Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Fashion
Exhibitions:
a concept
proposal
for digitally
immersive
experiences.
by
Annie
Whittaker.
                1
Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
7,494 words
    Student number: 29858283

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Executive
Summary.

T
       his report investigates
       how consumers view
       and react to fashion
exhibition          experiences.
Responses from primary and
secondary research found that
there is a greater need for the
incorporation of immersive
technology for luxury brand
storytelling. It is proven this
strengthens the ability to
effectively communicate the
exhibiting brand’s story and
increases brand equity by using       The analysis finds that fashion      exclusivity, leaving traditional    sales during the Covid-19
Virtual Reality (VR) technology       exhibitions are used as a more       exhibition strategies in jeopardy   pandemic, as well as the need to
(which currently, is relatively       creative and expensive tactic        until the pandemic’s end.           continue brand narrative in the
untouched in the fashion              of marketing as opposed to                                               face of communication channel
industry) to the majority share       traditional media campaigns.         Following the critical analysis,    disruptions.
of luxury consumers - digital         This tactic increases cognitive      is a discussion of a proposed
natives, Gen Z and Millenials.        engagement         by     creating   concept to address the issues of    A compact brand audit follows
                                      emotional connections with           a lack of immersive experience      for luxury brand Givenchy. The
The concept of             fashion    visitors through storytelling,       and technology in fashion           findings gathered that the brand
exhibitions       is     critically   whilst      emanating       brand    exhibitions.    This     concept    sits well below competitors in
analysed within this research.,       authenticity. However, further       proposes the integration of a       terms of brand presence and
It observes that people visit         analysis finds that visitors         VR experience to communicate        consumer engagement. The
these attractions for multiple        aren’t as stimulated as they         the exhibiting brand’s story in     information gathered from
reasons;           entertainment,     would expect from a luxury           a visually and experientially       the audit is applied to the the
improvement of knowledge,             brand experience. Immersive          stimulating way to support the      concept through visual aids and
and social interactions. Taken        experiences and technology are       physical exhibition in a way that   the 7Ps marketing mix to give
from J. Dumazedier’s (1967)           found to be lacking, and integral    appeals to Gen Z and Millenials.    a clearer example of how the
definition of leisure, this multi-    to marketing efforts of globally     In addition to supporting           concept addresses the need for
faceted definition reveals the        renowned        luxury     brands.   the physical exhibition, the        more immersive experiences in
key factors fashion exhibitions       Moreover, the luxury industry        proposed VR brand experience        fashion exhibitions.
should take into consideration        has found itself in deep waters as   becomes available on-demand
to ensure consumer satisfaction.      Covid-19 disrupts the economy        for consumers at home, that
However, for brand’s exhibiting       globally, threatening how luxury     own VR headsets. This ideation
their archives, intentions aren’t     brands communicate with their        is further backed by evidence
simply to display artefacts.          consumers whilst retaining           of an increase in VR headset

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Contents.

               Introduction.                 8

               Methodology.                  11

               Critical analysis.            12

               Concept and Discussion.   20
Image. 1

               Why Luxury brands?        27

               Brand Recommendation.         32

               7 Ps Marketing Mix.       38

               Conclusion.               40
           6                             7
Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Introduction.
                                                                                                                    ‘let us remember how important it is to
F
       ashion exhibitions have
       been around for hundreds
                                                                                                                   reach new standards of craftsmanship,
       of years. As early as
1900, Paris played host to the
Exposition Universalle, which
                                                                                                                   and the beauty of all the things we use
‘included a museum devoted to
reproduction historical fashion.’
                                                                                                                               in our daily lives’
(Clark, J. and De La Haye, A. and                                                                                                                  (King George VI)
Horsley, J. 2014). In earlier years,
dress was not esteemed worthy
of collection, and for museum
curators only ‘trimmings and
accessories were collected as          acceptance among curators, to       sustain a long-term relationship    world, how brands can ‘harness
evidence of craft practice.’ (         be worthy of exhibiting. Since      between brand and consumer          truly human-first (rather than
Clark, J. and De La Haye, A.           then, luxury designers and          (Choi, H. et al, 2014).             consumer-led) thinking to play
and Horsley, J. 2014). However,        photographers have exhibited                                            a meaningful role in people’s
in his speech in 1946 at the           their archives globally, with       Additionally, the Covid-19          lives’ (Hillier, L. and Gilliand,
opening of the Britain Can             great success, such as; Fashion:    pandemic caught many brands         N. 2020), and actually utilise
Make It (BCMI) exhibition at the       An Anthology by Cecil Beaton        off guard. With the closure         the extraordinary technology
Victoria and Albert museum             in 1971; the Yves Saint Laurent     of all non-essential stores,        available to reach people
(V&A), King George VI said “let        exhibition at the Metropolitan      Econsultancy (2020) predicted       everywhere, and engage in
us remember how important              Museum of Art in New York           that UK fashion retail alone will   meaningful brand experiences.
it is to reach new standards of        1983 organised by Diana             see a loss of £12.6bn in 2020,
craftsmanship, and the beauty          Vreeland; Alexander McQueen’s       despite a number of brands          This     report      investigates
of all the things we use in            Savage Beauty in 2011; Christian    continuing to operate their         how’s consumers engage in
our daily lives” (British Pathé,       Dior: Designer of Dreams 2019;      online platforms. With this         exhibitions, and how the
2014). Displaying contemporary         and     Christian     Louboutin:    in mind, brands have found          experience could be improved
fashion, as opposed to historical      L’Exhibition[ist] 2020.             themselves ill prepared and         to become more immersive
artefacts, this exhibition was                                             unable to connect with their        utilising modern technology
the first of its kind for the          The most recent exhibitions         consumer above the noise            to keep in line with luxury
V&A, and attracted a record            mentioned above have been           of the pandemic, and whilst         consumer expectations, with
breaking 1.4 million visitors          able to use the exhibition          consumers have been confined        the aim to communicate a
(Paul Holberton Publishing,            space as an additional platform     to their own homes. Should          strong and interesting brand
2017). The success of BCMI             to engage consumers out of          this really be an issue brands      narrative that will leave lasting
lays with an opportunity to            a retail setting. Rather, the       are having even in the face of      memories       and      stronger
showcase to a war torn Britain,        exhibition space allows a brand     a pandemic in the 21st century,     emotional impacts. Luxury
what to expect from industrial         to showcase the house’s history     what with all the innovative        fashion brand Givenchy, will be
British design in the years to         and it’s narrative, using emotion   technology out there? Perhaps it    used as an example toward the
follow, and ‘emphasised how            to connect with consumers           is possible that a fashion house    end of the report to apply to the
intrinsic industrial design was        rather than a transaction of        yet to adopt an exhibition          suggested concept and give a
to economic renewal.’ (V&A,            goods for money. This enhances      platform, could follow in           clearer understanding of how
2020). BCMI helped pathe the           consumer’s perceptions of           the footsteps of BCMI, and          and why this concept will work.
way for contemporary fashion’s         brand authenticity helping to       showcase to a post Covid-19

            8                                                                                                                                                         9
Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Methodology.
                T
                      he research conducted in
                      this report will be used
                      to form outcomes based
                on predominantly secondary
                methodologies, with some
                primary      methods     where
                possible.

                The report contains evidence
                of findings from academic
                journals,    video     footage,
                podcasts, books and ebooks,
                as well as research and news
                reports accessed through the
                University of Southampton
                library and outside sources.
                The evidence gathered aims
                to support the project aim to
                create an experiential concept      Amber Butchart. However, due         statistics regarding consumer
                that strengthens the exhibition     to the outbreak of Covid-19          behaviours are used to support
                experience whilst observing         during the early stages of this      conclusions about successful
                consumer/visitor     behaviour      report being produced, the           and/or non successful fashion
                and technology adoption.            gathering of primary research        exhibitions. Likewise, data and
                                                    in this sense is severely limited,   statistics from market research
                In addition, the primary research   and reaching the targeted            reports are used to observe the
                methods conducted are in the        interviewees more challenging.       adoption of certain technologies
Image. 2

                form of questionnaires. The         By the end of the completion         amongst consumer groups,
                respondents are those that have     of this report, none of the          whereby the results are used
                visited fashion exhibitions, and    potential interviewees had           to support the final proposed
                share their experiences through     come forward to participate.         outcome of this report.
                a set of 10 questions. Responses    Both      questionnaire       and
                were gathered via multiple          interview methods followed the       The use of qualitative data
                choice questions and written        University of Southampton’s          (collected from the primary
                opinions so as to gain both         ERGO processes, to ensure            research conducted as well
                qualitative and quantitive data.    adherence to GDPR and health         as trusted subject related
                                                    and safety measures for all          literature) is used to form
                Another desired method for          parties involved.                    valuable arguments to ensure
                the research was to conduct                                              a well rounded conclusion,
                interviews     with    industry     Quantitive data and statistics are   having considered critically, a
                specialists from the V&A, Bath      used to recognise any possible       range of views and opinions on
                Fashion Museum, and Aro             sales growth and/or brand            the subject matter. This data has
                Archive, London, as well as         adoption as a result of brands       informed the direction of the
                historian, author and presenter,    exhibiting archives. Data and        final proposed concept.

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
Critical
analysis.
T
       he V&A has played host
       to a number of fashion
       exhibitions in its time,
and the success for both brand
and/or hosting museum has
                                            ‘Young people are
inspired fashion exhibitions
further afield. For example in         increasingly finding solace
2018, the Met Museum in New
York held its ‘Heavenly Bodies’
exhibition, which set a record
                                           in arts and culture’                                                                   Figure. 1. Adapted from Dumazedier’s Definition of Leisure. (Author’s own, 2020)

                                                                (LSN Global, 2019)
for the museum - boasting 1.6
million visitors - exceeding a
title held since 1978 (Pinnock.       (#designerofdreams) on social        offer visitors the ‘choice of        Additionally,       Dumazedier
O, 2019). Also, Chanel toured it’s    media platform, Instagram.           movement among stationary            (1967) defines leisure as
Mademoiselle Privé exhibition         Records as of January 2020           symbols’ (Annis, S. 1993),           several functions; to rest; to
from London to Shanghai,              indicate that over two thirds of     perhaps the choice to visit          amuse oneself; to add to ones
after stopping in Seoul and           Instagram users were aged 34         an exhibition for leisure is         knowledge or improve skills
Hong Kong between 2015 and            or under (Statista, 2020). Thus,     an unconscious decision to           disinterestedly; or to increase
2018 (Nelson, C. 2019), with the      giving an indication to the age      ‘pull’ information - making the      ones voluntary participation
London exhibition attracting          range of visitors to fashion         visit, unconsciously, for study.     in the life of the community,
more than 50,000 visitors alone       exhibitions such as Dior’s,          Furthermore, as Kavanagh, G          away from profession, family,
in its first two weeks (Porter, C.    and suggesting how digital           (2000) writes in Dream Spaces:       and social obligations. Thus
2020), This demonstrates the          engagement comes naturally           Memory and the Museum, ‘Much         suggesting that consumers’ visits
popularity of fashion related         to the audience of fashion           of what has been written about       to museums and exhibitions are
exhibitions.                          exhibitions.                         the visit has been about learning    entirely, somewhat selfish, with
                                                                           and communication, and how           the aim to immerse themselves
LSN Global (2019) report that         In a survey conducted specifically   best the museum space and its        in something other than the
young people are increasingly         for this report, 87.5% of            facilities can be manipulated        everyday normalities of life,
finding solace in arts and culture,   respondents that have attended       to improve this.’. Likewise,         and to engage in an experience
and young Brits in particular are     fashion exhibitions state their      Anderson (1997) reports that,        of which the personal meaning
twice as likely than older adults     visits were for leisure, and 33%     ‘education is intrinsic to the       is found or created by the
to visit a museum or gallery. By      visited for study purposes. This     nature of museums.’, which           individual and translated into
tapping into pop culture and          suggests that people are seeking     suggests that the main objective     personal meaning (Annis, S.
advertising ‘instagrammable’          an experience that is non-           of visiting a museum is for          1993).
exhibits (Bingham, G. 2019),          obligatory. However, Deloitte        educational purposes, and for
young people are more likely to       (2014) reports that consumers        fashion brands exhibiting their
seek out museum experiences.          prefer to ‘pull’ information         archives, it is important they are
Christian Dior’s ‘Designer of         as opposed to having brands          also providing educational and
Dreams’ exhibition in 2019            ‘pushing’ information. And           informative information.
acquired over 12,200 hashtags         since exhibitions in museums

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
‘Technology is a powerful tool
                                                                                                                           in influencing and changing
                                                                                                                               consumer behaviour’
                                                                                                                                                        (Claveria, K. 2019)

                           Figure. 2. Cognitive Response Model (Greenwald, A. 1968)

The      Cognitive      Response     the case of a fashion exhibition, the visitor views the ‘theatrical   advertisements           perceived   not necessarily be a consumer
Model ‘is designed to highlight      a greater brand awareness.        performance’, is down to how        the brands to be of higher           of the brand in question, as
cognitive       reactions       to                                     they navigate the exhibition        quality, believed the company        the products may be financially
advertisements.’ (Swinyard. R,       This framework is important - thus taking some pressure               was smarter, offered a better        unattainable. However, a visit to
W. & Smith. E, R. 1988). In this     to observe when considering off the brand on the delivery             proposition and was seen as          see some of the brands most
case the ‘advertisement’ is the      the aim of fashion exhibitions. of the ‘advertisement’. When          more likely to develop valuable      famous and oldest pieces, as
‘exhibition’. The framework          Although the model was created considered as a marketing              products in the future.’ (Dalén,     well as the chance to ‘take home
identifies the processes an          with advertising as the focus, strategy, fashion exhibitions are      M. et al. 2010). Thus, exhibitions   paraphernalia from the gallery’s
individual cognitively engages       fashion exhibitions play a a more expensive, and creative             seem to be a valuable strategy       gift shop […] provides a small
in as a result to exposure of        similar, if not, the same role. way to engage consumers than          for luxury brands to retain their    way in which people can feel
the advertisement/exhibition.        However, rather than simply traditional means of marketing.           status, yet communicate to           they have access to the brand.’
As a fashion exhibition is also      creating several mixed media One reason fashion exhibitions           an audience greater than only        (Adegeest, D. 2015).
considered a marketing strategy,     campaigns to push in front tend to only be done by luxury             those that can afford to shop the
like any marketing strategy,         of the consumer about new brands, is to ensure their                  brand.
it’s bottom line is to lead to       product, by exhibiting, brands higher status in the market. For
purchase intention. Ultimately,      are inviting consumers - on example, museums play host to             For      brands      marketing
the framework identifies that        their own time - to, in essence, priceless artefacts and historical   themselves through expertly
most      cognitive    responses     a ‘theatrical performance’. works of art. Thus, fashion               curated exhibitions, they are
happen during exposure to            However, in the description of archives, when exhibited, play         ‘opening themselves up to a new,
the advertisement/exhibition.        this comparison by Sheldon the role of works of art and               vast audience while maintaining
This means the stronger the          Annis (1993), the role of the are no longer mere pieces of            their aura of exclusivity by
advertisement/exhibition, the        audience is reversed, whereby clothing. As an experiment by           presenting their products as
more one is likely to cognitively    it is in the audience’s control Dahlén, Rosengren and Törn            high art,’ (Adegeest, D. 2015).
engage. Therefore, result in         ‘to write his own script’ (Annis, (2009) found, consumers that        This ‘new’ and ‘vast’ audience
purchase intention, or at least in   S. 1993). This means that how were exposed to ‘more creative          suggested, is those that might

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Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
‘Looking at people doing the looking is
             often as interesting’
                                            (Beanland, C. 2014)

Some might say that the             In the aforementioned survey,       of consumer spending during
traditional concept of museums      when asked if there was             2020 [recorded pre-Covid-19]
and exhibitions are tired and       anything they’d liked to have       (Commbox, no date). Whilst
old fashioned. Beanland, C          seen/lear nt/experienced            this generation are considered
(2014) wrote in the Independent     (that the exhibitions they had      ‘digital natives’ whom naturally
Newspaper, that sometimes           previously attended didn’t          collect and cross-reference
‘looking at the people doing the    have), the most common              various sources of information
looking is often as interesting.    changes referred to a more          by integrating on and offline

                                                                                                                  Image. 3
There are excited kids, and         interactive experience and          experiences (Francis, T and
bored teenagers, nonplussed         a greater incorporation of          Hoefel, F. 2018), it is imperative
parents       and     not-fussed    technology. ‘technology is a        that exhibitions incorporate
couples.’. A point highlighting     powerful tool in influencing and    forms of digital communication
that those visitors who choose      changing consumer behaviour.’       beyond just lighting and
(adults) to go to museums/          (Claveria, K. 2019). Therefore it   sound technology for this vital
exhibitions, aren’t stimulated      is important that brands ensure     generation of consumers to
by their experience. Beanland, C    that technology is paramount        engage and thus, respond to the
(2014) continues, that due to the   throughout most - if not all        brand - perhaps in the form of
growing popularity to choose        - marketing and consumer            brand adoption.
experiences over material           engagement strategies.
objects, means that museums
are presented with ‘prickly         Brands     that    might     be
dilemmas’ (Beanland, C. 2014)       considering to execute an
if these experiences aren’t as      exhibition, should also take
engaging as consumer’s would        note that Gen Z are predicted
like.                               to represent approximately 46%

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‘Tokyo and Shanghai turned their fashion
                 week strategies to local digital platforms
                  with live-streamed runways and virtual
                                 showrooms’
                                                            (Seward, M. 2020)

                The Covid-19 pandemic poses         consumers may begin to rethink cancelled.        However,     some
                an endless list of threats to       how they socialise and interact. countries were able to respond
                the fashion industry, with                                            quickly, and adapt strategies that
                luxury fashion likely to suffer     For brands with upcoming meant that the show could go
                considerably. Reliant on longer     exhibitions,     for     example, on. By utilising technology, both
                lead times - to allow for any       the Prada: Front and back Tokyo and Shanghai turned
                craftsmanship involved and          exhibition set to open at their fashion week strategies to
                of course, luxury standard,         London’s Design museum in local digital platforms, with live-
Image. 4

                quality production - the luxury     September 2020, could run streamed runways and virtual
                sector is uniquely vulnerable       the risk of experiencing an showrooms (Seward, M. 2020).
                (McKinsey & Co, 2020). With         exceptionally low visitor count
                the outbreak having caused          for a number of reasons. Unless
                countries to go into lockdown,      the exhibition has an element of
                all leisure activities outside of   interaction that can be employed
                homes were forced to come to        outside of the exhibition itself,
                a halt. Museum visits being one.    consumers may be wary to
                The 27% increase in healthcare      engage in leisure activities in
                products (Rigby, C. 2020) since     public spaces so soon after the
                the outbreak of the pandemic,       pandemic’s lockdown.
                suggests      the     importance
                consumers now place on their        Additionally, with Covid-19
                health and wellbeing. And with      interrupting    the    fashion
                the evidence of the Covid-19        world’s calendar, some of the
                outbreak has given on how           most important events around
                easily viruses can spread,          the world found themselves

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Concept and
discussion.                                                                                                                                                      Audience

B
       ased on the research and
       information attained in
       the critical analysis section
of this report, it is clear that the
                                              ‘Brands are realising that
adoption of more advanced
technology is necessary for
                                              they must reconsider how                                                                   Message                                           Media
                                                                                                                                                  Figure. 3 The Cornerstones of Good Marketing
the typical fashion exhibition
strategy to have a more lasting
and impactful affect on the
                                                they connect with their                                                                           Communications, (Dahlen, Lange & Smith. 2010)

consumer. With a plethora
of technologies available to
                                                      customers’
consumers, such as Virtual                                          (LSN Global, 2020)
Reality headsets, Artificial
Intelligence robots, Smart
Speakers, and Augmented
Reality devices, technology has        innovative, luxury fashion         consumer behaviour during             The cornerstones of good              In the questionnaire created
become a natural part of most          brands have neglected to take      the pandemic. Suggesting              marketing        communications       for this report, participants
households’ daily routine and          complete advantage of these        that luxury consumers are             (Figure. 3) is a useful tool to       were asked if the fashion
method of communication.               digital means to reach and         tightening their purse strings        observe when considering              exhibition/s they had visited
For example, it has been               attract current and potential      during challenging times, with a      marketing strategies in today’s       altered their perception of the
predicted that VR headset              new audiences.                     global recession a certainty that     climate, which more recently          brand. Just over half of the
shipments         will     increase                                       ‘seems likely to rival or exceed      has been exposed to copious           responses to the questionnaire,
from 12.5 million in 2020, to          Evidently,      communication      that of any recession in the          amounts of change, with the           stated that it had. However,
36.7million by 2023 (Statista,         channels have increased, but       last 150 years.’ (Rogoff, K. 2020).   foreseeable future potentially        many responses across the
2019) while the global market          the relationship between them      Thus, indicating that, like other     seeing more changes to come.          questionnaire also stated that
for AI grew 154% in 2019               has become more complex            companies, all brands of the          The consumers of today                participants would have liked
(Statista, 2020). Additionally,        (LSN Global. 2020). Particularly   LVMH group need alternative           are surrounded by a media-            more tangible and interactive
in the UK alone 5.8 million            during outbreak of Covid-19,       methods to connect with their         saturated, information obsessed       features. Highlighted earlier in
households were reported to            ‘brands are realising that they    consumer (evident with Dior),         world with technology at its          this report, participants would
have a smart speaker as of the         must reconsider how they           than to rely on the obvious           core, changing the way we read,       have liked to have seen more
end of June 2019 (Kinsella, B.         connect with their customers,      ‘product for cash’ transaction.       see and process communication         utilisation of technology in
2019). Meanwhile, AR users are         and fundamentally alter their      By doing so, they will retain         messages (Dahlen, M. Et al,           fashion exhibitions. Thus,
predicted to increase from 1.73        perception of them.’ (LSN          and gain consumer loyalty, and        2010). As a result, brands            this report will propose the
billion in 2020, to 2.4 billion in     Global. 2020). For example,        though Covid-19 might have            must communicate messages             integration of Virtual Reality
2023 (Statista, 2020). Therefore,      luxury fashion conglomerate,       sparked a decline in consumer         compelling enough to really           technology, within a fashion
with this level of technology          LVMH, recorded a 14% drop          spending, consumers may be            engage their audiences (Dahlen,       exhibition strategy.
set as a household standard for        in revenues for the first          more likely to return to the ir       M. Et al, 2010), and to effectively
most, it is unusual that globally      quarter in 2020 (Gault, B.         favourite brands when they can        solidify their brand narrative to
respected, and supposedly              2020) as a result of a shift in    afford to do so.                      seem relevant and interesting.

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Why VR?

A       lready present within
        fashion retail to a small
        degree, VR has many
                                            ‘Generation Z account
                                                                                                                 Figure. 4. The Shift from Web 1.0 to Web 3.0 (Batat, W. 2019)
benefits that the fashion
industry can really use to                  for $143 billion dollars
                                            of consumer spending’
its advantage. For example,
engaging consumers without a
financial transaction involved; it                             (Davis, D. M. 2020)
can be used to educate; omits the
need to travel and can be used
from the comfort of consumers’
homes; a Virtual Reality
platform offers a ‘free’ expanse     experiment by Schneider,            lessens the perception of the       Beat, 2020). The recent increase        Figure. 4 Shows how digital
of unlimited ‘phygital’ space to     D, E. Ph.D, on the affects of       object being simply a lifeless      in demand is also demonstrated          luxury has evolved from its initial
use a platform to communicate/       cognitive engagement when           artefact, intangible and guarded    by the knock-on effect of               ‘static’ state. Each of the stages
promote; and is an immersive         using VR found that there was a     behind a glass screen. In fact,     hardware selling out. Polygon           display the changes in digital
technology, of which appeals to      ‘significant amount of positive     as historian, Valerie Cumming       reports that the Oculus Quest (at       marketing reflecting technology
the digital natives, Generation Z,   engagement that is stimulating      explains, ‘Garments should be       time of writing) can be found           trends and changes in digital
whom account for $143billion         and exciting’ from participants.    seen in movements on a human        on the grey market for 36%              marketing strategies. Web 3.0
dollars of consumer spending         However, when returned to a         body, not frozen on a display       more than the standard retail           encourages luxury businesses
(Davis, D. M. 2020). Moreover,       regular learning environment        figure.’ (Cumming, V. 2004), thus   price (Kuchera, B. 2020).               to utilise these marketing tools
when considering integrating         without       the     immersive     injecting life in to the pieces,                                            to create interactive, sensory,
VR technology within a fashion       technology, excitement dropped      with the opportunity to trigger     Batat, W. (2019), also describes        and immersive digital strategies
exhibition/museum context, it        and participants felt a sense       an emotional connection with its    (one of many definitions) luxury        (Batat, W. 2019). Additionally,
can ‘provide solutions to issues     of disappointment toward            viewer. The latter is important,    as ‘not an essential quality of         Web 3.0 suggests a sense of
of [physical] space limitation,      the learning environment            as ‘emotionally connected           product, service, or lifestyle,         ‘storytelling’ (particularly when
of the considerable exhibitions      (Schneider, D, E. 2019). Thus       customers, engage with your         but rather an experience.’, she         considering the ‘emotional
cost and of curator’s concerns       suggesting the level of elevation   brand, and they provide more        goes on to discuss that it is a         needs’ factor) to create an
regarding the fragility of some      to a consumer’s experience          value to your brand over time.’     combination of ‘a symbolic              experiential digital marketing
museum artefacts.’ (Styliani, S      when attending a fashion            (SMA marketing, 2018).              meaning,           subconscious         strategy. Therefor, this tool
et al. 2009).                        exhibition that utilises the VR                                         processes, and nonverbal cues           clearly highlights what should
                                     technology.                         Furthermore, the outbreak of        resulting from consumption              be considered to ensure an up-
Furthermore, the integration                                             Covid-19 saw the Oculus Rift        and characterised by fantasies,         to-date luxury digital marketing
of VR within an exhibition           By giving visitors the chance       sell out in quarter 1 of 2020,      feelings, and fun.’, similar to         strategy that the audience will
strategy, could impact a             to view the fashions on display     illustrating a larger market        Dumazedier’s definition of              connect with.
user’s cognitive engagement          whilst on a human body (though      share of VR headset ownership       leisure mentioned earlier.
to the brand’s advantage. An         virtually,   not    physically),    than before this period (Venture

          22                                                                                                                                                                               23
What are the
risks?

I
   n a post Covid world, people’s
   hygiene habits will no doubt
   have      altered,   therefore
                                                 ‘New hygiene
posing potential threat to the
use of VR headsets within the                practices and habits
exhibition environment. New
hygiene practices and habits
may alter physical attendance to
                                              may alter physical
public spaces such as museums,
or even policies on visitor                  attendance to public
numbers, thus threatening
                                                    spaces’

                                                                       Image. 5
exhibition reach. Thus creating
obstacles for marketers when
planning interactive digital
experiences.

Additionally, the application of    Unless the target audience
digital media to luxury brands      already has a VR headset
allows anybody to access the        at home, cannot get to the
brand, which in turn, can lessen    physical exhibition or would
a brand’s sense of exclusiveness    like to enjoy the VR experience
associated with luxury (Batat, W.   once the exhibition is over,
2019). Moreover, if the quality     consumers may be reluctant to
of the virtual experience           invest in a VR headset to access
isn’t of the highest standard       the experience from home.
and is prone to glitches and        Particularly the non luxury
malfunctioning, the consumer        consumers or aspirational
will disengage quickly, and this    consumers with lower income
will leave a negative perception    who might still want to interact
of the brand with the consumer.     with the brand.

          24                                                                      25
Why luxury
                brands?
                L
                      uxury        brands       are
                      becoming more averse to
                      spending a huge sum of
                money on social media platforms
                for    marketing        (Mondalek,
                A. 2020). The engagement
                potential for these platforms is
                limited, and perhaps not great
                an experience enough that
                luxury consumers would expect
                from brands they have high
                expectations of, stemming from
                their heritage and reputations as
                well as quality goods that often
                costs thousands. In March 2020,       advertisements (Mondalek, A.        to luxury brands for reasons
                Hermes had made an attempt            2020). Though the outbreak of       such as potential brand dilution
                to engage it’s Twitter account’s      Covid-19 is an extraordinary        and weakened appeal to luxury
                80,000 followers by asking            circumstance, it has identified     consumers. The luxury sector,
                them to like one of its tweets to     opportunities for marketing         now more than ever, must
                receive a link to a live steam of a   that otherwise might have been      adopt more innovative ways to
                Paris fashion show, but only 452      ignored. Particularly in the case   achieve strong brand presence
Image. 6

                followers did this (Mondalek,         of luxury brands, it is important   in the eyes of it’s consumers,
                A. 2020), demonstrating the           that brand narrative is always      and particularly after a set back
                poor level of engagement this         able to continue and that brand     such as the Covid-19 pandemic,
                method receives.                      presence is always as strong as     prove they are key players worth
                                                      is possible by penetrating all      investing in.
                Additionally, with the outbreak       possible communication and
                of Covid-19, some traditional         engagement channels available       One brand that has evidenced
                media marketing methods have          at the hands of the consumer.       this continuing narrative is
                seen a drastically lower return       Mentioned earlier in the report,    Dior. Throughout the outbreak
                for investment. For example,          the LVMH group are proof            of the virus, the brand’s social
                a billboard in New York would         of what damage the disaster         media channels displayed less
                have been seen by hundreds            has inflicted on the luxury         content promoting clothing
                of thousands of people in a           sector.    Whilst     non-luxury    and accessories, and increased
                week before the outbreak, and         brands might attract consumer       content to support the brand
                cost roughly $20,000 a month,         attention through discounting       narrative and storytelling,
                but during the outbreak,              and promotions to encourage         whereby Dior product is not the
                only a handful of people are          online spending, these strategies   main focus, but the history and
                exposed to these types of             aren’t considered when it comes     brand essence, through fashion

           26                                                                                                27
‘85% of the global luxury spend
                                                                                    comes from Millennials and Gen Z
                                                                                               consumers’
                                                                                                                      (Woodworth, S. 2020)

                                                                           film, interviews, snippets of       around from as early as 1995          digital natives that have been
                                                                           historical footage and images       (Widyarto, S. and Latif, M. S. A.,    raised with computers and the
                                                                           to name a few examples. In          2007), most notably providing         internet (Molla, R. 2019), they’re
                                                                           addition, the fashion house         Google Maps with its ‘street          likely to be less enthusiastic
                                                                           released a virtual tour of its      view’ facility. Covid-19 saw a        about       ordinary        digital
                                                                           ‘Christian Dior: Designer of        myriad of brands adopting this        marketing methods. Therefore,
                                                                           Dreams’ exhibition that was         technology in a bid to retain their   luxury brands must be ahead
                                                                           staged at the Musée des Arts        presence among consumers,             of the game and think outside
                                                                           Décoratifs in Paris (Harper’s       but in a world where the likes        of the box for more creative
                                                                           Bazaar UK, 2020), onto its          of AI, and smart speakers are         ways to keep these generations
                                                                           Youtube       channel.     These    a household norm, it seems            engaged. Another brand leading
                                                                           simple, yet strategic moves are     pitiful to see enormous brands        the way for a multifaceted
                                                                           essential for a brand to remain     like Dior adopting a technology       brand experience is Gucci. The
                                                                           on consumers’ radars and            older than the smart phone.           Gucci Garden in Florence, Italy,
                                                                           remain interesting. Discussing                                            houses a permanent exhibition
                                                                           marketing      communications,      Moreover,     social      media       space, restaurant, concept store
     Figure. 5 Adaptation of the Brand Positioning Map (Posner, H. 2015)   Dahlén et al (2010, p. 5) write,    marketing is no longer an             and gift shop. This concept
                                                                           ’It is now vital for overarching,   innovative and exciting strategy      as a whole feeds each of the
                                                                           ongoing brand narratives to be      enough to engage consumers,           functions from Dumazedier’s
                                                                           built and maintained in order to    as Hermes have already proved.        definition of leisure; to rest
                                                                           involve consumers and reinforce     Luxe Digital report that 85%          using the restaurant facility;
                                                                           the brand’s ‘story’ in all brand    of the global luxury spend            to amuse oneself through
                                                                           encounters.’. However, the          comes from Millennials and            indulging in shopping; to add
                                                                           virtual environment technology      Gen Z consumers (Woodworth,           to ones knowledge or improve
                                                                           is nothing new, and has been        S. 2020), and while Gen Z are         skills through the museum

28                                                                                                                                                                       29
•    550 stores                        INSTAGRAM=40.4m (followers)
                                                                                                                                        •    Shows during Fashion Week         FACEBOOK=19.1m
                                                                                                                                        •    Gucci Garden                      YOUTUBE=538k
                                                                                                               GUCCI                    •
                                                                                                                                        •
                                                                                                                                             Gucci ArtLab
                                                                                                                                             No Space, Just A Place.
                                                                                                                                                                               •
                                                                                                                                                                               •
                                                                                                                                                                                     Gucci Osteria, cooking channel
                                                                                                                                                                                     Various fashion films, interviews
                                                                                                                                             Eterotopia exhibition, Seoul      •     Gucci Avatars for Genies app
                                                                                                                                                                               •     Gucci App (multifunctional)
                                                                                                                                                                               •     Spotify, podcasts
                                                                                                                                        •    460 stores                       INSTAGRAM=38.2m
                                                                                                               LOUIS                    •
                                                                                                                                        •
                                                                                                                                             Shows during Fashion Week
                                                                                                                                             Louis Vuitton X exhibition
                                                                                                                                                                              FACEBOOK=23.5m
                                                                                                                                                                              YOUTUBE=426k

                                                                                                              VUITTON
                                                                                                                                                                              •     City Guides, informative series
                                                                                                                                                                              •     Various interviews/mini series
                                                                                                                                                                              •     Louis Vuitton App (multifunctional)
                                                                                                                                        •    310 stores                       INSTAGRAM=39.9m

                ‘Costume and fashion are the
                                                                                                                                        •    Shows during Fashion Week        FACEBOOK=22.6m
                                                                                                                                        •    Mademoiselle Privé exhibition    YOUTUBE=1.59m

                                                                                                              CHANEL                         tour                             •
                                                                                                                                                                              •
                                                                                                                                                                                    Campaigns
                                                                                                                                                                                    Inside Chanel, informative series

                  most easily appreciated of
                                                                                                                                                                              •     Beauty Talks, interviews
                                                                                                                                                                              •     Podcasts
                                                                                                                                                                              •     Chanel App (multifunctional)
                                                                                                                                     •      210 stores                        INSTAGRAM=31m

                      museum objects’
                                                                                                                                     •      Shows during Fashion Week         FACEBOOK=17m
                                                                                                                                     •      Christian Dior: Designer of       YOUTUBE=684k

                                                                                                                 DIOR                •
                                                                                                                                            Dreams exhibition tour
                                                                                                                                            Miss Dior & Rouge Dior in Tokyo
                                                                                                                                                                              •
                                                                                                                                                                              •
                                                                                                                                                                              •
                                                                                                                                                                                    Dior Mag
                                                                                                                                                                                    Campaigns
                                                                                                                                                                                    Mini Documentaries
                                            (Ginsburg, M. 1973)                                                                                                               •     Dior App (limited function)
                                                                                                                                                                              •     DIOR TALKS, Spotify
                                                                                                                                     •      634 stores                        INSTAGRAM=23.5m
                                                                                                                                     •      Shows during Fashion week         FACEBOOK=6.8m

                                                                                                               PRADA                 •      Prada Mode pop-up club, Miami,
                                                                                                                                            Paris, London, Hong Kong
                                                                                                                                                                              YOUTUBE=161k
                                                                                                                                                                              •     Campaigns
                                                                                                                                                                              •     Various fashion films
                                                                                                                                                                              •     Spotify
                                                                                                                                     •      20 stores                         INSTAGRAM=14.2m

                                                                                                             GIVENCHY                •      Shows during fashion week         FACEBOOK=2.7m
                                                                                                                                                                              YOUTUBE=64.1k
                                                                                                                                                                              •     Campaigns
                                                                                                                                     •      116 stores                        INSTAGRAM=13.8m
                                                                                                                                                                              FACEBOOK=2.9m
space; and to participate in        longer stands to be criticised       surprising names appearing as                               •      Shows during Fashion Week
                                                                                                                                                                              YOUTUBE=49.7k
a community environment             since ‘visitor queues stretch out    the laggards. Figure. 6 displays    VALENTINO                                                        •
                                                                                                                                                                              •
                                                                                                                                                                                    Campaigns
                                                                                                                                                                                    Animal Crossing collaboration
that collectively, the whole        the door; although expensive         some points explaining each                                                                          •     Valentino App (multifunctional)
                                                                                                                                                                              •     Spotify
experience offers. Having all       to mount, they are positive to       brand’s position on the BPM.                               •       340 stores                        INSTAGRAM=10.1m
of these facilities under one       the bottom line through their        The physical presence column                               •       Shows during fashion Week         FACEBOOK=3.2m
                                                                                                                                                                              YOUTUBE=117k
roof gives added value to each      popularity and marketing             takes into consideration any         HERMES                                                          •
                                                                                                                                                                              •
                                                                                                                                                                                    Campaigns
                                                                                                                                                                                    Various fashion films, music
individual facility, with most      opportunities.’ (Petrov, J. 2019).   physical events the brand may                                                                              playlists, podcasts and
                                                                                                                                                                                    documentaries.
credit to the museum. Having        Therefore, it is important that      have executed within the last                               •      121 stores                        INSTAGRAM=11.9m
the brand’s history showcased       luxury brands continue to use        five years, whilst the digital       RALPH                  •      Shows during Fashion Week         FACEBOOK=9.2m
                                                                                                                                                                              YOUTUBE=91.7k
conveniently above a boutique       this platform to open the brand      presence notes social media
                                                                                                              LAUREN
                                                                                                                                                                              •     Campaigns
                                                                                                                                                                              •     Various fashion films
instantly ‘welcomes’ consumers      up to all consumers and to           followers and digital activities.                                                                    •     RLToday App (news)
to indulge in their need for        be able to communicate their                                                                    •
                                                                                                                                    •
                                                                                                                                            115 stores
                                                                                                                                            Shows during Fashion Week
                                                                                                                                                                              INSTAGRAM=11.2m
                                                                                                                                                                              FACEBOOK=1.7m
authenticity and justify why        stories whilst retaining an air of                                                                                                        YOUTUBE=49k
they should buy in to the brand.    exclusivity.                                                             BALENCIAGA                                                       •
                                                                                                                                                                              •
                                                                                                                                                                                    Campaigns
                                                                                                                                                                                    LOOP, music and visual series
                                                                                                                                                                              •     Balenciaga in Black App (exhibition
                                                                                                                                                                                    app via Paris Museés, limited
While fashion exhibitions are       The brand positioning map                                                                       •       16 stores
                                                                                                                                                                                    function)
                                                                                                                                                                              INSTAGRAM=10.6m
certainly not a new or innovative   (Figure. 5) demonstrates some                                                                   •       Shows during Fashion Week         FACEBOOK=873k

concept, their popularity has       of the most well-known luxury                                             BALMAIN                                                         YOUTUBE=49.2k
                                                                                                                                                                              •     Campaigns
continued to demonstrate that       brands in the world, and how                                                                    •       190 stores
                                                                                                                                                                              •     Balmain App (multifunctional)
                                                                                                                                                                              INSTAGRAM=7.9m
‘costume and fashion are the        they are positioned against each                                                                •       Shows during Fashion Week         FACEBOOK=3m

most easily appreciated of          other based on brand presence                                               YSL                 •       Museé Yves Saint Laurent,
                                                                                                                                            Marrakech
                                                                                                                                                                              YOUTUBE:97.9k
                                                                                                                                                                              •     Campaigns
museum objects’ (Ginsburg,          and consumer engagement.                                                                                                                  •     SELF, Fashion film series

M. 1973). Julia Petrov points       As previously highlighted,
                                                                                                               Figure. 6 Table of competitor presence and engagement (Author’s own, 2020)
out that the place of fashion       Dior and Gucci are among
exhibitions in museums no           the front runners, with some

          30                                                                                                                                                                                                          31
Brand
recommendation.
This chapter looks at applying this strategy to the brand Givenchy, who are positioned low against
both axis of the BPM. The following is a brief brand audit that highlights key aspects of the brand
in order to give a clearer idea of how this strategy would benefit Givenchy, and also to demonstrate
as an example when the 7Ps process is applied later on. However, this strategy would not only apply
to the brands lower on the BPM axis. The front runners in the higher axis may find themselves
gradually appearing lower down on the map as the world emerges through the Covid-19 pandemic
and subsequent recession, due to the disruption’s unexpected affect on the global economy, and in-
turn ill prepared marketing departments.

F
      rench    fashion     house    V. 2018). It is this collection of the wedding gown for Meghan

                                                                                                                   Image. 7
      Givenchy, was created         muses that helped the brand Markle. The royal wedding was
      in 1952 by Hubert de          harness its reputation globally. watched by 1.9 billion people
Givenchy. The brand has a vast                                         (The Economic Times, 2018),
history behind it, from creating    After 40 years of his career, subsequently raising brand
the ‘sack sillhouette’ alongside    Hubert de Givenchy has exposure (LVMH, 2018).
Cristobal Balenciaga in 1957        been succeeded by a number
(Encyclopaedia        Britannica,   of fashions greatest talents Furthermore, following the
2020), to creating the wedding      (Givenchy, 2020). John Galliano, appointment of Clare Waight
dress for the Duchess of Sussex     Alexander McQueen, Julien Keller as artistic director 2017
in 2018.                            MacDonald, Riccardo Tisci and (whom, after three years
                                    Clare Waight Keller have each with brand, announced her
Hubert de Givenchy was              held the reigns to lead the brand departure), the brand reported

                                                                                                        Image. 9

                                                                                                                                   Image. 8
famously known for his close        to become what it is today.        that the boost of it’s success
friendship with actress, Audrey                                        by the end of 2018 was due to
Hepburn. It was Givenchy who        The last decade has seen Waight Keller’s first collections
was responsible for a number of     a number of memorable (LVMH, 2018). Additionally,
Hepburn’s iconic outfits in films   moments for the brand. Such Givenchy opened its first ever
such as Sabrina and Breakfast at    as Kim Kardashian’s wedding UK store in Mayfair, London
Tiffany’s. After only his second    to Kanye west in 2014 whereby in 2018 (Geoghegan, J. 2018).
year in business, Givenchy had      Kardashian’s Haute Couture However, a long time coming,
caught the eye of the budding       wedding gown was designed this move has increased the the
actress whom went on to be          by Riccardo Tisci, (then) artistic brand’s stand alone boutique
described as a huge star and an     director for Givenchy. The portfolio to a modest total of 7,
icon (Wilson, B. 2015). From then   wedding was reportedly seen by with the opening of the London
on, the designer had acquired       10.5 million viewers. A few years boutique     following   stores
a portfolio of famous clients,      later, the brand again gained a in Paris, Nice, Milan, Rome,
such as Ingrid Bergman, Jackie      lot of media attention globally Saint Petersburg and Baku
Kennedy, Grace Kelly and Maria      in 2018, as a result of being the (Santamaria, B. 2018).
Callas to name a few (Horwell,      chosen fashion house to design

          32                                                                                                                  33
Figure. 7 Adapted - Kapferer’s Prism of Identity (Kapferer, J. N. 1986)
                                                                                                                                                Figure. 8 Adapted - SWOT Analysis (Humphrey, A. nd)

The aforementioned points are         explains, the high-earning                of consumers. Thus indicating       to roots” (Fernandez, C. 2018),
vital pieces of history that the      luxury consumers are digitally            that the demand for Givenchy        and with the depth of history
brand should utilise further          engaged, and as the millennial            is similar to that of the not-so-   behind the brand, it is clear that
to engage with consumers              luxury     consumer      cohort           popular, and is something the       there is plenty of opportunity
that, more than ever, want            increases, digital marketing ‘is          brand should aim to improve         to engage in a heritage-related
authenticity and are factors          an essential tool in the luxury           rapidly.                            ‘re-birthing’ strategy, through a
that are ‘capable of bypassing        brand armoury.’.                                                              clear brand narrative and more
the defensive barriers built                                                    Chief Executive for Givenchy,       interactive communications via
by consumers’ and can ‘speak          Moreover, Mario Ortelli, Senior           Philippe Fortunato says he          technology.
directly to their emotions’           Research Analyst of Luxury                plans to ‘grow Givenchy to the
(Bologna Business School, nd)         Goods at Sanford C.Bernstein              scale of Dior’s fashion business,   Figure. 6 explores the brand’s
by storytelling using the brand’s     says that “More fashionable               with revenue in excess of €2        identity    through     multiple
heritage.                             customers are looking at Gucci,           billion.’ (Fernandez, C. 2018).     facets. Using this gives a better
                                      Balenciaga, and Dior, and legacy          The CEO also goes on to say that    indication of how Givenchy as
Reports estimate that Givenchy        customers are looking at Louis            the company is aware that it has    a brand is perceived externally
generates over €400 million           Vuitton and Fendi.” (Fernandez,           one of the youngest clientele       (by consumers), versus the
per year (Fernandez, C. 2020).        C. 2018). In addition to the latter       bases for a luxury couture          internal, integral components
However, John Guy, Analyst at         statement, a Drapers article on           house (namely, millennials)         of the brand itself. The ‘culture’
Main First Bank AG, describes the     the List Index’s most sought              (Fernandez, C. 2018). However,      segment of this framework
brand as being “a bit of a sleeper    after brands for 2019 reports that        based on the brand’s current        is most important to consider
at the moment,” (Fernandez, C.        Givenchy ranked 14th (Imms, K.            positioning against its more        when executing this concept,
2018). He goes on to explain          2019), just one place above Dolce         successful competitors, it is       as the culture of the brand is
that the brand is “under-             and Gabbana - who’s brand was             evident that the brand may          paramount to communicating
indexed and under-penetrated          famously tarnished in 2018 due            have some way to go. Fortunato      the brand story to consumers.
in digital,” (Fernandez, C. 2018).    to a racism scandal, and still            also says that his strategy for
But as a report by Deloitte (2015)    hasn’t gained back the trust              the company is about a “return

          34                                                                                                                                                                                          35
Image. 10                                                                                                  Image. 11

Image. 10 is a visualisation of the proposed concept. The VR HUD display shows Audrey Hepburn in          Image. 11 is a visualisation of how the HUD will look once the tour is available to take via the VR
the 1954 film, Sabrina, wearing a Givenchy design. The visual, when in action will appear as though       experience. Viewers will be able to approach certain items with the option to read any accompanying
the viewer is on set for a period of time to see the creations in action. To the left of the screen are   text that would be displayed at the exhibition via plaque. The scale of the VR room views will be
subtitles of an audio, which is optional, giving information on the looks. The right of the screen are    smaller so as to cater for VR users with limited space, and will be able to walk around the exhibition
further interactive options (not limited to) that can be selected via hand held controllers.              in a smaller capacity.

           36                                                                                                                                                                                     37
7 Ps
Marketing
Mix.
Adapted from the 7 Ps of Booms and Bitner (Booms, B, H & Bitner, M, J. 1981)

                 T
                      he 7Ps marketing mix assists in structuring the concept, and
                      the opportunity to explain clearly, each facet of the strategy,
                      and consider what is required to execute. Following the concept
              discussion and brand recommendation, this tool summarises the concept
                                                                                                         PROMOTION:
              with Givenchy as an example.
                                                                                                         The VR experience will educate users further on the brand and its history. It will echo the brand
                                                                                                         narrative and emphasise the brand essence.

                                                                                                         PLACE:
                                                                                                         The VR experience will be accessible at the physical exhibition and for those that own VR headsets.
PRODUCT:
                                                                                                         The suggested museum for the exhibition is the Musée des Arts Decoratifs in Paris, as a nod to the
A Virtual Reality environment with extended interactive exhibition platform.
                                                                                                         brands French heritage. Should the exhibition prove successful (such as Dior’s Designer of Dreams
Users will be able to step onto the set of an Audrey Hepburn film of which Hubert de Givenchy
                                                                                                         exhibition), the Givenchy exhibition will be reviewed to exhibit at other relevant museums across
designed the costumes. For example, the tennis court scene in Sabrina of which Hepburn wears a
                                                                                                         the world such as London’s V&A. This way, the brand will reach a much wider audience and ensure
Givenchy evening gown, or the infamous opening scene in New York outside Breakfast at Tiffany’s
                                                                                                         engagement on a much larger scale.
whereby Hepburn is sporting the iconic black Givenchy floor length dress. Further to seeing the
gowns in action, users will also have the opportunity to listen to how the dresses were constructed,     PROCESS:
and the inspiration behind them. Alternatively, users will be able to experience the moment the          The product is available to use by two processes. 1) Within the physical exhibition will be a room
Duke and Duchess of Sussex exited St. George’s chapel following their royal wedding, and see the         designed for the VR experience that will hold several VR headsets. Located toward the end of the
infamous wedding dress worn by Megan Markle, designed by Claire Waight Keller (then, Artistic            exhibits, thus giving users final and impactful memories associated to the brand. 2) The process
Director for the house), and again, learn about the designing process and creation of the gown.          to use from home requires the users to download the Givenchy VR experience to their home VR
Additionally, when the exhibition has ended, visitors and those who purchase the Givenchy VR             device. Users can then engage in using the VR experience in the same way as it would be used at the
experience, will be able to take a virtual tour through the exhibition in 3D. Information plaques from   exhibition itself.
each exhibit will be available via a voice recording (available in multiple languages) whilst giving a
360 degree view of the exhibit.                                                                          PHYSICAL EVIDENCE:
                                                                                                         Equipment needed for this concept would be computers with the appropriate software to create the
PRICE:                                                                                                   digital element. More importantly, the VR headset is needed to communicate the service, both at the
The VR experience will be available after paying entry to the physical exhibition. Alternatively,        physical exhibition, and the home VR experience.
for customers not intending to visit the physical exhibition, can pay the same fee as entry to the       The physical space for the experience within the exhibition, will follow on from physical exhibits.
exhibition, for the VR experience to access from home via VR headset. Those purchasing the VR            It is a separate space designed specifically for the use of the VR headsets, with no furniture and few
experience to access via home, will also be able to tour the exhibition virtually once the exhibition    obstructions for a safer and more effective virtual environment.
has ended. This way, customers receive the same content either physically or virtually, for the same
price.                                                                                                   PEOPLE:
The exhibition cost will be similar to that of the aforementioned Dior exhibition (£20-24/€23-27),       The people involved in the creation and implementation of the VR experience will be vast. Required
however with a slight increase (approx £25-30/€27-34) due to the added VR experience to contribute       will be 3D artists, 3D animators, developers, product owner/s, and testers. For implementation into the
to covering the costs of the people required.                                                            exhibition, this would require electricians, exhibition designer/s, and/or exhibition coordinator/s.

           38                                                                                                                                                                                     39
Conclusion.

T
       his report set out to
       explore the effectiveness
       of fashion exhibitions,
and how consumers respond to
them, and to observe how the
experience could be improved.
Research found that visitors of
past exhibitions wanted to see
more technology and have a
more immersive experience,
and that cognitive engagement
is stronger with the use of
immersive            technology
experiences. Thus suggesting
the combination of immersive
technology, specifically VR,
within a fashion exhibition         also allows consumers that own      concept addresses the need for
environment should work in          VR headsets, to access an           immersive technology within
perfect symbiosis, as a result of   immersive        brand      story   the fashion exhibition setting
consumers engaging in an            experience, as well as a virtual    (with opportunity for other
interesting and exciting brand      reality tour of the exhibition      possibilities), aimed at the
experience leading to positive      itself, in turn solving the issue   majority consumer share for
brand perception, and potential     the aforementioned pandemic         luxury fashion.

                                                                                                              Image. 12
brand adoption. This strategy,      burdened the luxury industry
offers consumers to experience      with, allowing consumers in the
an immersive brand story that       future to access exhibitions and
would create more cognitive         connect with brands even if
engagement and emotional            they cannot attend physically.
connections than just the
exhibition itself with the          Furthermore, this concept can
brand’s archives displayed          be utilised further in the luxury
alongside plaques with text. In     fashion industry for similar
addition, as Covid-19 disrupted     reasons, and more. It can be
the economy on a global scale       used to create virtual fashion
in 2020, the luxury fashion         shows and showrooms during
industry found itself at a loss     fashion week, solving issues
with immersive and innovative       such as excessive travel across
ways to communicate with            the world which contributes to
consumers, and to continue          climate change - an issue the
brand      narrative     through    industry is one of the biggest
turbulent times. The concept        contributors of. Finally, this

          40                                                                                             41
Styliani, S. (2009) ‘Virtual museums, a survey and some issues for consideration.’, Journal of Cul-

Reference List.
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Batat, Wided. (2019) Digital Luxury: Transforming brands & consumer experiences. London: Sage.              case study for VHE’, Facilities, 25(7/8), pp 271-285.
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