20. In the creative
space, they notably offer ‘Innovation of
Products and Services: MIT's Approach to
Design Thinking’ short programme online.
Increasingly these businesses are offering
Small Private Online Courses (SPOCs) that
are attractive to smaller businesses and
individuals.

The UK leaving the EU also meant the UK
lexiting the Erasmus+ scheme (the European
Commission's Programme for education,
training, youth and sport). March 2021 saw
the launch of the UK government's £110m
Turing Scheme to replace Erasmus+. This
new scheme will fund 35,000 global
exchanges from September 2021 (including
university study, school exchanges, and
industry work placements). Increasing social
mobility is a key aim of the new scheme, and
another contribution to levelling­up.

19   https://www.uca.ac.uk/study/courses/ma­digital­fashion/
20   Venture Capital funding is issued as a series of rounds (e.g.
     seed, A, B, C, D etc). Series D funding means that a start­up
     has reached the scale where it is saturating its markets and
     preparing for exit via an Initial Public Offering or similar.
     Start­ups that reach this stage can end up as Unicorns (billion
     dollar valuations).
Revised outlook for the
Creative Industries
     Recovery and regeneration

Worldwide there is a view that the Creative      The assumptions driving the recovery are:
Industries are at the heart of economic and
social regeneration and recovery post­           •   Another year of government and private
pandemic, and have an important role in              Sector support to help rebuild the gig
addressing some of the wider inequalities in         economy and preserve smaller venues
society that have been brought to light by the   •   2021 is the last year of lockdowns and
pandemic.                                            social­distancing measures for music and
                                                     the performing arts
Despite rising production costs in multiple      •   Government actions to level­up (address
sub­Sectors due to investment in digital,            regional inequalities) start to have a more
health and safety measures, post­Brexit              pronounced impact on the economy
export controls et cetera, a bounce­back may     •   Widespread take­up nationwide of 5G
be faster than expected especially in sub­           and gigabit broadband between 2025 and
Sectors such as TV and film as the final             2028 provides a kickstart for Industry 4.0
Quarter 2020 has shown.                              and CreaTech (eg immersive
                                                     entertainment start­ups)
The model used for the April 2020 Foresight      •   Advertising, Gaming, TV and Film,
report has been updated based on publicly            electronic publishing and streamed
available sources. The original prediction was       entertainment continue to grow at
for a Creative Industries Sector GVA of circa        increasingly higher rates compared to the
£300bn by 2030, and the updated model                rest of the economy over the decade
suggests that this figure will be closer to      •   That digital transformation of the Creative
£250bn.                                              Industries accelerates dramatically and
                                                                                              15
the home­grown Technology Services and        Also, the shape of the Creative Industries in
    CreaTech sub­Sector grows accordingly         2030 may be quite different if the bounce­
•   Design (especially Fashion Design) grows      back for each sub­Sector is uneven (eg it will
    faster to meet the demand for                 take performance­based sub­Sectors longer
    sustainable, purpose­led apparel              to return to growth), and the digital
    (including secondary markets such as          acceleration continues. The figure left, below,
    those involved in re­use of clothing)         shows how Technology Services and
•   The 2021 Integrated Review of Security,       CreaTech may dominate the Creative
    Defence, Development and Foreign              Industries landscape in terms of GVA by
    Policy assertions about attractiveness of     2030 because they have not suffered the
    the UK for foreign youth hold true            dramatic losses of other parts of the Creative
                                                  Industries during the pandemic, and the
If these assumptions hold, then the Creative      underlying growth rate may even have
Industries may only be around 13% lower           increased. Contrast this with TV and Film
turnover by the start of 2030 than the original   where there is a large drop in GVA during
prediction, with the gap closing quickly post     2020 and the predicted growth rate by mid­
2030 as CreaTech start­ups scale­up.              decade is less than half that CreaTech.

                                                  However, this chart comes with a health
                                                  warning! To reach the scale outlined,
                                                  Technology Services and CreaTech are
                                                  dependent on a significant injection of capital
                                                  (eg from Venture Capitalists), audiences
                                                  embracing new ways to experience
                                                  performance, music etc, and the rest of the
                                                  Creative Industries ecosystem being healthy.

                                                  This latter point is particularly important at
                                                  this moment in time, and brings uncertainty.
                                                  For example, a CreaTech making immersive
                                                  technology for theatres can only do so if
                                                  there are theatres and audiences. A company
                                                  providing cloud infrastructure for freelancers
                                                  and small creative businesses needs a
                                                  sufficient number of customers with the skills
                                                  to exploit the technology.

                                                  Also, if this prediction holds true, then there
                                                  will be a much greater need to focus on the
                                                  impact of the Creative Industries in terms of
No attempt has been made in this update to        energy consumption and CO2 emissions
re­evaluate the position on export of             (primarily from data centres). The recently
Services. However, the position on exports of     published Decarbonisation Strategy, together
Goods from the Creative Industries may            with the existing net­zero target and
remain unchanged (or even benefit) as             commitment to renewables, provides the
further trade deals are struck and the            basis for a 'greening' of the UK industrial
Integrated Review of Security, Defence,           base. However, the Creative Industries are
Development and Foreign Policy is acted           not 'Foundation Industries' in this context
upon.                                             and, as mentioned earlier, are not included

                                                                                                16
explicitly in the strategy (part of the problem           Fresh insights
is that this is an ecosystem, rather than a
neatly delineated industry).                         The insights and trends in the April 2020
                                                     report remain valid. For example, the digital
Extensive multi­stakeholder engagement               skills gap trend identified in the original report
across the ecosystem is needed if recovery           has intensified over the last year and is
and regeneration of the Creative Industries is       expected to continue to be a significant
to address the diversity of challenges ahead         feature of the Creative Industries in the UK
in a timely and affordable manner. Desirable         for many years.
outcomes go beyond the financial
performance of the Creative Industries:              While some have come into sharper focus or
digitisation, improving Sustainability, levelling­   have accelerated, there are new insights:
up and reducing the fragility of the gig
economy to name a few. Many of the priority          •   The pace of digitisation has increased
issues cannot be addressed by a single                   significantly. This has been associated
stakeholder group or government                          with artists and creators exploring new
department.                                              ways to monetise their output and to
                                                         reach out internationally
Major stakeholders in capability building for        •   The importance of Intellectual Property
the future include:                                      Rights cannot be understated (especially
                                                         for streamed and other digital
•   Policy makers in central, regional and               experiences)
    local government who can provide policy          •   Creative Industries commercial
    support and access to structural funds,              application of artificial intelligence and
    grants, government­backed loans and                  blockchain is progressing faster than
    insurance schemes                                    expected. In late 2020 Microsoft and
•   UK and foreign investors who could be                OpenAI agreed to exclusive GPT­3
    incentivised to invest in UK creative                licensing, making automation of writing
    businesses and UK entrepreneurs                      and composition that is almost
•   Multinational streaming companies that               indistinguishable from human creation
    could be encouraged to invest in UK                  accessible to many more organisations.
    content                                              Blockchain has also leapt forward with
•   Technology companies that could adjust               respected organisations such as
    their business models to pay creators                Sotheby's acknowledging that NFT
    more fairly                                          marketplaces are here to stay. Two years
•   Further and higher education                         ago, these marketplaces were viewed as
    organisations that could be incentivised to          niche, but they have seen huge
    partner with industry for research and               transaction growth in the last year: for
    development                                          example, between October 2020 and
•   The hundreds of thousands of businesses              March 2021 transaction volume on the
    and organisations in the UK creative                 OpenSea NFT marketplace (the largest)
    ecosystem                                            has grown over 100 times
                                                     •   Artists and creators recognising that
                                                         digital art and goods are a viable revenue
                                                         stream (eg digital premieres, avatars and
                                                         digital fashion, unique goods on NFT
                                                         marketplaces etc)

                                                                                                     17
•   The inexorable rise of concern over data      •   Public and private investment in local and
    privacy and 'Big Tech'                            regional projects and venues. For
•   Long­predicted structural changes to the          example, to address inequalities and
    Retail Sector are happening. This                 secure jobs and cultural capital outside of
    involves widespread closures of Retail            London (a kind of enforced levelling­up).
    stores and High Streets becoming less             Also important in terms of urban revival
    attractive as destinations for fashion            and the rejuvenation of the night­time
    shoppers. Debenhams closure and                   economies of cities
    Arcadia collapse, with online
    platforms acquiring brands
    but not the real­estate, as
    examples. This has been
    associated with a dramatic
    rise in ecommerce and new
    distribution channels, and
    newer forms of online
    consumption (eg
    subscription fashion).
    However, margins are thin
•   The importance of artists
    and designers directly
    engaging with consumers
    and audiences via social
    media
•   Rapid adoption of
    technology­enabled collaborative, remote      •   Further levelling­up by major
    ways of working across the creative life­         organisations in the Creative Industries
    cycle                                             relocating outside of London and the
•   Disruption of the UK Creative Industries          South East. The BBC pledging to move
    beyond the pandemic: global competition,          400 jobs from London to new bases in
    automation etc                                    Leeds, Cardiff, Glasgow, and Birmingham
•   The need for representation, and reform           (and a cumulative £700m of spending
    for the gig economy labour market                 over six years going with the move) as an
•   The Creative Industries Council becoming          example
    more vocal regarding the importance of        •   The need for greener, safer venues and
    Sector­specific Government support for            festivals
    the micro and small businesses that are       •   Youth activism in respect of the climate
    the backbone of the Creative Industries           emergency alongside a broader, societal
    (eg access to grants, export advice etc)          reconnection with nature and
    compared to pre­COVID­19. This need               greenspaces during lockdown. There are
    has been acknowledged by the                      signs that this may translate into a better
    Parliamentary Select Committee for                understanding of sustainability (eg in
    Culture, Media and Sport                          relation to fashion)
•   Increased need for central, regional and      •   The promotion of diversity and inclusion
    local government support for the Creative         in the Creative Industries
    Industries in terms of advice (eg             •   The need for training in the tools and
    exporting) and finance for risk­taking and        technologies of digital transformation and
    innovation (eg R&D grants that are more           Industry 4.0
    appropriate to the Creative Industries than   •   Blended and eLearning, initially as ways
    Smart Grants)                                     out of lockdown but becoming normalised
                                                                                                18
•    The importance of the Creative Industries           approach. The positioning of the
     for mental health and well­being, and the           Creative Industries as a cornerstone of
     challenges to mental and physical health            UK soft power in the 2021 Integrated
     of working in the Creative Industries               Review of Security, Defence,
     (currently a poorly understood area)                Development and Foreign Policy, and
                                                         effective post­pandemic recovery, needs
Difficulties measuring the Creative Industries           to be backed up with an implementation
in terms of employment numbers, revenues                 strategy and plan that cuts across
and exports were highlighted in the original             DCMS, BEIS, DfE, HMT and other
report. Trying to analyse the impact of the              central government departments, and
pandemic, and responses to it, have                      considers the views of the devolved
reinforced the view that this has to be fixed            governments and regions.
as a priority.
                                                    2.   Engagement with the full scope of the
                                                         Creative Industries. In crafting any new
Recommendations                                          strategy, it will also be important to
                                                         engage with the breadth and depth of
                                                         the Creative Industries (from multi­
These new insights bring updated                         nationals to freelancers). This is not
implications for policy makers (eg DCMS)                 currently the case, and how to achieve
and for education and research (eg                       this is a key challenge. Industry 4.0 tools
University leadership teams and Innovate                 could be deployed to engage at scale
UK).                                                     with the millions employed in the
                                                         Creative Industries and to develop
                                                         recommendations in months, rather than
      For policy makers                                  years.

1.    A unified vision and strategy for the         3.   Improved representation and focused
      Creative Industries. Recovery from the             support. An option for improved
      events of the last 12 months is a multi­           representation is to re­shape The
      year endeavour (perhaps even a                     Creative Industries Council and issue a
      decade). Foremost, this needs a new                new mandate to the entire Creative
      and unified strategic 'Industrial Strategy'        Industries. This mandate could also
      for the Creative Industries that                   include increased focus on urgent topics
      acknowledges its scale, unique                     such as ways to restructure the
      opportunities and challenges (for                  freelance labour market and increase
      example, the high dependence on                    the number of scale start­ups in the UK
      individuals and smaller businesses). The           (eg incubators and hubs).
      CBI has gone further and called for a
      "national economic vision and strategy."      4.   A more inclusive approach to the
                                                         Creative Industries. There is a need to
      Currently, Creative Industries policy              balance the needs of all parts of the
      makers are working from multiple inputs            Creative Industries Sector, not just the
      such as the UK Industrial Strategy and             major institutions or higher growth sub­
      Sector Deal from 2017/18, and the more             Sectors (eg CreaTech). For example,
      recent Plan for Growth announced in the            policies that encourage industry and
      March 2021 Budget: it is a siloed                  academic collaborations, or training and

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