2021 College of Creative Arts Toi Rauwhārangi - Toi - Massey ...
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2021 College of Creative Arts Toi Rauwhārangi Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana Autonomy Whanaungatanga Connectedness
How to build your
creative arts degree
Semester 1:
15 + 15 + 15 + 15 = 60
Semester 2:
= 120
credits
15 + 15 + 15 + 15 = 60 One year total
Three year degree:
Creative Media Production,
Commercial Music
120
year one
+ 120 + 120 = 360
year two year three credits
Three years total
Honours year: After completing your three year
Creative Media Production,
bachelor degree, you can choose
to extend your studies further by
120
credits
Commercial Music
doing an honours year.
One year total
Four year degree:
(Hons/non-Hons) 120
year one
+ 120 + 120 + 120
year four
= 480
credits
year two year three
Design, Fine Arts,
Māori Visual Arts Four years total
Hours required: 60 credits 15 credit 15 credit 15 credit
Approximate hours Full-time per Standard Six week Double Semester
of work recommended semester course block course course
per credits, including 40 hours 10 hours per 20 hours 5 hours per
class time and per week week for one per week for week for two
independent work semester six weeks semesters
(eg first year core
studio blocks in
art and design)Contents
Bachelor of Design with Honours.......................................03
Bachelor of Fine Arts with Honours...................................15
Bachelor of Creative Media Production............................23
Bachelor of Creative Media Production Honours............25
Bachelor of Commercial Music............................................33
Bachelor of Commercial Music Honours...........................35
Electives (Wellington)............................................................41
Foundation Certificate (Creative Pathway).......................62
-
Bachelor of M aori Visual Arts..............................................65
01Bachelor
of Design
with Honours
Te Tohu Paetahi
mō Te Hoahoa
Explore design practice and its core concepts, methods and
applications through hands-on projects. Work with techniques,
skills and processes specific to your major. Mix, discuss
and collaborate with other students across art and design.
Tailor your expertise further through your elective choices.
In first year, you learn design fundamentals across several
disciplines, and you must include one required core studio
course for your major. From second year on, you focus more
on your major.
Design core studio, first year:
Concept Design Imagine
Fashion Design Dress
Industrial Design Object
Photography Lens
Spatial Design Space
Textile Design Material
Visual Communication Design Type or Screen
Wellington Campus
03BDes (Hons) / BDes
First Year Second Year
1 Introduction 2 Development
We welcome you to the College of Creative Arts. You become familiar with the protocols
Explore. Find your feet. Choose your path. and processes of your particular major,
in the broader context of design practice.
Can’t decide? Watch our course trailer videos
on the Massey YouTube channel.
Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Studio I Studio I Studio I Studio I Design Studio IIA Design Studio IIB
S1B1 S1B2 S2B1 S2B2 ––– .257 ––– .258
––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8
Major Major
Select one Select one Select one Select one Select one Selected in semester 1
Lens Lens Lens Lens Concept Design
Art Place Imagine Art Place Imagine Fashion Design
Space Art Lab Space Art Lab Industrial Design
Dress Material Dress Material Integrated Design
Screen Screen Object Screen Photography
Object Type Type Type Spatial Design
Textile Design
Visual Communication
Design
6 weeks 6 weeks 6 weeks 6 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits 30 credits 30 credits
Communication Conversations in Creative Cultures Creative Cultures
for Makers Creative Cultures & Contexts I & Contexts II
237.130 237.131 237.230 237.231 or
Creative Collaboration
197.288
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Elective Elective Elective Elective
100 level 100 level 100 or 200 level 100 or 200 level
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Core major Shared core Elective Please note rules may apply if you have completed College
courses courses courses of Creative Arts courses in the past. Please discuss these
with an Academic Advisor before you enrol.
04BDes (Hons) only BDes only
Third Year Fourth Year (Hons) Fourth Year
3 Expansion 4 Innovation Innovation
You extend your skills, connect and collaborate You push the boundaries of design with a You push the boundaries of design with an
with other students, both within your major and research-led body of work, and we celebrate advanced project, and we celebrate your growth
across other design areas. your growth into a fully-fledged Massey design into a fully-fledged Massey design graduate.
honours graduate.
Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Design Studio IIIA Design Studio IIIB Research & Research Project Elective Studio Project
––– .357 ––– .358 Development ––– .454 100, 200, 300 ––– .455
––– .453 or 400 level
Major Major Major Major
Selected at 200 level Selected at 200 level Major Selected at 200 level Selected at 200 level
Selected at 200 level
12 weeks
15 credits
Elective
100, 200, 300
or 400 level
12 weeks 12 weeks 12 weeks 12 weeks
30 credits 30 credits 30 credits 15 credits
Creative Cultures Creative Cultures Elective Elective
& Ideas & Display 400 level 100, 200, 300
237.330 237.331 or or 400 level
Creative Communities
197.388
12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 45 credits 15 credits 45 credits
Elective Elective Elective Creative Leadership Elective Creative Leadership
100, 200 or 300 level 100, 200 or 300 level 400 level 197.465 or 100, 200, 300 197.465 or
Exhibition or 400 level Exhibition
213.465 or 213.465 or
Creative Exposition Creative Exposition
237.465 237.465
12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits 15 credits 15 credits
05Core Studio Courses BDes (Hons) / BDes
First Year Second Year Third Year
1 15 credits each 2 30 credits each 3 30 credits each
Studio I To get into 2nd year design studio, you must pass: Semester 1
Learn fundamentals of creative thinking and making: how • the Studio 1 course for your major (see below), plus Design Studio IIIA (___.357)
to come up with ideas, communicate visually, and critically • two other Studio 1 courses, plus Work individually or collaboratively on projects, while
discuss creative work. • at least one makers in context course in 1st year. establishing your own unique creative voice and critical
Studio I prerequisite for each major: approach to practice. Consolidate and expand major-
You must do four courses from the list below, including
Concept Imagine 296.157 specific concepts, techniques, skills and processes in
one for your major. Courses run in six week blocks. Not all
Fashion Dress 212.157 the production of creative work, with opportunities for
courses run every time, so check the diagram on page 4.
Industrial Object 198.157 varied contextual applications.
Photography Lens 221.157 Prerequisite: for each major, you must pass the previous
Art Lab 213.157 S1B2, S2B2 Spatial Space 224.157 semester’s core studio course in order to advance to the
Art-making across different media, exploring selected Textiles Material 223.157 next one
processes used by contemporary artists to generate work. VCD Screen or 222.157
(Fine Arts) Concept 296.357
Type 222.158
Fashion 212.357
Art Place 213.158 S1B1, S2B1 Industrial 198.357
Producing art works in relation to site and context. (Fine Arts)
Semester 1 Photography 221.357
Dress 212.157 S1B1, S2B1 Spatial 224.357
Design Studio IIA (___.257)
Designing and making garments, with a focus on exploring Textiles 223.357
Explore key issues for creative practice through your
the relationship between body and ‘dress’. (Fashion) VCD 222.357
studio work, including the source and acknowledgement
Imagine 296.157 S1B2, S2B2 of ideas, client relationships, design responsibility,
sustainability and ethical considerations.
Designing for imagined conceptual worlds through iterative Semester 2
drawing, modelling and prototyping. (Concept Design) Course code for your major:
Design Studio IIIB (___.358)
Concept 296.257
Lens 221.157 S1B1, S1B2, S2B1, S2B2 Work individually or collaboratively on projects, with
Fashion 212.257
Photographic image-making, using digital photographic opportunities to apply your specialist skills to a range of
Industrial 198.257
capture, editing and basic processing methods. contexts. In addition, develop and apply transferable skills
Photography 221.257
(Photography) relevant to professional environments. Advance major-
Spatial 224.257
specific concepts, techniques, skills and processes in the
Material 223.157 S1B2, S2B2 Textiles 223.257
production of creative work.
Designing and making textiles through the investigation of VCD 222.257
Prerequisite: for each major, you must pass the previous
surface, form, textures, colour and line for materials. (Textiles)
semester’s core studio course in order to advance to the
next one
Object 198.157 S1B1, S2B1 Semester 2
Designing and making objects for human use and
Design Studio IIB (___.258) Concept 296.358
experience. (Industrial)
Continue to explore issues relevant to creative practice, such Fashion 212.358
Screen 222.157 S1B1, S1B2, S2B2 as tangible and intangible qualities, emotion and affect, value, Industrial 198.358
Designing for screen media, with a focus on both static exchange and what it takes to make innovative contributions Photography 221.358
and sequential imagery. (Visual Communication) to the wider community. Spatial 224.358
Prerequisite: for each major, you must pass the previous Textiles 223.358
Space 224.157 S1B1, S2B1
semester’s core studio course in order to advance to the VCD 222.358
Understanding, representing and creating 3D space through
next one
a range of drawing and mapping processes. (Spatial)
Concept 296.258
Type 222.158 S1B2, S2B1, S2B2 Fashion 212.258
Designing using type, with a focus on composition Industrial 198.258
and form. (Visual Communication) Photography 221.258
Spatial 224.258
Textiles 223.258
VCD 222.258
06Fourth Year (Hons)
4 Mixed credits
Semester 1 / Honours only Semester 1 / BDes
To get into honours, you must have: Take four electives of your choice
• a B-grade average for 3rd year Semester 2 core 15 credits each
studio plus Creative Cultures and Ideas (237.330). Prerequisite: 300 level core studio for your major (___.358)
Research and Development (___.453)
30 credits Semester 2 / BDes
Explore and apply research methods, processes and
practices through a creative research project in your Studio Project (___.455)
chosen major. 45 credits
Develop and realise an advanced project in your
Fashion 212.453 chosen major.
Industrial 198.453 Prerequisite: 300 level core studio for your major (___.358)
Photography 221.453
Spatial 224.453 Fashion 212.455
Textiles 223.453 Industrial 198.455
VCD 222.453 Photography 221.455
Concept 296.453 (available from 2022) Spatial 224.455
Textiles 223.455
VCD 222.455
Semester 2 / Honours Concept 296.455 (available from 2022)
Research Project (___.454)
45 credits
Develop and realise a research-led independent project in
Interested in more of
your chosen major.
Prerequisite: for each major, you must pass the Research an Integrated approach?
and Development course (___.453) in order to advance to
Integrated Design is a new major that gives you a
the Research Project
multi-disciplinary approach to combine and explore
Fashion 212.454 various subject areas across a selection of design
Industrial 198.454 programmes, including visual communication design,
fashion, textiles, photography, concept, spatial
Photography 221.454
and industrial design. Integrated design allows you
Spatial 224.454
to carve your own creative path and learn to solve
Textiles 223.454
all kinds of design problems. Become a highly
VCD 222.454
sought-after designer with a unique approach and
Concept 296.454 (available from 2022)
the ability to work across many design disciplines.
For more information on Integrated Design please
contact student central or see online at: www.
creative.massey.ac.nz/study/design/#integrated
07Shared Core Courses Design and fine arts
First Year Second Year
1 15 credits each 2 15 credits each
Makers in Context Makers in Context
Communication for Makers You must pass one of these to remain
237.130 Semester 1 eligible for honours
Gain practical experience and knowledge in undertaking Creative Cultures and Contexts I
creative investigations. From our engagement with
237.230 Semester 1
the world around us to the sensory experience of the
made environment, you will gain skills to begin deeper Gain insights into histories of design and art to develop a
investigations of your own creative work. critical appreciation of change and the context of creative
work. Choose from a variety of theme-based studios where
you will investigate creative practices over time.
Conversations in Creative Cultures
Prerequisite: 75 credits at 100 level
237.131 Semester 2
Learn key concepts about world views and how Creative Cultures and Contexts II
creative works relate to cultural identities in Aotearoa
237.231 Semester 2
New Zealand.
Explore creative histories in depth. Select from a range
of studios to fit your interests.
Prerequisite: 75 credits at 100 level
Creative Citizenship
Creative Collaboration
197.288 Semester 2
Work in trans-disciplinary teams to develop, conceptualise
and create products, services, events and artworks. This
culminates in a student-led ‘living marketplace’ on campus.
Prerequisite: 75 credits at 100 level
Photo: Mark Tantrum
08Third Year Fourth Year
3 15 credits each 4 15 credits each
Makers in Context External Focus
Creative Cultures and Ideas Creative Leadership
This course is required for honours 197.465 Semester 2
237.330 Semester 1 Develop professional competencies central to
Undertake a deep investigation to bring together entrepreneurial and industry environments and situate
independent research, disciplinary practices and your your creative practice in a professional context. Construct
own creative work. Choose from themed studios that an active strategy to promote yourself and your work
each focus on a different method. persuasively to a defined target audience.
Prerequisite: Creative Cultures and Contexts I (237.230) Prerequisite: Design or fine art core studio at 300 level
or Creative Cultures and Contexts II (237.231) (198.358 or 212.358 or 213.342 or 221.358 or 222.358
or 223.358 or 224.358)
Creative Cultures and Display
237.331 Semester 2 Exhibition
213.465 Semester 2
Step outside the white room. Critically engage with
curatorial strategies for diverse sites of cultural display, Situate your creative practice through exhibition by
including museums, galleries, film, billboards, online, generating a proposal and then developing an exhibition.
the street, portable devices and structures. Investigate Discuss and critically reflect on diverse approaches
modes of representation, collection, archiving, display to the exhibition of creative work and its relevance for
and distribution. a range of professional and academic contexts.
Prerequisite: 75 credits at 200 level Corequisite: Design or fine art core studio at 400 level
( .453 and .454, or .455, or 213.442)
Creative Exposition
Creative Citizenship 237.465 Semester 2
Creative Communities Explore writing as part of your future art/design practice.
197.388 Semester 2 Investigate diverse approaches to creative research
Explore conceptual, strategic and professional dimensions exposition and its relevance for a range of contexts. Identify
of creative enterprise. Through exposure to industry avenues to publish your art/design writing. There will be plenty
exemplars learn, develop and apply techniques and of interaction with successful artists and designers who use
approaches common to professional practice within writing, and people who write about art and design.
creative industries. Prerequisite: Creative Cultures and Ideas (237.330),
Prerequisite: 75 credits at 200 level plus design or fine art core studio at 300 level (198.358 or
212.358 or 213.342 or 221.358 or 222.358
or 223.358 or 224.358)
Electives
Pages 41–58
As a Design student, you can take electives from
anywhere in the College of Creative Arts provided
you have the prerequisites. To help you choose
between all the different options, we have identified
some sets of electives that fit together well.
See VCD pathways on the next page or check out
our full list of electives on page 41–58. Further
details are at: massey.ac.nz/design-pathways
09How to navigate your pathway
Visual Communication Illustration Practice
Design Majors Explore illustration as both art form, and as a medium
for design communication. This entails developing
Within the design degree you can combine a selection of industry-level illustration skills for print and online
electives which will give you a range of specialised skills platforms including: text analysis, conceptual development,
and in-depth knowledge. Below you can see a variety visual representation, visual style and rendering, and
of options provided currently in the Bachelor of Design 3D modelling.
(with Honours) and the Bachelor of Design.
These pathways are sets of electives from Visual
Communication Design that fit together well, sometimes in
1 First Year 2 Second Year
combination with electives from other design disciplines
Drawing the Body I Character Design
including fine arts, creative media production, and even
commercial music. Unless otherwise indicated, any design 213.155 222.232
student can take these pathways regardless of their major. Contemporary Drawing Story and Narration
Plenty of other elective combinations work towards other 213.154 222.225
specialisations, such as a focus on sustainability within Visualisation for Media Drawing the Body II
fashion, or a focus on design for stage and performance Production 213.255
in spatial. 289.102
Key
Recommended Optional
Course Course
3 Third Year 4 Fourth Year
Sequential Art Illustration Studio
222.326 Practice
Conceptual Design for 222.425
Imaginary Worlds Innovations in Illustration
222.333 222.496
Contemporary
Wallcoverings 223.301
10Typography Interaction Design
The typographic pathway builds from fundamental Explore how humans interact with objects, spaces, and
principles of letterforms, legibility and design of layouts technology. This pathway covers a wide range of media and
to complex narratives. Typographic electives offered in situations including website and app interfaces, exhibitions
each year aim to develop skills through interpreting simple and installations, and exciting emerging technologies like
concepts to complex self-directed research projects virtual and augmented reality.
with an advanced level of craft and conceptual thinking.
1 First Year 2 Second Year 1 First Year 2 Second Year
Design Studio I: Type Typographic Systems Coding for Creative Web and Interactive
222.158 222.248 Practice Production
197.119 289.212
Letterpress
222.208 Intro to Web Development Design Studio IIA: VCD
Design Studio IIA: VCD 289.101 222.257
222.257 Design Studio I: Screen
222.157
Intro to Programming for
Interactive Projects
289.114
3 Third Year 4 Fourth Year 3 Third Year 4 Fourth Year
Editorial Design Design Awards and Interaction Studio Experiential
222.347 Competitions 197.331 Information Design
197.434 222.408
Narrative Information (Module: International Design Studio IIIA: VCD
Design 222.357 Contemporary Design
Society of Typographic
222.348 (Module: Guide: Web Project D: Creative Works
Designers)
&/or Facilitate: Mobile for Festivals and Events
Design Studio IIIA: VCD Spatial Type Application) 197.440
222.357 222.449
(Module: Inform: Print) Service and Experience
Contemporary Letter Design
Press 197.379
222.409
11How to navigate your pathway Information Design Branding Learn how to transform complex data and information into Brand design provides students with a range of critical and impactful messages. In a world that is increasingly built practical skills for engaging with marketing, service and on information and facts, information design takes these experience design thinking. From designing logos to staging elements and makes them accessible and entertaining. transformational experiences, this pathway will equip you for You’ll become a storyteller of data, unlocking the skills to these exciting and growing areas of design practice. engage users and change minds. 1 First Year 2 Second Year 1 First Year 2 Second Year Visual Identity Systems Typographic Systems Visual Identity Systems Brand Communication 197.123 222.248 197.123 222.215 Design Studio I: Screen Design Studio IIB: VCD Design Studio I: Screen 222.157 222.258 222.157 Design Studio I: Type Design Studio I: Type 222.158 222.158 3 Third Year 4 Fourth Year 3 Third Year 4 Fourth Year Narrative Information Experiential Information Service and Experience Image and Identity Design Design Design 222.417 222.348 222.408 197.379 Design Studio IIIA: VCD Editorial Design 222.357 222.347 (Module: Guide: Web.) 12
Sarah Illingworth, Bachelor of Visual Communication Design (Hons), 2019
Fine Arts Studio
Bachelor
of Fine Arts
with Honours
Te Tohu Paetahi
mō Te Toi Ataata
Explore art-making in an interdisciplinary studio
environment and develop your own unique practice.
Work in any media, supported by technical workshops.
Mix, discuss and collaborate with other students.
In the first year, you explore the fundamentals
of a range of creative disciplines. You must include at
least one fine arts core studio course. From second
year, you spend at least half your time in a fine arts
studio with other art students.
Fine arts core studio, first year:
Art Place
Art Lab
Wellington Campus
15BFA (Hons) / BFA
First Year Second Year
1 Introduction
2 Development
We welcome you to the College of Creative Arts. You become familiar with the practices and
Explore. Find your feet. Choose your path. processes of contemporary art production.
Can’t decide? Watch our course trailer videos
on the Massey YouTube channel.
Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Studio I Studio I Studio I Studio I Art Studio IIA Art Studio IIB
S1B1 S1B2 S2B1 S2B2 213.241 213.242
––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8
Select one Select one Select one Select one
Lens Lens Lens Lens
Art Place Imagine Art Place Imagine
Space Art Lab Space Art Lab
Dress Material Dress Material
Screen Screen Object Screen
Object Type Type Type
6 weeks 6 weeks 6 weeks 6 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits 30 credits 30 credits
Communication Conversations in Creative Cultures & Creative Cultures
for Makers Creative Cultures Contexts I & Contexts II
237.130 237.131 237.230 237.231 or
Creative Collaboration
197.288
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Elective Elective Elective Elective
100 level 100 level 100 or 200 level 100 or 200 level
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Core major Shared core Elective Please note rules may apply if you have completed College
courses courses courses of Creative Arts courses in the past. Please discuss these with
an Academic Advisor before you enrol.
16BFA (Hons) only BFA only
Third Year Fourth Year (Hons) Fourth Year
3 Expansion
4 Innovation Innovation
You extend your art practice and hone your You push the boundaries of your art practice You push the boundaries of your art practice
critical skills further. with a research-led body of work, and we with an independent body of work, and we
celebrate your growth into a fully-fledged celebrate your growth into a fully-fledged
Massey fine arts honours graduate. Massey fine arts graduate.
Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Art Studio IIIA Art Studio IIIB Art Studio IVA Art Studio IVB Art Studio IVA Art Studio IVB
213.341 213.342 Research 213.442 Practice 213.442
213.441 213.440
12 weeks 12 weeks 12 weeks 12 weeks
30 credits 30 credits 30 credits 30 credits
Creative Cultures Creative Cultures Research Seminar Elective
& Ideas & Display 213.463 100, 200, 300
237.330 237.331 or or 400 level
Creative Communities
197.388
12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 45 credits 15 credits 45 credits
Elective Intro to Fine Art Res. Elective Creative Leadership Elective Creative Leadership
100, 200 or 300 level (compulsory for honours 400 level 197.465 or 100, 200, 300 197.465 or
students)
Exhibition or 400 level Exhibition
213.357 or
213.465 or 213.465 or
Elective
Creative Exposition Creative Exposition
100, 200 or 300 level
237.465 237.465
12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits 15 credits 15 credits
17Core Studio Courses BFA (Hons) / BFA
First Year Second Year Third Year
1 15 credits each 2 30 credits each 3 30 credits each
Studio I To get into fine arts 2nd year, you must pass either Semester 1
Art Lab (213.157) or Art Place (213.158).
Learn fundamentals of creative thinking and making: how
to come up with ideas, communicate visually, and critically All art studio classes (or 'tutorial groups') are vertically Art Studio IIIA
discuss creative work. streamed, meaning year 2 students are taught alongside 213.341 30 credits
year 3 and 4 students. You develop an Independent Project Outline that describes
You must do four courses from the list below, including
the intent, methods, background, and reference material
one for your major. Courses run in six week blocks. Not all
to which you respond in creating a body of work. A truly
courses run every time, so check the diagram on page 4.
Semester 1 independent project through which you begin to develop a
practice or personal artistic voice.
Art Lab 213.157, S1B2, S2B2 Art Studio IIA Prerequisite: you must pass the previous semester’s
Art-making across different media, exploring selected 213.241 fine arts studio in order to advance to the next one.
processes used by contemporary artists to generate work. You select two media areas from the following: Painting,
(Fine Arts) Photography, Sculpture, or Time Based (i.e. audio, video,
Art Place 213.158, S1B1, S2B1 performance) and create a body of work in response to Semester 2
Producing art works in relation to site and context. (Fine Arts) a broad theme or ‘provocation.’ Taught through lecturer
contact and group critique with many guest speakers Art Studio IIIB
Dress 212.157, S1B1, S2B1 (artists, curators, writers). 213.342 30 credits
Designing and making garments, with a focus on exploring Prerequisite: Art Lab (213.157) or Art Place (213.158) Like last semester, you start by developing an
the relationship between body and ‘dress’. (Fashion) Independent Project Outline that describes the intent,
Imagine 296.157, S1B2, S2B2 methods, background, and reference material to which
Designing for imagined conceptual worlds through iterative Semester 2 you respond in creating a body of work. This semester,
drawing, modelling and prototyping. (Concept Design) however, you exhibit your developing work in on-campus
Art Studio IIB group exhibitions. You form these groups by identifying
Lens 221.157, S1B1, S1B2, S2B1, S2B2 213.242 shared themes, media, ways of working, or complementary
Photographic image-making, using digital photographic You create a body of work in response to a broad theme art practices.
capture, editing and basic processing methods. or ‘provocation’ in any media of your choosing. You can Prerequisite: you must pass the previous semester’s
(Photography) access advanced media workshops across many areas. fine arts studio in order to advance to the next one
Taught through lecturer contact and group critique with
Material 223.157, S1B2, S2B2
many guest speakers (artists, curators, writers).
Designing and making textiles through the investigation of
surface, form, textures, colour and line for materials. (Textiles)
Prerequisite: you must pass the previous semester’s Semester 2 / extra core course
fine arts studio in order to advance to the next one
Object 198.157, S1B1, S2B1
for Honours
Designing and making objects for human use and Introduction to Fine Arts Research Methods
experience. (Industrial) and Practices
Screen 222.157, S1B1, S1B2, S2B2 213.357 15 credits
Designing for screen media, with a focus on both static and An introduction to a range of methods and practices
sequential imagery. (Visual Communication) for undertaking research in a fine art context.
Prerequisite: Creative Cultures and Ideas (237.330)
Space 224.157, S1B1, S2B1
Understanding, representing and creating 3D space through
To get into honours, you must pass all your compulsory
a range of drawing and mapping processes. (Spatial)
3rd year courses including the art studios, critical
Type 222.158, S1B2, S2B1, S2B2 & contextual studies, and Introduction to Fine Arts
Designing using type, with a focus on composition Research Methods & Practices.
and form. (Visual Communication)
18Fourth Year
4 Mixed credits
Semester 1 / Honours Semester 1 / BFA
Art Studio IVA Research Art Studio IVA Practice
213.441 30 credits 213.440 30 credits
You work through an Independent Project Outline to advance You work through an Independent Project Outline to
the exploration of content, context, methodology and the advance the exploration of content, context, methodology
role of critical dialogue in the production of contemporary and the role of critical dialogue in the production of
art. You develop a substantial, innovative research project contemporary art. You develop and present a substantial,
that engages in critically reflexive practice and create an off- innovative and individual body of work.
campus exhibition of your work. Prerequisite: Art Studio IV (213.342)
Prerequisite: Art Studio IIIB (213.342) and Introduction
to Fine Arts Research Methods & Practices (213.357)
Corequisite: Research Seminar (213.463)
Semester 2 / everyone
Research Seminar Art Studio IVB
213.463 15 credits 213.442 45 credits
You address the application, dissemination and discussion You further advance the exploration of content and
of research practices in contemporary art. Emphasis will be context articulated in your Independent Project
placed on selective investigation and presentation of critical Outline from Semester 1, and produce a substantial
issues in the production of art and culture. and innovative body of contemporary art work.
Prerequisite: Introduction to Fine Arts Research Methods Prerequisite: Art Studio IVA Practice (213.440)
& Practices (213.357) or Art Studio IVA Research (213.441)
Corequisite: Art Studio IVA Research (213.441)
Sarah Murphy, Bachelor of Fine Arts (Hons)
19Shared Core Courses Design and Fine arts
First Year Second Year
1 15 credits each 2 15 credits each
Makers in Context Makers in Context
Communication for Makers You must pass one of these to remain
237.130 Semester 1 eligible for honours
Gain practical experience and knowledge in undertaking Creative Cultures and Contexts I
creative investigations. From our engagement with
237.230 Semester 1
the world around us to the sensory experience of the
made environment, you will gain skills to begin deeper Gain insights into histories of design and art to develop a
investigations of your own creative work. critical appreciation of change and the context of creative
work. Choose from a variety of theme-based studios where
you will investigate creative practices over time.
Conversations in Creative Cultures
Prerequisite: 75 credits at 100 level
237.131 Semester 2
Learn key concepts about world views and how Creative Cultures and Contexts II
creative works relate to cultural identities in Aotearoa
237.231 Semester 2
New Zealand.
Explore creative histories in depth. Select from a range
of studios to fit your interests.
Prerequisite: 75 credits at 100 level
Creative Citizenship
Creative Collaboration
197.288 Semester 2
Work in trans-disciplinary teams to develop, conceptualise
and create products, services, events, artworks etc. This
culminates in a student-led ‘living marketplace’ on campus.
Prerequisite: 75 credits at 100 level
Georgia Millward, Bachelor of Design (Hons), Industrial
20Third Year Fourth Year
3 15 credits each 4 15 credits each
Makers in Context External Focus
Creative Cultures and Ideas Creative Leadership
This course is required for honours 197.465 Semester 2
237.330 Semester 1 Develop professional competencies central to
Undertake a deep investigation to bring together entrepreneurial and industry environments and situate
independent research, disciplinary practices and your own your creative practice in a professional context. Construct
creative work. Choose from themed studios that each an active strategy to promote yourself and your work
focus on a different method. persuasively to a defined target audience.
Prerequisite: Creative Cultures and Contexts I (237.230) Prerequisite: Design or fine art core studio at 300 level
or Creative Cultures and Contexts II (237.231) (198.358 or 212.358 or 213.342 or 221.358 or 222.358
or 223.358 or 224.358)
Creative Cultures and Display
237.331 Semester 2 Exhibition
Step outside the white room. Critically engage with 213.465 Semester 2
curatorial strategies for diverse sites of cultural display, Situate your creative practice through exhibition by
including museums, galleries, film, billboards, online, generating a proposal and then developing an exhibition.
he street, portable devices and structures. Investigate Discuss and critically reflect on diverse approaches
modes of representation, collection, archiving, display to the exhibition of creative work and its relevance for a
and distribution. range of professional and academic contexts.
Prerequisite: 75 credits at 200 level Corequisite: Design or fine art core studio at 400 level
( .453 and .454, or .455, or 213.442)
Creative Citizenship Creative Exposition
237.465 Semester 2
Creative Communities
Explore writing as part of your future art/design practice.
197.388 Semester 2
Investigate diverse approaches to creative research
Explore conceptual, strategic and professional dimensions exposition and its relevance for a range of contexts. Identify
of creative enterprise. Through exposure to industry avenues to publish your art/design writing. There will be plenty
exemplars learn, develop and apply techniques and of interaction with successful artists and designers who use
approaches common to professional practice within writing, and people who write about art and design.
creative industries. Prerequisite: Creative Cultures and Ideas (237.330),
Prerequisite: 75 credits at 200 level plus design or fine art core studio at 300 level (198.358 or
212.358 or 213.342 or 221.358 or 222.358
or 223.358 or 224.358)
Electives
Pages 41–58
As a Fine Arts student, you can take electives from
anywhere in the College of Creative Arts provided you
have the prerequisites; see pages 41– 58 for all the
details. For courses from other parts of Massey, ask
at Student Central or www.massey.ac.nz
21Filming on location
Bachelor
of Creative
Media Production
Te Tohu Paetahi
Hunga Pāpāho
Explore studio practice, storytelling, media
development and production. Work on
industry-led briefs through hands-on projects.
Develop and discuss the skills and qualities required
for a career in an expanding media market.
Prepare for industry through one or more of
the following pathways:
Film and Television
Animation and VFX
Game Development
Creative Technologies
Producing and Directing
Wellington Campus
23BCMP
First Year Second Year
1 Introduction
2 Development
We welcome you to the College of Creative Arts. Focus on your pathway and hone your production
Explore new types of media. Find your feet. skills. Become familiar with professional practices
and processes through multidisciplinary
production groups. Develop your personal vision
and push the boundaries of creative media.
Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Select two: Select two: Cross-media Intermedia
Animation Audio Production 289.205
Digital Video 3D Modelling 289.204
Games Film & Video
Producing & on Location
Directing Prototyping
Visualisation for Creative Tech
Web & Mobile Programing
12 weeks 12 weeks
for Interactive 15 credits 15 credits
Time-based
Editing
Philosophical Production
VFX
Perspectives on Development
Creative Practice 289.206
133.257
12 weeks 12 weeks 12 weeks 12 weeks
15 credits each 15 credits each 15 credits 15 credits
Introduction to Creative Working with Scripted Portfolio and Your pathway:
Media Production Material Dissemination Animation
289.100 289.120 289.221 VFX
Games
Video & Sound
Creative
Technologies
Producing &
12 weeks 12 weeks
Directing
15 credits 15 credits
12 weeks 12 weeks
15 credits 15 credits
Elective Elective
100 level 100 level
Elective Elective
100 or 200 level 100 or 200 level
12 weeks 12 weeks
15 credits 15 credits
12 weeks 12 weeks
15 credits 15 credits
Studio Other Elective
courses courses courses
24BCMP Hons
BCMP Hons
Third Year Honours
3 Realisation
Form your cross-media group to create a full The BCMP honours year is a separate
professional production in your Major Project. qualification where you can enhance your
Work through the ideation, pre-production, research-led practice.
production and post-production cycles, and
deliver your vision to the world.
Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Major Project Major Project Prototyping and Advanced Creative
Innovation Lab Production Development for Media Production
289.302 289.306 Advanced Creative Research Project
Media Production 289.803
Projects
289.701
12 weeks
15 credits
Major Project
Pre-production
289.303
12 weeks
15 credits 12 weeks
30 credits
Your pathway:
Animation Critical Frameworks
VFX for Creative Media
Games Production
Video & Sound 289.702
Creative
Technologies
Producing &
Directing
12 weeks 12 weeks 12 weeks
15 credits 45 credits 15 credits
Elective Critical Reflection Contemporary Creative
100, 200 or 300 level 289.307 Media Production
Project
289.703
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 60 credits
Acolyte, by CMP team: B.Evans, Z. Bostel, L. Hill, J. Hoare, L.
Knight-Devlin, C. Kortens, M. Piddington, N. Santer, K. Verbeet
25BCMP Hons How to navigate your pathway BCMP
Honours Year First Year
At the end of your third year, you may choose to 1
extend your studies by completing an honours year.
The honours year combines taught coursework Pick one required pathway course Pick any three other CMP courses at 100 level
and staff-supported student-led projects. You must take at least one required See below for recommended courses for your pathway.
pathway course. These are guidelines, we encourage you to make own selection.
Prototyping and Development for
Advanced Creative Media Production Projects
Producing & Directing
289.701 30 credits
Undertake research toward developing a project relevant Intro to Producing Intro to Audio * Plus two courses from another pathway
to your creative practice. You will learn prototyping techniques & Directing Production &
in order to produce an early prototype and synopsis, or 289.115 Sound Design
equivalent concept relevant to your project. 289.107
Critical Frameworks for Creative Media Production
Film & Television
289.702 15 credits
Learn to frame and present your creative practice as research Intro to Digital Intro to Audio Visualisation for Intro to Intro to
via the development of critical, reflexive and analytical Video Production Production & Media Production Time-Based Film & Video
skills, and engage in the development of a research proposal. 289.105 Sound Design 289.102 Editing on Location
289.107 289.110 289.112
Contemporary Creative Media Production Project
289.703 15 credits Game Development
The course focuses on a specific aspect of creative
media production. Offerings change from year to year Intro to Game Intro to Audio Visualisation for Intro to 3D Intro to
or may not be offered in a particular year. Further details Technologies Production & Media Production Modelling Programming for
289.106 Sound Design 289.102 & Texturing Interactive Projects
will be provided by the Honours coordinator.
289.107 289.111 289.114
Advanced Creative Media Production Research Project
289.803 60 credits Creative Technologies
Undertake research to develop a creative work in your chosen
Intro to Intro to Audio Visualisation for Intro to Web & Intro to Prototyping
practice. You will be guided through a series of seminars and Programming Production & Media Production Mobile Media for Creative
supervised sessions to develop, document and disseminate for Interactive Sound Design Technologies
289.102 289.101
your research. Projects
289.107 289.113
Prerequisite: 289.701 289.114
Animation & VFX
Intro to Computer Intro to Visual Intro to Audio Visualisation for Intro to 3D
Animation Effects & Motion Production & Media Production Modelling
289.103 Graphics Sound Design 289.102 & Texturing
289.104 289.107 289.111
26Second Year Third Year
2 3
Producing & Directing
Applied Producing Advanced Producing
& Directing & Directing Practice
289.215 289.315
Film & Television
Video & Sound Production Advanced Video
289.211 & Sound Practice
289.311
Game Development
Game Technologies Project Advanced Game Practice
289.210 289.310
Creative Technologies
Web & Interactive Production Advanced Creative Technologies
289.212 289.312
Animation
Computer Animation Advanced Computer
Production Animation Practice
289.208 289.308
VFX
VFX Production Advanced VFX Practice
289.209 289.309
27Core Studio Courses BCMP
First Year
1 15 credits each
You must do two per semester. You can take a third Semester 2
as your elective if you wish. You must take at least
one required pathway course (see page 26). Intro to 3D Modelling and Texturing
289.111
Semester 1 Be introduced to industry-standard digital tools, approaches
and methodologies for the creation of 3D assets. Essential
Intro to Computer Animation for computer animation, visual effects, games, augmented
289.103 Required for Animation pathway reality and emerging media.
Be introduced to industry-standard digital tools for
2D and 3D animation. Learn character, movement Intro to Audio Production and Sound Design
and rendering processes essential for the production 289.107
of computer animation. Be introduced to industry-standard digital audio production
tools and environments. Gain creative and technical
Intro to Digital Video Production knowledge and understanding of sound design concepts
289.105 Recommended for Film & Television pathway and audio production processes.
Be introduced to industry-standard digital video production
tools and environments including camera, lighting, and Intro to Film and Video on Location
post-production processes. 289.112 Recommended for Film & Television pathway
Be introduced to industry-standard techniques for film
Intro to Game Technologies and Mechanics and video production on location. Learn lighting and
289.106 Required for Game Development pathway digital recording processes essential for the creation and
development of externally-based (non-studio) productions.
Be introduced to industry-standard digital tools for games,
game mechanics, concepts and production processes.
Intro to Programming for Interactive Projects
Intro to Producing and Directing 289.114 Required for Creative Technologies pathway
289.115 Required for Producing & Directing pathway Extend your programming skills in a creative context. Learn
programming methodologies essential for the development
Be introduced to techniques and practices in producing
of software, hardware, creative media production pipeline
and directing for creative media. Gain a creative and
tools, and other emerging technology.
technical knowledge and understanding of approaches
and methodologies essential for producing and directing
for film, television, animation, visual effects, games, Intro to Prototyping for Creative Technologies
augmented reality and other emerging media. 289.113
Be introduced to industry-standard techniques and strategies
Intro to Web Development for prototyping in interactive multimedia projects, including
289.101 Recommended for Creative Technologies pathway hardware, software, VR/AR, and other emerging media.
Gain a creative and technical knowledge and understanding
of media concepts and production processes essential for Intro to Time-based Editing
the production of interactive media on multiple platforms. 289.110
Be introduced to industry-standard digital tools for time-
Visualisation for Media Production based editing. Learn essential ways to edit material for
289.102 film, television, animation, games, augmented reality and
emerging media.
Develop techniques that enable you to give visual form
to abstract ideas and concepts. Apply these to a range of
formats including storyboarding, concept visualisation and Intro to VFX and Motion Graphics
character development. 289.104 Required for VFX pathway
Be introduced to industry-standard tools for visual effects
and motion graphics. Learn compositing, green screen
keying, camera tracking, and other essentials of visual effects.
28Second Year
2 15 credits each
Semester 1 Computer Animation Production
289.208 Required for Animation pathway
Cross-Media Production Further your application of industry-standard digital tools
289.204 for 2D and 3D computer animation. Learn more about
character, movement and rendering processes.
Explore two media production subjects with the aim of
Prerequisite: Introduction to Computer Animation (289.103)
developing cross-media competences. While furthering
technical knowledge, you will examine media forms critically
with reference to social and cultural values. Game Technologies Project
Prerequisite: Two CMP core studio introduction 289.210 Required for Game pathway
courses at 100 level Further develop your application of industry-standard
digital tools for a games project. Learn more about game
mechanics, concepts and production processes essential
Semester 2 for games platforms.
Prerequisite: Introduction to Game Technologies
Intermedia & Mechanics (289.106)
289.205
Work collaboratively with a range of production VFX Production
technologies to create examples of intermedia 289.209 Required for VFX pathway
arts practices. Students work across disciplines integrating Further develop your application of digital special effects and
extant technologies and developing new technologically- motion graphics effects. Extend your skills with effects such
focused practices in order to better understand how as dynamics, particles, fluids, light and rendering. Develop
experimental electronic arts practices can integrate new your knowledge and application of aesthetics and form.
and emerging media technologies. Prerequisite: Introduction to VFX (289.104)
Production Development Video and Sound Production
289.206 289.211 Required for Film & Television pathway
Work professionally with trans-disciplinary teams assisting Further develop your application of industry-standard digital
in the production of externally focused projects. Take on audio and video production tools. Extend your creative and
assistant production roles that support various scheduled technical knowledge and understanding of sound design
production tasks. concepts and audio production processes.
Prerequisite: Cross-Media Production (289.204) Prerequisite: Introduction to Digital Video Production
(289.105)
Plus one of the following pathway courses:
Web and Interactive Production
Applied Producing and Directing
289.212 Required for Creative Technologies pathway
289.215 Required for Producing & Directing pathway
Extend your use of industry-standard digital tools and
Further your application of industry-standard tools and techniques for development of interactive projects across
techniques for producing and directing projects across different platforms. Learn more about development
different platforms. Gain extended creative and technical processes and programming, and develop your knowledge
knowledge and understanding of development and and application of aesthetics and form.
protection of creative work. Prerequisite: Intro to Programming for Interactive Projects
Prerequisite: Introduction to Producing and (289.114)
Directing (289.115)
29Core Studio Courses BCMP
Third Year
3
Semester 1 Advanced Game Practice
289.310 15 credits
Major Project Innovation Lab Gain advanced knowledge of game development techniques.
289.302 15 credits Learn advanced desktop, mobile and console packaging
techniques and strategies for online distribution.
Apply research, ideation and value proposition
Prerequisite: Game Technologies Project (289.210)
methodologies in response to cross-media industry
briefs. Prepare presentations using appropriate
audio-visual media in the form of a professional pitch Advanced Producing and Directing
to the client. 289.315 15 credits
Prerequisite: Cross-Media Production (289.204), Gain advanced knowledge of producing and project
or any 200 level pathway course.) directing techniques. Through a high-level project, get
an advanced understanding of professional production
Major Project Pre-production distribution pipeline, contracts, and promotion.
289.303 15 credits Prerequisite: Applied Producing and Directing (289.215)
Engage in technical prototyping, technical ideation, and
practical experimentation associated with preparing for Advanced VFX Practice
Major Project Production and Post-production studio 289.309 15 credits
courses. Techniques are project-specific and may include Gain advanced knowledge of digital visual effects
developing new technologies and learning pipeline-specific techniques, technologies, approaches and methodologies,
methods and tools. Students will be required to work and apply them in production. Learn professional computer
effectively as a team and communicate professionally at all VFX production pipelines, digital tool programming, and
times, agreeing on scope and schedules of work with clients. advanced rendering techniques.
Prerequisite: Production Development (289.206) Prerequisite: VFX Production (289.209)
and Post-production Development (289.207)
Corequisite: Major Project Innovation Lab (289.302) Advanced Video and Sound Practice
289.311 15 credits
Plus one of the following advanced pathway courses:
Gain advanced knowledge of video and sound recording
Advanced Computer Animation Practice techniques. Extend your knowledge of the professional
289.308 15 credits production pipeline, international travel procedures
and equipment.
Gain advanced knowledge of computer animation
Prerequisite: Video & Sound Production (289.211)
techniques, approaches and methodologies, and
apply them in production. Learn professional computer
animation production pipeline and advanced digital
rendering techniques. Semester 2
Prerequisite: Computer Animation Production (289.208)
Major Project Production
Advanced Creative Technologies 289.306 45 credits
289.312 15 credits Work creatively and professionally in cross-media teams,
Gain advanced knowledge of web, mobile, and interactive producing assets in response to briefs developed
media development techniques. Extend your knowledge in the Major Project Innovation Lab and Pre-production
of front and back-end technologies and techniques, and courses. Produce digital assets, content, programming, and
strategies for online distribution. executables/deliverables appropriate to your
Prerequisite: Web & Interactive Production (289.212) brief. Manage deadlines, schedules, budgets and external
or Game Technologies Project (289.210) communications to ensure project completion.
Prerequisite: Production Development (289.206),
Major Project Innovation Lab (289.302), and Major Project
Pre-production (289.303)
30Other Core Courses All 15 credits
First Year Third Year
1 3
Introduction to Creative Media Production Critical Reflection and Response
289.100 Semester 1 289.307 Semester 2
Be introduced to the challenges and responsibilities facing Develop your understanding of theoretical and
you in the production of film, television, animation, visual methodological frameworks relevant to creative
effects, games, augmented reality and emerging media. You media production. This course equips you to critically
will gain a greater understanding of your own values and reflect on your Major Project.
processes as a creative practitioner. Corequisite: Major Project Production (289.306)
Working with Scripted Material
289.120 Semester 2
Be introduced to the processes of reading, interpreting, and
working with scripted content with the intent of realising
the material through various creative media production
Electives
Pages 41–58
practices. You will work with scripts and your own material
for film, television, animation, game, augmented reality, and All the CMP studio options are also available as
other emerging media. electives, which means that you could do more
than one CMP pathway in your degree. As a BCMP
student, you can also take electives from art, design
or music; see pages 41– 58 for all the details. For
courses from other parts of Massey, ask at Student
Second Year
2 Central or www.massey.ac.nz
Philosophical Perspectives on Creative Practice
133.257 Semester 1
Study a range of philosophical perspectives on the nature,
purpose and value of media. Explore theoretical positions to
develop critical skills for the analysis of your own research.
Prerequisite: Any 45 credits at 100 level
Portfolio and Dissemination
289.221 Semester 1
Develop your online portfolio for your progression to
postgraduate study or transition to industry. Learn how to
devise a range of events such as exhibitions, screenings and
performances. Gain a critical understanding of audience, site,
experience, live-ness, and spectacle.
Prerequisite: Any three 100-level CMP core studio courses
Wiktoria Ojrzyńska, Bachelor of Creative Media Production
31Music rehearsal room
Bachelor
of Commercial
Music
Te Tohu Paetahi
mō Te Pūoro Pakihi
Equip yourself for a great career in making, producing
or promoting commercial music. Develop the skills
and knowledge required for your major, and work in
mixed teams – as you will in the music business –
to put on gigs, record and create media. Learn from
people with decades of experience in performance,
production and promotion.
Majors
Music Industry
Music Practice
Music Technology
Wellington Campus
33BCommMus
BCommMus
First Year Second Year
1 Introduction
2 Development
We welcome you to the College of Creative You become familiar with the practices and
Arts. Explore. Find your feet. Choose your path. processes of commercial music and begin
to hone your skills.
Semester 1 Semester 2 Semester 1 Semester 2
Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12
Select Your Major: Contemporary Your Major: Music Media 2
Industry 133.167 Musicology Industry 133.260 133.256
Practice 133.175 133.154 Practice 133.275
Technology 133.185 Technology 133.281
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Your Major: Music Media 1 Your Major: Philosophical
Industry 133.168 133.152 Industry 133.267 Perspectives on
Practice 133.176 Practice 133.276 Creative Practice
Technology 133.186 Technology 133.288 133.257
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 15 credits 15 credits 15 credits
Music Course* Music Project 1 Elective Music Project 2
100 Level 133.153 100 or 200 level 133.253
12 weeks 12 weeks
15 credits 15 credits
Elective Elective
100 level 100 or 200 level
12 weeks 12 weeks 12 weeks 12 weeks
15 credits 30 credits 15 credits 30 credits
Core major Shared core Elective
courses courses courses
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