Official Errata v.3 - Goblin King Games

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Official Errata v.3 - Goblin King Games
Official Errata v.3
        1
Official Errata v.3 - Goblin King Games
Character Errata 2021
 Boulder
 Troll
                         v.3
                                                                Crushing Embrace
                                                                Upgrade for Thrust
   Melee       Range             Arcane        Evade

    2              2”                3
                                                                Damage Type:
                                               +2               Impact
                                                                                                                     Boulder
 Tough Skin: Reduce all Dmg suffered by -1.                     Opponent Plays:                          Deal
                                                                                                                     v2 +1 Arcane Stat.
 Granite Fists: If this character deals Impact Melee
 Dmg, increase the Dmg dealt by +2.
                                                                High Guard                                2          Clarification that Stone Song is
 Calcify: Models engaged by this character during the
                                                                Falling Swing                             2          not affected by cover.
 Replenish Step generate -1 energy.                             Thrust                                    2
                                                                Sweeping Cut                              2
  Stone Song (1) 6”                                                                                                  v3 Adjustments to Calcify effect
  This ability is not modified by Cover.                        Rising Attack                             2
3 X : Decrease target Moonstone's depth value by X, to a                                                             to be more beginner friendly.
  a minimum of 1.                                               Low Guard                                 2
  Catastrophe : The resisting player sets the depth value
  of the target Moonstone to a number of their choice.          This attack deals W damage against models
                                                                which are further than 1” away.
                                                                End Step Effect: If the enemy suffered any Wds
 Signature Move on a Thrust.                                    as a result of this attack, they must discard half
                                                        Base:
  ♥ mmmmm mmmmm mm                                     40mm     their energy, rounding up.

Bristlenose
  Troll
                               v.2
                                                                Insatiable Hunger
                                                                Upgrade for Rising Attack
   Melee       Range             Arcane        Evade

     3             2”                3
                                                                Damage Type:
                                               +2               Magical
 Amphibious: This character may Jog freely over                 Opponent Plays:                          Deal        Bristlenose
 Water Feature terrain and gains +2 energy during the
 Replenish Step if any part of it's base is within a Water
 Feature.
                                                                High Guard                                2          Clarification that Insatiable
 Razor Claws: If this character deals Impact or Piercing        Falling Swing                             3          Hunger only works if this
 Melee Dmg, increase the Dmg dealt by +1. If this
 character deals Slicing Melee Dmg, increase the Dmg
                                                                Thrust                                    3          character is not slain as per
 dealt by +3.                                                   Sweeping Cut                              2          the FAQ and to be consistent
 Scaly Skin: Reduce non-Impact Dmg suffered by -1.              Rising Attack                             1
                                                                                                                     with the wording used on the
                                                                Low Guard                                W
  Vomit (2) 4”                                                                                                       Wendigo card.
3 X : Target character suffers X+1 Magical Dmg.
  Catastrophe : This models suffers 3 Wds.
                                                                End Step Effect: If the enemy is slain, and
 Signature Move on a Rising Attack.                             this character is not slain, then this character
                                                        Base:   recovers all Wds and all energy.
  ♥ mmmmm mmmmm mm                                     40mm

  EL Capitano                            v.2
                                                                Jolly Roger
  Goblin, Pirate
                                                                Upgrade for Rising Attack
   Melee       Range             Arcane        Evade

    4              1”                3          0
                                                                Damage Type:
                                                                Piercing
 Cutlass: If this model deals Slicing Melee Dmg, increase the
                                                                Opponent Plays:                          Deal
 Dmg dealt by +1.
 Ye Scurvy Dogs: Other friendly Goblin Pirates within 4”
 during the Replenish Step gain +1 energy.
                                                                High Guard                                1          El Capitano
                                                                Falling Swing                             2          Ye Scurvy Dogs now only affects
 Hit (1) – Once per turn
 This character’s next Melee Attack this turn deals +2 Dmg.     Thrust                                    2          Goblin Pirates.
 Run (2) 8"
 Move target friendly engaged model 3”.
                                                                Sweeping Cut                              2
 Reload [Shoot Pistol] (2)                                      Rising Attack                             2
 The named ability can be used again. This ability cannot be
 used while this model is engaged.                              Low Guard                                 0
 Shoot Pistol (1) 8” – Once per game, unless reloaded m.
3 X : Target suffers X+1 Impact Dmg.                            Damage from this attack cannot be reduced by
 Catastrophe : This character suffers 3 Wds.                    passive abilities.
 Signature Move on a Rising Attack.
                                                        Base:
  ♥ mmmmm mm                                           40mm

                                                                                         2
Official Errata v.3 - Goblin King Games
Character Errata 2021
  Grub          v.2
       Goblin, Wizard
                                                                       Insatiable Hunger
                                                                       Upgrade for Rising Attack
   Melee         Range              Arcane         Evade

     4             1”                4
                                                                       Damage Type:
                                                    -1                 Magical
  Enchanted Secateurs: All Melee damage generated by                   Opponent Plays:                        Deal        Grub
  this model count as Magical instead of the listed type.
                                                                       High Guard                              2          Clarification that Insatiable
  Wyrm Hole (2)
  This model must be in base contact with an item Obstacle
                                                                       Falling Swing                           3          Hunger only works if this
  terrain to use this ability. Lose possession of any Moon-
  stones this character is in possession of (place them in base
                                                                       Thrust                                  3          character is not slain as per
  contact with a depth value of 1), then place this model in           Sweeping Cut                            2          the FAQ and to be consistent
  base contact with any item of Obstacle terrain on the board.
                                                                       Rising Attack                           1          with the wording used on the
  Bug Spray (2) 2”
  This attack is not modified by Evade Stat or Cover.
                                                                       Low Guard                              W           Wendigo card.
3 X : Target suffers X Magical Dmg.
  Catastrophe : This model suffers 2 Wds.

                                                                       End Step Effect: If the enemy is slain, and
  Signature Move on a Rising Attack.                                   this character is not slain, then this character
                                                               Base:   recovers all Wds and all energy.
  ♥ mmmmm mm                                                  30mm

Swiggarty Swooty v.2
  Goblin, Pirate
                                                                       Tentai Surprise!
                                                                       Upgrade for Rising Attack
   Melee         Range              Arcane         Evade

     3             2”                3              -1
                                                                       Damage Type:
                                                                       Piercing
  Luv'a da booty: If a friendly Pirate makes a Melee Attack            Opponent Plays:                        Deal
  action while within 6” of this model, you may have them gain
  +1 energy for each Moonstone that this character is in
  possession of. Once per turn.                                        High Guard                              2          Swiggarty Swooty
                                                                       Falling Swing                           1          Adjustment to Luv’a da Booty
  Reload [Shoot Pistol] (2)
  The named ability can be used again. This ability cannot be          Thrust                                  2          to make it’s use a bit more
  used while this model is engaged.
                                                                       Sweeping Cut                            1
                                                                                                                          intuitive.
  Shoot Pistol (1) 8” – Once per game, unless reloaded m.
3 X : Target suffers X+1 Impact Dmg.
                                                                       Rising Attack                           2
  Catastrophe : This character suffers 3 Wds.                          Low Guard                               2
  Plunder (1) 2"
1 21, 2 or1 2 : Target loses 1 Passive Ability of your choice
  until the end of turn and this model gains that ability.
  Catastrophe : The resisting player may move this model 2".

  Signature Move on a Rising Attack.
                                                               Base:
  ♥ mmmmm mm                                                  30mm

  Agatha, Tavernfrau                         v.2
                                                                       Hell hath no fury...
  Human
                                                                       Upgrade for High Guard
   Melee         Range              Arcane         Evade

     3             1”                3              0
                                                                       Opponent Plays:                        Deal
  Deutsch Courage: If a friendly Soldier or Mercenary makes
  a Melee Attack action while within 6” of this model, you
  may have them gain 1 energy. Once per turn.
  Concealed Dagger: If this character deals Piercing Melee             High Guard                             W           Agatha, Tavernfrau
  Dmg, increase the Dmg dealt by +1. If this character plays a
  Rising Attack increase the Dmg dealt by +1.                          Falling Swing                          W           Adjustment to Deutsch Courage
  Enticing Offer (2) 10”
                                                                       Thrust                                 W
                                                                                                                          to make it’s use a bit more
1 21, 2 or1 2 : Move target 4” directly towards this model.            Sweeping Cut                           W
  Catastrophe : This character suffers 2 Wds.                                                                             intuitive.
  Drink Your Fill (1) 2” - Once per turn.                              Rising Attack                          W
3 X : Target loses X energy.
3 X : Target gains X energy and its Arcane stat is reduced by          Low Guard                              W
  -X until end of turn.
3 X : Target’s Evade stat is increased by +X until end of turn.
  Catastrophe : The target loses possession of up to one
  Moonstone they are carrying (place it in base contact with
  them with a depth value of '1').
  Signature Move on a High Guard.
                                                               Base:
  ♥ mmmmm mmm                                                 30mm

                                                                                              3
Official Errata v.3 - Goblin King Games
Character Errata 2021
  Muridae
  Gnome, Rogue
                                v.2
                                                                       Hamstring
                                                                       Upgrade for Sweeping Cut
   Melee        Range                 Arcane     Evade

    4             1”                   0             0
                                                                       Damage Type:
                                                                       Slicing
 Dagger: If this character deals Piercing Melee Dmg, increase the
 Dmg dealt by +1.                                                      Opponent Plays:                     Deal
 Flea Infested Pelt: Reduce Magical and Slicing Dmg suffered by -1.
 Honour Amongst Thieves: Friendly Rogues within 6" gain +1             High Guard                           1
 Arcane Stat.
                                                                       Falling Swing                        2           Muridae
 Sneaking (1)
 This character gets -2 Evade Stat until end of turn.                  Thrust                               1           Robbery now once per turn.
 Squeaking (1) 6"
 Move target enemy 1". Reaction Steps cannot be declared in            Sweeping Cut                         1
 response to this action.
 Robbery (2) 1” - Once per turn.
                                                                       Rising Attack                        2
 Target model with less Wds remaining than this character, loses
 possession of one Moonstone and this character gains possession       Low Guard                            0
 of that Moonstone.
 Sewer Rat (1) - Once per game ¡.
 You may only play this ability if Muridae is inside a building.       End Step Effect: If the enemy suffered any Wds
 This character is Removed From Play. At the start of the next
 Replenish Step, return this character to play inside any building.    as a result of this attack, they gain Slow and
 Signature Move on a Sweeping Cut.                                     cannot take Step Actions or Reaction Steps
                                                               Base:   until end of turn.
  ♥ mmmmm mmm                                                 30mm

  Joanna, Nordic Princess                      v.3
                                                                       Valkyrie Cyclone
    Gnome, Noble, Norse
                                                                       Upgrade for Sweeping Cut
  Melee         Range                 Arcane     Evade

    5            2”                    3             0
                                                                       Damage Type:
                                                                       Slicing
                                                                       Opponent Plays:                     Deal
 Glaive: If this character deals Slicing or Piercing Melee
 Dmg, increase the Dmg dealt by +1.
 Älskling: Reduce all Dmg this character would suffer by               High Guard                           0           Joanna
 -1 for each other friendly Gnome or Animal within 4”, to
 a maximum of -3.                                                      Falling Swing                        2           v2. Melee Range increased to
  Pixie-Elf Elixir (2) – Once per turn.
                                                                       Thrust                               1           2” and Piercing Dmg +1.
3 X : This character gains X+1 energy.
  Catastrophe : This character suffers 3 Wds.
                                                                       Sweeping Cut                         1
  Revenge of the Forest Friends (2) 18”
                                                                       Rising Attack                        2           v3. Added the Norse keyword.
  This attack is not modified by Cover.
3 X : Target within 3” of a Tree or Wooded Patch terrain
                                                                       Low Guard                            0
  suffers X Magical Dmg.
  Catastrophe : Target gains [Protection: The first time
  this character would suffer Dmg, reduce that Dmg to W],              End Step Effect: Deal 2 Slicing Dmg to all
  until end of turn.                                                   models within 2” that did not participate in
 Signature Move on a Sweeping Cut.                                     this round of melee. This does not count as
                                                               Base:   Melee Dmg.
  ♥ mmmmm mm                                                  30mm

  Loci,          Nordic Shipwright
  Gnome, Rogue, Norse
                                                 v.2
                                                                       Strong Arm
                                                                       Upgrade for Falling Swing
   Melee        Range                 Arcane     Evade

    4             1”                   3             0
                                                                       Damage Type:
                                                                       Impact
                                                                       Opponent Plays:                     Deal
 Hammer: If this character deals Piercing or Slicing Melee Dmg,
 reduce the Dmg dealt to W. If this character deals Impact
 Melee Dmg, increase the Dmg dealt by +1.                                                                               Loci
 Favour of the Old Gods: When this character suffers Dmg for           High Guard                           0
 the first time each turn flip the top card of the Arcane Deck                                                          Added the Norse keyword.
 and reduce the Dmg suffered by -X where X is the value on the
 flipped Card. Catastrophe reduces the Dmg suffered by 0.
                                                                       Falling Swing                        1
 Trickster: When this model successfully bluffs, after resolving       Thrust                               1
 the effect you may reveal the bluff and gain +3 energy. Once
 per turn.                                                             Sweeping Cut                         3           Slightly higher Dmg on
                                                                       Rising Attack                        3           Signature Move.
 Verdant Growth (2)
3 X : Place a 50mm Diameter Wooded Patch within 4X". This
 remains in place until end of game.                                   Low Guard                            2
 Catastrophe : This model suffers 2 Wds.

 One with the Wind (2) 8”                                              Damage from this attack cannot be reduced by
3 X : Move target model X+1".                                          passive abilities.
 Catastrophe : This model suffers 2 Wds.
 Signature Move on a Falling Swing.                                    End Step Effect: You may move the enemy
                                                               Base:
                                                                       model 1".
  ♥ mmmmm mmm                                                 30mm

                                                                                              4
Official Errata v.3 - Goblin King Games
Character Errata 2021
 Mama Gimble                              v.2
                                                                     You’ll Regret That
  Gnome
                                                                     Upgrade for Low Guard
   Melee         Range               Arcane      Evade

     2             1”                 6               0
                                                                     Opponent Plays:                           Deal
  Slow: This model's Jog actions are limited to 2”.
  My Boys: Reduce all Dmg this character would suffer by -1                                                              Mama Gimble
  for each other friendly Gnome within 4”, to a maximum of -3.
  Luck Charms: Other friendly Gnomes within 4” gain +1 Melee
                                                                     High Guard                                W         Reworking of My Boys ability
  stat, +1 Arcane stat and reduce Magical Dmg suffered by -1.        Falling Swing                             W         to be more consistent with
  Mother’s Love (1) 10” – Once per turn.                             Thrust                                    W         similar abilities.
  Move 2” directly towards target Gnome, then the target moves
  2” directly towards this model and restores 2 Wds.                 Sweeping Cut                              W
  Mother’s Wrath (1) 3” Pulse – Once per game ¡.
  Other friendly Gnomes within the pulse gain 1 energy. Enemy
                                                                     Rising Attack                             W
  models within the pulse suffer 2 Wds.                              Low Guard                                 W
  Healing (2) 8”
3 X : Target restores X+1 Wds.
  Catastrophe : This model suffers 2 Wds.
                                                                     End Step Effect: If this model is still alive,
  Signature Move on a Low Guard.                                     swap the positions of this model and a friendly
                                                             Base:   model within 4”.
  ♥ mmmmm m                                                 30mm

 Quarrel                v.2
                                                                     Tactical Retreat
  Gnome, Soldier, Militia
                                                                     Upgrade for High Guard
   Melee         Range               Arcane      Evade

     3             1”                 3               0
                                                                     Opponent Plays:                           Deal
  Slow: This model's Jog actions are limited to 2”.
  Dirk: If this character deals Slicing Melee Dmg, increase the
  Dmg dealt by +1.
                                                                     High Guard                                W         Quarrel
  Reload [Shoot Crossbow] (2)                                        Falling Swing                             W         Brothers In Arms Melee buff
  The named ability can be used again. This ability cannot be
  used while this model is engaged.                                  Thrust                                    W
                                                                                                                         reduced from +2 to +1.
  Brothers in Arms (1) 4”
  Target other friendly Militia gains +1 Arcane stat and +1 Melee    Sweeping Cut                              W
  stat until end of turn. Then, the target may discard 1 energy
  to give this character +1 Arcane stat and +1 Melee stat until      Rising Attack                             W
  end of turn.
                                                                     Low Guard                                 W
  Shoot Crossbow (1) 14” – Once per game, unless reloaded ¡.
3 X : Target suffers 2X Piercing Dmg and is moved 1” directly
  away.
  Catastrophe : The Reload ability cannot be used for the
  remainder of the game.                                             Reduce Dmg suffered by -1.
  Signature Move on a High Guard.
                                                             Base:   End Step Effect: This model may move 2”.
  ♥ mmmmm mmm                                               30mm

Brunhilde                      v.2
                                                                     Shattering Oathstone
  Giant, Mercenary, Norse
                                                                     Upgrade for Falling Swing
   Melee         Range               Arcane      Evade

     4             2”                 0
                                                                     Damage Type:
                                                 +2                  Slicing
                                                                     Opponent Plays:                           Deal
  Giant-Forged Blades: If this character deals Piercing or
  Slicing Dmg, increase the Dmg dealt by +2.                         High Guard                                W         Brunhilde
  Bodyguard: If a Noble model within 4” suffers Dmg,                 Falling Swing                             0         Added the Norse keyword.
  you may have this model suffer all that Dmg instead.
                                                                     Thrust                                    0
  Loyalty: If this character takes a Reaction Step it may
  move 3" directly towards the nearest friendly Noble                Sweeping Cut                              3
  instead of the normal 1" move.
                                                                     Rising Attack                             3
  Epic Ballads of Giant Heros! (1) 6” pulse – Once per turn.
                                                                     Low Guard                                 2
  Other Giants within the pulse gain +1 energy.
                                                                     End Step Effect: If this character was slain, all
                                                                     other models withing 8", excluding friendly
                                                           Base:     Giants and friendly Nobles, suffer 1 Wd. Other
  Signature Move on a Falling Swing.                      40mm       friendly Giants and friendly Nobles within 8"
  ♥ mmmmm mmmmm mmm                                                  restore all Wds instead.

                                                                                               5
Official Errata v.3 - Goblin King Games
Character Errata 2021
 Zorya, DawnWitch                                v.2
                                                                          Betrayal
  Spirit
                                                                          Upgrade for High Guard
   Melee         Range               Arcane       Evade

     4             1”                 2
                                                                          Damage Type:
                                                    -1                    Impact, Slicing or Piercing
  Link to the Present: If a friendly Antonia, Noonday Witch is in
  play then this character gains +1 energy during the Replenish           Opponent Plays:                      Deal      Zorya, Dawn Witch
  Step.
  Mesmerising: Enemy models engaged by this character                     High Guard                           2         Gained -1 Evade Stat and
  must discard 1 energy before they can declare a Jog, Step or
  Reaction Step.                                                          Falling Swing                        1         a new End Step Effect on
  Swift: When making a Reaction Step while engaged by an enemy,
  this model may move 2” instead of the usual 1”. Once per turn.
                                                                          Thrust                               1         Betrayal.
  Visions of the Future (2) 8" – Once per turn.
                                                                          Sweeping Cut                         2
  Target other friendly character immediately suffers one
  Catastrophe printed on their card. If it requires a target, you
                                                                          Rising Attack                        1
  may choose any target that meets the ability’s requirements.
                                                                          Low Guard                            W
  Violent Impulse (1)
3 X : This character's Melee Attacks deal +X Dmg until end of turn.
  Catastrophe : All characters within 4" deal +1 Melee Dmg
  until end of turn.                                                      End Step Effect: Move this model 1" directly
  Signature Move on a High Guard.                                         towards the enemy.
                                                                  Base:
  ♥ mmmmm mmm                                                    30mm

 Antonia, NoondayWitch                                     v.2
                                                                          Deception
  Spirit
                                                                          Upgrade for Falling Swing
   Melee         Range               Arcane       Evade

     3             1”                 4                0
  Link to the Past: If a friendly Danica, Dusk Witch is in
  play then this character gains +1 Arcane Stat.                          Opponent Plays:                      Deal

                                                                          High Guard                           W         Antonia, Noonday Witch
  Healing (2) 8”
3 X : Target restores X+1 Wds.
                                                                          Falling Swing                        W         Buff to Candy Apples.
  Catastrophe : This model suffers 2 Wds.
                                                                          Thrust                               W
  Candy Apples (3) 8”
3 X : Move target 2X" directly towards this character. Then, if           Sweeping Cut                         W
  the target is within 2" of this character they suffer 4 Wds.
  Catastrophe : All models within 4" suffer 2 Magical Dmg.
                                                                          Rising Attack                        W
  Visions of the Present (3) 6"                                           Low Guard                            W
2 3 or
     2 3 : Target suffers an amount of Wds equal to the
  number of Wds they have currently suffered.
  Catastrophe : This character suffers an amount of Wds
                                                                          Reduce Dmg suffered by -2.
  equal to the number of Wd's they have currently suffered.
  Signature Move on a Falling Swing.
                                                                  Base:
  ♥ mmmmm mmm                                                    30mm

Gwendoline, Leshavult Priestess                            v.2
                                                                          Dreamglade Glamour
    Faerie, Cultist
                                                                          Upgrade for High Guard
   Melee         Range               Arcane       Evade

     2             1”                  5           -2
                                                                          Opponent Plays:                      Deal
  Feeble: Reduce all Melee Dmg this character deals by -2.
  Harvest actions cost this model +1 energy.

  Scry (4)
                                                                          High Guard                           W         Gwendoline, Leshavult
  Draw the top card of the Arcane Deck, look then place it
  face down besides this character card. At any point you can
                                                                          Falling Swing                        W         Priestess
  add the card to your Arcane or Arcane Resist Hand. If you
  do then at the end of the action, or if this character is slain,
                                                                          Thrust                               W         Range reduction of Ethereal
  shuffle the card back into the Arcane Deck.                             Sweeping Cut                         W
                                                                                                                         Allure to 8”.
  Rejuvenate (3) 8”                                                       Rising Attack                        W
3 X : Target friendly model restores X+1 Wds, then move it X".
  Catastrophe : The target suffers 2 Wds.                                 Low Guard                            W
  Ethereal Allure (3) 8”
3 X : Move target X+2" directly towards this character.
  Catastrophe : This model suffers 2 Wds.
                                                                          End Step Effect: The enemy cannot make a
  Signature Move on a High Guard.                                         Melee Attack action targeting this character
                                                                  Base:
  ♥ mmmmm m                                                      30mm     until end of turn.

                                                                                                6
Official Errata v.3 - Goblin King Games
Character Errata 2021
 GloomFaun, Wizard
                          v.2
                                                                             Slip into Shadows
                                                                             Upgrade for Low Guard
    Melee           Range                Arcane        Evade

      2              2”                   4               0
                                                                             Opponent Plays:                      Deal      Gloom
   Weakling: Reduce all Melee Dmg this character deals by -1.
   Harvest actions cost this model +1 energy.
   Slow: This model's Jog actions are limited to 2”.
                                                                             High Guard                           W         Clarification that the -1 and -2
   Gnarled Staff: If this character deals Slicing or Piercing
   Melee Dmg, reduce the Dmg dealt to W. If this character
   deals Impact Melee Dmg increase the Dmg dealt by +1.
                                                                             Falling Swing                        W         Evade Stat reductions caused
                                                                             Thrust                               W         Smothering Darkness are until end
   Whisper to the Wild Things (2) 8”
   Move target Animal 3”.                                                    Sweeping Cut                         W         of turn.
   Shadow Walk (2)                                                           Rising Attack                        W
 3 X : Place this model within 2X”.
   Catastrophe : The resisting player may place this model within 6".        Low Guard                            W
   Smothering Darkness (3) 6”
 3 X : Target suffers X+1 Magical Dmg and gets -1 Evade Stat
   until end of turn.
   Catastrophe : This model suffers 1 Wd and the target gets -2
   Evade Stat until end of turn.
   Signature Move on a Low Guard.                                            End Step Effect: Place this model within 4".
                                                                    Base:
   ♥ mmmmm mm                                                      30mm

  Jackalope
    Animal
                                   v.2
                                                                             Gore
                                                                             Upgrade for Rising Attack
    Melee           Range                Arcane        Evade

      3              2”                    0
                                                                             Damage Type:
                                                        +1                   Piercing
                                                                             Opponent Plays:                      Deal
  Razor Sharp Antlers: If this character deals Piercing
  Melee Dmg increase the Dmg dealt by +2.
  Burrowing Claws: The first time each turn this                             High Guard                            2        Jackalope
  character performs a Harvest action, you may reduce
  the depth value by 2, instead of 1.                                        Falling Swing                         2        Hop is now once per turn.
  Fluffy: Reduce Impact Dmg suffered by -1.                                  Thrust                                2
  Hippity: You may move freely over intervening                              Sweeping Cut                          1
  obstacles and models during Jog actions provided bases
  do not overlap at the end of the move.                                     Rising Attack                         2
                                                                             Low Guard                             0
  Hop (2) – Once per turn.
  Move this model 4". You may move freely over
  intervening obstacles and models provided bases do not                     This attack deals W damage against models
  overlap at the end of the move.                                            which are further than 1” away.
  Signature Move on a Rising Attack.
                                                                   Base:     End Step Effect: Move the enemy model 1”.
  ♥ mmmmm mmmmm                                                   40mm

Boris, The Bunny Summoner                                 v.2
                                                                             Rabbit Punch
  Faun, Wizard
                                                                             Upgrade for Thrust
   Melee           Range                 Arcane       Evade

     2              2”                   4               0
                                                                             Damage Type:
                                                                             Impact
  Herd Master: This character gains +1 energy during the
  Replenish Step for each friendly Murder Bunny in play.                     Opponent Plays:                      Deal
  Shepherd's Crook: If this character deals Slicing or Piercing
  Melee Dmg, reduce the Dmg dealt to W. If this character                    High Guard                            0        Boris, The Bunny
  deals Impact Melee Dmg, increase the Dmg dealt by +1.
                                                                             Falling Swing                         1        Summoner
  Summon a Murder Bunny (3)
1 21, 2 or
         1 2 : Place a new friendly Murder Bunny in base contact
                                                                             Thrust                                1        The Shabby Old Coat ability has
  with this character.
                                                                             Sweeping Cut                         W
  Catastrophe: This character suffers 3 Wds.                                                                                been removed.
  Summon the Jackalope (5)
  This action can only be taken if there is no friendly Jackalope in play.
                                                                             Rising Attack                         1
2 32, 3 or
         2 3 : This character suffers 3 Wds. Place a new
  Jackalope in base contact. It has no energy but is considered
                                                                             Low Guard                             1
  a permanent additional character in your troupe and may
  activate this turn.
  Catastrophe: This character suffers 3 Wds. Place a new                     This attack deals +1 Dmg for each Animal
  friendly Murder Bunny in base contact.
                                                                             within 4".
  Signature Move on a Thrust.                                       Base:
  ♥ mmmmm mmm                                                      30mm

                                                                                                   7
Official Errata v.3 - Goblin King Games
Character Errata 2021
Murder Bunny                                     v.2
Animal

 Melee          Range              Arcane        Evade

   2              1”                 0             -1
Thrall [Boris, the Bunny Summoner]: This character can only
enter play when summoned by the named friendly character. It                                Murder Bunny
does not activate and can never gain energy. Instead, while the
named friendly character is active, this character can take actions,                        Health points reduced from 5
including Jog, by discarding the required energy on the named
friendly character. Reaction Steps and Go For It's can be taken in                          to 4.
the same way.                                                          No Signature Move.
Back in the Burrow: You can have up to 3 friendly Murder
Bunny's in play at a time, if a fourth is summoned you must
choose one friendly Murder Bunny to be Removed from Play. If
Boris the Bunny Summoner is Slain or Removed from Play then
this character is immediately considered to be Slain.
Weakling: Reduce all Melee Dmg this character deals by -1.
Harvest actions cost this model +1 energy.
Razor Incisors: If this character plays a Rising Attack, increase
the Dmg dealt by +2.
Hippity: You may move freely over intervening obstacles and
models during a Jog action provided bases do not overlap at the
end of the move.
                                                              Base:
♥ mmmm                                                       30mm

Murder Bunny                                     v.2
Animal

 Melee          Range              Arcane        Evade

   2              1”                 0             -1
Thrall [Boris, the Bunny Summoner]: This character can only
enter play when summoned by the named friendly character. It
does not activate and can never gain energy. Instead, while the
named friendly character is active, this character can take actions,
including Jog, by discarding the required energy on the named                               Murder Bunny
friendly character. Reaction Steps and Go For It's can be taken in
the same way.                                                          No Signature Move.   Health points reduced from 5
Back in the Burrow: You can have up to 3 friendly Murder
Bunny's in play at a time, if a fourth is summoned you must
                                                                                            to 4.
choose one friendly Murder Bunny to be Removed from Play. If
Boris the Bunny Summoner is Slain or Removed from Play then
this character is immediately considered to be Slain.
Weakling: Reduce all Melee Dmg this character deals by -1.
Harvest actions cost this model +1 energy.
Razor Incisors: If this character plays a Rising Attack, increase
the Dmg dealt by +2.
Hippity: You may move freely over intervening obstacles and
models during a Jog action provided bases do not overlap at the
end of the move.
                                                              Base:
♥ mmmm                                                       30mm

Murder Bunny                                     v.2
Animal

 Melee          Range              Arcane        Evade

   2              1”                 0             -1
Thrall [Boris, the Bunny Summoner]: This character can only
enter play when summoned by the named friendly character. It
does not activate and can never gain energy. Instead, while the
named friendly character is active, this character can take actions,
including Jog, by discarding the required energy on the named                               Murder Bunny
friendly character. Reaction Steps and Go For It's can be taken in
the same way.                                                          No Signature Move.   Health points reduced from 5
Back in the Burrow: You can have up to 3 friendly Murder
Bunny's in play at a time, if a fourth is summoned you must
                                                                                            to 4.
choose one friendly Murder Bunny to be Removed from Play. If
Boris the Bunny Summoner is Slain or Removed from Play then
this character is immediately considered to be Slain.
Weakling: Reduce all Melee Dmg this character deals by -1.
Harvest actions cost this model +1 energy.
Razor Incisors: If this character plays a Rising Attack, increase
the Dmg dealt by +2.
Hippity: You may move freely over intervening obstacles and
models during a Jog action provided bases do not overlap at the
end of the move.
                                                              Base:
♥ mmmm                                                       30mm

                                                                                8
Official Errata v.3 - Goblin King Games
Character Errata 2021
Kalista, Leshavult Priestess                            v.2
                                                                       Slip into Shadows
  Human, Cultist, Cleric
                                                                       Upgrade for Low Guard
   Melee         Range              Arcane        Evade

     3             1”                 5             0
                                                                                                                      Kalista, Leshavult
                                                                       Opponent Plays:                       Deal
  Dagger: If this character deals Piercing Melee Dmg,
  increase the Dmg dealt by +1.
                                                                                                                      Priestess
  Joy of Entropy: Whenever another character is slain, this            High Guard                            W
  character gains +1 energy.                                                                                          Paroxysm Dmg increased from
  Conductor: Other friendly Cultists and Spirits within 4"             Falling Swing                         W
                                                                                                                      3 to 4.
  gain +1 Arcane Stat.
                                                                       Thrust                                W
  Paroxysm (4) 3” Pulse – Once per game. m
  All other models within 3" suffer 4 Magical Dmg and are
                                                                       Sweeping Cut                          W
  moved 3" directly away.                                              Rising Attack                         W        Conductor clarified to affect
  Leshavit's Caress (3) 8”                                             Low Guard                             W        friendly Cultists only.
3 X : Target restores X+1 Wds and gains [Protection: The first
  time this character would suffer Dmg, reduce that Dmg to
  W], until end of turn.
  Catastrophe : This character suffers 2 Wds. Then all other
  models within 6" suffer 1 Wd.                                        End Step Effect: Place this model within 4".
  Signature Move on a Low Guard.
                                                               Base:
  ♥ mmmmm mmm                                                 30mm

Kavanagh, the Jongler                                  v.2
                                                                       Vanishing Balls Trick
  Gnome, Cultist
                                                                       Upgrade for Rising Attack
   Melee         Range              Arcane        Evade

     3             1”                4              0
                                                                       Damage Type:
                                                                       Impact                                         Kavanagh, the Jongler
  Roley-Poley (2)
                                                                       Opponent Plays:                       Deal
  Move 2" then reduce this character's Evade Stat by -2 until
  end of turn.
                                                                                                                      Arcane Stat increased from 3
  Black Comedy (0) 6" – Once per turn.                                 High Guard                             2       to 4.
  Target other friendly character suffers 2 Wds and gains +1 energy.
  Juggling Fate (4)
                                                                       Falling Swing                          1
  Gain +2 energy. Draw the top 3 cards of the Arcane Deck, look
  then place them face down: one on the top of the deck, one on the
                                                                       Thrust                                 1       Black Comedy cost reduced to (0)
  bottom of the deck and one besides this character card. At any
  point you can add the removed card to your Arcane or Arcane
                                                                       Sweeping Cut                           2       and now once per turn.
  Resist Hand. If you do then at the end of the action, or if this
  character is slain, shuffle the card back into the Arcane Deck.
                                                                       Rising Attack                          1
                                                                       Low Guard                             W
  Butterfingers (2) 6”                                                                                                Roley-Poly clarified that the -2
2 32, 3 or
         2 3 : Target loses possession of 1 Moonstone they are
  carrying. Place it in base contact with the target with a depth                                                     Evade Stat is until end of turn.
  value of ‘1’.
  Catastrophe : This model discards all energy.                        End Step Effect: The enemy discards 1
  Signature Move on a Rising Attack.                                   energy if able. Target friendly character
                                                               Base:
  ♥ mmmmm mmm                                                 30mm     within 6" gains +1 energy.

   For a commentary on the reasons behind these changes and to understand their impact check out
   the 2021 Errata Overview article on the Goblin Mischief Blog:

   https://goblin-mischief.blogspot.com/2021/06/leporiphobia-june-2021-errata-overview.html

                                                                                              9
Official Errata v.3 - Goblin King Games
Character Errata 2019
  Doug, the Flatulent
  Goblin, Soldier, Animal
                                                  v.2
                                                                      Ankle Biter
                                                                      Upgrade for Rising Attack
   Melee         Range              Arcane       Evade

     4             3”                0              0
                                                                      Damage Type:
                                                                      Impact
                                                                      Opponent Plays:                       Deal
  Lance: If this character deals Slicing Melee Dmg, reduce
  the Dmg dealt to W. If this character deals Piercing
  Dmg, increase the Dmg dealt by +1.
                                                                      High Guard                             3          Doug the Flatulent
  Jousting Shield: Reduce Piercing and Impact Dmg
  suffered by -1.                                                     Falling Swing                          3          Gains Piercing Melee
  Digger: When this model takes a Harvest action, flip an
  Arcane Card and reduce the Depth Value by X, where X                Thrust                                 3          Dmg +1 and a little more
  is the value of the card. Catastrophe: All models within a
  3” pulse suffer 2 Magical Dmg.                                      Sweeping Cut                           3          Dmg on the Signature Move.
                                                                      Rising Attack                          2
  Foul Gases (2) 2” Pulse
  All models within the pulse suffer 2 Magical Dmg.                   Low Guard                             W
  Chaaarge!! (2) 6”
  Move this model 4” directly towards target enemy
  model. If this character’s next action this turn is a Melee
  Attack against the same target it deals +2 Dmg.
                                                                      This attack deals W damage against models
  Signature Move on a Rising Attack.                                  which are further than 1” away.
                                                              Base:
  ♥ mmmmm mmm                                                40mm

  Seasick Stu
  Goblin, Pirate
                                    v.3
                                                                      It’s a big’un!
                                                                      Upgrade for Thrust
   Melee         Range              Arcane       Evade

     2             3”                4
                                                                      Damage Type:
                                                   -1                 Piercing
  Harpoon: If this character deals Impact or Slicing Melee            Opponent Plays:                       Deal
  Dmg, reduce the Dmg dealt by -1. If this character deals                                                              Seasick Stu
  Piercing Melee Dmg, increase the Dmg dealt by +1.                   High Guard                             0
                                                                                                                        v.2 Several minor nerfs that
  Bawdy Jokes (2) 4” Pulse – Once per turn.
                                                                      Falling Swing                          3
                                                                                                                        combine to reduce power level.
  All Goblins within the pulse are moved 1” directly towards
  this model. Then, all other Goblins within 1” gain +1 energy.
                                                                      Thrust                                 3
                                                                      Sweeping Cut                          W
  Rough Tides (2) 6”                                                  Rising Attack                          2          v.3 -1 Melee Stat. Bawdy Jokes
3 X : Move other target model X” directly away.
  Catastrophe : This model suffers 1 Wd and loses all energy.         Low Guard                              1          becomes Once per turn.
  Seasick (2) 6”
3 X : Target loses X energy.
  Catastrophe : This model suffers 2 Wds and loses all energy.
                                                                      End Step Effect: If the enemy model suffered
  Signature Move on a Thrust.                                         1 or more Wds, it cannot take a Jog action
                                                              Base:   until the end of the turn.
  ♥ mmmmm mm                                                 30mm

  ShabbaroOn
  Goblin, Wizard
                                      v.2
                                                                      Fuddlemuddle
                                                                      Upgrade for High Guard
   Melee         Range              Arcane       Evade

     1             1”                7             -1
  Weakling: Reduce all Melee Dmg this character deals by -1.          Opponent Plays:                       Deal
  Harvest actions cost this model +1 energy.

  Goblin Mischief (2) 6” Pulse – Once per turn.
                                                                      High Guard                            W           Shabbaroon
  Deal an Arcane Card to each Goblin within the Pulse.
  They receive the following effects3[ X : Gain +X energy.            Falling Swing                         W           Reworking of the Goblin
3 X : Gain +1 energy. Catastrophe : Suffer 2 Wds], then shuffle the
  cards back into the Arcane Deck.                                    Thrust                                W
                                                                                                                        Mischief ability.
  Goblin Luck (2) 8”
                                                                      Sweeping Cut                          W
2 32, 3 or
         2 3 : Target immediately suffers one Catastrophe printed
  on their card. If it requires a target, you may choose any target   Rising Attack                         W
  that meets the ability’s requirements.
  Catastrophe : This model suffers 3 Wds.                             Low Guard                             W
  Transconbobulate (3) 8”
2 3 or
     2 3 : Restore all wounds and energy of target Goblin, then
  place it within 8” of this model.                                   End Step Effect: If this model was the defender
  Catastrophe : This model suffers 4 Wds.
                                                                      and was not slain, restore all wounds and
  Signature Move on a High Guard.                                     energy and place it within 8” of its current
                                                              Base:
  ♥ mmmmm m                                                  30mm     location.

                                                                                            10
Character Errata 2019
  The Fencer
  Faerie, Rogue
                                     v.2
                                                                     Needlepoint
                                                                     Upgrade for Thrust
   Melee         Range             Arcane       Evade

     6              1”              4
                                                                     Damage Type:
                                                 -2                  Piercing
  Weakling: Reduce all Melee Dmg this character deals by             Opponent Plays:                    Deal
  -1. Harvest actions cost this model +1 energy.
  Needle: If this character deals Piercing Melee Dmg,                High Guard                         1        The Fencer
  increase the Dmg dealt by +1.
  Volta: Reduce Piercing Dmg suffered by -2.                         Falling Swing                      2        Gained the Needle ability.
  Swift: When making a Reaction Step while engaged by an             Thrust                             2
  enemy, this model may move 2” instead of the usual 1”.
  Once per turn.                                                     Sweeping Cut                       1
  Spiteful: When this model causes 1 or more Wds to an
  enemy, it restores 1 Wd.                                           Rising Attack                      2
                                                                     Low Guard                          2
  Enfeeble (3) 4”
3 X : Reduce all Melee Dmg dealt by target enemy by -X
  until the end of the turn.
  Catastrophe : The target gains +2 energy.
                                                                     Damage from this attack cannot be reduced
  Signature Move on a Thrust.                                        by passive abilities.
                                                             Base:
  ♥ mmmmm m                                                 30mm

  Butterfingers
  Faerie
                                      v.2
                                                                     Faerie Dust
                                                                     Upgrade for High Guard
   Melee         Range             Arcane       Evade

     3              1”               5           -2
  Weakling: Reduce all Melee Dmg this character deals by             Opponent Plays:                    Deal
  -1. Harvest actions cost this model +1 energy.
                                                                     High Guard                         W
  Clumsy Cluts (2) 6”
                                                                     Falling Swing                      W        Butterfingers
  Target gains Weakling until end of turn.
                                                                     Thrust                             W        Energy cost reduction of
  Fizzle-Pop (2) 6”
                                                                     Sweeping Cut                       W        Clumsy Cluts and Butterfingers
3 X : Target suffers X Magical Dmg and is moved 1” directly
  away.                                                              Rising Attack                      W        abilities.
  Catastrophe : This model suffers 2 Wds.
  Butterfingers (2) 6”                                               Low Guard                          W
2 32, 3 or
         2 3 : Target loses possession of 1 Moonstone they
  are carrying. Place it in base contact with the target with
  a depth value of ‘1’.
  Catastrophe : This model discards all energy.
                                                                     Reduce Dmg suffered by -2.

  Signature Move on a High Guard.                                    End Step Effect: The enemy character must
                                                             Base:
                                                                     discard 2 energy.
  ♥ mmmmm m                                                 30mm

Fraya
  Faerie, Wizard
                          v.2
                                                                     Can’t Hit Me!
                                                                     Upgrade for High Guard
   Melee         Range             Arcane       Evade

     2              1”               5           -2
  Feeble: Reduce all Melee Dmg this character deals by -2.
  Harvest actions cost this model +1 energy.                         Opponent Plays:                    Deal
  Trickster: When this model successfully bluffs, after
  resolving the effect you may reveal the bluff and gain +3
                                                                     High Guard                         W
  energy. Once per turn.                                             Falling Swing                      W        Fraya
  Healing (2) 8”                                                     Thrust                             W        Change to the Trickster ability.
3 X : Target restores X+1 Wds.
  Catastrophe : This model suffers 2 Wds.                            Sweeping Cut                       W
  Fizzle-Pop (2) 6”
3 X : Target suffers X Magical Dmg and is moved 1” directly away.    Rising Attack                      W
  Catastrophe : This model suffers 2 Wds.
                                                                     Low Guard                          W
  Dizzly Spell (2) 6”
3 X : Target loses one Active Ability of your choice until end
  of turn.
  Catastrophe : This model suffers 1 Wd.
                                                                     Your opponent’s attack deals W damage to
  Signature Move on a High Guard.                                    you this round.
                                                             Base:
  ♥ mmmmm                                                   30mm

                                                                                          11
Character Errata 2019
  Flintlock
  Human, Soldier
                               v.2
                                                                            Tactical Retreat
                                                                            Upgrade for High Guard
   Melee          Range                Arcane        Evade

     3              1”                     3           0
                                                                            Opponent Plays:                      Deal
  Dagger: If this character deals Piercing Melee Dmg,
  increase the Dmg dealt by +1.

                                                                            High Guard                           W         Flintlock
  Reload [Shoot Musket] (2)
  The named ability can be used again. This ability cannot be               Falling Swing                        W         Gains the Take Aim ability.
  used while this model is engaged.
  Take Aim (1) - Once per turn.                                             Thrust                               W
  Increase this character's Arcane stat by +1 until end of turn.
  “Look out!” (1) 6”                                                        Sweeping Cut                         W
  Target friendly character's Evade stat is reduced by -1 until
  end of turn.                                                              Rising Attack                        W
                                                                            Low Guard                            W
  Shoot Musket (1) 12” - Once per game, unless reloaded m.
3 X : Target suffers X+2 Impact Dmg.
  Catastrophe : This model suffers 2 Wds and the Reload
  ability cannot be used for the remainder of the game.
                                                                            Reduce Dmg suffered by -1.
  Signature Move on a High Guard.
                                                                  Base:     End Step Effect: This model may move 2”.
  ♥ mmmmm mmm                                                    30mm

 Kaufman
 Human,           Noble
                                     v.2
                                                                            Gut Barge
                                                                            Upgrade for Thrust
   Melee          Range                Arcane        Evade

     2              1”                     4
                                                                            Damage Type:
                                                      +1                    Impact
                                                                            Opponent Plays:                      Deal
  Shower of Gold (2) 6"
  Target a single point on the board within 6" and LoS of this model. All
  other models within 4" of the chosen spot move 2" directly towards
  that point. The Kaufman player chooses the order of the moves.            High Guard                           W
                                                                                                                           Kaufman
  Money Bag (2) 6"                                                          Falling Swing                        W
  Place a 30mm diameter Bag of Gold token within 6" and LoS of
                                                                                                                           Multiple minor buffs.
  this model. The token remains in play but is immediately removed
  if any model is in base contact with it. Whenever another model
                                                                            Thrust                               W
  takes a Jog or Step action while within 6"and LoS of a Bag of Gold
  token, it may not end the move further from the nearest Bag of
                                                                            Sweeping Cut                         W
  Gold token than it began.
                                                                            Rising Attack                        W
  A Generous Offer (1) 2” – Once per turn.                                  Low Guard                            W
  This attack is not modified by Evade Stat.
1 2 or
     1 2 : Target model loses possession of one Moonstone it is
  carrying and this character gains possession of that Moonstone.
  Catastrophe : This model suffers 2 Wds.
                                                                            End Step Effect: Move the enemy model 2”
  Signature Move on a Thrust.                                               directly away from this model.
                                                                  Base:
  ♥ mmmmm mmmm                                                   30mm

  Fritz           v.3
  Human, Mercenary, Soldier
                                                                            Corn Cutter
                                                                            Upgrade for Rising Attack
   Melee          Range                Arcane        Evade

     4              2”                     0          +1
                                                                            Damage Type:
                                                                            Slicing
  Great Sword: If this character deals Slicing Melee Dmg,                   Opponent Plays:                      Deal
  increase the Dmg dealt by +3. If this character deals
  Impact or Piercing Melee Dmg, increase the Dmg dealt
  by +1.
                                                                            High Guard                            2        Fritz
                                                                            Falling Swing                         1        v.2 Gains ‘Soldier’ Keyword.
  Intimidate (1) 4”                                                         Thrust                                1
  Target Human or Goblin suffers -2 Arcane stat and
  gains [Predictable Combatant: During a round of                           Sweeping Cut                          2
                                                                                                                           v.3 Gains an additional Wd.
  combat, before each player selects their combat card,
  you must reveal your hand to your opponent.] until end
                                                                            Rising Attack                         1
  of the turn.                                                              Low Guard                            W
  Stand Back! (1) 2” Pulse – Once per turn.
  All other models within the pulse move 1” directly
  away.                                                                     End Step Effect: Deal 2 Slicing Dmg to all
                                                                            models within 2” that did not participate in
  Signature Move on a Rising Attack.                                        this round of melee. This does not count as
                                                                  Base:     Melee Dmg.
  ♥ mmmmm mmmm                                                   30mm

                                                                                                 12
Character Errata 2019
  Gradock                v.2
                                                                 The Old Slip-Step
     Gnome, Militia
                                                                 Upgrade for High Guard
   Melee        Range             Arcane       Evade

     4            1”               2             0
                                                                 Damage Type:
                                                                 Impact
                                                                 Opponent Plays:                   Deal
  Quilted Armour: Reduce Slicing Dmg suffered by -1.
  Tough as Old Boots: At the start of the Replenish Step this
  model recovers 2 Wds.                                          High Guard                         W       Gradock
  Smell a Lie: Enemy models targeting this model, or a model
  within 2”, must reveal the arcane card as it is played.        Falling Swing                      1       Reworking of the Sage Advice
  Sage Advice: Friendly models within 4” may ignore              Thrust                             1       ability.
  Catastrophe effects.
                                                                 Sweeping Cut                       1
  Forgetfulness (1) 8”
  Remove one Arcane or Active Ability from target character      Rising Attack                      1
  until the end of the turn.
                                                                 Low Guard                          W
  Snare Traps (2) 14”
  This attack is not modified by Evade Stat or Cover.
3 X : Targets suffers X Piercing Dmg.
  Catastrophe : This character suffers 2 Wds.                    End Step Effect: This model may move 1”.
  Signature Move on a High Guard.                        Base:
  ♥ mmmmm mmm                                           30mm

                                                                                     13
Scenario Errata
Scenario Four: Sleepy Heads (2-4 Players)
As the morning mist covers the cobbled streets a faint blue glow      Activation Phase
begins to emerge. The early bird catches the worm but everyone is     Once the deployment phase is complete, the activation
still fast asleep...                                                  phase is no different from a normal game. i.e. the
                                                                      first player now chooses one character to activate and
Turns: 4                                                              begins their activation. Once that character’s activation
Recommended Troupe Size:                                              is complete, the player to the left now chooses one
2 Player: 6 each.                                                     character to activate and begins their activation and
3 Player: 5 each.                                                     so on around the table until all characters have been
4 Player: 4 each.                                                     activated.

Setting Up                                                            Victory Conditions
First Grow 7 Moonstones as usual.                                     The player in possession of the most Moonstones at the
                                                                      end of the game is the winner as usual.
Do not deploy any characters on the table during set-up.
Instead there is a Deployment Phase at the beginning of
each turn.

Special Rules
At the start of each turn, players first roll-off to
determine the deployment and activation order for this
turn (re-roll and ties). The player with the highest roll
chooses which player will be first in the order of play.
Players then deploy and activate in clockwise order
around the table.

Deployment Phase
When it is a player’s turn to do so, they should flip an
Arcane Card and may place X characters from their
troupe in base contact with any building’s door or any
table edge, where X is the number on the revealed
card. Flipping a Catastrophe means none of your
characters have woken this turn!

Troupe Selection
We recommend for a balanced 2 player game using the characters mentioned in the story.

Troupe 1: Fritz, Agatha Tavernfrau, Quack, Flintlock, Eric The Squire, Friar Flavious.
Troupe 2: Doug the Flatulent, Boulder the Troll, Beaky Bobby, Vicious Midget, Seasick Steve, Gotchgut.

However you are free to use whatever character you have in your collection and indeed for 3 and 4 player games you
will need to be imaginative.

                                                                    14 1414
Rules Clarifications

Ability Stacking                                                            Abilities that are ‘Once per
All named abilities and Stat increase effects ‘stack’ by                    Game Unless Reloaded’
default. A character that has gained multiple named
Abilities such as Weakling or Cursed, will suffer the                       Some abilities such as Flintlock’s Shoot Musket or
effects of the ability for each instance of named ability.                  McBoom’s Blunderbuss state that they are ‘Once per
                                                                            game unless reloaded’. However, if while using these
  Example 1: A character that gains +1 Arcane from one effect               abilities your opponent incorrectly calls a bluff against you,
  and then +2 Arcane from another effect now has +3 Arcane.                 then just like any other arcane ability you can replay the
                                                                            ability with the remaining cards in your hand, selecting a
  Example 2: A character with 2x Weakling will require 3                    new target if you wish (provided you have LOS to them).
  energy to perform a Harvest Action and reduces their Melee Dmg            There is no need to reload as this is all going on within
  by -2.                                                                    a single action, and represents a single shot – hitting
                                                                            multiple targets should you choose this option could be
However the wording of some abilities such as Slow and                      thought of as representing a ricochet from the rifle or the
Protection do not result in a cumulative effect.                            natural spread of blunderbuss shot.

  Example 3: A character can have multiple ‘Slow’ abilities but
  as each simply limits the character’s Jog action to 2” additional
  copies have no effect.

  Example 3: A character can have multiple ‘Protection’ abilities
  but as all will trigger the next time the character takes Dmg they
  all happen at the same time for no additional effect.

                                                                       15
Factions                                                         Removal From Play
Leshavult is a new Faction for Moonstone, making 3               A small number of abilities state that a character is
playable Factions in total.                                      Removed from Play. This is different from Slain which occurs
                                                                 when a character has no remaining hit points. Characters
                                                                 which are Removed from Play do not count as Slain and
                                                                 do not drop Moonstones they are in possession of. Instead
                                                                 any Moonstones they are carrying are considered safe and
                                                                 included in the total number of Moonstones your troupe
                                                                 is in possession of at the end of the game. Characters
Commonwealth            Dominion              Leshavult          which have been removed from play can only return if a
                                                                 specific ability instructs you to do so. Removed from Play
Leshavults are a cross race faction who worship the              a character receives no energy during the Replenish Step
God Leshavit, lord of the Natural Cycle of Growth and            and do not activate during the Activation Step.
Atrophy.
                                                                 The Board Edge
Players must still first choose one faction and may only pick    If a character’s base would overlap the edge of the board
characters that belong to that faction (as indicated by the      during a Move, either voluntarily or as a result of an
crest at the top right of their Character Card). Beyond          enemy ability, then the character is Removed from Play.
that, there are no restrictions to which characters a player
chooses to use.

Some characters are cross-faction as indicated by the
following symbols.                                               Melee – Out of Range
                                                                 Sometimes the defender in a round of Melee is considered
                                                                 ‘Our of Range’ because the Attacker is further away than
                                                                 the Defenders Melee Stat. In these cases players should
                                                                 observe the following:

                                                                 Melee Damage
Commonwealth           Leshavult &           Leshavult &         A character who is Out of Range can never deal damage.
 & Dominion           Commonwealth            Dominion
                                                                 However any damage reduction abilities printed on a
Cross-faction characters can be selected by Troupes who          signature move can still be applied.
have chosen either of the parent factions.
                                                                 End Step Effects
                                                                 End Step Effects that state that the enemy suffers Dmg or
                                                                 is Moved are ignored. However, all other End Step Effects,
                                                                 such as those that move yourself, do still occur.

                                                                 It should also be noted that unless an End Step Effect
                                                                 specifies otherwise, they still occur if possible, even if the
                                                                 character playing the ability was Slain during this round
                                                                 of Melee.

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Terrain - Elevations
Moonstone is a ‘top-down’ game. This means all range
measurements are made horizontally (not diagonally) even
if originators and targets are on different elevations and                           2”

Line of Sight is only obscured if there is an intervening
Barrier Terrain or other Model between models as viewed                       1”                    1”

from directly above.

                                                                                     2”
Fighting Melee from different Elevations.
                                                                                                                 4”
Models on the same horizontal level only need Line
of Sight to fight a round of melee. Both attacker and
defender can inflict Damage provided their opponent is
within their Melee Range. Cover has no effect on Melee.
                                                                                     3”                                       3”

However when potential fighters are situated on differing
Elevations, it is possible that they will be out of range,             In the example above, Seasick Stu wants to initiate a Melee Attack
even if the horizontal range measurement shows them to                 action against Loci who is stood on a balcony above.
be in range and Line of Sight (for example if one model
is on the ground and the target is on an upper story                   When measured horizontally, Loci is comfortably within Seasick Stu’s
                                                                       melee range. Because they are at different elevations however we must
balcony).
                                                                       also check if Stu has sufficient upward reach. In this case, Loci’s
                                                                       base is within Seasick’s Melee Range of 3 +1 = 4”. Seasick is able
In these situations a character can inflict damage only if             to initiate a Melee Attack Action but will only receive his standard
their prospective opponent is within their Melee Range                 3 Melee Cards due to being at the lower position while Loci receives
(measured Horizontally) and their opponents base is                    4+2 = 6 Cards with which to defend due to his higher position.
within their Melee Range +1” above or below, measured
                                                                       When measured horizontally, Seasick is also within Loci’s melee range.
vertically. The proportions of the miniature are not used,
                                                                       Because they are at different elevations however we must also check
only the measurements between their bases is considers.                if he has sufficient downward reach. In this case, Seasick Stu’s base
                                                                       is not within Loci’s Melee Range of 1 +1 = 2”. Therefore Loci is
In addition, when combat occurs between combatants on                  treated as out of Melee Range. This means, he would not be able to
different elevations, the character in the higher location             declare a Melee Attack action against Seasick Stu, all damage he is
always receives +2 Melee cards, while the character in the             able to inflict as defender is reduced to W and the End Step Effect of
lower position does not receive bonus cards, regardless of             his signature move cannot be triggered.
which character is initiating the action.

Falling, Jumping and Pushing.                                          Pushing
Occasionally characters may fall from elevated positions               Many abilities in Moonstone allow one character to move
to lower positions. This may either be done voluntarily                another. In most case these moves may not be used to
(jumping) or by being pushed by an enemy.                              force an enemy to step of an elevated position. However,
                                                                       the exception is abilities that use the term “Directly Away”
To jump, a model within 1” of the edge of a raised                     to describe the nature of the move such as Gotchgut’s Ooga
platform may spend (1) energy to take a Step action.                   Booga, or Young Jack’s Shield Bash. These such abilities can
Place the model directly below and in base contact with                cause a target to fall and suffer Falling Damage as if they
the platform base (or as near as possible if the exact                 had Jumped.
location below is obscured by terrain, Moonstones or other
miniatures). Then, unless the character is a Faerie or has             Falling Damage
fallen into a Water Feature terrain piece, they suffers Falling        0-2” : 0 wds
Damage according to the height of the fall.                            2-4” : 1/4 of total wds, rounding up
                                                                       4-6” : 1/2 of total wds, rounding up
                                                                       6+” : Slain

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